Most of these I’m perfectly fine with, leakers get banned, but what was that pokemon kid? The kid pulled a texture out of a public release and this guy goes threatening the parents for “federal crimes.” What the shit?
This guy is the kind of scumbag that gives lawyers bad names and… that is a REALLY REALLY high bar. His “do I not seem approachable” stance on investigating sexual harassment says it all. His focus is solely on damage control, nothing else.
That said: The way he tells it (and considering this was high profile, he read his notes before or even during the interview): He very specifically did not threaten the parents. They asked if it was hacking. He never said it was hacking but he DID say that hacking is a federal crime.
And this is why, much like cops, never talk to a lawyer without a lawyer present.
never said it was hacking but he DID say that hacking is a federal crime.
He didn’t threaten them directly. The parent asked and he could have just said no. But instead he starts talking about “federal crimes.” If that’s irrelevant, why even bring that up? That sounds like intentional misleading to me.
“do I not seem approachable” stance on investigating sexual harassment
The guy sounds real pleasant, but that was about leaking and not harassment.
What’s the definition of “hacking”? Because datamining could be as simple as using a hex editor or extracting compressed assets. Do those qualify as “hacking”? (Not even necessarily asking you, more just trying to make a point that this is an extremely broad term).
I hate this Microsoft cycle so much: buy gaming studios, do fuck all with them, fire all staff, close studios, rinse, repeat. So much talent and so many great IPs down the drain because MS can’t decide what the fuck are they doing
That narrative doesn’t make much sense. There’s far too much competition in the industry, and you’re not reducing competition by shutting down the likes of Tango Gameworks.
It’s how these large corporations operate though. Ignore, buy, or bury, that’s how they all operate. They may have ‘plans’ to use the studio, but for them if all they get are the assets and a less of a threat from the old ip, then that’s enough. I don’t think it makes any sense either, but it also absolutely something microsoft has done for years in their larger business model.
From past articles on why this is happening though, it’s that they had a growth strategy for years, with Game Pass, with Xbox consoles, with studios. Then what changed was the general state of the economy and Nadella’s goals. Game Pass plateaued, the old console model is clearly headed toward obsolescence, and they bought the world’s largest publisher by market cap. Suddenly Nadella decided that you can’t spend what you were spending, and it’s time to take profits.
Well, perhaps I’m just wrong then. But for me, I see twenty tears of MS buying up studios, sitting on them, and closing them with some sort of excuse about changed plans. It’s always the same though, studio performs well, gets bought, makes no games or games out of their genre, and closes. Call it whatever you want, I call it business as usual.
There was also COVID screwing up sales projections for the last few years. People were stuck at home for months and ended up buying a ton of digital media such as games to stay sane. Executives are stupid and were somehow shocked when numbers dropped after quarantine ended and people went back to their regular lives. Since then, a bunch of projects or even entire studios have been axed due to “underperforming” because they couldn’t compete sales-wise with a period where the entire world was a captive audience.
Games and media sales did indeed go down. But movie theatres (and a lot of live entertainment) never actually went back up. People didn’t “go back to their regular lives”. We got a new normal
Which is why trump et al are working so hard to trigger doom spending and likely another pandemic or three if rfk gets his way.
But the bigger factor is funding. Plenty of indie studios have talked about how hard it is to find funding. Because economic uncertainty means that even a 2-3 year investment is a LOT riskier than it used to be. And that is a death sentence for indie devs but also very alarming for the major publishers who have to answer to investors.
Fuck microsoft and all their bullshit. But this goes way beyond “they bought too many studios and mismanaged them”
It has also been the official reason for every illegal merger in the last 50 years.
And somehow almost every merged organization ran into tough financial times about 5 years later (or less), and had to reduce staff, disperse the previous competition’s staff, while filing away the dangerous intellectual property safely out of sight.
But sure, we could assume that Microsoft meant to do the right thing, and that it just went wrong this time.
It was the reporting from Jason Schreier, not the official reason. The official reason is something like “difficult economic conditions” and “we were about to topple over”. The behind-closed-doors reasons were that Nadella made a sweeping change across all of Microsoft that was antithetical to what Xbox had been working on for years, and that Xbox had a much larger spotlight on them after making an acquisition as large as Activision.
They had the Kinect which (ignoring all the negative press surrounding it) fucking slapped, and could easily have been integrated with a VR headset for full-body VR.
They have Blizzard which im pretty sure means they can put WoW on xbox but don’t even seem to have started.
They’re positioned to have the greatest console of all time and they’re just fucking around instead. It’s maddening.
I remember being the lone voice against GamePass and Microsoft buying up all these studios. These idiots kept saying “It’s pro consumer bro! The more studios they buy the better the GamePass value gets bro!” “So many games for one low monthly price! Let’s see greedy Sony do that!”
As if they didn’t live in the same world where Netflix exists. We’ve already seen this bro, it’s a classic. Yeah man it’s great deal now while they desperately need your buy-in. But a few short years later and very predictably we get nothing but layoffs, award winning studios shuttered for no reason, formerly third party games becoming exclusive etc.
I’m no corporate simp for Sony or any other corp out there by any means. But the Microsoft grift was so blatantly, obviously an unsustainable market grab that would inevitably go south and make the industry worse for all of us.
Yeah, it kind of what it was in the beginning, wasn’t it? I remember telling people that it was just like Netflix for games, both in the positive and in the negative sense. And Netflix was still viewed more positively at that point.
Don’t overestimate what unions do. MS is still perfectly in their right to close down the studio and fire all it’s staff, if they had a mind to.
It’s just a matter of doing it properly. Severance Pay, Pensions and such. Which I honestly don’t think Microsoft cares too much about.
I mean, if they can avoid paying it, they would. But they do actually have a legitimate business side. And severance pay for the entire Blizzard staff would likely still cost them less than what they had to pay Kotick to get rid of him.
I hope that they will share the source code on some kind of GPL to make this game not dead, shot down studio isn’t going to make any update and who will get the money?
Take-Two still receives the proceeds from the sales, depending on employment contracts probably pays royalties to the devs. Also, it’s their intellectual property so there could be consequences for leaking the source code.
TLDR Bloated staff sizes and poor workflow management means salary costs skyrocket while a lot of people on staff are left waiting for things to do. The article keeps saying the costs aren’t just about better graphical fidelity, but I think this issue is somewhat related because a big chunk of staff are going to be artists of some variety, and the reason there are so many is to pump up the fidelity.
Not that it much matters to me personally. I’ve said before that games have long ago hit diminishing returns when it comes to technical presentation and fidelity. I’d rather have a solid game with a vision, and preferably a good visual style rather than overproduced megastudio visuals. Those kinds of games are still coming out from solo developers and small studios, so it doesn’t affect me one bit if big studios want to pour half a billion into every new assemblyline FPS they make.
Youll probably be waiting for a while since most indies are solo devs. Its hard to make 3D models and textures of the PS2/GameCube/Xbox era quality as a solo dev in a reasonable amount of time, especially for every object a game would need.
The programming isn’t even the hard part. Its mostly the amount of time and work required for making art assets that take the longest in game developmemt.
Games of that era were frequently made a dozen or so people in 18 months. Whether that passes some arbitrary line in the sand for what counts as “indie” or not, I don’t much care; it’s just a market segment that’s been left behind by AAA that I’m waiting for someone to pick up the mantle on. Most genres that AAA have left behind have been filled by now, but FPS games that fit the mold of what we got between ~1998 and ~2016 are still an itch I need scratched. From what I can see on the horizon, there’s Fallen Aces in early access that I’d like to see once it’s 1.0, Core Decay going for a Deus Ex sort of thing, and then Mouse: P.I. for Hire, but I’d still like to see the full package with co-op and deathmatch modes like we got back in the day.
The new C&C is Tempest Rising. The new Neverwinter Nights has a variety of answers, from Baldur’s Gate 3 to Solasta to Pillars of Eternity, depending on what you’re looking for. Commandos has spawned an entire genre at this point; not only is there a new Commandos coming soon that looks good, we just had a series of three and a half games from the sadly-now-defunct Mimimi that all fit the bill, as well as that game Sumerian Six just last year.
No worries. There are lots of kinds of games we used to get a lot of back in the day, but their successors or spiritual successors don’t get the kind of attention or marketing that the industry giants do. Often times, if you miss a certain kind of game, just start searching for “modern games like X”, and you’ll probably find it.
Zortch is a neat one, less Quake and more early 2000s FPS feel. Pre-Doom 3, pre-HL2 in gameplay, but with the style of comedy and charm you’d get out of a Shiny Entertainment game. Very much a solo labor of love, and it’s only like $5 if memory serves me right.
Thanks for the recommendation. I’ll check it out. I’ve got Phantom Fury from this past year, and even with a ton of criticism heaped toward it, it was still in the ballpark of what I wanted to scratch this itch.
As someone who works in corporate America this is 10000% true. Giant corporations are hugely bloated, inefficient, slow, and stupid. I honestly can’t believe they are somehow the best way to do things in groups of people. I have never had less work to do than working in a huge corporation.
It’s no surprise that indie games can compete with them. Working in startups compared to huge corporations, I did more code and we got more done in shorter amounts of time vs big corps. There’s no red tape, there’s no committees or directors or people you have to please. There’s no political games, you just do your work. As simple as that. You come in, you code for 7-8 hours, you push your feature, and you go home.
In a megacorp you come in, you get 5 minutes for coffee before 3 people are pinging you on slack for some stupid downstream thing they didn’t read the manual on or was never documented, and then you have 5 hours of meetings, lunch, 2 hours of ad hoc meetings, and then Shirley has to swing by to ask you to take another HR training. So you get maybe 20 minutes of coding done in a day.
For you engineers who have never coded in a megacorp - As an example, most megacorps have an ID service (usually named after a comic book character). This is usually a real service deployed somewhere that nobody maintains anymore, but it’s where you get your… IDs from. Really wrap your head around that. It’s a microservice who is in charge of returning Guid.NewGuid(). Then they get pulled into meetings because the ID service doesn’t support this or that, they never thought of this case or that case, how can we upgrade off the old ID service to the new one. In a startup, you’re calling Guid.NewGuid()
The main issue corporations run into that cause this bloat is a situation like the following: Project A needs 500 people to meet schedule and workload. Project B begins spinning up and will need the same 500 at it’s peak. Project A ends and the workload is really only for 200 people on Project B. Do you lay off Project A folks you know you will need in a year? No, that’s a waste of all the talent/training/know how that was built. So you bloat and carry them until you actually need them. Still have to pay them though
Every single time I have played an Annapurna published game, I had a fantastic time. I won’t say that everything they did was equal, but everything they did was entertaining, and thought-provoking.
I can’t quite follow the legalese required to parse EXACTLY what this means going forward, but I am sure it is not good, and that is disappointing.
All the money that’s supposed to be spent fighting pedophiles are actually spent on SLAPP suits against youtubers exposing the pedophile developers on their payroll
Jill Braff, head of ZeniMax studios, said in the town hall that she hoped the reorganization would allow the division, which also develops Fallout and Doom, to put more focus on fewer projects. “It’s hard to support nine studios all across the world with a lean central team with an ever-growing plate of things to do,”
Why gobble up so many studios to consolidate into a gaming megacorp, then get gobbled up yourself by Microsoft? What’s the purpose of acquiring so many studios and holding onto so much IP if you can’t handle them?
That was my take too. “We’re spread too thin”… Then why the fuck did you buy up all these companies? Sure sounds like they just gobbled up all the good IP to hoard like a dragon on its pile of gold. Or to make sure those IPs don’t make it to Sony exclusives, wish the FTC would hang them by the balls since they’ve basically done opposite of what they promised during the mergers.
Because CEOs are fucking idiots. So many companies do this shit, it’s not just the gaming side. A company starts to grow and instead of keeping with an organic growth they buy companies over and over.
I think the data shows that advertisement is super effective, not that people prefer to be advertised. If people preferred advertising over a better product then games like Balatro, Vampire Survivors etc. literally couldn’t be successful, because those games had effectively zero marketing budget. Their success came from word-of-mouth because the game itself was great.
Lots of obvious astroturfing going on regarding this. I’ve seen this news everywhere from Slashdot to Reddit with people sucking Microsofts dick. It’s either that, or people are too young to remember the bullshit Microsoft pulled … since forever basically. People aren’t going to benefit from this merger. Microsoft is patient. Embrace, extend, extinguish is their strategy. 10 year agreements are nothing for them to wait out.
And it’s the same with every merger – “This will bring more competition, blah blah blah”, then merger goes through and half the people are fired, half the rest are rolled into existing systems, and some empty shell of the previous company just wanders along with no real spirit any longer.
I’m not happy with the state of consolidation in every market under the sun, but I’m sure as shit happy Bobby Kotick is finally going to fuck off and I’m happy I’ll be able to play activision games on gamepass. When gamepass inevitably enshitifies I’ll just get rid of my subscription.
Yeah I can see that. Nadella brought new energy and almost made MSFT look cool, but years later we can see how MSFT is basically gobbling up everything in every domain.
Update: Why am I being downvoted? Did you all forget that MSFT has acquired LinkedIn, GitHub, Mojang, Bethesda, ABK and 49% stake in OpenAI all under Satya? Each one of those are massive acquisitions.
Microsoft are far, far, far from being close to the leader in the market even with ABK on their books, so your FUD makes no sense. Pretty much no one in the entire industry is against the acquisition apart from their main competitor, Sony, who are the market leader and abuse that position every day of the year to pull content away from Microsoft.
ABK will operate like they do currently, just like Bethesda do, only now they have Microsoft money and backing.
The only people that this deal is bad for are people who only play on PlayStation consoles. Everyone else benefits.
You said nothing will change. They will be part of the microcrap veil and will follow their ways of doing things. Like not hire people and only contract for 18 months then get in new contractors to pick up where the recently fired left off… Like what happened at 343i.
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