@bigmclargehuge@lemmy.world avatar

bigmclargehuge

@bigmclargehuge@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Watch them announce that Deep Down is coming out this summer.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Yeah… i don’t understand why this is a good move. Sacrificing an element that would noticably improve a core aspect of the games design for the sake of not looking at a picture for a few seconds on startup? Seems completely backwards if you ask me.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Yeah I did consider that when I made my comment. And keep in mind I do see where they’re coming from. It’s not like I’m calling them stupid for this decision. I personally just see it as a massive overcorrection for something that will, in the grand scheme, have virtually no effect on the quality of the game for literally anyone besides the person who made this decision.

I know it’s not the best comparison, but to me it would be like if RTX support required an RTX logo, and a major studio just removed RTX from their game, not for any performance or quality issues, but solely for a logo. Again, it just seems like an overcorrection for a non-issue. I’ll admit, I sometimes get annoyed by intro logos, but never enough to the point where I’d think it’s worth removing features to get rid of them.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

You ever look at how much a basic, non-powered, used wheelchair costs?

These high prices come with the fact that by definition, the equipment can be incredibly specialized. Unfortunately this is something most people with any sort of disability are probably completely used to.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

The SOCOM and Syphon Filter games are great if you want some shooters.

Ratchet and Clank Size Matters rocks too

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Man I’ve got really conflicted feelings about this game. I do think it’s great, and will probably be picking up Phantom Liberty next sale, but I never know whether to appreciate the devs for sticking with it and making sure their work lived up to expectations, or to be frustrated that I basically had to wait a year for a full product after buying for $80 CAD on day one (my own mistake, I foolishly thought CD Project was immune to such blunders). I guess it’s a bit of both. I do really appreciate all the hard work, I just wish that wasn’t on top of a bunch of frustration and disappointment.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

This is true. However, even as a young person I remember the times where a game being released meant it was done, and if it was butchered, that was that. There was no second chance for the studio because the community absolutely wouldn’t trust them.

Now, that’s standard. Every AAA game is just assumed to basically be barely functional until 6+ months post launch. People have to say “why would you buy a game day one?” as if it’s a ridiculous notion to want to purchase a product that has been released onto a market. That sucks. It sucks that something that used to be a fun hobby is now a seedy grey market full of vitriole.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Never liked XBox controllers. They feel fat and clunky, especially trying to use the bumpers, I feel like I have to strain my fingers. I also hate the way the sticks feel in general, theres something about the friction curves that’s just… off. Idk how to describe it. Also, no gyroscope. I will praise the triggers on the XBox one controllers though. I like the shape and the amount of travel they have, I think they rock for racing games.

My favourite controller is the Dualshock 4. Haven’t had a chance to try the Dualsense but even that looks a little bloated. The DS4 is lean, has all the features I want, and those thumbsticks are the best I’ve used on a stock controller. You can practically use them like a trackpoint on a laptop, they’re very precise and great for use with a linear response curve in shooters with zero deadzone.

Perfect Dark Reboot Is Allegedly In Bad Shape (www.gamespot.com) angielski

I don’t think big companies know how to make a good FPS campaign anymore, let alone hone in on classic deathmatch multiplayer. The last FPS I bought was Half-Life: Alyx four years ago, and the first one to come along and interest me since then was Phantom Fury, but I’m letting that one iron out bugs for a few weeks before I...

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

They’ve actually stated within the last year that they are in fact considering moving away from the games industry if certain things dont happen for them. This game out during the whole court proceedings surrounding their attempted Activision buyout.

I can’t remember the details and I’m too lazy to look into it again lol. There are some interesting articles out there tho

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Ground Branch on PC has some of the best I’ve ever seen. NPCs will, for example, if shot in the neck, clutch their throat and dynamically transition into a ragdoll as their animations become more sloppy until they go completely limp. It’s actually kind of unsettling how brutal it is.

What’s sad is that this game is a low budget passion project made by former Rainbow Six devs (the OG R6 games), not a AAA game backed by a massive corperation.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I personally really like it. It’s rough around the edges, but IMO it does a good job of bringing back the feel of those old R6 games. Enemy AI is really good and you can customize their skill in a pretty granular manor (cones of vision, reaction times, full auto burst lengths, and much more, rather than just Easy, Medium and Hard). There’s a handful of nice levels each with a few types of missions, really nice weapon and gear customization, very snappy and authentic gunplay.

My biggest gripe is a lack of friendly AI. However, I believe this is planned, so it’s just a matter of time. It’s still a lot of fun lone wolf or co-op

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Bounced on my boys joystick to this for hours

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Wouldn’t it be nice to not have your info spread across thosands of accounts that you yourself even implied you don’t keep track of?

What sony pulled, and coporate moves like it, are at least in part a result of people saying “meh, what’s one more account, I’ve already got thousands.”

We as a community aren’t an immaculate entity. Companies don’t just make these moves out of nowhere, they analyze what we’re willing to do so they can take advantage of those things to make money. That’s not some sleazy secret scheme, thats basic market research. If we collectively show we do actually care about this stuff and won’t supoort their business when they do it, it might not happen so often.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I mind.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Yes. Sony went back on the PSN requirement. No one on PC needs to sign in to anything other than Steam.

bigmclargehuge, (edited )
@bigmclargehuge@lemmy.world avatar

Remember when telemetry/data collection across the internet was often optional and pretty minor?

The more shit we absentmindedly agree to because it’s not really a big deal in the short term, the worse it gets in the long term.

If I play a game on Steam, then Playstation, EA, Ubisoft, etc should all fuck off. I already gave those companies my money, it’s insulting that that isn’t enough anymore.

Edit: great point I just saw someone else mention, the fact that Sony has allowed over 100 million users’ data to be exposed due to various breaches by bad actors over the past 15 years. At least one of those times, the data was revealed to be nowhere near as secure as it should have been.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Why is that too high of a bar to clear? I’m not saying every game should be open source from day one (and tbh I think the people who say all software should be free have their head up their ass. People worked on it, some people want to get paid for that work).

However, how does it hurt Ubisoft to wait 5 or so years after shutting down the crew, then releasing the source code? By then, anything relevant to a competitor looking to ape off them, or a bad actor looking to cheat or carry out an attack would be irrelevant, and it would at least give the community a chance at creating something from the leftovers (even a dummy server that doesn’t allow multiplayer, but just lets the game pass any “can I connect to the master server” checks, kind of like what the Single Player Tarkov mod does).

I mean, Doom is the prime example. Would people care anywhere near as much about Doom if it never went open source? It would be a great game, but it would probably no longer be relevant. I can’t see that as being a bad thing for most companies (although I’m perfectly aware that the suits of major game studios will never see it that way).

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

The reason no one is making HL3 is because no one wants to, at least not long term.

Idk if you know much about how Valve is structured as a game studio, but it’s a bit atypical. It’s not like Gabe Newell comes in and says “today everybody starts working on HL3”, projects get greenlit and then whichever employees want to work on them are free to do so, and if they decide they’re uninterested, for whatever reason, they can leave the project.

What this means, is that if a project starts to pick up steam (no pun intended) within the company, more and more people join in, and this creates a passionate team. Various Half-Life projects since Ep2 have been started, none were finished (until Alyx), not because they were decisively axed for more corporate reasons like many other games, but because for one reason or another, the devs became uninterested or burned out, and went to work on other things they actually wanted to work on.

I think at this point, the only way we’ll ever see HL3 is if a team comes up with something completely groundbreaking and is absolutely dedicated to getting it done. Apparently, there just hasn’t been that winning combo yet. I can’t blame them, because if they half assed any aspect of it, they’d never hear the end of it.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Eyes open for my countries petition. Been wanting to support this for a while

Escape From Tarkov studio boss says he "did not foresee" players would get mad about charging extra for PvE (www.rockpapershotgun.com) angielski

This has to be the funniest PR disaster in video game history. “Guy did not forsee players getting mad for locking a gamemode behind a $250 edition, doubles down on it and tells people to chill out”

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I love tactical shooters and, at its core, EFT is one of the best. By core, I mean the movement, gunplay, physics, sound design, etc. When the going is good, there is almost no experience as visceral as EFT.

What I personally think fucking sucks is basically everything else. Especially the tryhard, creatine-powder-snorting, sweatband wearing *community that has zero sympathy for people who actually have a life and want a really detailed tactical shooter, without dedicating 15 hours a week into researching bullet penetration and common camping spots. Couple that with devs who seem to show active distaste for a lot of their more casual fans, and casual gamers in general, and you end up with a really mixed bag.

I’m one of the people who had this game completely revived for me by the single player mod, SPT-AKI. I can play on my own, with progression, and slightly more laid back difficulty, while still enjoying challenging AI and some of the best gunfights in gaming. I would absolutely love to play an official pve mode, I absolutely refuse to pay $250 for it.

*edit: this only obviously describes a portion of the community. Should clarify that I know there are plenty of players that this doesn’t describe.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Single Player Tarkov. It’s a mod that replaces player PMCs with modified AI, plus allows the installation of numerous other mods.

Basically perfect for people who love the gunplay and gameplay loop, but don’t care for the playerbase.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

This is the first im hearing of project fika, I’d actually looked into co-op SPT a few months back and things weren’t seeming optimistic, it’s super cool that it’s come that far.

And yes, the game has tons of detail and it’s worth at least brushing up on some wiki articles to understand things like ammunition hierarchy. I actually tend to prefer games that lend themselves to a bit of research to get the most out of them (300 hours in Elite Dangerous and I’m still a noob).

Really I was just trying to make the point that this is a game where if you just want to jump in for a few matches without doing that research, you’ll get absolutely demolished, even if you don’t meet a cheater, because so many people play this game obsessively.

That’s why I vastly prefer PVE and always will. That detail is there, but I’m not at a complete disadvantage if I want to take a more relaxed approach. I’m not forced into a match against players who take this video game more seriously than I take my job.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I’d really love to see an open source Steam Controller. I love those things and the supplies are basically dried up.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

It doesn’t really matter though, because Wine is mature enough that it’s not a hacky diy fix, it’s a viable solution. None of the games I play run any worse on Linux than they did on Windows, and some run better. The vast majority of people don’t care whether it’s native or not, they just want it to work.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Worth mentioning that Helldivers is hugely and openly influenced by Starship troopers, which although not as big as something like D&D, is still pretty well known in pop-culture to this day, at least in the sci-fi circles.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

There was never really “a burning” that destroyed it in one go. Over many years, there were numerous factors that caused many of the works to be lost. Some were lost to smaller fires, some were stolen, some just disintegrated due to age. If no one bothered to copy them by hand to have more than one copy, that was that.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

In an age where everyone rags on live service games that will inevitably lose support, a cheap, fun, well made, feature complete game (and was that way on release) that gets infrequent updates is “abandoned” and “insultingly barebones”. Classic 2024 gamer moment right there

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Sorry, should say I mean feature complete in a relative sense. Ie, some EA games are essentially tech demos, and you’re funding a theoretical game when you buy. If those games stopped getting updates, you’re left with a mostly empty unreal engine project, not a full video game.

Valheim was a full video game on day one. A buddy and I played many hours when it first came out and thoroughly enjoyed it. If no updates came out, I might have felt like there was some unmet potential, but I certainly wouldn’t have been insulted. Bottom line, take away the roadmap, I still see a great game with enough going for it to stand on its own.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

“The new generation”

So there are no 40 year olds who blindly pre order the 15th CoD game because that’s all they play? This is a general issue in the gaming community as a whole.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Because they’re popular, and they’re super easy to slap together (graphically at least. In theory, you could make a completely text based deck builder and it would function identically to one with fancy graphics).

This is the equivilant of zombie games in the shooter genre. Why program complex ai when you could make braindead (pun intended) bots walk in a straight line at the player and deal damage when they touch them.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Just get one of those all in one 4"x4" PCs, slap a logo and a custom Linux distro on it and you have a console.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

“They already stole your car, why call the police”

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I mean, 90 percent of the time, the police can’t do jack about a car theft besides keep their eyes peeled. By the time you even realize it’s gone, it’s usually in pieces or in a shipping crate on its way to another country.

I admit the analogy wasn’t perfect but i think it gets the point across

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I think that just means not making any crazy technological decisions that will likely make games incompatible on future hardware. A great example was the PS3’s cell processor. It was excellent tech when used properly, but absolutley not “forward compatible”

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I suppose, but in my mind, unless an absolutely revolutionary technology takes the world by storm, the industry wouldn’t just up and abandon x86 and ARM unless compatibility was decent. We’re talking ablut a world where businesses still use Windows XP because their software won’t work on later versions.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

The only silver lining is that this will encourage the homebrew scene to take off. The same thing happened with the PS Vita as soon as support started to wane.

bigmclargehuge, (edited )
@bigmclargehuge@lemmy.world avatar

Oh yeah there are loads of great examples. Point being, official development stopping means nothing for the homebrew scene. If anything, it might actually be a good thing because there won’t be any updates to break homebrew apps

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I mean, the Wii, WiiU and DS consoles have reasonably busy homebrew scenes. You’re right, they’re pretty small compared to the other consoles mentioned but they definitely exist, and I’m sure the Switch will get the same when they move on to the next console

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

This is what I always wanted from The Crew. It’s sense of scale is all off though

Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' (www.pcgamer.com) angielski

Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I’ve spent $49.99 on it. As a space sim fan, it’s one of the most amazing experiences I’ve ever had in a game. Blows Elite Dangerous out of the water in terms of seamlessness. If it was better optimized it’d be one of the only things I’d play.

I’m not trying to you’re wrong about anything. But for a certain customer, it’s already a pretty great experience.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Here’s my perspective as a PC player. Even back in the early 2000s, discs were mostly just a form of DRM. When you install the game from a disc, 99% of the time, the installer copies the contents of the disk to your hard drive, then the disk just acts as a key in order to “unlock” your installed copy. No-cd patches just make the game think the disc is inserted when it’s not.

Today, the only difference is the delivery method, and it’s where things can get a little hazy. Steam is where I own most of my games, and I do like Steam and Valve, and consider them pretty trustworthy in terms of large tech companies. But, even so, because the only way I’m really able to get games from Steam is through their servers, there are situations that are out of my control where a game that was once available to me, no longer is.

This is why I’m starting to prefer GOG. They have a zero DRM policy, and offer offline installers for most of their games. Meaning, if I purchase a game, I download that installer, load it onto a thumb drive, and I effectively have that game forever, no matter what happens to GOG, the developer, the publisher, etc. I have a couple of games that have been lost to time officially, that I can install as easy as the day they came out because I have that offline installer. It’s as good as having any CD game.

So, bottom line is, CD, no CD, I really don’t care. Give me the installer, and guarantee I don’t be locked out of my game because of something I can’t control, and I’m happy.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

IMO that one works because of how little character each actual character has by design. Dumb jock is dumb and jocky, stoner is stoned, virgin is timid. It’s a play on the lack of real character that mid to low budget horror movies often have.

It’s a great movie but I do find when Wheadon tries to do anything else, it just simmers down to kitchy one-liners that elicit a mild chuckle and nothing else, and that gets old very quickly.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Thank the gods for games like Warframe. F2P, fun, lots of content, reasonable grind, the devs are actually trying to make a fun game and not just milk you for money. It’s the only F2P game I’ve put money into and I would do it again

Games that require you to unlock the basic functions of the game can suck my nuts. angielski

I have recently played 3 games that have forced a lengthy, unskippable tutorial section that runs for several hours of the game, just to unlock the most basic functions like buying the items, customizing features, multiplayer, and even 2-player split screen modes....

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Another commenter mentioned Elite: Dangerous. I have almost 300 hours into this game (rookie numbers for a lot of ED players), and I was still learning brand new mechanics I had no idea were in the game. One of the best experiences I’ve ever had in a game purely because it let me fail and learn on my own, even after I had lots of experience.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Tbh I’ve wanted to try one of them for a long time, just never got into the genre. Now that I’m more interested I may pull the trigger, although I’ll probably go through Fallout 1/2 first considering they’ve sat in my library for years😅

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Yeah i do think i heard that was a gripe, again i just toyed around with it long enough to get in game, never really played much

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