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bigmclargehuge

@bigmclargehuge@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I think that just means not making any crazy technological decisions that will likely make games incompatible on future hardware. A great example was the PS3’s cell processor. It was excellent tech when used properly, but absolutley not “forward compatible”

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

The only silver lining is that this will encourage the homebrew scene to take off. The same thing happened with the PS Vita as soon as support started to wane.

bigmclargehuge, (edited )
@bigmclargehuge@lemmy.world avatar

Oh yeah there are loads of great examples. Point being, official development stopping means nothing for the homebrew scene. If anything, it might actually be a good thing because there won’t be any updates to break homebrew apps

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I mean, the Wii, WiiU and DS consoles have reasonably busy homebrew scenes. You’re right, they’re pretty small compared to the other consoles mentioned but they definitely exist, and I’m sure the Switch will get the same when they move on to the next console

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

This is what I always wanted from The Crew. It’s sense of scale is all off though

Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' (www.pcgamer.com) angielski

Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I’ve spent $49.99 on it. As a space sim fan, it’s one of the most amazing experiences I’ve ever had in a game. Blows Elite Dangerous out of the water in terms of seamlessness. If it was better optimized it’d be one of the only things I’d play.

I’m not trying to you’re wrong about anything. But for a certain customer, it’s already a pretty great experience.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Here’s my perspective as a PC player. Even back in the early 2000s, discs were mostly just a form of DRM. When you install the game from a disc, 99% of the time, the installer copies the contents of the disk to your hard drive, then the disk just acts as a key in order to “unlock” your installed copy. No-cd patches just make the game think the disc is inserted when it’s not.

Today, the only difference is the delivery method, and it’s where things can get a little hazy. Steam is where I own most of my games, and I do like Steam and Valve, and consider them pretty trustworthy in terms of large tech companies. But, even so, because the only way I’m really able to get games from Steam is through their servers, there are situations that are out of my control where a game that was once available to me, no longer is.

This is why I’m starting to prefer GOG. They have a zero DRM policy, and offer offline installers for most of their games. Meaning, if I purchase a game, I download that installer, load it onto a thumb drive, and I effectively have that game forever, no matter what happens to GOG, the developer, the publisher, etc. I have a couple of games that have been lost to time officially, that I can install as easy as the day they came out because I have that offline installer. It’s as good as having any CD game.

So, bottom line is, CD, no CD, I really don’t care. Give me the installer, and guarantee I don’t be locked out of my game because of something I can’t control, and I’m happy.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

IMO that one works because of how little character each actual character has by design. Dumb jock is dumb and jocky, stoner is stoned, virgin is timid. It’s a play on the lack of real character that mid to low budget horror movies often have.

It’s a great movie but I do find when Wheadon tries to do anything else, it just simmers down to kitchy one-liners that elicit a mild chuckle and nothing else, and that gets old very quickly.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Thank the gods for games like Warframe. F2P, fun, lots of content, reasonable grind, the devs are actually trying to make a fun game and not just milk you for money. It’s the only F2P game I’ve put money into and I would do it again

Games that require you to unlock the basic functions of the game can suck my nuts. angielski

I have recently played 3 games that have forced a lengthy, unskippable tutorial section that runs for several hours of the game, just to unlock the most basic functions like buying the items, customizing features, multiplayer, and even 2-player split screen modes....

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Another commenter mentioned Elite: Dangerous. I have almost 300 hours into this game (rookie numbers for a lot of ED players), and I was still learning brand new mechanics I had no idea were in the game. One of the best experiences I’ve ever had in a game purely because it let me fail and learn on my own, even after I had lots of experience.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I’ve been getting into Underrail. Isometric turn based post-apocalyptic RPG, heavily inspired by the original fallout games.

I’ve never been into turn based games, but the setting and style with this one convinced me to try it. I’ve also had this problem with RPGs for years where I try to create a perfectly balanced character. I always want to be able to dabble in all aspects, and that basically makes my characters duds. My first few experiences with this game fell flat for this reason.

Finally, I decided to commit to a specialized build; melee, intelligence, telekinesis. It finally clicked and I started feeling like I was actually roleplaying as my character and not just checking off virtual boxes. Only a few hours into my playthrough but it’s fantastic so far.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Tbh I’ve wanted to try one of them for a long time, just never got into the genre. Now that I’m more interested I may pull the trigger, although I’ll probably go through Fallout 1/2 first considering they’ve sat in my library for years😅

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

There was actually an Xbox 360 port. It’s very hard to find as it was only on Live Arcade and it’s since been delisted (afaik), but it had updated graphics and native dual analog support. I managed to find a ROM and run it on an X360 emulator a year or so back but have no idea where my files ended up.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

No worries, I have a couple drives I use for archiving stuff like that in case it gets pulled down, so it should be on one of those I’m just too lazy to look😅plus, with this port I’ll likely not go back to the emulated version

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Yeah i do think i heard that was a gripe, again i just toyed around with it long enough to get in game, never really played much

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Elite Dangerous is probably my number 1. Even though it’s gone downhill, it’s my most played game ever.

Control is up there. Went in based on the aesthetic alone, knew nothing about the story. One of those games that’s stuck with me since I played it.

Battlefield 2. The demo was the first FPS I ever played, I still screw around with some of the total conversion mods. Something about the endless amount of fun to be had in instant action that just doesn’t exist anymore.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I’m ashamed of myself that I didn’t think of Uncharted 2. Excellent story, stunning visuals at the time, but the multiplayer is what hooked me, funnily enough. No loadouts or abilities. High ttk encouraged lots of varied playstyles and switching of weapons. Just simple, smooth fun action. The later games had great MP but lacked that magic simplicity.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

If you feel like re-opening that can of worms, check out the GAMMA modpack. Runs on a re-written engine (same look and feel just works better on modern rigs), vastly improved gunplay, plus an open ended story with the maps of all 3 games pooled into 1.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

It does, they actually have a tutorial for installing on linux as well. It’s a bit convoluted but it should work.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

No worries😊

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Little tip for the difficulty spikes; use the built in assist mode. It doesn’t effect achievements or progress, and it lets you adjust stamina, health, aim assist, and even just say screw it and turn on god mode.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Not sure I fully belive this. Multiple devs have said they were consulted about the proposed policy, gave negative feedback, and were ignored. Unity knew what they were doing and claiming it was rushed sounds like a weak attempt to dodge accountability.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Dark Souls 2. I spent a lot of time standing in Majula just soaking in that music. So comforting yet melancholy, like sitting in front of a quiet fire, knowing in a minute you have to walk through a blizzard.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Honestly both are great, just different experiences.

Wildlands is arguably a lot more fleshed out. The story feels a lot more cohesive, the gameplay is very solid, the sniping is much better (the draw distance for enemies in Breakpoint is a lot lower making long range shots impossible). Wildlands also has an awesome first person mod on PC, makes it feel like one of the OG ghost recon games.

Breakpoint has a lot more survival elements. Large injuries make you limp, you can hide in the mud, craft medkits and stamina shots, etc. You’re also alone on an island and basically everyone is an enemy. Really feels like you’re behind enemy lines.

Wildlands is better for experimenting and fooling around, Breakpoint is better for getting immersed and intense gameplay. Just my 2 cents.

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