!deleted6508
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Kolanaki

@!deleted6508@bin.pol.social

I’m just a weird, furry, pan guy (cis he/him). I also have a big, blue username.

Currently on Earth for 8 years ensuring steps to unite humanity and usher us into the galactic civilization just so I can see my boyfriend again.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Kolanaki,
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Idk… RimWorld feels less genuine when they anthropomorphize the RNG, so it feels like it’s doing shit to you on purpose (because it kinda is).

Fuck you, Randy! I bet you thought that destroying my colony with 137 manhunting Boomalopes was pretty fuckin’ funny, you sick son of a bitch.

Kolanaki,
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I am kinda sick of the rhetoric around this game like it actually turned itself around after all the added content and such… It’s just as vapid and boring; but now there’s way more things to get bored with 🤷🏻‍♂️

It still ain’t the game they promised it to be.

Kolanaki,
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Dwarf Fortress.

They’re even making sequels to “the carp stands up” now. They added exercise to the game, and now carps get ducking ripped as fuck just swimming upstream, so when they start walking on land they’re there to just destroy you and everything you hold dear.

Kolanaki,
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“That is why we do not eyeball it! We are not cowboys shooting from the hip!”

Kolanaki,
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OVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIME

Kolanaki,
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Reach?

If I wasn’t on Lemmy, I wouldn’t even know about Mastodon. It’s not really something you hear of outside of the fediverse, in my experience. Meanwhile, BlueSky is gaining traction and talked about everywhere. Most people don’t care that it’s not exactly decentralized. Most of the things the users on the fediverse care about are not things the average, not-very-tech-saavy person cares about.

Kolanaki,
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“Toss me a bluesky, there feller.”

Kolanaki,
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I think he would be pretty happy, since it would mean more sales of Fallout 4 when all the new people show up to play London. Like how Bohemia Interactive leaned into DayZ because it was causing a huge uptick in sales of ARMA 2 before they made it standalone.

Kolanaki,
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I want to play it but it doesn’t play well with the Steam version of the game for some reason, and none of the workarounds have actually worked for me.

Kolanaki,
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I don’t get how kids can be unsafe because of other kids being dumbasses. I guarantee the majority of the hate symbolism and speech on Steam’s forums, is from people under the age of 18. Kids are fucking little shits. Especially when they have no supervision, like on the Steam forums.

Kolanaki,
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Good point.

Valve must address swastikas and other hate on Steam, writes US senator in a letter to Gabe Newell (www.rockpapershotgun.com) angielski

In the letter, Democrat senator Mark Warner argues that Valve’s content moderation doesn’t meet industry standards, and says he wants Valve to “crack down on the rampant proliferation of hate-based content”....

Kolanaki,
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You literally just need to go into the discussion boards for trending games or check out the curation pages for groups like “DEI watch.” Guaranteed to find comments and posts of huge ASCII swastikas eventually. There’s next to no moderation for any given game’s discussion board or comments for anything related to it (workshop, screenshots, other media, etc).

Kolanaki,
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Check out the comments on Helldiver’s 2 's latest patch notes.

Kolanaki,
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IIRC, they basically made the fog effect less extreme due to it being a straight port and not having the same kind of fog system that the PS1 used. Didn’t make it bright and welcoming, just less scary because now you could see all the things you weren’t supposed to, like breaks in the level geometry that would have been hidden in the original version.

Is a Quest 3 really worth it? angielski

I have been really tempted to jump into VR for a little while now, I tried it when the quest first came out, the very first one but it was too blurry and made me dizzy. I’ve considered getting back into it again, but the thing that has made me really hesitant is I’ve heard that VR is not in the greatest place and that it’s...

Kolanaki, (edited )
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I don’t even think you need the PC to go with it, really. There’s not much now that is both worth playing and isn’t also just natively on the Quest besides Alyx. And even Alyx is mostly just a “once through and done” game that is fairly short. Worth getting if you already have a PC; not worth building a PC for.

I built my PC for PCVR and the Q2. But with my Q3 there is literally only 1 VR thing I still do on the PC and that’s Heat. I also play non-VR games in it for a larger screen. Not to mention that VRChat now looks better in the standalone VR app than my now aging PC does (I’m still rocking a 1660 Super).

If you just wanna dip your toes into VR and see if it’s worth it, the Quest 3 is perfect for it because you don’t need to also buy or build an expensive PC unless you really want some PCVR exclusives.

Kolanaki,
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There’s the Pico 4 if you can get one in your country. Instead of Meta, it’s ByteDance.

Kolanaki, (edited )
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Tell me you haven’t played the original Legend of Zelda without saying you haven’t played the original Legend of Zelda.

BOTW/TOTK are more like the very first Zelda game than any other Zelda titles.

Just like BG3 really isn’t all that different from BG1 and 2. Everyone so blown away by it saying it raised the bar must be young as fuck, because it didn’t raise the bar. It just put it back where it was in the 90’s after it fell off the post. That isn’t to say it’s not great or deserving of GOTY over TOTK, though. Ideally, they both would win for different reasons.

Kolanaki,
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I wonder when the Switch emulator titled “YASE” (literally “Yet Another Switch Emulator”) will show up and bring back an old tradition.

Kolanaki,
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Is is the theory that little, invisible gremlins are just constantly pulling things down? 🤔

Kolanaki,
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It just works like the way Skyrim VR just works or will it make HL2 the same kind of experience as HL: Alyx?

Kolanaki,
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That’s the difference; does the mod allow interaction with the world like Alyx, or is it just you’re there, but still using basic 2D controls to manipulate shit (press E to use a door instead of grabbing the handle and pushing/pulling)?

Kolanaki,
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It’s the Source engine. Which Alyx is made in too.

Kolanaki,
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Gabe was actually pretty wealthy even before he left Microsoft to form Valve.

Kolanaki,
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Copping out of an obligation?

Dude, not finishing the story and leaving us all on a cliffhanger for seventeen fucking years and then giving this as an excuse is the real cop out.

Looking back, I actually don’t like what Half-Life did to the genre. It didn’t push it forward; it made everything after a linear, set-piece experience with minimal replay value. It might have been different back in the day, but it wasn’t something I had hoped other developers clung to like they did.

Kolanaki,
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Linear, set-piece story-telling.

Kolanaki,
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:It doesn’t necessarily have to be open world as is currently used these days. The OG Doom isn’t exactly linear, but also isn’t open world in any sense. Remove the loading times between levels and it would be open world in the way that term was originally used. The desirable aspect of an open world, for me, has more to do with the continuity of the play space than how games calling themselves open world games are designed. Free to explore the map without it just being a series of hallways with only one actual path and maybe 1 dead end per fork where they stick a “secret” or treasure.

Kolanaki,
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I’m still waiting for the PS9. Can’t imagine how much nanospore technology is gonna cost.

Kolanaki,
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Hl1 and hl2 are not really connected plotwise and can be enjoyed separately. There’s some small references and a couple characters you wouldn’t necessarily know even if you played HL1, because HL1 didn’t have much of a focus on that kind of story-telling.

The series is certainly a must play because of how much it influenced the industry. Going back to it now may not seem like it’s all that great; but you gotta keep in mind, it was one of the very first FPS games designed this way. Before Half-Life, FPS games were all just basically Doom clones.

Kolanaki,
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Not unless they had some special bundle for HL2 I can’t remember.

Ep1 had to be purchased. Ep2 came with The Orange Box (which also contained TF2 and Portal 1 as well as Richochet, though it wasn’t advertised).

Kolanaki,
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No. They publicly stated the cancellation of episode 3 years ago when it was still relevant, and is one of the reasons I was always confused about every single rumor that HL3 was going to be a thing; they never announced a HL3 and they already said Episode 3 wasn’t coming out. Where the heck did the HL3 rumors come from?

Kolanaki,
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I probably just remember EP2 only because it was released then and how I got it. I already had HL2 and ep1 at the time.

Kolanaki,
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For that sweet, sweet, $0.15 in ad revenue.

Kolanaki,
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Don’t regular game journalists also get paid dogshit?

Kolanaki,
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IMI, Titan Quest was the Diablo slayer before Torchlight came and slayed it again.

Kolanaki,
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Can’t even get 100% using a drawing tablet and a protractor.

Kolanaki,
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Because people seem to lap that garbage up enough for it to be profitable to make barely functionable shit, as cheaply as possible.

Kolanaki,
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I got super prepared for Oblivion to be as complex and difficult as Morrowind and was severely disappointed by it even at launch. Skyrim was slightly better than Oblivion in terms of mechanical complexity (dual wielding, how magic works, the forts, etc), but also even more streamlined in others (like how skills and leveling work).

I’ve played the absolute shit out of all 3 (as well as FO3, NV and 4) though. There is just some inexplicable draw to them. And it’s that very thing that Starfield lacks that had me rush the MQ and just stop playing once it was over.

Kolanaki,
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God of War originally was Greek; but the newest one has fucking everything. Greek, Roman, Viking, etc.

A lot of roguelikes have pretty much every mythological creature plus their own made up shit.

Age of Mythology was built around this idea.

Path of Exile has pretty much everything by now.

Kolanaki,
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“We didn’t expect to sell any, but we are pleasantly surprised to see it has sold at least 2 units.”

Kolanaki,
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Wait… This is an entire game? I’ve seen memes of it and I thought it was about an update to Animal Crossing.

Kolanaki,
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I remember when World of Warcraft was a pretty serious looking game

I think you’re seeing it through rose-tinted nostalgia because the aesthetic style has never changed. Only actual tech used to render the graphics, which has made it look less plastic.

Giant, hulking, musclebound men that are wider than belief wearing pauldrons three times bigger than their barrel-chested selves… So serious.

Spyro the Dragon here wouldn’t look out of place even back before Burning Crusades came out.

Kolanaki,
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Damn… Wish I still had it because I wanna check out what that Death Note game is like. Though it does sound like it’s basically Among Us but with a Death Note skin.

Kolanaki,
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I’ve played it several times during those.

It’s never improved. It’s a piece of shit game designed to take money from morons.

Defending it isn’t going to make your loss of money any less painful.

Kolanaki,
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Oh shit. I didn’t even know about X3FL.

Gonna have to reinstall X3 now.

I got X4 because hella X3 fans said it was better than X3; but those people are fucking crazy. X4 sucks major by comparison.

Are any games using neural networks for better hard AI that doesn't cheat? angielski

Playing complex strategy games for many years, one of the things that irks me the most is that hard AI levels often just give the dumb AI cheats to simulate it being smarter. To me, it’s not very satisfying to go against cheating AI. Are any games today leveraging neural networks to supplant or augment hand-written decision...

Kolanaki, (edited )
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Yeah, but it’s not like an LLM or nueralnet thing. The kind of AI used for video games doesn’t need all that to feel smarter/harder.

Making a bot harder is actually easier than making it easier. It’s super straightforward to make one that always wins and is perfect. It’s more involved making a bot that doesn’t always take the best path or the most efficient way of completing the thing. I, personally, could make a Rocket League bot that plays the game better than any human since it’s all just math, and the computer is a calculator. I don’t think I would be able to make one a human player could actually beat though.

L4D has a mechanic like what the OP wants. It’s just not very good (IMO it overcorrects way too hard in both directions). Every time you win or lose or this happens too much, and this happens too little, it keeps track of that and then just adjusts things to change it up. Like if you sprint through one stage without resistance, the next stage will have more infected to deal with. They even gave it a name: the AI Director.

The alien in Alien Isolation is like that; but it is better done.

Kolanaki,
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I can’t believe that shit came out after I graduated high school. I feel like I played it while still in school; I graduated in 2003.

Kolanaki,
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I live where Trevor lives :(

At least I’m old enough to get the references in SA. It’s all hood and cop movies from the 90’s.

Kolanaki,
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I mean, I played all of them as they released, at least from 3 onward. I picked up GTA2 for PS1 from a discount bin way before 3 was even announced which is what had me so hyped for 3 in the first place. Though for 3 I waited until it was on PC as I didn’t have a PS2 then; but by VC I had a PS2 and had SA on pre-order (I still have the bandana bonus from it somewhere).

My recollection of when things happened is fuzzy AF though lol

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