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Kolanaki

@!deleted6508@bin.pol.social

I’m just a weird, furry, pan guy (cis he/him). I also have a big, blue username.

Currently on Earth for 8 years ensuring steps to unite humanity and usher us into the galactic civilization just so I can see my boyfriend again.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Kolanaki,
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Please tell me this means they can work on Evil Within 3 now

Do they own the rights to Evil Within or does Bethesda?

what was the last game you played in 2024? angielski

Happy new year guys!😀 Just now, it hit midnight here, and it’s officially 2025. I was playing Pennon and Battle, and I realized it’s the last game I played in 2024!! That gave it a different kind of meaning. Now I’m curious, what was the last game you played in 2024?

Kolanaki,
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It’s only 10pm in my timezones and I’m playing LA Noire.

Kolanaki,
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Based on what the OP said, Cyberpunk 2077 would still pass the filter because it does not use a single instance of the words “dystopia” or “dystopian” anywhere on the store page. 😌

Kolanaki,
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For whom? The slimes you ranch?

Kolanaki,
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I’m fine with corporations feeling like they’re in a dystopia.

Kolanaki,
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What I really remember about the game was how fucking shitty the microphone was. I literally went through 9 of the fucking things before I just gave up on it. They would just stop working for no good reason. Quite possibly the worst hardware accessory for the Dreamcast.

Maybe if they made it for PC I might actually get to have some fun for more than an hour or two with it, since I’d be able to use a good microphone.

Kolanaki, (edited )
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I know it was the mic itself in my case, because the accessory also could be used in Quake 3 Arena and a few other online games for voice chat and it literally just stopped picking up sound after some time.

It wasn’t that seaman would just hear me wrong. The thing was cheaply made so it doesn’t really surprise me. But it also sucked that there wasn’t any other mics for the system, like there were VMUs.

Is Half-Life Opposing Force still known to current gamers, or is this a side game that's fallen through the cracks. (lemmy.world) angielski

This game always fascinated me as a companion piece to Half-Life. It cemented some things in the HL lore that have just become accepted, while at the same time existing in Schrodinger’s canon....

Kolanaki,
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Barney was a security guard not a janitor.

Kolanaki,
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Decay probably would be remembered better if it wasn’t exclusive to the PlayStation port of the game for most of its existence.

Kolanaki,
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Lmao

Kolanaki,
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Putin releases the RuskieStation. It’s fine. Not awesome or anything. Shortly after, Yum! Co. finally releases the KFConsole. Plays every game, even ones from the future, at 8k in real time FPS while also cooking an entire KFC meal for you. For only $299. Russia’s economy collapses. Putin is banished to the shadow realm. Somehow this also leads to peace in the middle east.

Kolanaki,
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Seeing as how the US Army had created America’s Army as a recruitment tool, I could see that also being why this game console is being made. As a military recruitment vessel.

After years of holding out hope, 2024 was the year I finally gave up on BioWare (www.pcgamer.com) angielski

I really tried to enjoy myself. God, I tried so hard. I attempted to find nuggets of joy within its hamfisted dialogue, one-note companions and the flashy but soulless fights. But I just couldn’t do it. Every time there was a glimmer of hope, it was dashed against the rocks of infinite disappointment....

Kolanaki,
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Damn you really held out.

I gave up on Bioware the minute they announced they were purchased by EA all those years ago.

Kolanaki,
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Before EA, Bioware’s RPGs had some personality and took risks trying new shit. Since Mass Effect, they’ve been especially formulaic, toned down, and sanitized for a larger audience.

EA makes good looking, (usually) well polished games meant to appeal to as wide of an audience as possible, and when you have spent years playing games with a distinct style you can very easily see this shift once EA acquires a studio. Either you’re never going to see those games again, or they will become the most watered-down, generic version of the studio’s greatest IPs.

The one thing I can recall where it was known that EA had little to no involvement in development of one of their own games was when DICE made the first Mirror’s Edge. It was merely a AA game and the execs didn’t think much about it one way or the other during development; and then it became a huge hit so they started getting involved with the sequel. Which was shit.

Kolanaki,
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every game after pong is a knock-off

Bah! Pong is just a knock-off of Tennis for Two!

Kolanaki,
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You know the budget is spent almost entirely on the art when you actually pay attention to the credits and you see names for like 250 artists, but only 3-5 programmers.

Kolanaki,
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Oh man… I still can’t read it because of the atrocious background. I was hoping this link would have just been normal text.

Kolanaki,
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On one hand: I also hate Epic.

On the other: It’s free. When did everyone start bitching even about the free games? Claiming all the free games and never actually using the store, if anything, hurts Epic. You don’t even have to use EGS to download them! You can use a 3rd party app like Heroic.

Kolanaki,
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Not to mention, it was Steam that was responsible for the advent of not owning the games you buy, something I consider to be one of the worst things to ever happen to gaming.

Hate to break it to you, but you didn’t own your games even when they were still sold physically. The standard liscence agreement for software as we know it today started in the 80’s, and it was mostly because of Microsoft.

Valve is, however, responsible for lootboxes which first saw action in TF2.

Kolanaki,
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I like how PS1 did 3D differently than pretty much any other system ever, which is why if you look long enough at a model, you will see it warp and contort weirdly as vertexes jump between points because it didn’t have floating point numbers or something like that (can’t really remember the technical details).

It’s super unique and faking this effect in modern engines is pretty neat. It’s also weird playing on some PS1 emulators that don’t have this effect, because it’s better than original hardware.

Kolanaki,
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The smoothing effect of the scanlines from a CRT screen wasn’t that extreme. They still very much looked like the meme.

Source: Grew up playing both consoles on a CRT.

Kolanaki,
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Cyberpunk RED is the pen & paper game. The most current version, anyway.

Kolanaki,
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There is also a platformer set in the same world, using the same main character, on PS1 called Skullmonkeys.

Kolanaki,
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I remember finally getting my hands on the editor for the Build engine after a few years of making maps in Doom and Heretic and had thought 3D level design was only something super geniuses could do… Until Hammer showed it was just the garbage UI/UX of Build lol

Kolanaki,
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I’m glad that when I made my high school for Counter-Strike, it was back in 1.6 and not more recently. Heard about a kid who did the same for CSGO just a few years ago and he got expelled and I think he was arrested because they saw it like “terrorist planning” or some bullshit…

Kolanaki,
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I also finally completed the full story finally this year. I had always gone about 3 days in and started over trying completely different options lol

Kolanaki,
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Narrative-driven, story-rich MTX and Battlepasses.

Kolanaki,
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Not one mention of Titan Quest in these comments 😔

Kolanaki,
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There is always going to be some kind of level scaling in an RPG. I just think it’s a matter of what kind of scaling you’re using.

The kind that everything in the world just levels up when you level up fucking sucks. It completely kills any sense of power progression since your power level stays pretty much the same comparatively.

The kind where the enemies are just static levels based on where they are is better. You can still freely go to those areas, you just aren’t likely to survive until you actually get stronger. And as you get stronger, you can literally feel the power gains as areas you were getting your ass beat down in have the turn tables and you start beating their asses.

Scaling done by just creating a single archetype and then doing math to it also kinda sucks. It doesn’t ruin fun factors, or anything, it just seems lazy. Give the new enemy type it’s own stat block instead of just being another guy with bigger number. Unless your game has so many enemies that “same guy, bigger number” is inevitable, I don’t like it.

Kolanaki, (edited )
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Fallout 4 has the hybrid method, and still doesn’t get it right 😮‍💨

It scales enemies as it has since Oblivion, but also scales them differently based on how far away from Sanctuary they are spawned. Everything on the southern and eastern side of the map are always gonna be stronger than the player by some degree, while everything close to the starting point is weak, even when it’s spawning a stronger variant due to player level.

But to be fair, I don’t even see FO4 as an RPG. It’s a FPS with minimal RPG elements. So I tend to strip the scaling entirely with mods to make it so humans (including the PC) die quickly and only the big, beefy mutants (super mutants, deathclaws, etc) are bullet sponges.

Kolanaki,
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spend 8 hours customizing soldier

Soldier immediately dies in one hit on the next mission due to RNG hating your absolute guts

“Haha nope.”

Reloads save

Kolanaki,
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The problem here is that Baltaro does not have gambling. It just uses cards and chips as the basis for playing the game. Like Magic the Gathering or Inscryption.

Kolanaki,
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Welp… You know what to do, fellow Westerners. Time to counter-review bomb Black Wukong.

Kolanaki,
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I’m sorry; did you need the /s on that?

Kolanaki,
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I 100% Tunic in 15 hours. I expected it to be longer and harder, considering it’s not even in a real language and you have to translate it to solve most of the puzzles.

Kolanaki,
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They already said it’s going to be a PS5 exclusive.

Kolanaki,
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They’ve only announced it to be getting released on PS5 in 2025. That’s almost all the information there is about the game rn. I would take it to mean timed-exclusive, but that’s still not releasing on all platforms at once.

Kolanaki,
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The kinds of people that claim “wokism” in games tend to also not actually play the games they’re bitching about, so they don’t actually know what to expect.

Kolanaki,
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I think every game should have a customizable player character.

Kolanaki, (edited )
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Give me one good reason I shouldn’t be able to have a customizable PC in Tetris.

Seriously: I think narratives in games should be based on player choice. To me, that’s the difference between a game and a book or movie. To choose your own path instead of passively following one.

But clearly I am a minority here. Some of the biggest games are linear set-piece things with no choice in the narrative structure. Even open-world games tend to be linear narratively.

To use your example of Spec Ops: The Line: there is significant player choice that the main dude did not have to be a rigid character. They could have been as customizable as V from Cyberpunk 2077, and the effect would still land.

Kolanaki,
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Once you buy it…

Wait… Is this an official Fromsoft release, a mod, or a 3rd party game using a name that doesn’t belong to them?

Kolanaki,
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Well… This is quite unexpected.

Kolanaki,
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What? Fallen Order is much closer to Dark Souls than it is Spiderman or Arkham. It’s all slow, methodical combat encounters instead of flashy combo beat 'em up mechanics.

For something many consider soulslike but actually is much closer to an Arkham or Spidey game, see Ghost of Tsushima.

Kolanaki,
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If you included modded companions, Inigo would be at a tier above the top tier. The vanilla companions are absolute trash by comparison. They don’t even do everything an NPC can do in the game; but Inigo does. Can literally comment on any item you see or touch, interact with other NPCs, has a schedule he follows when not actively following you, follows his wants and needs… The dude who made him went all out with it and puts the actual developers to shame, since most of these features are simple check boxes in the editor.

Kolanaki,
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Obsidian has always cranked out a banger when they’re making the second game, so I expect this one to be better than the last due to Obsidian’s excellent track record of making the second game in a series. The first one was only mid because it would have made making a sequel that’s better much harder. ^/s^

(I love how even they recognize this in the trailer for the game lol)

Kolanaki,
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This means the story part is finished, right? I had a perfect run up to the point where the story wasn’t finished last time I played, I wonder if my old save file will still work so I can just continue where I left off… 🤔

Kolanaki,
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You won’t be able to pirate the PS6. Not unless technology gets really fucking gnarly by the time it releases so you can download hardware. You’d have to rely on real theft.

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