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Kolanaki

@!deleted6508@bin.pol.social

I’m just a weird, furry, pan guy (cis he/him). I also have a big, blue username.

I’m learning Japanese so sometimes I might write something out in romaji just to practice. Please correct it if it’s wrong!

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Kolanaki,
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I remember when he was harder. Day 1, he was like a level 90 boss because of a bug when he was meant to be a level 60 one. Beat him before they fixed it; now he feels too easy. lol

Kolanaki,
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The story’s been basically the same since the first game anyway: Gannon bad. Zelda missing. Kill Gannon; rescue Zelda. Oh and there’s maybe a triangle to find depending on the game.

Kolanaki, (edited )
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Ocarina of Time, Zelda was a badass ninja warrior that was constantly helping you.

And is then captured by gannon toward the end of the game and you must rescue her.

Doesn’t appear in Majora’s Mask

I am not even counting the games she doesn’t appear in at all. Link’s Awakening and pretty much all the GBA games are like that. But they aren’t the main series, either.

In Wind Waker, Zelda was the leader of a gang of pirates. She had their respect and undying loyalty despite all being twice her size, because of her toughness and bravery.

And she is kidnapped at some point in the game, and you must rescue her.

Don’t remember Twilight Princess

Like Link to the Past, OOT and WW: Shes kidnapped toward the end by Ganon, and you must rescue her.

Skyward Sword

Zelda is literally trapped in a crystal and must be rescued by killing Demise. Sure, she put herself in that crystal, but you still save her from being imprisoned forever.

BOTW

Like Skyward Sword, Zelda is trapped as energy in a constant battle to keep Ganon at bay. Since she comes back in TOTK, you obviously rescued her.

TOTK

I haven’t beat the whole game yet, but either it’s the only main series one where you don’t rescue Zelda, or Link finds a way to turn her back to normal, which would be like rescuing her, much like Skyward Sword and BOTW. And please don’t spoil it for me; the big twist was already spoiled by all the memes and it’s impact when seeing it happen in the game wasn’t nearly as cool as it would have been otherwise.

Kolanaki,
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Every Miyazaki Fromsoft game ever.

I have no idea how I’m not bored yet. They’re all just so damn satisfying to play. I went from mostly online FPS to these games after I got Prepare to Die Edition back in the day. Any given time I play a game now, there’s an 80% chance it’s one of these or something similar to them (like The Surge, Mortal Shell, Lies of P, etc).

Kolanaki, (edited )
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The switch natively can tune the performance, which you might notice going from docked to handheld mode and seeing the quality dip.

The emulated setup is probably bypassing some of this, which would likely have a “safety” zone it never leaves to make sure the performance is always smooth and the battery isn’t being drained too fast, and it’s likely pretty conservative.

The Quest 3 does the same thing and using some tools, you can adjust the hidden visual settings of a game to make it look better or run faster at the cost of some more heat and battery usage. Natively, it really holds back what it will allow the software to do with the hardware because it’s focused more on battery life, and cranking up, say, Wrath of Asgard 2, you might only get an hour of battery but it looks and runs way better.

Kolanaki,
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I agree, but I mean… Nintendo’s primary audience are children and adults who aren’t necessarily tech savvy. The Deck’s primary audience is practically the exact opposite. Having it work is more important than squeezing out every last ounce of power for most consumers. The same applies to the Quest (though it is much simpler to unlock that power if you’re a dev or power user than a Nintendo product).

Kolanaki,
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I would assume the cart slot is directly connected to the bus and should be faster than going through the USB port, but that’s just a wild guess since I don’t know enough about hardware let alone the specifics of the Switch’s.

Kolanaki,
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I just think of giving some mercy to the tech support team by not having the options where someone who doesn’t know what they’re doing could fiddle with it. The way you enable developer options in Android would be nice though. Fun even; it’s like finding an Easter egg.

In a perfect world, we’d be able to just use the hardware however the fuck we wanted without any barriers. 😞

Kolanaki,
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Can’t help but wonder how much of this is due to Hasbro’s mismanagement.

All of it.

Kolanaki, (edited )
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Unless the sequel is using way better tech and requires a new engine or massive engine tweaks, a sequel that comes shortly after the original release could be done better, faster and cheaper as an expansion pack.

Other than EUIV though, whose expansions are a money grab way to make the game cost 150 bucks, I haven’t ever played DLC I can think of.

Well there ya go. Paradox DLC is just bullshit. Most of them just add like 1-2 units or characters or factions which mostly boil down to an aesthetic change. Most big games get real additions via DLC that can add up to 50% more game.

Kolanaki,
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I’ll just wait until it gets the Dark Arisen treatment and all the MTX and pre-order content becomes freely available in the game and the limits on port stones and the random currencies that aren’t just gold for shops are removed.

The original game originally had limited fast travel, too. But it was eventually made non shitty and you can just buy the stones you drop as FT points at a shop in the main city.

Kolanaki,
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They added this shit after the reviews and shit came out and said it didn’t have any of this garbage though, so it’s a bit unfair.

Kolanaki,
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I want more Sam & Max but with the Wolf Among Us style mechanics. 😩

Kolanaki,
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Brilliant. It would allow for having HL3 while also not for ing Valve to make a 3rd thing.

Kolanaki,
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What’s the other game? Because if it’s not Arcanum we have a 3rd.

Death Stranding UI is fucking horriffic. angielski

I’m about 8 hours into Death Stranding Director’s Cut, and I just can’t do this. I love the meditative, lonely feel of the gameplay, and I’m always down for a bonkers and absurd Kojima story. I truly hope future games implement a similar traversal system where you really need to watch your footing. But this game is...

Kolanaki,
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It’s not like the UI in Death Stranding is unique, so I find it a bit odd that anyone would be this upset by it and not also most other video games.

Kolanaki,
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According to Vaati, from interviews given to Japanese magazines, the entrance to the DLC is Miquella’s arm coming from the cocoon at the back of Mogwyn palace. So you’ll likely have to at least get past Mogh, Lord of Blood, to enter.

Honestly, he’s easier than the one in the sewer. At least Lord of Blood bleeds.

Kolanaki,
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The Steam version makes 90% of the learning curve (learning the UI) disappear because it is so, so much better than the legacy version lol

The game itself is really rather straightforward and easy to figure out. It was always the presentation and layout of the UI and hotkeys that made it a challenge to actually start playing since you could know what you needed to do, but not know how to reach the command for it.

Kolanaki,
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The only things I currently want are Helldivers 2 and Shadow of the Erdtree. Neither of which are likely to go on sale soon. 😞

Kolanaki,
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+1 for Lies of P. It’s the most Fromsoft-like game of that style not made by Fromsoft I’ve ever played. So if you’re a big Soulsebornering fan, it’s right up there with those.

Kolanaki,
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8,000,000 x 40 is 320,000,000. So they’ve made a few bucks.

Kolanaki,
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I’m still sure the devs got a couple bucks. At least a pizza party.

Kolanaki,
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I just think of it like boom as in explosions. Boom-boom shooty-shoot; or boomer shooter if you prefer brevity.

Kolanaki,
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You mean besides bootlicking Nintendo fanboys?

Kolanaki,
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Counting Lethal Company as something other than a cheap cashgrab seems bold.

Kolanaki,
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I don’t have the game yet, but I’m planning on getting it and… That sounds annoying as fuck and needlessly complicated. What’s wrong with just having a single currency? What you earn by playing is a single currency, everything you buy in game only uses that 1 currency. Everything you only get with real money is just purchased outright, without the need for some BS currency that only has value in that 1 game. Why the hell does nobody do that?

Kolanaki,
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You’re being down voted but I see it.

(OP has a typo in the image that says "short but repayable game)

Kolanaki,
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Maybe they should learn how to manage their finances before they start another game.

Kolanaki,
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Seems like a major case of Redditors being able to dish it out but not take anything in return.

Kolanaki,
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Mount & Blade Warband’s Gekukoju mod.

Still waiting for a similar mod to come out for Bannerlord.

Sekiro is also good, but with Japanese myth and fantasy and not, like, based in reality other than the cultural similarities and aesthetics of the world.

Ghosts of Tsushima.

For an older maybe somewhat unheard of game, Way of the Samurai on PS2 was really fun.

Kolanaki,
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I’m more shocked learning that Rooster Teeth was owned by one of these companies to begin with.

Kolanaki,
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Of course the vice president of Sony would say that.

I’m sure the people that actually made the game, however, will find even greater success once the exclusivity time ends, since it’s not even a true exclusive.

Kolanaki,
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9 times outta 10 when I see someone complaining about the overcompetitive player, the overcompetitive player is just winning while the dude playing for fun is getting destroyed, then whining about “try hards.”

Kolanaki,
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Yeah… That’s the 10th player in the “9 out 10” or the whiner who is complaining about the “try hards” I already mentioned.

Kolanaki,
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Literally anything focused entirely on telling a story.

They’re only worth replaying if you forget the story.

Kolanaki,
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Phoenix Wright comes to mind since I’m just watching someone else play the games I don’t have because there’s not much player agency so watching it is as good as playing it 🤷🏻‍♂️

Kolanaki,
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I would say something like ICO is the latter kind for me. It is focused on the gameplay, but the gameplay is the same exact thing from the first moment to the last and you can find all the secrets in the levels themselves pretty easy the first time through (since the rooms ain’t that big there’s not much room to hide things), the only reason to replay it multiple times is for the special weapons you can get; which are more like skins than actual weapons, except for the energy sword that OHKOs everything. But you only get that after like, 5 or 7 completions I think? It wasn’t worth it. By the time you get it, a normal person would be totally over playing the game lol

I think Dark Souls and Elden Ring and such would be the same for me, if not for the PvP multiplayer. Other games copying that style without any multiplayer at all, I have so far only played once and then never touched again. But I keep coming back to the ones with PvP to make new builds and fight other players. And because of how you obtain items, making an entirely new character means playing through the entire game, or at least a good deal of it. Currently building a dude to be ready for Shadow of the Erdtree and seeing just how low level I can beat Mogh at. So far it’s been 60. 😄

Kolanaki,
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Pretty sure they mean that they have never been made to not want to play a game just because you had to register an account, not that they’ve never needed to register an account.

If logging in to something causes that much ire, I have to wonder if the people who think that way know how to make a throwaway email and use fake names. Because it’s one of the most ridiculous reasons to not use something.

Kolanaki,
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Ubisoft games have asked, but it hasn’t been required.

What games? All the Ubisoft games I have on Steam require me to use Uplay, which requires a login. The same way GTAV uses the Rockstar launcher.

Kolanaki,
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I loved Doom. But I remember playing Heretic a whole lot more. And even so, my favorite game on the engine is Strife.

I kinda want more shooters like Doom or rather the Build engine era games. But Doom’s design is still very much at the heart of those, they just have the nifty interactive things in the world like pool tables and toilets and such. I don’t like the linearity of most SP shooters these days. I want to be dropped into a labyrinth and have to fight my way out. I want to actually need a map because I got lost.

Kolanaki,
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It has a request playtest button and it instantly accepted me. Fuck yeah. 😃

Kolanaki,
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I’ve hated them from the moment they started. I was looking forward to it before any game had it, thinking it would be like getting well made mods for like fifty cents or a dollar. But then it ends up being a color swap for $15 and shit. Low effort, and expensive for what you’re actually getting.

Let me just go back to being able to drop a file into a folder and now I am Spider-Man, like I could do in Quake.

Give me back reasonably priced expansions that were like an entire sequel for half the price of the base game instead of $30 for a single dungeon.

And while we’re at it: give me back server executables and a browser so I can host my own shit and find good, moderated places to hang out.

Kolanaki,
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Every time I fire up X4, I play for an hour or two, get frustrated with it and go back to X3 instead. I don’t think I’ve ever even left the first area of the map because the first couple of missions require obtaining things that are only sold by pirates and also it’s RNG whether a place has it or not.

Kolanaki, (edited )
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There’s no delay in rolling in any of the games, it’s starting to sprint that’s delayed

It’s delayed in the sense that it doesn’t happen on pressing the button but on letting it go, so it takes a split second longer than you might expect. If it went on press it would not appear to be delayed by a millisecond, as any game where the dodge is it’s own dedicated button would show. It’s super easy to hold the button down longer than intended in an intense moment and end up taking a hit because of it.

Kolanaki,
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Now if I could just get advice for the one game I haven’t 100% achievements in: Sekiro.

It’s not the inputs, or the patterns, or my timing… It’s that I can’t see through all the flashes and sparks that fly up when you’re in a fight. I’ve been stuck on Owl forever because the second half of the fight is so crazy, I end up losing sight of the man and can’t react to him. 🤣

Kolanaki,
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I had SimCopter and Streets of SimCity just to get up close looks at my cities.

It’d be sweet if City Skylines had stuff like that… I mean, you can drive cars in it, it just doesn’t change the camera to first person while doing so.

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