The 2015 Monster Summer Sale was particularly memorable for me thanks to the music. I downloaded it and still listen to it! Ultimately, though, I’m glad Steam doesn’t have tie-in minigames and flash deals anymore, since it was tedious to have to metagame them for the best value.
Depends on your definition of “new” and “must-have”.
Grapple Dog 75% off — momentum-based grappling hook platformer with a very funky soundtrack and Nitrome-style 2D art (spoiler: the dev was a Nitrome artist)
Cobalt Core 25% off — deckbuilding in space! There’s an actual plot with an interesting cast of characters. The board game-style positioning mechanic was what sold me on the game.
Cassette Beasts 40% off — creature collector with an identity that isn’t just “indie Pokémon”. Cool worldbuilding, heartfelt story, grown-up mechanics, and imaginative monster designs that avoid the “animal + element” formula.
Personally, I consider “retro graphics” to specifically mean the graphics evoke the look of an old game system, as opposed to just having “lo-fi” art. So I’d say that Celeste has great pixel art, but it’s not retro graphics, since it doesn’t remind me of any old console’s look. In addition to the games others have mentioned, I’ll point out these ones.
Indie games using retro graphics is nothing new. The ratio of effort vs looks is pretty good. The solo dev of Cave Story (released 2004) said that was why he went for that aesthetic.
Greetings fiery flames of the Fediverse, it's the 4th day of the #SteamNextFest , we are reaching the sunset of this event, so it is important more than ever to experience and share your curiosities before they're gone ... FOREVER!
(and by forever meaning until the successive fest)
I blasted through eight demos yesterday (my Mastodon log). There were some very promising ones.
Akimbot is a third-person shooter/platformer in the vein of Ratchet and Clank. I liked the environment art and the combat shows promise, but since the demo is for the start of the game, the combat is pretty simple. The playable duo is a grumpy robot and a Claptrap expy who don’t get along. Their interactions annoy me, so their relationship better improve a lot as the game goes on. This is apparently the debut game for much of the staff, which is very impressive. Wishlisted.
Slash Quest is a lighthearted Zelda-style adventure, but you control the sword and drag the wielder around. It’s a funny use of tank controls. I don’t know how long this gimmick can last, though.
Ash & Adam’s GOBSMACKED is a fast-paced roguish FPS about going goblin mode. The game is a linear chain of arenas against garbage bin robots that only last 1-2 minutes. The combat is intense and chaotic and encourages stylish gameplay without getting exhausting. Compared to Gunfire Reborn, it seems to be less of a “numbers game” with complex build strategy and will take way less time for a run. I can see myself enjoying both at the same time. Wishlisted.
Sparedevil is a bowling-themed FPS, vaguely with the arena gameplay of Devil Daggers. The graphics are goofy and have that 90s crusty 3D look. You get bonus points for trick shots and a powerup when you hit a strike. It’s an amusing and unique theme, but I’m not sure how much more game there can be beyond this demo. A run seems to be extremely short: less than 30 seconds.
NBB.EXE is a 3D platformer with Bomberman-style gameplay. It has a futuristic “sports on TV” theme, which is a niche aesthetic that I like a lot. It has a very stylish presentation and graphic design style that’s kind of metalheart. The singleplayer content I tried was just platforming with a bit of bombing out obstacles; multiplayer wasn’t available in the demo. Unfortunately, the sometimes unresponsive controls, flashy graphics, and high top-down camera angle are awful for platforming. I want to like this game, so I’ll at least keep an eye on it.
Pinball Spire is pinball metroidvania. In practice, it’s a long, interconnected series of tables with some exploration in between. It’s a cool combination of two types of game, but it’s not for me. I spend a lot of time fumbling around with the ball to try to get it to the right opening.
RUBATO is a 2D collectathon platformer. It has a lot of personality and a great sense of humour, with a silly plot, funny cutscenes, and bizarre breaks in the art style. The music is catchy and the pixel art is polished, other than the intentional breaks. This is a true pixel art game, with everything snapped to a pixel grid. Pixel art has definitely been overrepresented in my Next Fest lineup, and so far, this and Pipistrello stand out in the quality of the pixel art. Wishlisted.
Slider is a top-down puzzle game that takes place on a sliding tile puzzle. You slide the pieces of the world around to get to places and unlock more world tiles. This is a cool, novel mechanic that I’ve seen about once before this, in a Flash platformer. The pixel art and music are fine, but not amazing, but it still looks like a complete, polished effort as a student game.
Pipsqueak looks interesting! I don’t know how I missed it when browsing. If you like that GBA style, also check out the demo for Pipistrello and the Cursed Yoyo.
Greetings, flaming fellas of the Fediverse, we are halfway through #SteamNextFest , but that's no reason to be idle, for surprises at every corner and every genre awaits
Following this tutorial, I tried gyro aiming on my Dualsense controller, which has analog triggers and gyroscopic motion controls. I set gyro to act as mouse, activated by a right trigger soft pull. If you use Steam with a controller I highly recommend this; it gives you almost as much control as a mouse and keyboard! Along with...
Steam input is absolutely baller. I use it extensively with my Steam Controller. For FPS games, I have gyro aim activate while the right pad is touched.
The Steam Summer Sale is live now! (store.steampowered.com) angielski
Indie games using retro graphics angielski
Two examples of this are :...
Steam input gyro aiming feels great angielski
Following this tutorial, I tried gyro aiming on my Dualsense controller, which has analog triggers and gyroscopic motion controls. I set gyro to act as mouse, activated by a right trigger soft pull. If you use Steam with a controller I highly recommend this; it gives you almost as much control as a mouse and keyboard! Along with...