Oxygen is forgettable. It barely has a gameplay impact and seems to only exist to support the space theme.
But the grinder, I miss when I play 2 or 3. It gave me a reason to look at loot more closely and collect more, even if it was low rarity or irrelevant to my build. I liked having a more controllable way to get new weapons as an alternative to relying on drops and vendors. It’s also a good sink for moonstones.
In a game about loot, making you care about loot is pretty important. In the other games, there’s pretty much no reason to care about white and green drops, so why even drop them?
I guess it depends on how you want to screw around. In A Short Hike, you can go fishing, which has no gameplay function. Or gliding around in air currents.
These two indie games, both set in a nature park, are more about enjoying their worlds than actually completing quests. With no quest tracker or map, you’re free to roam around and talk to characters. Or just pick up sticks and swing them.
There are a few web adaptations of Monikers, a party game that has a charades component. I’d imagine a bit of the fun of the original is lost, though, because part of the setup of the real game is everyone building the deck together.
Oh man, that’s big news. Lazer’s standard mode been essentially playable since like 2020. Recent updates have been chasing corner cases and adding features with no end in sight.
Same. I don’t have any immediate need for any of the newly announced hardware products, but I’m hopeful they succeed because they indirectly benefit me as a Linux gamer.