@luciole@beehaw.org avatar

luciole

@luciole@beehaw.org

Doesn’t know the lyrics. Just goes meow meow meow.

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luciole,
@luciole@beehaw.org avatar

Feel the same. My switch is collecting dust and I just don’t feel like touching the backlog there. The fleeting nature of a console is depressing.

luciole,
@luciole@beehaw.org avatar

I’ve been playing Etrian Odyssey 3 HD and I’m enjoying it. It’s a lovely blobber with an interesting take on mapping. You can choose between full, minimal or no automapping. I’m playing with minimal automapping and I’m rediscovering the joys of mapping a dungeon crawl, a thing which I thought I was officially done with. At “normal” the difficulty is just right for me. I’m particularly enjoying the total absence of brutally obtuse puzzles, a staple of western RPGs for some reason. Only downside is the fan service some of the art suffers from, a staple of JRPGs for some reason.

The Indie Chat & Recommendation Thread (cdn.imgchest.com)

“Inspired” by the Square-Enix putting their foot in their mouth thread, I thought it’d be interesting to make a little thread about indie games. People always talk about wanting to try different, cheaper titles, but with how hard it is to get good gaming news and the state of advertisement/marketing, word of mouth tends to...

luciole,
@luciole@beehaw.org avatar

I have played some of the Avernum games. In my opinion it’s peak Jeff Vogel. If you’re fine with the graphics, you’re in for excellent writing, nicely done non linear exploration and original world building.

luciole,
@luciole@beehaw.org avatar

Siralim Ultimate is a very special monster collector. The sheer amount of everything is delightfully overwhelming, the depth is nonsensical and the grind is real. I love it.

luciole,
@luciole@beehaw.org avatar

Right?! I freaked on the same paragraph. Most depressing thing ever said about game dev. These suits would rather fire everyone and play stonks all day if it earned a dime more. I’m so mad for the massive creative force being crushed by this broken system.

luciole,
@luciole@beehaw.org avatar

Just be careful not to idealize the past as some golden age of gaming. During the SNES era, worthwhile titles were few and far between on top of spotty regional availability on account of profitability (supposedly). The bar to entry for gamedevs was huge: the dev tools were obtuse and the distribution methods were shit and centralized (toy stores, computer stores, magazines). The offer was also ridiculously sanitized, at least on consoles.

It’s great that we can still enjoy the good games of the past, but I absolutely love what indies come up with nowadays. There are so many and they’re so creative! ❤️ Some talented big studio devs even manage to release something nice once in a while despite the organizational structure they work in. I never want to go back to gaming in the 90’s. Furthermore, I’m of the opinion that there are many past titles being hailed as classics solely based on some unconscious nostalgia for youth (I’m looking at you GOG).

luciole,
@luciole@beehaw.org avatar

To be fair when it came out seven years ago it really shook up the portable gaming scene. Every portable console coming out since is an iteration on that design. The joycons can go to hell though. And those weird ass online plans.

luciole,
@luciole@beehaw.org avatar

I really liked the original 2DS personally. The announcement left everyone incredulous as the device sounded and looked like a dumb downgrade. I mean, it was hard to tell if it was joke or not. In the end though it’s light, cheap, tough and surprisingly comfortable.

luciole,
@luciole@beehaw.org avatar

Cheaper than many phones as well.

A personal argument for a benefit of gaming

I grew up hearing all the talking heads (media), religious groups and parents strongly criticizing video games. You’ve, probably, heard some of this. For example, video games involving any type of violence causing people to become more violent, etc. As far as I know, the academic community has failed to produce any negative...

luciole,
@luciole@beehaw.org avatar

He chooses to beat Elden Ring in this decade and do the other things, not because they are easy, but because they are hard; because that goal will serve to organize and measure the best of his energies and skills, because that challenge is one that he is willing to accept, one he is unwilling to postpone, and one he intends to win, and the others, too.

luciole,
@luciole@beehaw.org avatar

Non traditional input devices are fascinating, so thanks for posting your research. In your precise situation though, my advice would be to put down the baby.

luciole,
@luciole@beehaw.org avatar

Still playing Final Fantasy XV. I still think it’s weird, but I’m having so much fun! I have found the catboi outfit.

I started playing Star of Providence. What cool shmup roguelite! My hand eye coordination is mediocre, so I predictably suck. There’s so much charm in it that I want to endure though.

luciole,
@luciole@beehaw.org avatar

Final Fantasy Tactics: The War of the Lions is an obvious one.

luciole,
@luciole@beehaw.org avatar

Final Fantasy XV (Windows edition): What a strange experience so far. I don’t see myself as a fan of the franchise, but I’ve played many of its titles over the years, starting with the first one as a child.

The opening title mentions the game has been made for “fans and first timers”, so I expected some degree of nostalgia, despite it looking so different from its predecessors. I was served some… but in such weird ways. Let’s start with the composition of the Four Warriors of Light:

  • The brat: Noctis, emo prince of teen attitude, as well as protagonist.
  • The urban dad: Ignis, cooks elaborate meals and drives (always responsibly) the brat around.
  • The country dad: Gladio, went to the school of life, must protecc the brat.
  • The brat’s best friend that eats and sleeps at home so often he kind of becomes family: Prompto.

As Ignis was driving the warriors around in a fantasy rural North America, a desolate car centric landscape in which each road’s main destination is the next gas station, Prompto was making comments about playing video games. The car’s radio was playing FFIV’s Main Theme over and over again. Then it hit me: the nostalgia trip was not limiting itself to referencing lore from previous games, it was aiming to remind older gamers of how it was being a kid infatuated with classic RPGs. (A side note on the embarrassing haircuts the warriors are rockin’: back in the 90’s there were posters of these all over hair salons despite nobody ever getting one, but I guess this is really about modern jpop/kpop boy bands or something.)

It’s like FFXV is aiming for the worst possible kind of nostalgia: the kind that makes you glorify past experiences out of regret for the time when you were a pampered selfish kid.

Anyways I’m probably way off, but that’s my thoughts on FFXV. Oh also there’s chocobos so it’s not all bad. Thanks for reading.

luciole,
@luciole@beehaw.org avatar

I have a 3DS but it’s broken in various ways. Besides I always found the 3DS too top heavy. On the other hand my trusty 2DS is still fine. Nevertheless I’m getting old and my eyes aren’t what they used to be. These screens are so tiny… What are these, TVs for ants?!

luciole,
@luciole@beehaw.org avatar

Bahamut Lagoon is a cool JRPG for the SNES that sadly never was released for the west. You can get your hands on the ROM and some fan translation though. I’ve played it many years ago, so my memory’s a bit iffy, but I do remember having a good time.

Front Mission is another good JRPG entry from the 90’s. I loved the SNES version, but apparently the DS version boasts extra features and content, making it the superior choice.

luciole,
@luciole@beehaw.org avatar

I commend you for your thorough and informative response! Just a nitpick: imho it’s not really correct to present Mindustry as a Factorio clone. Mindustry is its own thing, with a smaller scale approach, an heavier emphasis on tower defence and a cool campaign feature. Factorio-like would be more fair.

luciole,
@luciole@beehaw.org avatar

Endless Sky is a cool space trading game if that’s your cup of tea.

luciole,
@luciole@beehaw.org avatar

Dragon Age: Origin maybe? I was mixing those two for a while.

luciole,
@luciole@beehaw.org avatar

Middle Earth: Shadow of War: Good old open world action fun. Kill countless mobs, gather countless collectables. A bit annoyed that subtitles are only implemented on some voice acting. Slightly indisposed that the protagonist (Talion) looks too much like an unkempt Ron Desantis.

luciole,
@luciole@beehaw.org avatar

Currently into Triangle Strategy’s New Game+. I’m enjoying that game way more than I thought I would. It’s a fun, charming successor to the strategy JRPG. It has few tropes and the mechanics have been streamlined while maintaining challenge. Surprisingly low magic as well. I mean there are plenty of magic users, but no monster, no supernatural armageddon and the end game is not “kill god”. It does have that peculiar JPRG theatricality, so you need to be fine with that.

luciole,
@luciole@beehaw.org avatar

Have you played Bug Fables: The Everlasting Sapling yet?

luciole,
@luciole@beehaw.org avatar

I’ve gotten a few emulated titles on Wii and WiiU in the past. I preferred the Virtual Console collection from those consoles. You’d pay a few dollars for the title you wanted and you had it forever. I’m not a fan of the strange bundling of online services + retro gaming with Nintendo Switch Online… not to mention the expansion pack. I just don’t do enough retro gaming to justify it.

As much as I prefer going legit for gaming, if I get a retro craving I’ll probably just set sail on a trusty PC.

luciole,
@luciole@beehaw.org avatar

I’m with you. It’s hip to hate on Ubisoft, but I’m of the impression that subscription based gaming has already gained traction with Game Pass. The article is spot on though when the author remarks that Ubisoft offering their library at 18$ a month is a hard bargain. Especially considering Game Pass is currently at 10$ a month… and includes Assassin’s Creed Valhalla, Origins & Odyssey.

luciole,
@luciole@beehaw.org avatar

I played both Octopath Travellers games. The second is definitely a step in the right direction in terms of cohesion. There’s also now a piss easy final boss, as well as an impossible-if-you don’t-follow-a-cheese-strategy-online secret final final boss. Merely being level 99 doesn’t cut it. Ugh. Octopath Travellers games are so charming but the devs still haven’t figured out how to end them in my humble opinion.

luciole,
@luciole@beehaw.org avatar

Instead of chiptune inspired music, how about music that inspired chiptune ? Yellow Magic Orchestra had an important impact (namely) on '80s/'90s era video game music. Here’s Rydeen (1979).

luciole,
@luciole@beehaw.org avatar

What a horrible decision all around.

  • Generates e-waste as controllers are bricked for no reason.
  • Kills costly custom built accessibility controllers. No consideration for marginalized users whatsoever.
  • Retroactively screws all customers over.
  • Goes as far as breaking peripheral compatibility with a discontinued console.

Is it to kill cheating devices used on competitive titles? Is it a money grab? It probably won’t achieve either. From a customer protection standpoint I’m wondering if this position can be attacked legally.

Nevertheless it reminds me that other time when Spencer was daydreaming about buying Nintendo and it feels like Microsoft is being a little unhinged as of late.

How to let my kids find quality games on Android? Right now they only find the pay to win / ad riddled games.

My 9yo daughter has a tablet with family link, so I can monitor what apps she wants to install. As the garbage games are mostly at the top free, she keeps asking for games that I reject, in most cases because it’s riddled with ads....

luciole,
@luciole@beehaw.org avatar

When my kid was younger he had a “garbage games on tablet” phase as well. As others have said, paid games are the way to go (Play Pass sounds cool). Looking for indie games for Android, or PC games ported to Android gives some good results. Stardew Valley’s an obvious one. I haven’t played Ordia, but it looks gorgeous.

What worked really well for us was to teach him about some dark patterns in simple terms and spot them with him in the freemiums he was playing. “Fear of Missing Out” events/notifications and “Progression Paywalls” are typical ones. It made him realize the game wasn’t built to give him a good time as much as to frustrate him into endlessly spending real money in exchange for some phony currency. In the end he was happy to switch to saner games. It’s a good opportunity to work on their critical judgment basically.

luciole,
@luciole@beehaw.org avatar

Wrong question, in my humble opinion. A bubble is speculative at its core. It’s about traders, the stock market, investors, speculators and shit placing much more value on a thing than what it’s worth. The distance with reality grows massive, until everybody wakes up and “pop!” all that sweet sweet wealth (or savings, for the peasants) vanished into thin air. Think housing market or beanie babies.

The question here is if indie game dev can remain sustainable. It’s like restaurants: the more there are, the harder it gets. The risk is not nearly as sudden and explosive as a bubble though. If there are too many, some shops close, others shrink.

Furthermore, the tools and knowledge required for gamedev keep getting more readily available. It’s an art too, so there will always be someone somewhere with the overwhelming drive to do it, profitability be damned.

luciole,
@luciole@beehaw.org avatar

Oof. This is corporate lingo for “we’ll pull a number out of our ass and charge the dev accordingly”. “Proprietary data model” makes it clear they intend to remain conveniently (for them) opaque about it.

Does anyone know of any kid-friendly "horror" games out there for children ~7 years old?

My son loves the adrenaline rush of getting scared, particularly with jump scares, however, I have a lot of difficulty finding a game or show which is appropriate for him. He is prone to nightmares, and more adult-oriented “kid horror” is too much (Poppy’s Playtime, Cartoon Cat?) And others like Siren Head. His peers...

luciole,
@luciole@beehaw.org avatar

OK hear me out: Minecraft in survival. For real. Nothing jump scares like a creeper going “psshht” in your back, telegraphing that you’re about to die in a destructive explosion. As you walk a narrow path over a chasm of lava in the Nether, the wail of the Ghast might make you fall out of sheer panic before it even shoots at you. The Warden is a special kind of scary too, as it’s nearly unkillable and will detect you by the noise you make. It sounds kind of silly but there’s plenty of players making the remark that Minecraft survival is basically horror.

And it’s all in a child friendly, non gory, voxel style.

luciole,
@luciole@beehaw.org avatar

Nah mate. I took a minute to search “objective opinion” and I’d suggest you do the same. It may look sort of oxymoronic but it’s definitely a time-honored expression. Opinions may be based on facts and analysis. An expert’s judgement is one valid definition for “opinion”.

luciole,
@luciole@beehaw.org avatar

Never played Roblox myself, but my son had a big phase and still plays from time to time. Back then we’d get him Roblox figurines once in a while. They can be disassembled/mixed and they come with codes for virtual items as well.

luciole,
@luciole@beehaw.org avatar

It’s unfortunate that Ubisoft Quebec will not be able to try and shake things up with an unusual setting and a more challenging game play. From what’s described in the article, it sounded like a welcome iteration over the open-world formula.

luciole,
@luciole@beehaw.org avatar

Since you named Octopath Travellers 2, I’ll recommend Cosmic Star Heroine. It’s an old school turn-based indie JRPG that’s charming, fun and short. As a matter of fact all games by Zeboyd fit that description.

luciole,
@luciole@beehaw.org avatar

I do sometimes have this fleeting fantasy of getting a CRT TV, plugging back my NES and having some sweet nostalgia gaming. Then I remember that at the mere sight of those brutally rectangular controllers my hands start cramping and that I have no space to spare this.

luciole,
@luciole@beehaw.org avatar

Wow, the reviews are taking a dive since the giveaway started. “This genre is not for me” and “not translated to my language” typical undeserved red thumbs it seems mostly.

luciole,
@luciole@beehaw.org avatar

E-Shop is very feature poor compared to Steam. I use Deku Deals to get notified when something I want goes on sale. They offer a pricing history as well to gauge how often a title has price cuts.

luciole,
@luciole@beehaw.org avatar

Borrowed Metroid Dread at the library. I love the game, but I’m having a real tough time. It’s a little too hard for me, but I’m still hoping to finish it.

luciole,
@luciole@beehaw.org avatar

Their definition of “classic” is rather contrived in my opinion. “Classic” means both old and influential. They ditched the influential part. From their in-depth article:

It’s hard to define exactly what a “classic game” is, but for the sake of this study, we looked at all games released before 2010, which is roughly the year when digital game distribution started to take off.

Our random list of 1,500 games was taken from MobyGames, a huge community-run database of video games.

I can’t feel sorry for the slow disappearance of some Wii Shovelware from 15 years ago. Time is ruthless to all mediocre media.

luciole,
@luciole@beehaw.org avatar

Yes you are right, many relevant titles are at risk and they need to be specifically curated and brought to attention.

luciole,
@luciole@beehaw.org avatar

Word of warning: systematically classifying video games is HARD. It’s a bit like classifying any form of creative media: music, cinema, visual arts, etc. It’s hit-or-miss. RPG forums routinely fall into that rut and the infamous corollary: [insert game here] is (or is not) an RPG.

If you’re dead set on this endeavour, I’d suggest identifying main features and tagging games with a number of them. Try and pick required ones if possible. Or don’t, because gate keeping sucks. If you know how to code, this is sort of the Composition over inheritance mindset.

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