Kwakigra

@Kwakigra@beehaw.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Kwakigra,

Toad in the streets, Link in the sheets.

You know, I think that’s accurate.

Kwakigra,

Tactics Ogre: The Knight of Lodis is one of the best tactical rpgs I’ve ever played. I was shocked how short it was when I finished only to find I had been playing for over 40 hours.

Kwakigra,

Bethesda has needed a lot more humanity for a long time.

Kwakigra,

I had a Switch for a few years before the Steamdeck came out. If all the games you want to play are available to play on Steamdeck, stick with Steamdeck. It’s more powerful, has way more games, you probably already have plenty of games to play on it, the games are way cheaper, and the degree which you can modify the software and hardware is pretty unique for a “console.”

The Switch has an edge in form factor and is more convenient for me to use. Although Switch emulation on the Steamdeck is pretty decent, I still prefer the original hardware to play Animal Crossing or Zelda.

Kwakigra,

Tabletop in person. I miss it. Secondly, in-person co-op. These are two mediums are being extinguished because of how difficult it is to profit from humans relating to one another in person and giving each other things for free.

Kwakigra,

I have so many memories with this game but I had to quit because of the notorious headaches. There were plenty of flashing lights in arcade games in those days but the way they flashed in Polybius was part of the challenge. I guess having to focus on the lights to play the game caused the headaches but I don’t know. It was always the busiest cabinet at my arcade so at least I saved myself a lot of time. It wasn’t around for long but I can’t really remember much about my life other than this game from back then so I couldn’t say even how old I was when it was out. The friends I would take turns with back then don’t even know what I’m talking about when I bring this game up. It was a long time ago I guess.

Kwakigra, (edited )

After Fallout 3, each Bethesda release was less ambitious than the last. Oblivion tried to do tons of stuff and ended up as a beautiful and memorable total mess (It’s my personal favorite). Fallout 3 was a bold new direction and a more stable but fudamentally compromised experience. Skyrim established the trend of scaling back and making what’s left more consistent, simple, and flashy. Fallout 4 was the last major fan outcry from those who believed Bethesda could have done better while Starfield is a confirmation that everyone’s worst fears about Bethesda are true.

Kwakigra,

I think of it as a branching development becoming different design sensibilities. CRPGs influenced the game Dragon Quest, but JRPGS after DQ were influenced specifically by DQ and the games inspired from it such as the original Final Fantasy. CRPGS, MUDS, Dnd games, and Ultima became the basis for the Western sensibility which initially developed separately from the Dragon Quest branch (although there is still some crossover). This being the case, nowadays each region can make either Western RPGS or JRPGS because we all have pretty easy access to a lot of each others’ games and developers can make the games they prefer to make influenced by what they like regardless of its origin.

Undertale is a JRPG from the West. The maker of the game began making Rom hacks for Earthbound, a JRPG, and used the skills they learned doing that do create their own game. Dragon Quest>Earthbound>Undertale is pure JRPG. Other examples I can think of are messier, but that’s kind of the point.

Kwakigra,

Too true. Being able to jump over buildings was the basis for many of my old Oblivion shenanigans. You can’t really get weird with the Skyrim options without modding.

Kwakigra,

There should be a cutoff period for game updates. Give them about a year to finish the game they released and that’s it.

China announces rules to reduce spending on video games (www.reuters.com)

“Online games will now be banned from giving players rewards if they log in every day, if they spend on the game for the first time or if they spend several times on the game consecutively. All are common incentive mechanisms in online games.”

Kwakigra,

Remember kids, almost all freemium games make their money through manipulating your animal impulses to make you spend money on essentially nothing which you wouldn’t rationally want to spend. Disarming this particular skinner box seems like a positive direction.

Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is" (www.gamesradar.com) angielski

apparently this is in response to a few threads on Reddit flaming Starfield—in general, it’s been rather interesting to see Bethesda take what i can only describe as a “try to debate Starfield to popularity” approach with the game’s skeptics in the past month or two. not entirely sure it’s a winning strategy,...

Kwakigra,

I wish people knew more about the way business works in general. Focusing on quality of product or service is a strategy only the smallest businesses can afford. In the big leagues it’s all about triggering purchasing behavior and minimizing price sensitivity by using well-proven psychological techniques to sell cheap minimally-viable and soon to be obsolete products to as many people as possible, and sell them the solutions to the problems left in the original product as “optional” add-ons. Developers all want to make good games, but the businesses they work for couldn’t care less since they make their money in other ways. Welcome to the 21t century, consumers!

Kwakigra,

A lot of these comments from developers read to me like “We really tried guys, but you don’t know what it was like.” Given this is usually without commenting that industry norms are toxic since that can get you blacklisted. Their marketing department doing damage control is of course way less sympathetic to me.

Kwakigra,

Squaresoft, Bioware, and Bethesda are three companies whose logos I once considered a seal of quality. None of the three really exist anymore, although there are new much larger companies using their names.

Kwakigra,

What frustrates me is that the crypto scene didn’t have to develop in this direction. While I’m not sure how to get around the electricity requirements necessary for any “coin” to exist on a large scale, the concept of a blockchain doesn’t seem to me like an inherently predatory idea. The idea that coins or NFTs were investment vehicles really provided the opportunity for those with the knowledge and resources to manipulate a poorly regulated market and literal con artists to move in and be the main influence as to how everything played out. Although it’s somewhat of a relief that it’s widely recognized by most people as being a racket, the missed opportunity of the concept of permanent and intangible “objects” to be used for some purpose other than scamming does bum me out a bit.

Kwakigra,

For technological innovation to take place, two things need to happen. First, the idea needs to occur in the first place and second the idea has to be adopted in a widespread way. Many examples of technology we use were invented many times in the past and applied to processes where it didn’t take. Because of this I think it’s very possible that innovative people throughout the world have indeed come up with use cases for this technology which could fundamentally improve something which we are not aware of because for whatever reason the idea hasn’t spread.

Tech specialists are not often also expert marketers for their own ideas. At the same time, expert marketers involved with blockchain technology are typically involved on the scamming side so even if an idea is offered to the public which would otherwise sell itself it wouldn’t have a chance in this environment. Blockchain experts, being primed to view this technology in its current context, may not even recognize how powerful a non-traditional use might be.

This is all speculation of course, but this is why I’m not ready to rule the technology out entirely.

Kwakigra,

You can get a computer which can run Steam the low-spec library for less than $100 if you get a very common used office computer. I’ve seen as low as $50 for a functional machine only a few years old. Most likely it could run most puzzle games.

Kwakigra,

Sounds like it’s relatively new. If it came out of the box not being able to run games or email you may have some faulty hardware. If it ran decently at first but now having issues you may have some processes running taking up all your computer’s resources. The latter issue is a pretty straightforward fix by an IT guy, but the only way around hardware failure is replacement.

Kwakigra,

This is an interesting piece. It reminds me of the quote “The reason reality is often stranger than fiction is that fiction has to make sense or it wouldn’t be considered realistic.”

The designer’s concern that the game doesn’t consistently give you all the information to inform consistent expectations from the game world is more of a stylistic decision than an objective flaw I think. One of the core appeals of dnd is that it’s impossible to always know what to expect even down to random dice rolls. The game part is very important in dnd, but the roleplaying and emergent narrative are also very important.

If the player is taking it seriously and not save scumming, they are probably not going to have a perfect run and that’s by design. What they will have is a relatively unique game experience with its own mix of successes, failures, and discoveries. If they want to be a murderhobo or munchkin they can and since it’s one-player no one is going to mind. The game can flex into a tactical rpg or a relatively pure story experience as dnd can, but is not going to be the same experience as a chess game or a novel.

Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun? (kbin.cafe) angielski

Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

Kwakigra,

Superman 64 is the only game I tried to return to Blockbuster before the rental window was done. They wouldn’t let me so I had to keep it for the rest of the week.

What are your favorite video games that force you to pull out the pen and paper? angielski

Ever since the language puzzle in Tunic that got me to fill up 6 pocket sized pages of notes over multiple days while trying to puzzle it out as I tried to and, eventually, succeeded at translating the in-game “paper” manual, I’ve had a craving for games that force you to pull out a notebook and take notes/puzzle things...

Kwakigra,

System Shock 2. Just the perfect amount of non-handholding and thinking required without being cryptic or tedious.

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