PC. Most often mouse or keyboard and mouse. Sometimes gamepad, then maybe streaming to my TV and sofa. I have a SteamDeck, but it’s not getting much use. Like my Vive.
“The closure of any team is hard obviously on the individuals there, hard on the team,” Spencer said. "I haven’t been talking publicly about this, because right now is the time for us to focus on the team and the individuals. It’s obviously a decision that’s very hard on them, and I want to make sure through severance...
“Inspired” by the Square-Enix putting their foot in their mouth thread, I thought it’d be interesting to make a little thread about indie games. People always talk about wanting to try different, cheaper titles, but with how hard it is to get good gaming news and the state of advertisement/marketing, word of mouth tends to...
I’m still waiting for Steam to export my numerous reviews, then it’d be much easier to list a few great titles. But navigating through the Steam profile review pages is not viable with 10 per page for 477. I have one particular in mind I remember having praised a lot many years ago.
I only played one The Sims many years ago. I wonder if it was the first or second.
It certainly was a good game with good mechanics and content.
I’ve only seen a little bit of how it evolved in videos. I wonder how much EA is reiterating and republishing the same content and mechanics, and how much has evolved and changed? Did the products warrant regular and many releases and DLC?
TF2 was great before they increased the player limit (I think that was before it became free to play?). It was a hero shooter with strategy and synergy. It became a spammy farm fest with too many items and too many players for what the maps were designed for.
It seems like every other week a game studio is massively laying off employees; sometimes after years of development. What I’m reading is that it’s a quick way to lower expenses and pad the investors’ pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower...
What I’m reading is that it’s a quick way to lower expenses and pad the investors’ pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower salaries.
That sounds like what I see people comment on Lemmy. Those opinions or impressions are not necessarily true though, or seeing the full picture.
People are laid off, which makes the news. But many others remain employed, those don’t make the news. Many others founded or found new companies, which don’t make the news.
Creating your own company, with all its investment, management, and risk involved is much scarier, higher investment and risk, personally and professionally, than being employed. Some people are willing to take that leap, others not.
I imagine profitably in creating games is very hard. You need to grow a user base or publicity. The market is flooded with games, publishers, and developers. Only the big ones have marketing budgets big enough that the marketing makes a bigger impact on profitability than the quality and discoverability of the product. (Like CoD investing a similar amount into marketing as the product development cost. And marketing is effective - more than a good game or product.)
Either way, I don’t feel I have an overview of the whole market situation, or statistics on the broader market and development people movement. But I’m sure “why don’t people start their own companies” is a wrong premise. They do. Some do. We just don’t see it.
The hiring back is unlikely to be the same people too. It’s new people. At the cost of experience, and possibly gain on lower salaries. I’d be skeptical it’s generally good long-term management though. Short-term management is popular. Lay off, you reduced costs, get more people, you increased productivity - and the cycle continues. Managers gotta manage. (/s)
Developing interactivity is effort and an investment. Most developers put up a simple loading screen, maybe some text like rotating tips, and a loading indicator. Until 2015 a patent on interactive loading screens may have made developers and publishers cautious and decide against developing interactivity....
Palestinians are being persecuted from their homes in an ongoing genocide. Due to the armed actions of Israel, they lack access to essentials such as food, water, electricity and medical care....
Note: Projects in this bundle are hidden in your library by default until you first access them in order to avoid flooding your library. You can return to this page at any time to access any projects you wish to show in your library.
I don’t get this part though. Itch did this before for another big bundle.
It seems like accessing the game page is not “access”. So I guess it’s downloading or installing them?
In the itch app I don’t even see them in my library?
In Sky: Children of the Light you can let yourself get taken by the hand, and the other player guides/plays for you and you barely need to do anything anymore. Felt a bit absurd and funny, but interesting nonetheless. Certainly unique. It was also very good to eat some snacks and watch yourself progress while doing so. bee happy...
Any court process is a great burden. People don’t evade it only if they think and are sure they will lose.
On the inverse, many sure-to-win proceedings never occur because it’s a high barrier and a time- and money-costly process and so people don’t see it as worth pursuing.
I know Rooster Teeth isn’t perfectly game related per se, but their machinimas and miniseries using game assets were transformative for many of us in the gaming community I believe. So I think it fits....
Dead Game News: Response from the European Commission (www.youtube.com) angielski
Alternative Invidious Link
PVKK from the Dome Keeper devs is Papers Please but you get a huge planetary defence cannon (www.rockpapershotgun.com) angielski
favorite gaming medium? angielski
hello hello!...
Jauwn Reviews Awful Crypto (Scam) Games (Timestamped Video) (www.youtube.com) angielski
I stumbled upon their videos and watched three. It’s absurd and often hilarious how bad most of the games are....
Xbox Boss Phil Spencer Addresses Studio Closures (www.ign.com)
“The closure of any team is hard obviously on the individuals there, hard on the team,” Spencer said. "I haven’t been talking publicly about this, because right now is the time for us to focus on the team and the individuals. It’s obviously a decision that’s very hard on them, and I want to make sure through severance...
Why are arcade cabinets so expensive?
The tech strore has a capcom arcade cabinet, its one of those multi game ones...
The Indie Chat & Recommendation Thread (cdn.imgchest.com)
“Inspired” by the Square-Enix putting their foot in their mouth thread, I thought it’d be interesting to make a little thread about indie games. People always talk about wanting to try different, cheaper titles, but with how hard it is to get good gaming news and the state of advertisement/marketing, word of mouth tends to...
Let's discuss: The Sims (beehaw.org) angielski
The format of these posts is simple: let’s discuss a specific game or series!...
Here's Why Microsoft Buying Valve Is A Terrible Idea (www.thegamer.com) angielski
Valve’s hero shooter Deadlock leaks with screenshots, gameplay details - Polygon (www.polygon.com)
Animal Well - Review Thread
Game Information...
Can somebody explain why game makers don't start their own companies together? angielski
It seems like every other week a game studio is massively laying off employees; sometimes after years of development. What I’m reading is that it’s a quick way to lower expenses and pad the investors’ pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower...
Interactive Loading Screens - High Hell angielski
Developing interactivity is effort and an investment. Most developers put up a simple loading screen, maybe some text like rotating tips, and a loading indicator. Until 2015 a patent on interactive loading screens may have made developers and publishers cautious and decide against developing interactivity....
Why do mobile games suck nowadays?
In the last 5-7 years I’ve noticed that mobile games have devolved info always online p2w shit...
ESA says members won’t support any plan for libraries to preserve games online (www.gamedeveloper.com)
Palestinian Relief Bundle - Itch.io (itch.io)
Palestinians are being persecuted from their homes in an ongoing genocide. Due to the armed actions of Israel, they lack access to essentials such as food, water, electricity and medical care....
Sky: Children of the Light - Players Offering to Take Your Hand (beehaw.org) angielski
In Sky: Children of the Light you can let yourself get taken by the hand, and the other player guides/plays for you and you barely need to do anything anymore. Felt a bit absurd and funny, but interesting nonetheless. Certainly unique. It was also very good to eat some snacks and watch yourself progress while doing so. bee happy...
How Hidden Nazi Symbols Were the Tip of a Toxic Iceberg at Life Is Strange Developer Deck Nine (www.ign.com)
Switch performs better running games through an emulator emulating the switch than natively. (streamable.com)
Full original video from Taki Udon
Rooster Teeth, home of Red Vs. Blue and RWBY, shutting down after 21 years (arstechnica.com)
I know Rooster Teeth isn’t perfectly game related per se, but their machinimas and miniseries using game assets were transformative for many of us in the gaming community I believe. So I think it fits....