Kissaki

@Kissaki@beehaw.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Kissaki, (edited )
Kissaki,

Deep Narrative: Experience a story rich with political intrigue and moral dilemmas.

we call it eine Politischintrigenhaftmoralischdilemmaischerfahrung

Kissaki,

PC. Most often mouse or keyboard and mouse. Sometimes gamepad, then maybe streaming to my TV and sofa. I have a SteamDeck, but it’s not getting much use. Like my Vive.

Xbox Boss Phil Spencer Addresses Studio Closures (www.ign.com)

“The closure of any team is hard obviously on the individuals there, hard on the team,” Spencer said. "I haven’t been talking publicly about this, because right now is the time for us to focus on the team and the individuals. It’s obviously a decision that’s very hard on them, and I want to make sure through severance...

Kissaki,

ensures we can continue to do shows like the one we just did.

Doing shows, not creating games /s(?)

The Indie Chat & Recommendation Thread (cdn.imgchest.com)

“Inspired” by the Square-Enix putting their foot in their mouth thread, I thought it’d be interesting to make a little thread about indie games. People always talk about wanting to try different, cheaper titles, but with how hard it is to get good gaming news and the state of advertisement/marketing, word of mouth tends to...

Kissaki,

New Super Lucky’s Tale is a great action platformer. My review on Steam.

New Super Lucky’s Tale Poster


I’m still waiting for Steam to export my numerous reviews, then it’d be much easier to list a few great titles. But navigating through the Steam profile review pages is not viable with 10 per page for 477. I have one particular in mind I remember having praised a lot many years ago.

Kissaki,

Did your Sims home become minimalist to save space?

Kissaki,

I only played one The Sims many years ago. I wonder if it was the first or second.

It certainly was a good game with good mechanics and content.

I’ve only seen a little bit of how it evolved in videos. I wonder how much EA is reiterating and republishing the same content and mechanics, and how much has evolved and changed? Did the products warrant regular and many releases and DLC?

Kissaki,

Insights from Dior, a prominent figure in the Counter-Strike community, reveal that Gabe Newell owns less than 25% of Valve.

Huh, I didn’t know that. (emphasis mine)

Kissaki,

TF2 was great before they increased the player limit (I think that was before it became free to play?). It was a hero shooter with strategy and synergy. It became a spammy farm fest with too many items and too many players for what the maps were designed for.

Kissaki,
Kissaki,

Is that a rhetorical question?

Can somebody explain why game makers don't start their own companies together? angielski

It seems like every other week a game studio is massively laying off employees; sometimes after years of development. What I’m reading is that it’s a quick way to lower expenses and pad the investors’ pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower...

Kissaki,

What I’m reading is that it’s a quick way to lower expenses and pad the investors’ pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower salaries.

That sounds like what I see people comment on Lemmy. Those opinions or impressions are not necessarily true though, or seeing the full picture.

People are laid off, which makes the news. But many others remain employed, those don’t make the news. Many others founded or found new companies, which don’t make the news.

Creating your own company, with all its investment, management, and risk involved is much scarier, higher investment and risk, personally and professionally, than being employed. Some people are willing to take that leap, others not.

I imagine profitably in creating games is very hard. You need to grow a user base or publicity. The market is flooded with games, publishers, and developers. Only the big ones have marketing budgets big enough that the marketing makes a bigger impact on profitability than the quality and discoverability of the product. (Like CoD investing a similar amount into marketing as the product development cost. And marketing is effective - more than a good game or product.)

Either way, I don’t feel I have an overview of the whole market situation, or statistics on the broader market and development people movement. But I’m sure “why don’t people start their own companies” is a wrong premise. They do. Some do. We just don’t see it.


The hiring back is unlikely to be the same people too. It’s new people. At the cost of experience, and possibly gain on lower salaries. I’d be skeptical it’s generally good long-term management though. Short-term management is popular. Lay off, you reduced costs, get more people, you increased productivity - and the cycle continues. Managers gotta manage. (/s)

Interactive Loading Screens - High Hell angielski

Developing interactivity is effort and an investment. Most developers put up a simple loading screen, maybe some text like rotating tips, and a loading indicator. Until 2015 a patent on interactive loading screens may have made developers and publishers cautious and decide against developing interactivity....

Kissaki,

What’s a Spectrum game? Is that a game series?

Kissaki,

Maybe it should only finish loading after you beat the mini-game? 🤡

Kissaki,

That sounds like great game design. Using the loading screen as an extension of the game direction and concepts, adding to it.

Kissaki,

Speed sounds fun

Kissaki,

Pirate freecell is fantastic.

There doesn’t seem to be a Pirate freecell. Do you mean Pirate Solitaire?

Custom variant of the Free-Cell solitaire with pirate themed cards in pixel art.

Kissaki,

ESA - European Speedrunner Assembly

/me gets confused by comments and content.

Electronic Software Association

Ah…

Kissaki,

Note: Projects in this bundle are hidden in your library by default until you first access them in order to avoid flooding your library. You can return to this page at any time to access any projects you wish to show in your library.

I don’t get this part though. Itch did this before for another big bundle.

It seems like accessing the game page is not “access”. So I guess it’s downloading or installing them?

In the itch app I don’t even see them in my library?

Sky: Children of the Light - Players Offering to Take Your Hand (beehaw.org) angielski

In Sky: Children of the Light you can let yourself get taken by the hand, and the other player guides/plays for you and you barely need to do anything anymore. Felt a bit absurd and funny, but interesting nonetheless. Certainly unique. It was also very good to eat some snacks and watch yourself progress while doing so. bee happy...

Kissaki,

Good thing you have your Deck with you I guess. :) I hope you’ll get better soon.

Kissaki,

“It’s difficult to describe the mental and emotional toll it took to crunch when you know you’ve already been laid off.”

Absurd

Kissaki,

Any court process is a great burden. People don’t evade it only if they think and are sure they will lose.

On the inverse, many sure-to-win proceedings never occur because it’s a high barrier and a time- and money-costly process and so people don’t see it as worth pursuing.

Kissaki,

I wasn’t aware of the monetary part of the settlement. The figure was not included in that comment.

Kissaki,

Two hours long? Damn that’s long.

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