bloomberg.com

rafoix, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

This doesn’t make sense. Nobody is supposed to ingest all media. It is impossible.

You can’t hear every song. You can’t watch every movie. You can’t see every painting.

It should be celebrated that we have so much accessible art and entertainment.

regdog,

It does make sense, because “choice paralysis” is a thing that exists. So instead of choosing the game you want and playing it, you might spend more time looking for games to play than actually playing them.

rafoix,

So there are not too many games. That seems like a personal handicap than a real problem.

Harvey656, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@Harvey656@lemmy.world avatar

Bullshit propaganda, sorry not sorry. The problem isn’t too many games, its reviewers overhyping too few games. Gta6, marathon, whatever the heck else, seriously do some basic research and you’ll find great games at a great pace. There is, in fact, room for all games in the market.

regdog,

Those dastardly reviewers, always reviewing games and stuff!

Harvey656,
@Harvey656@lemmy.world avatar

Have you read some of these reviews? Outright waste of time way too often.

Sanctus, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@Sanctus@lemmy.world avatar

You dont have to buy every game a reviewer hypes.

ampersandrew,
@ampersandrew@lemmy.world avatar

I literally can’t. The article is speaking from the industry perspective of sustaining its jobs though.

crmsnbleyd,
@crmsnbleyd@sopuli.xyz avatar

There are enough people to buy the new games. The market for games has expanded along with the number of games in the market

iamtherealwalrus,

Did you read the article at all? That is the entire point. That there are too many games relative to the number of gamers.

ampersandrew,
@ampersandrew@lemmy.world avatar

Lots of people here didn’t read the article and took the headline to be a personal problem rather than an economic one, lol.

crmsnbleyd,
@crmsnbleyd@sopuli.xyz avatar

You’re both wrong though, just because there are 93% more games than 2020 doesn’t mean they’re following the same end goal as other games, it’s like comparing fanfics on wattpad to published books.

ampersandrew, (edited )
@ampersandrew@lemmy.world avatar

The end goal for all of them, unlike fanfics, is to sell enough copies to make their development costs back and be able to make another game. Even if you discount the stuff that no one has heard of, the point of the article is that there’s so much competition that even making a game that does well critically isn’t enough to save it; and it used to.

crmsnbleyd,
@crmsnbleyd@sopuli.xyz avatar

Did you? Do you not critically think about the content of any text you read?

GeneralEmergency,

And it’s a problem that will hit the smaller dev studios harder.

As they are the ones fighting for attention. Especially on the monopolised PC marketplace.

kratoz29,

No, but I find fund in adding them to my backlog list anyway.

SoftestSapphic, (edited ) do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@SoftestSapphic@lemmy.world avatar

XD

This is a good thing for everyone besides the capitalists who seek to profit from their game.

We need a UBI so these artists can just make the games they want, and so “too many games to play together” is no longer a financial issue.

Again, wealth redistribution fixes a problem phrased by news as a consumer problem.

Guitarfun, (edited )

This is my point exactly. Art should be accessible for both the artist and those that enjoy the art. In the current landscape too many artists is a terrible thing for most besides the ones who are already wealthy, but it doesn’t have to be that way. I see so many extremely talented and creative people who can’t afford to make art and are forced to waste their talents because they can’t survive as an artist. Good art takes a lot of time to create and only wealthy people have free time.

webp, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

No one is forcing you to buy more games than you can play. Take some responsibility.

sp3ctr4l, (edited ) do games w The Video-Game Industry Has a Problem: There Are Too Many Games

There have been ‘too many games to play all the ones that seem interesting to me’ since the late 90s, at least.

There has always been absurd levels of competiton in video game releases.

What this person is describing has been the broad state of the overall industry as long as I have been alive.

It is not a problem.

It is totally fine that decent games are moderately popular and quite good games are quite popular and occassionally something seemingly simple is actually novel in a fun way, or hits just the right combo of gameplay / art style / narrative elements at the right time and is a breakout hit.

It is totally fine that giant evil megapublishers who exploit their employees and then slave drive and mismanage them into producing shiny, but buggy and lackluster garbage… are not making back their marketing budgets.

It is in fact very very good that they are failing.

The only thing different now is that video gaming is massively mainstream nowadays and normies struggle with choice paralysis more publically these days.

A real dedicated nerd is capable of seeing through marketing and doing their own research, thats… kinda the whole thing that makes one into a nerd, a seemingly odd obsession and inordinate amount of time spent trying to understand their hobby.

If you are just a consumer who is overwhelmed by choice and marketing, pff i dunno, get gud scrub, capitalism be doin what it do, figure it out, develop your own actual personality and sense of taste and discernment, or keep crying I guess?

Video game development democratizing via lower barrier to entry is a great thing.

Players are more likely to find and get something they want for a reasonable price, megacorps are more and more likely to spend way too much money on things they don’t understand anywhere near as well as they think they do.

Whats not to love?

If their form of video gaming as a business model is unsustainable, well that sucks for them I guess?

JeremyHuntQW12,

Heh, they blamed the video game crash in 1984 on “people have got bored with Pacman and Space Invaders - the video game boom is OVER”.

jordanlund, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@jordanlund@lemmy.world avatar

“Of the 1,431 games released last year that garnered more than 500 reviews — an indication that they were played by at least a few thousand people — more than 260 were rated positively by 90% or more of the players. More than 800 scored 80% or better.”

Problem - You can’t trust Steam reviews. Steam users will give top ratings to “Click the Duck”.

store.steampowered.com/…/The_Best_Duck_Clicker/

Gradually_Adjusting,
@Gradually_Adjusting@lemmy.world avatar

You can’t trust the reviews, it’s true. But also, it’s very much a buyers market with games in general right now. The headline issue is only a problem if you take the side of AAA studios who have to compete with passion-driven indie projects that aren’t just out to make a buck.

I’m going to spend how much to play a game with an obligatory launcher after I already opened steam? And it’s badly optimised? 100gb you say? And I have to see ads for skins? And that’s competing with a game less than half the price that’s amazing, 3gb, no ads, and it can run on a decade old computer?

This is a big-budget problem. They made their omelette, and now they’ve got to sleep in it.

ampersandrew,
@ampersandrew@lemmy.world avatar

It’s not only big budget. A number of indie games that I thought were superb didn’t go on to make enough money for that team to make another. Mimimi games made excellent games within their niche, but it wasn’t enough to keep finding funding, and they closed. A game like The Thaumaturge from last year has a similar scope, budget, and genre to Expedition 33, but I don’t know that they made enough to keep the studio going. Sword of the Sea this year released to excellent reviews but subpar sales. There are a lot of examples, but this is a snapshot.

jordanlund,
@jordanlund@lemmy.world avatar

Even if you make an excellent game that makes money you can STILL be on the chopping block. See Hi Fi Rush. 😟

verdi, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

Statistically, if more than half of a random sample of steam games are rated to be good, the standards for evaluation are shit.

And the people that were supposed to let us know if a game is good or not, the “professionals”, have a median score around ~75% according to open critic data, otherwise they wouldn’t have a job because sponsors would gfo.

We’re on our own shifting through a pile of de facto shovelware to find anything of worth nowadays.

It’s a problem not exclusive to games, mind you. Music, scientific publishing and other content for profit industries have the exact same issue: Vetting quality requires work so for profit institutions offload the vetting to the user.

yermaw,

Oh well, ill just stick to forums to find out about quality games.

Tap for spoilerSurprise, dickbag! Its all guerilla marketing!

ampersandrew,
@ampersandrew@lemmy.world avatar

The things getting reviewed already have a selection bias that makes them more likely to review well. It’s not a problem that reviewers focus their time on the games that their audience is most interested in, as opposed to reviewing every asset flip published to Steam.

verdi,

I’m sure Kane and Lynch are audience favorites. No reason not to think only the best games get reviewed and thus, shifting the mean 25% in the favor of the companies that just so happen to be the ones paying for advertising. It’s more likely outlets, on average, only review good games, that sounds more reasonable.

ampersandrew,
@ampersandrew@lemmy.world avatar

It does shift review coverage, generally, toward the ones with the most advertising. Kane & Lynch is a weird one to pull out to support your argument, because despite the advertising, they got fairly poor reviews. (Also, as someone who’s played Kane & Lynch, those games are underrated.) The games with the big advertising budgets typically have a degree of confidence behind that spend, which again creates selection bias toward games more likely to review well, but that doesn’t mean that Redfall and Suicide Squad still can’t happen and review poorly.

verdi,

It does shift review coverage, generally, toward the ones with the most advertising

but that doesn’t mean that Redfall and Suicide Squad still can’t happen and review poorly

Thank you for arguing in my favour. Both Redfall and Suicide Squad reviewed well above 50%. For people on Lemmy arguing about statistics it’s obvious the mean is shifted so anything around 75% is mediocre, however, to the average consumer, that is not the case. Furthermore, I mentioned Kane and Lynch because that game was the reason giant bomb exists and everyone nowadays knows big publishers strong-arm outlets.

ampersandrew,
@ampersandrew@lemmy.world avatar

Above 50%, but do you have any idea how much lower the bar can be for a bad video game than Redfall and Suicide Squad? Those are the games that typically aren’t getting coverage. Redfall and Suicide Squad, again, had some confidence behind them. When that much money is thrown behind a game and there’s no confidence in it, it usually doesn’t even come out.

verdi,

I’m sorry, I refuse to continue engaging with bad faith arguments.

Have a nice day.

kepix, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

you mean too many shit games. its insanely hard to put anything into whishlist, cause every game is one of these:

  • phone game fps on rails, ported to pc, runs even worse than on mobile
  • anime girl doing something generic, the gameplay is pretty much abismal at this point.
  • pixelated sidescroller with the classic brown-green mario lookin map, but the leveldesign was random generated
  • action roguelike that pops up an upgrade every .1 seconds
  • ue5 horror game, where the first scene is an idiot going to a dark shed with the same flashlight model everyone used for 20 years now. runs at a cinematic fps on the lowest setting with dlss.
  • visual novel but the aspect ratio doesnt fit any known screen resolution from the past 29 years
  • good lookin game that is sitting in early acces for 7 years now. gets a balancing update every year, but we all know the campaign is never gonna get finished.
  • ragegame where its hard to control your own character cause "hahaxdfunny"
  • hardcore game that doesnt show you a tutorial, expects you to learn it from ingame, but since its hardcore it only has empty servers. devs tells you to engage with the toxic 200 ppl community in his little discord server.
  • super popular multiplayer where noone communicates, but you are suppose to work together
  • a game that was clearly made within a week, plays well, but its short and has no control settings. you never see the dev again on the internet.

there are so many games, cause it is just too easy to make something. the end is a neverending sea of slop. the worst part is, real gems are just almost impossible to find anymore.

Valmond,

Well said IMO.

Soon to come: AI made games? 😬

Donebrach, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@Donebrach@lemmy.world avatar

Why does anyone read Bloomberg? That shit is the equivalent of the suit wearing shitty little twerp on a college campus c. 2017 being a conservative edge lord. Change my mind.

brsrklf,

I have zero interest for Bloomberg in general, but, that’s Jason Schreier.

He’s one of the very few you could reasonably call a videogame journalist non-ironically, and I really don’t think “conservative” describes his views.

ChaosSpectre, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

I dont really think this is an actual problem. Yes, theres a lot of games now, far more than ever before and more releasing in a year than some consoles had in their lifetime. But this is actually a good thing because it means this industry is more accessible than ever and we have very little limit on what experiences we can have.

The actual problem is the diversity and quality of those games due to muddy motivations. Like any entertainment industry under capitalism, artists are not just performing their art because it is their passion, its also to make a living. At the start, the core motivation is passion, a desire to create and innovate and expand on what that medium can be. When that medium reaches a point where a newbie with great talent can become an overnight sensation, then the motivations for creating art in that field become tainted because individuals start to believe that they dont need passion for the art in order to make massive amounts of money. The market will start being flooded with greedy, talentless people who are looking to cash in on the craze.

Ive been gaming since Sega Genesis, and have followed the industry closely most of my life. To this day, I believe everything in modern gaming can be connected back to the insane popularity of Call of Duty 4. Before that game, nearly every game that came out was trying to do something unique. They might share a genre, but they always did something to stand out from the crowd. Very few games were ripping off a competitor, and the ones that did normally did it so poorly that they immediately got ignored. But after the success of CoD4, that changed massively. Everyone was releasing a first person shooter with pvp multiplayer. Games that didnt need multiplayer had it tacked on per publisher demand. Japan went full on stupid and stopped making games that had that particular vibe that only Japanese games had, and even went as far as hiring western studios to redo franchises that absolutely did not need to be redone, with Capcom coming to mind as particularly bad about this. The market was flooded with low quality, cheaply made games trying to get a part of that bag that CoD4 made.

But we actually got lucky during all of this. Xbox and Steam were both platforms that attempted to lift up independent developers. Unlike the film industry, a space was created for low budget game development, and tools to make games were permitted to be accessible for very cheap. What this did was allow those artists who actually have passion in their art be able to take a pathway to creating high quality games. The ripples of that are felt to this very day, with Silksong being a perfect example of why accessibility in a medium is important.

There are a lot of games, and a lot of them suck for sure. A lot of them are rip offs, overpriced re-releases, clones, and even scams. But with that we’ve also gained so many great games, in so many genres, with new genres being molded like every month. The AAA space is arguably in a state of painful saturation, where budgets are bloated, dev times are too long, quality is poor, and prices are absurd. This will end up in whiplash against the AAA scene in time, probably sooner than later. But unlike when a similar phase happened in the Atari era, almost killing the games industry, that just wont happen this time, because the industry is not reliant on giant corpos to carry it.

What i would recommend as a gamer is to give up on the old notion that you can play all the games that come out. Especially as you get older, you wont have the time and you shouldny try to make the time for all of that. Treat games like people treat music. You cant listen to all of the music, and you shouldn’t try to. You find the type of music you like, and search that space to find more things to enjoy. Do the same with games. Dont rush through them, play them at a pace that is fun for you and lets you soak them in, and play the games that specifically appeal to you. Even if its a single game you play on repeat, if it brings you joy then it shouldnt matter.

A more controversial recommendation is stop being averse to spoilers. If your friend plays a game that you dont know if you will ever bother to play, let that friend tell you about the game. Studies have actually shown that players enjoy a game more when they go in knowing spoilers. This might not apply to all games, but from personal experience I can say letting a friend ramble about a game they love that I only have a mild interest in has not only caused me to actually play those games, but games are so rich in detail and varying experiences that I will end up having a very different experience than them that I now get to share with them. Being less averse to spoilers both helps you be able to communicate with more people about gaming, as well as gain new insight on games you might be on the fence about. This can help reduce the amount of games you feel an urge to play but cant make time for by acting as a social filter, or “word of mouth”.

Guitarfun,

Competition is what degrades quality. People who’s needs are met are more creative and more likely to take risks and more likely to try to make something unique. That’s the problem with the influx of games. You see it in everything. People who are already insulated with a secure amount of wealth are able to become creative musicians/artists and others will just try to copy what makes money, but ultimately most will fail due to the sheer amount of people competing. If every developer and creator’s needs were met before they tried creating anything then the landscape would look very different, but that’s not the world we live in.

The market is extremely competitive, and ever more so with each new developer. Everything is more accesssible yes, but that is worse for everyone besides major IPs who will always make money and those who can take risks because they are in a position to do so. This is the problem with all creative fields. It’s great for people who are already secure and terrible for everyone else.

bacon_pdp, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

deleted_by_author

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  • MudMan,

    The answer to what?

    I mean, that's the problem, from the article's perspective.

    paultimate14,

    Back when I was on Reddit years ago, one of my favorite subs was the Patient Gamers one. There are a couple of similar ones on different Lemmy instances but they’re nowhere near as active.

    I remember friends of mine assuring me I absolutely HAVE to get games like Atomic Heart, High on Life, Avowed, the Oblivion remaster, Starfield, Prey, the Outer Worlds, and many more. There are series that I have enjoyed in the last that have way too many entries to keep up with- 3D Sonic, Assassin’s Creed, Monster Hunter, Yakuza (with all it’s spinoff games like Judgement and others). I’m sure a lot of those games are great, but I just don’t have the time to play then all. And with hundreds of games in my backlog already, these games need to be on sale for dirt cheap and without anti-features like DRM and micro transactions and online requirements in order to get me to buy them.

    So I think it’s worth asking- are there enough whales willing to buy these games for $70 or even $80 to subsidize people like me picking them up for $10 in five years? If not, perhaps these developers and publishers will need to move to a different business model. Maybe there are simply too many devs and too many games getting made.

    Lfrith,

    I have a friend that insists on getting games at launch. When I get the games years later though I notice they haven’t even played them for a hour while I go on to actually finish them.

    So I think some people buy because of the hype than to actually play the game, since the act of purchasing gives them the high.

    missingno,
    @missingno@fedia.io avatar

    That's an answer for you as a consumer, but the article is from the perspective of the industry. If no one ever bought new games, game development would not be sustainable.

    CombatWombatEsq, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

    I don’t feel there are too many games, because I can simply buy fewer games, but I do miss the feeling that there are games that everyone is buying and we’re all playing at the same time. I felt like everyone I knew was playing BG3 and we were all talking about it all the time. I don’t want to only play those kinds of big, blockbuster games, but I do want a few of them per year.

    PlantJam,

    I’ve learned to be more careful with those hyped games. I don’t like souls likes or platformers, but black myth wukong and silksong are both massively popular. I saw enough comments claiming BMW “wasn’t a souls like” that I decided to give it a try. I’m sure there are some technical deviations from the genre to claim it’s its own thing, but fit me it was just a miserable waste of $60.

    Fyrnyx, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
    @Fyrnyx@kbin.melroy.org avatar

    So? It's your own fault, just as it was mine, for compulsively buying games you're not going to play ever. There's still going to be games being released after you die, so, why worry too much about the volume of games?

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I’m only buying the games I’m going to play, and this article is about the industry’s problem.

    Fyrnyx,
    @Fyrnyx@kbin.melroy.org avatar

    But I don't see how it is a problem. Because the article or whomever wrote it, is basically asking the industry "hey, take a break, stop producing things." Which, you mind as well ask every other industry and it'll more ridiculous per request.

    "Hey Authors, please stop writing things, I need to catch up on my library!"

    "Hey movie directors, please stop making films, I need to watch my library!"

    "Hey TV Networks, I need to catch up on this series!"

    See how dumb that all sounds?

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    That still isn’t what the article was about. It was about how there are so many games coming out that even critically acclaimed games can’t break even, even though critical acclaim generally helps move copies.

    Fyrnyx,
    @Fyrnyx@kbin.melroy.org avatar

    You've just stated what the article was about - there are so many games coming out. Whether it is about them making even, breaking even or not is just a mention. The core thing is that there are too many games.

    Go argue with a freaking wall, for christ sake. Why do you even post? Get a life.

    paultimate14, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

    The article seems primarily focused on new games. And the article still makes some great points, but when you factor in older games the problem gets bigger.

    I am not going to say that old games were better or that “they just don’t make them like they used to”. What I will say is that a lot of older games that are super cheap on Steam or out of print entirely are still great. There are occasionally new great games being released of course (I haven’t played Hades 2 yet but I expect it to be great, for example). But there’s a lot of new games being released where I think… “Why would I spend $70 or $80 on this when I already have this backlog of older games? Why would I spend my time playing 7/10 games when I have dozens of 9/10’s sitting in my library waiting for me?”

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Very true. And sometimes there’s an answer to those questions, even if we discount the games designed to disappear after a few years. You might be sensitive to spoilers, it might be the perfect game for you in the moment (like the right game for a handheld system just before a trip), your friends might want to play it with you or talk with you about it when you’re done, etc. But that competition with back catalogs absolutely exists.

    elvith,

    Yeah. When they announced the new Silent Hill I was somewhat interested - although I felt the peak was back then with SH2. But having read about the remaster of SH2 and some reviews that said, it’d return to the roots? Nice!

    Then I saw a streamer play it early, watched a bit and it looked promising. So I went to wishlist it. Then the release day comes and steam lists it for 70 bucks (available in two days) or 90 bucks now. Well, no. Let’s see how long the price will be that high, but WTF? I don’t wanna know what’s the price on console for it - usually it’s 10-20 bucks more?!?

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