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rozodru, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@rozodru@piefed.social avatar

It’s not a problem for me just because of the cost. I want to play Expedition 33 but I’m not sure I want to pay $70 to do so.

I’m happy just playing my old ROM collections or booting up Cyberpunk or whatever. but now I just can’t justify dropping $70+ on a game anymore.

sigh, I’ll probably just end up going back to EVE Online.

ampersandrew,
@ampersandrew@lemmy.world avatar

Not every game costs $70. Expedition 33 in particular only costs $50 when it’s not on sale, unless you’re in a different region where $50 USD converts to $70 in your country.

rozodru,
@rozodru@piefed.social avatar

yup, am a Canuck :/

brendansimms, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

EVE ONLINE UNTIL I DIE

Quazatron,
@Quazatron@lemmy.world avatar

I’m still playing Doom, the original!

rozodru,
@rozodru@piefed.social avatar

please, don’t. I’m on another 3 month break from EVE and I don’t want to go back just yet but….please…don’t I’m tired boss.

this has been my life since 2003. EVE, take a break, EVE, another break, EVE, so on and so forth.

commander, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

Going to need a global wave of union organization to at least get royalties on sales determined for contribution levels. That’s unlikely to be incredible money but anything is better than nothing as you age towards their elder years

Besides that, no real solution. It’s happened to every art industry. It turns out there’s probably been an incredible amount of artistic talent every year throughout the millenniums but it’s just the last couple decades where it didn’t require super levels of luck and financial backing to make it

ampersandrew,
@ampersandrew@lemmy.world avatar

I believe Gearbox has always done this royalty situation union-less. But that doesn’t spread out sales to other games that need customers. There are still going to be plenty of games that just don’t move a lot of copies because other games suck the oxygen out of the room.

Goodeye8,

Let’s not toot Gearbox’s horn. While Borderlands 3 was their biggest success when it launched the people working on it got less royalties (per person) than they got for Borderlands 2. Meanwhile Pitchford bargained himself a 12 million bonus before the game was even released. Oh and when people complained about getting less royalties Pitchford said, like the asshole he is, they’re free to quit. Gearbox does royalty situation union-less (as I know 40% of the royalties are split between the employees), but that comes at the cost of having to put to with one the biggest assholes in the industry who will tell you to eat shit if you don’t like something.

ampersandrew,
@ampersandrew@lemmy.world avatar

It also comes at the cost of being paid less than the industry average, which isn’t high. But it wasn’t so much tooting Gearbox’s horn as it was pointing out that it doesn’t solve the problem stated in the article. It wasn’t about how well the employees at a successful studio are paid but rather how many studios are unsuccessful because of how much competition there is. The industry might generate absurd amounts of money, but a large percentage of that is still just going to a handful of games that gather all the attention rather than being spread around more uniformly, and I don’t think there’s really a way to spread it around.

Goodeye8,

Absolutely. I agree that royalties aren’t the solution here and I agree with what the problem is. Your previous comment just kinda came across (at least to me) like giving some praise to Gearbox for giving out royalties when IMO it doesn’t really deserve praise when those royalties don’t meet the expectations of the people actually doing the work. Especially when the owners get to set their own special deals with guaranteed payouts.

ampersandrew,
@ampersandrew@lemmy.world avatar

I’m sure it looked great when they made Borderlands 2, but they also made Battleborne. Borderlands 2 devs still get royalties to this day. And hey, Gearbox still gets some stuff right sometimes. The entire Borderlands series still supports LAN, which even the people who manage the Steam pages don’t seem to care about. They can be good in some ways and shitty in others. Life is rarely so simple.

Lost_My_Mind, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

Elden Ring has been praised by everyone.

It’s one thing if a reviewer says it’s good. His livelyhood relies on the video game industry thriveing. If you stop buying this game, the studio won’t make the next game. If the studio won’t make the next game, the reviewer can’t review the next game. If the reviewer can’t review the next game, then where does their paycheck come from?

So I’m not saying they knowingly artificially raise scores and sell games. I’m just saying maybe a 7 gets reviewed as an 8 just so the reviewer won’t feel awkward when meeting with industry folk at the next industry get together.

But when gamers collectively band together, and say itxs 10/10, and game of the year, I feel rest assured that Elden Ring is as good as people say.

I have not bought Elden Ring. I have not played Elden Ring. In all honesty, I probably won’t. Why?

BECAUSE YOU DON’T NEED TO PLAY EVERY SINGLE GAME JUST BECAUSE IT’S AMAZING!!! YOU CAN JUST NOOOOOT PLAY IT!

Don’t blame too many games. Don’t blame reviewers. Don’t blame anything. This is only a problem if you let it control your life. Variety is good for everybody. Some games you can just let others enjoy. I’m glad Elden Ring is so great. I don’t feel bad I missed it. I’m happy for you if you loved it.

Isn’t that so much healthier of an attitude to have?

ampersandrew,
@ampersandrew@lemmy.world avatar

The article is about how so many games are coming out that many of the companies making them are going under even when they make games that are evaluated as being good or great. I provided an anecdote about myself that probably contributes to it. I didn’t really share it to be about my attitude toward being able to play these games. I’ll be just fine.

REDACTED, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

This isn’t a problem. For the first time in a very long time, I actually have a queue of games I want to play and din’t just mindlessly scroll steam store or wait for big releases. In fact, I no longer follow game releases, there is something at any given time I can find to play

AgentRocket, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

Reviewers rave about a game, I pick it up and play it, and they’re raving about a new one before I’ve finished that last one.

That’s why i only wishlist games that i’m interested in. by the time i get around to them, there’s usually a sale and/or price drop. Some games have been on my wishlist for years, while I’m working through my backlog, waiting for their price to drop even further.

itztalal, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

I’ve recognized there’s enough digital entertainment to last me for the rest of my life.

Anyone I see who is constantly playing the newest thing is a loser that is consumed by consumption.

AwesomeLowlander, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

I’m not sure there’s any solution to this problem. Returning to the era of gatekeepers would be a regression, and the increased democratization of game development has led to more creative and interesting products all around. This glut may be intimidating for players, but it also presents them with more choices than ever before, so long as they can ignore the FOMO of not jumping on every new release as soon as it hits.

But for the companies investing hundreds of millions of dollars into games that need to move huge numbers to break even, this is no small challenge. And it’s just getting harder every year.

Solution is simple, stop spending millions of dollars on the same bloody IP and cash grabs and give your devs some freedom.

falseWhite, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

I like having a lot of choices. You don’t need to play all the games!

gummorgue, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

This is also a lot of covid era games/funding come to fruition imo

daniskarma, (edited ) do games w The Video-Game Industry Has a Problem: There Are Too Many Games

How is having more options a problem?

I’m playing games that came out 10 hears ago, and I have a backlog of many years and I couldn’t be happier with it.

It’s better than no having anything to play.

At a industry level we all know that gamedev is not a great career. Specially if you are indie the most common profit is 0. But it’s ok. You can do it just for the love of it as I do. I spent time making games just because I love it. No everything have to turn a profit.

HazardousBanjo, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

The first and foremost problem of the Videogame Industry is the videogame corporations. They

Over work and under pay workers

Transformed modern gaming into gambling

Enable pedophiles to run rampant on their platforms while censoring people who stop them (notably Roblox)

Needlessly price hike software and hardware

Purchase popular indie studios then shut them down

Etc

Guitarfun, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

The main problem I see is that creators and all of the people involved in creating games get a smaller share than they would have in the generations before and games aren’t getting cheaper to make. It’s the same with movies and music and everything. There’s only so much capital and the pool of people fighting over it keeps getting bigger. It would be nice if people could make shit just for the sake of making it but instead every market has become a cutthroat competitive wasteland of bland bullshit and half assed or unfinished projects.

I buy tons of games. I hardly play most of them. So many have potential, but stay in early access or fizzle out and the developers abandon it. It really sucks, because I do see a lot of creativity and really awesome ideas that go to waste. Unfortunately, people have to make money to survive and can’t just create art for art’s sake.

mintiefresh, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@mintiefresh@piefed.social avatar

It does feel like the market is so saturated now.

In the end it’s up to us to vote with our wallets and spend how we want.

My gaming backlog is so big … I don’t really feel the need to buy new games unless it’s something universally loved, like Clair Obscure.

Aside from that, I really ought to work on my backlog.

Whether I succeed in this impulse control is another story … Lol.

mohab, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

Hmm… newest game in my library is Under Night In-Birth II Sys:Celes from last year, which is a re-release anyway.

I bought 13 old-ish (pre-2022) games this year for less than $100. I have no reason to spend %60-80 of that on 1 game I probably won’t even like, and that’s if it clears the seemingly impossible “playable” hurdle.

Let me count upcoming games I look forward to playing/am curious about:

  1. Ninja Gaiden 4 (Happy to wait for a deep sale)
  2. Onimusha (Happy to wait for a deep sale and may even refund if I don’t enjoy it)
  3. Okami 2 (Happy to wait for a deep sale)
  4. Marvel: Tokon (Will definitely wait for a deep sale—$10 base game)

That’s it.

I definitely went to see more new movies at the cinema this year than I played new games. IDK where the industry is headed and I feel for all the underpaid, overworked developers at risk, but there isn’t much I can do if publishers collectively decided to abandon my favorite genres.

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