I actually was recording when I made the most gnarly mun landing ever in KSP. I ran out of fuel, was going too fast to not explode. I moved Valetina to hang on the outside of the craft, and moments before impact, I had her jump off. The resulting explosion from the module was juuuust enough counter force to prevent Valentina herself from hitting the ground too hard and she lived to plant a flag. To date, it’s the most impressive thing I’ve personally managed in the game.
I remember the heroic explorer Jebediah Kerman was on the way way back from the moon. The touchdown was flawless landing, the science was beyond value and the moment brought all the world together.
They had doubted sending Jeb but he silenced the doubters to low grumbles.
But then as the rockets were burning for the reentry burn and the orbit was decreasing, but the brain boxes had made a drastic mistake and undershot the fuel. A perfect mission and Kerbin’s greatest hero was potentially doomed all is a moment of low delta v.
He was so close. Getting nearer and nearer to home, but it wasn’t to be! Soon he was getting further and further away! Drifting into the darkness yet again.
The agency went into full swing immediately. How much food does he have, how much water, how much air!? How long until we have another rocket that can take off!? We only built one rocket there is no back up. Never before had a two kerbin rocket has ever been flown, never before had a rendezvous been attempted, never before had a rocket flown remotely. PR was there talking to the press was doing their best to save a near hopeless situation.
Then get this! I remember it like it was yesterday. Jeb wasn’t bothered at all. Out there all on his own he said he wanted to go on a space walk. It got approved knowing that he might as well enjoy his final moments before the highly likely death. But this is Jebediah Kerman we are on about now. Not for a moment did he believe he was going to die, he get out into space and begins to push the rocket using with his bare hands! The brain boxes can’t believe it!!! Its working. The orbit had done just enough to scrap the atmosphere. Jebediah was coming home! Only Jebediah. Then even the doubters had to say of Jebediah, he was truly the greatest of all astronauts.
I hope that they will share the source code on some kind of GPL to make this game not dead, shot down studio isn’t going to make any update and who will get the money?
Take-Two still receives the proceeds from the sales, depending on employment contracts probably pays royalties to the devs. Also, it’s their intellectual property so there could be consequences for leaking the source code.
They released the game early access, so everyone was expecting a perfect game from the start because of how much development went into 1. Honestly, while 2 had issues, the game engine is much better than 1, they just needed to bake it more, like several years more, before releasing it hot off the heels of 1.
Man that’s been the case with these sequels to games I really loved. Happened to Cities Skylines as well, and at first it seemed like that’s happened with Helldivers but it turns out it was so good it just ruined the servers.
Why are we defending publishers and letting them get away with using this term this way? The term should be earned for its content and quality. AAA should not mean “large studio”.
This whole “we are a AAA studio”, when they haven’t even made a game and got the business license the day before is fucking stupid as shit. Don’t use the terms the way they want it to be used.
I always thought AAA just meant they have a lot of money, like how cod games are AAA because of the budget but are still terrible, not as an indicator of quality
What other industry uses the term that way? Every other industry is quality. AAA to refer to size…. Right….
I know that’s how the term is used, it’s just fucking wrong when every other industry uses it differently……
Don’t let them get away with this shit. You are defending them. Notice how your link even says informal……… they are trying to make it a thing, when no other industry uses that way, and other people in the industry are calling it out.
You’re trying to defend this stupid shit.
If you continue to use this incorrect term, it will become a thing, that’s what they are hedging on, people like you letting this happen. AAA means quality, they aren’t putting out quality product so they are trying to change what the term means so they look good. Way to eat that shit right up.
And that’s how marketing wins, when everyone just rolls over and accepts it.
Nah, this is just part of a long list of shit the rest of the gaming industry is trying to reverse, stop letting this continue to happen and stop defending it.
What are you talking about? The “AAA” classification has always been a measure of corporate involvement and budget, not of quality. If you think that being large in scale and having good production quality is what makes “AAA” games, you’re dead wrong.
What are you talking about…? What other industry uses it that way? Every other industry is quality, not size. Don’t let them get away with this shit.
Don’t defend them and let them get away with this shit.
If you continue to use this incorrect term, it will become a thing, that’s what they are hedging on, people like you letting this happen. AAA means quality, they aren’t putting out quality product so they are trying to change what the term means so they look good. Way to eat that shit right up.
The AAA games they used to put out were quality games at one point. So the term was correct, now that the quality has slid they are trying to get marketing to work on their side.
And people like you letting them get away with it is how it works.
I think this is where people usually say shill and boot licker in these exchanges.
Way to explain your point with anything of substance dude….
You’re the reason why marketing works so well. Say something flashy and people will find a way to defend it and support them. Even if it’s nothing to do with anything.
So nothing but a troll defending corporations using terms how they want…? Okay. Keep using the term the way they want so it means literally nothing anymore! You are the problem, glad you made it obvious! Thanks!
It’s terrible. They released an Alpha at full price. They changed how building rockets was done, for the worse. Performance was horrible even on my 3080 and aside from prettier graphics, there was nothing really new to explore. If it were cheaper, I’d be kinder. If it performed decently I wouldn’t mind but they released a POS of a game knowing full well KSP1 owners would buy it and it made us all look like suckers. They knew they released an incomplete game at full price and didn’t deliver. That sir is hot garbage.
Rollerdrome was very solid concept but the difficulty curve was pretty intense. One second you feel like you have the hang of it the next you can’t get to the next arena.
Yeah I absolutely adored the concept and would love.to see it picked up. I discovered it after pitching to a friend Tony Hawk’s Borderlands 4 and gradually realising the proof of concept existed.
Meh. I really disliked Dead Space 2. The time altering ability made the game too easy so I didn’t put any points into it. Then I get to that one regen boss where you have to use it to open a flippin’ door before it smashes you. Really dumb to have an optional ability that becomes mandatory for like one part of the game (and to open a dang door at that). I never got past that door, and I never completed the game.
The first Dead Space is awesome though, but I’m not sad there won’t be a third fourth(???). Never would have bought it because the ability tomfoolery in the second.
SERIOUSLY?! I guess I didn’t use it at all in the first one too and completely forgot about it. Unless it wasn’t in the original game? I seriously don’t remember anything like that in the first one. ¯_(ツ)_/¯
Oh well, not that it matters. Hate it just the same.
Stasis was in the first game, yes. You were required to use it several times to be able to pass through a few malfunctioning doors. You get it for free early in the game and don’t have to upgrade it at all to open the doors, preventing the game from soft locking itself.
I remember it having initial difficulties due to optimization problems on most platforms. It’s almost like what they’re really saying is “We see how much time and effort it would take to remake it properly, and we aren’t willing to give that to developers because SHAREHOLDERS.” An excuse which an executive from Larian recently commented on and provided some useful insight towards.
Yeah, but the writing was on the wall when it came to Xbox Game Pass a few months later. If Microsoft deal was better than burning its sales, then that was it.
Also, there was some other rumors that the sequel wasn’t green lit immediately since the sales of the first game didn’t meet EA expectations. Who knows it that can be attributed to missing Halloween and holidays.
I think Dead Space 2 remake will never come. Motive is working on the next BF and the Iron Man game, that look like safer investments than a sequel of a game that failed commercially (in their books).
So if I read this correctly, big changes means doubling down on breaking the pve promise and (finally!) decoupling the available characters pool from mtx.
bloomberg.com
Aktywne