I’ve got a small backlog of games on my laptop (running Arch Linux with KDE) through Lutris. I usually play with a keyboard and a mouse, but since I sit pretty close to my screen (ik bad habit), it starts getting uncomfortable after a while. So I’ve been thinking about picking up a gamepad for some more relaxed, couch style...
Its wireless is much more compatible, supporting several different connection methods for use with different proprietary systems, and is just generally a better and more capable device. They’re worth every penny, IMHO. 8bitdo’s quality changed my opinion on gaming controllers that had developed after years of being frustrated by cheap, wonky, second-rate, third-party garbage controllers like MadCatz and Logitech that used “features” to cover for the fact that they were cheaply made, overpriced, and deeply inferior. 8bitdo controllers are the only ones I trust anymore. Even Nintendo apparently can’t be trusted to make quality controllers for their own systems anymore. But 8bitdo can.
As a veteran of gaming on Linux for several years, I have to admit I keep a small collection of various usb bluetooth dongles, because honestly, built-in bluetooth support still remains questionable and unreliable in many cases, at least for me and the systems I use it on. I don’t necessarily blame Linux as much as I blame the manufacturers of the chips and devices, but unfortunately we have to live with the chaos that their reverse-engineered-firmware-reliant devices create. Any cheapass bluetooth dongle is probably fine, the cheaper and more ubiquitous it is, the more likely it uses the same shitty chinese chip that all the others use and that a bunch of someones already hammered out drivers for, but honestly even with multiple different models and brands it still seems like a crapshoot which one feels like working properly at any given time, but usually one or the other will work and get things to connect, and it’s usually perfectly reliable once all the drivers have loaded and it’s all paired up and things start working. The struggle is real, though.
Minecraft: Java Edition has been obfuscated since its release. This obfuscation meant that people couldn’t see our source code. Instead, everything was scrambled – and those who wanted to mod Java Edition had to try and piece together what every class and function in the code did....
They’re talking about Bedrock edition, unless there’s some new method of running it that I’m not aware of. Minecraft Bedrock is available as a UWP app through Microsoft Store, which is only available on Windows, phones and consoles. It is not compatible with Steam, Wine, Proton or Linux in any way, The only known way to run Minecraft Bedrock on Linux is to install the Android App for Minecraft Bedrock in an Android emulator, there is a wrapper called MCPLauncher for this purpose.
Alternatively, you can use a translation layer like GeyserMC to use Java edition in a way that’s interoperable with Bedrock, but the Bedrock edition itself is not currently available on Linux.
That’s fair, I hate it too. Java is way better, mine is so heavily modded I can barely stand vanilla Minecraft anymore. The only reason I know what a shitshow Bedrock on Linux is, is because my niece was at first only allowed to play on Switch and that’s only properly compatible with Bedrock, and she likes to show me around her worlds that she works on. I eventually convinced her parents to give her access to something that would let her play Java instead and since then we’ve only looked back at Bedrock once, and she was disappointed too haha.
I’m a relentless idealist too, and I get where you’re coming from, but idealism alone isn’t a winning strategy. The state of the world right now proves that. Sometimes you have to crawl before you can walk, and walk before you can run. This is important precisely because it is so minor and inconsequential: the stakes and consequences for failure are so low while there is absolutely no legitimate argument against it. Not to put too fine a point on it: People are losing hope in our ability to create any change at all. We need a win. We need to start getting traction, and start making progress somewhere. We need to show people that these battles against corporate interests CAN be won so that they are willing to try to fight more of them in the future, including eventually the bigger ones where there will be real consequences and really serious forces entrenched against any efforts for change.
This is just a first step, a tiny example of giving the finger to “the man” to prove that we still can, taking back a sliver of power and agency. It is not the last step, it is merely a beginning, an almost invisibly tiny crack in the armor of capitalism and corporate rights in favour of society and people’s rights. It’s certainly not going to fix the world on its own, but once we’ve got some cracks in the armor, we can keep working at them to make them bigger and eventually maybe we’ll start making real visible progress.
Don’t get me wrong, I’d love to solve the problems of the world overnight with a single petition too, but that’s not realistic given the scale of the opposition and resistance we are facing. Late stage capitalism and corpo-fascism are not weak or fragile and they have grown to a scale that is almost inconceivable. We will not beat them in a single blow. We will need to hammer at them for a long, long time before we even start making any serious progress. We have to be prepared for a long, long fight, and relish these small, small victories when we get them. Because every victory is valuable and every one counts. Especially ones where we don’t have to fight to the death to achieve them. Small, cheap victories are the best when our resources are so limited. It’s going to be a marathon not a sprint. Right now they’ve got all the money, all the power, all the media, all the organization. A single large decisive battle would almost certainly mean we lose, and lose big. This is guerilla warfare. We will fight on the fringes and fight them where they’re weakest not where they’re powerful. Eventually the balance of power will shift as long as we keep winning battles, but it isn’t going to change anytime soon.
Wild. Sounds like Subnautica 2 dodged a bullet. Hope they sue the literal pants off them and then build the spiritual-Subnautica-2 we all always wanted with the damages awarded and the Early Access money that they know we’re going to give them the moment they announce it.
And RIP Inzoi, we barely knew you before you got infested with AI bullshit and it sounds like that’s only going to accelerate to hyperspeed now.
Ehh, I wasn’t worried about that until the AI stuff happened. Even a K-Pop idol simulator would’ve been an interesting start. Filling in the content to a level that creates compelling stories and gameplay takes time. It takes years of expansions for Sims games to start getting decent levels of content and stop feeling soulless and shiny and bland compared to the previous game (arguably Sims 4 hasn’t even gotten there yet but that’s more of a Sims 4 problem).
Once Inzoi started trying to fill in the content with AI they thought they could rely on that to shortcut their way to success but I knew it wasn’t going to work. It needs the human touch, it’s gotta be quirky and have its own individual character. K-Pop idol might’ve been exactly what it needed to stand out if they had leaned on that instead of trying to fill in the gaps in content with bland and soulless AI, which is exactly what life sim games DON’T ever need more of.
I’m not going to pretend I can judge its potential for commercial success, I’m just saying I think that hypothetical K-pop idol game would’ve been a more interesting game than Inzoi is currently or seems likely to ever be in the future I see for it now. That said, I’m not dying on this particular hill and I don’t have any particularly strong opinions about it so if you think I’m wrong about that you’re totally entitled to that point of view and I’m not going to try to defend my beliefs any further, I think I’ve said all I could possibly have to say about Inzoi at this point. Where the game goes from here is something which reality will eventually tell us, but I’m not optimistic about it.
Yeah it’s gotten shitty. I used to play competitive shooters all the way back to the original Team Fortress mod in classic Quake. It’s not really fun anymore, for me anyway. It’s way too overproduced and overmonetized, it’s become a serious business, there’s too much on the line so anti-cheating becomes a priority and it just sucks all the fun out of everything. I’m reminded of the scene in Ted Lasso where Roy Kent takes Jamie back to the little local pitch he grew up playing at with other guys on his street so he can remember what it’s like to just play the game for fun again where there’s no money on the line and nobody is watching you.
My suggestion would be have you considered getting into speedrunning at all? It’s highly competitive, but is available for basically every game imaginable, can be done solo and can’t really be gatekept by the multiplayer gods. And there are many different categories for all sorts of different playstyles. It’s not just a straight line to the fastest finish either, or grinding out the best run after thousands of attempts, depending on the style you get into there’s strategy and risk and RNG can sink you or save you. Most competitive fun I’ve ever had was speedrunning Legend of Zelda randomizers against people head-to-head. Same seed, same start time, green light go and your skill and choices will decide the outcome. There’s a lot of fun to be had, I think, and it goes in a lot of different directions if you take some time to look around the scene to find if there any parts of it that appeal to you.
Nice choice, but personally I always found Terra a bit hard to relate to, very fey and even sort of creepy in her half-Esper form.
Celes, on the other hand, is a bonafide badass, and her storyline was among the better developed ones and more humanizing than most of the other characters in the game. Although romantically I think she could probably do better than Locke. That boy needs some help.
Any game involving Africans has to be woke, according to them and the devs have been fighting a barrage of trolling and obvious racism since the game was put up on steam.
I am not a fan of platformers and puzzles, in general, and am not too interested in this concept specifically. But I may end up buying it out of spite for hateful people. I also suggest taking a peek at their previous game Semblance which, although also a platformer, looks genuinely sort of novel to me (granted, as I said, I am not a fan of platformers in general so maybe it is in fact not unique at all). Feel free to take my thoughts with a large grain of salt, this is not really my area of expertise.
Free speech issues are not relevant because it’s a private company. Free speech is about limiting the government’s ability to control speech, companies are always free to do so for their own reasons on their own platforms. While that can be problematic when you don’t know whether the government is leaning on the companies behind the scenes, what the first amendment is really written to prevent is the overt fascist gestapo tactics the Trump administration is now using to bully their critics.
It is important to understand the constitution and why it was written, so people can act accordingly. It’s especially important when the government is not acting accordingly.
Slay the Spire is one of those games where the more I play it, the worse I do. I did better at this game when I didn't know what I was doing then I do now after hundreds of hours in the game.
Absolutely. The reason for this is that as you get to understand the mechanics more you’ll naturally start adopting higher risk play which provides access to higher potential rewards, and that is in some ways necessary to progress, and also really incredibly satisfying when it pays off. But the risks will bite you more often, which then feels like you’re just “being worse at the game”. The progression and scaling mechanics of games like these basically force you to adopt riskier strategies to overcome the challenges that higher levels of play bring.
The really experienced high level players do a very delicate balancing act of min/maxing to do get the absolute most they can out of the minimum level of risk they need to realistically have a sensible chance of success. Finding that sweet spot in the ocean of randomness is the real skill, and people will all have their own different sweet spot of risk vs reward, but in almost all cases there will always be a significant risk of losing because that’s just how the game is balanced especially for higher level play. Luck and trying to make perfect decisions with imperfect information are always a factor.
True, that’s what I was trying to imply when I said it’s necessary to progress. I suppose someone could maybe devise a mod to provide evidence to the contrary, but I’m pretty sure the starter deck pool simply wouldn’t have enough scaling to survive at higher ascension levels.
That said, I would absolutely love some kind of mechanic that allows you to control the contents of the overall pool to some limited degree as well. (Too much freedom would essentially trivialize the game and I’m not sure if there’s any mechanic that would provide effective counterplay to a literally stacked deck)
Yahtzee and his coworkers and team recently escaped from The Escapist (pun intended) to form a new independent group called Second Wind, too. I’m enjoying the direction that gaming media is going. Corporate media can mercilessly suck all value out of the industry until it withers and dies, and the names and legacies of these places will die with it, but they can’t destroy the talent if the community are still behind them.
“And at least part of that plan involves AI”, reads the subtitle. To be clear, not an endorsement from me. Some of this reads very strangely to me, but this is boots on the ground reporting from Gamescom of developer sentiment....
me looking at most of the graphical-atrocity indie games I play non-stop still being in “Early Access” after 10+ years Yes, games taking too long to make definitely is the problem. Quantity over quality. Work faster, not smarter. Sounds like a winning strategy AAA-studios, good luck!
This is interesting for a couple of reasons. One is that this is about as much market share as Mac ever had at its peak, and almost twice as much as it has currently. Another is that, if you click the link for the site’s Steam Linux Data Tracker, you can see that English-only Linux market share (a crude way of filtering out...
The only way to do that is to use Linux anyway, ditch Windows, and give them the middle finger until they make their game available. No amount of asking politely or screaming obnoxiously will make them care if people just continue using Windows because they feel like they “have to” play this game and keep paying them money, because all they care about is money. Only when they can clearly see their position is losing them money (3% is probably not clear enough for many of them but time will tell) are they going to change their behavior. There’s nothing else that motivates them more than seeing money slipping through their fingers.
Depending on white knights like Valve and CDPR to ride to our rescue is good but they can’t do this on their own either, and in fact they’ve already done very close to as much as they reasonably can. They need our help, we consumers are the ones who are statistically not doing our part. We need to recognize that we have the bulk of the agency here and we need to start to use it.
We have to choose what matters more to us, the future of playing video games on our own terms or letting the developer dictate how much we need to spend and what rights we need to give up to able to play a popular video game right now. We’re not talking about something we need to live. This is a choice we can make. Will enough people choose the future instead of immediate gratification? I don’t know, available evidence doesn’t paint a particularly reassuring picture, but I never am willing to give up on hope.
I've been stuck at this boss all day, it kinda sucks. There's quite a few undefendable moves. You can't even block when it goes to its third form and takes about 1/2 health with its attack. With a character they pulled out of their butts....
Elevator music is a surprisingly profitable commercial niche. For that matter, there are always going to be soulless, insipid, overused imitations of real art that gets turned into staggering commercial success precisely because it’s bland and meaningless. “Live, love, laugh” for example.
Not everything has to have meaning and significance, but we also have the right to judge it when it should.
The problem with AI is that a lot of artists literally rely at least to some extent on the money that flows from that soulless commercial drivel, either with their eyes fully open to the situation, or by convincing themselves that it does have meaning to somebody, or just themselves if nobody else. They need to pay the bills and put food on the table and a huge source of that comes from commercial art work which has a high bar for visual impact and a very low bar for ideas or meaning.
If AI replaces the meaningless filler content of the art world, how do artists survive if that’s their bread and butter? It’s never going to directly replace real human art, but if it removes their meal ticket, the outcome will still be the same. Soon there will be almost no real human artists left, as they’ll start to become prohibitively expensive, which will drive more people to AI in a self-reinforcing feedback loop until only a handful of “masters” and a bunch of literal starving artists trying to become them without ever earning a penny. The economics of the situation are pretty dire and it’s increasingly hard to picture a future for human art that doesn’t look bleak.
I’m planning to do my part to make sure exclusively human-made art is always the choice I’m going to make and pay for, but there are bigger forces at play here than you or me and I don’t think they’re going to push things in a happy direction. The enshittification of art will happen, is already happening, and we’re just along for the ride.
It will be hardly any work once a law passes, because they’ll make sure it is. Everyone knows where the proprietary code is. It doesn’t just get merged in “by accident” unless you are a really shit developer (and to be fair some are).
Besides, no one is saying they have to open source it. To be honest, the outcome from this petition that I would most like to see is simply a blanket indemnity to the community attempting to revive, continue and improve the software from that point forward. If the law says that it’s legal once a software is shut down, for the community to figure out a way to make it work again and make it their own, and puts no further responsibilities on the “rights holder” at all, I think that honestly solves the problem in 99% of cases. It would be nice if they gave the community a hand, released what they could, and tried not to be shit about it, (and I know some of them will be shit about it, but we’re pretty resourceful), as long as they’re not trying to sue every attempt into oblivion I think we’ll make a lot of progress on game preservation and make the gaming world a much better place.
That’s right, for hardware that’s now eight years old and never got a price discount. It currently sells for C$400 – but they’re about to jack the price....
Most game media/advertising/reviewing is garbage and cannot be trusted. I play games that look fun. I have a particular definition of fun specific to me alone. I’ll watch actual gameplay to decide if it looks fun to me. I might watch technical reviews and benchmarks that tell me if my hardware will be able to play it. IDGAF what culture war moralizing poop that some idiots want to headline it with and babble about to get views on their articles and channels.
I don’t think Stellar Blade looks like the kind of fun I personally enjoy so I’m going to pass, but I’m not going to judge or shame anyone who’s enjoying the fuck out of it because there’s nothing to shame. It’s a game. It’s made to be played and be fun for people to play. Have fun. Don’t worry about the drama storms. They’re pointless and devoid of meaning.
“Blatant land and money grab with impossible grind. Offers pay 2 win, but even pay 2 win doesn’t get you through the grind. I’m selling all the oil I can for in-game currency and it’s not even making a dent. Huge rip off”
Actually, you had me at the art style when I saw it was actually pretty convincingly hand-drawn, not just some filters slapped on to make it look that way. I hope it is not AI or I’ll start having to question my damn lying eyes again.
A few more honorable mentions that are not exact re-implementations with compatibility with the original datafiles, but more spiritual followups:
Total Annihilation - TA Spring > Spring Engine > Recoil Engine > Beyond All Reason github.com/beyond-all-reason (I think there are mods that make it “Basically TA”)
I get that Steam is where everything and everyone is at. And that the user experience and functionality is best there BUT having another player to try an compete with Steam is a good thing, right?...
Tim Sweeney is an obnoxious hypocritical dickhead who has only gotten worse and stupider and more hostile over the years, he is constantly spouting anti-consumer and anti-common-sense nonsense while acting like he’s saving gamers and nurturing his egotistical martyr complex. He has gotten so bad that he has contradicted his own past self so many times that for awhile there was a literal subreddit “TimCriticizesTim” devoted to it. Also EGS itself is garbage resource-guzzling software that almost nobody actually wants on their computer, most of the people who do use it do it either because they’re forced to so they can play games exclusively available on it, or because Epic bribes them to by giving them free games constantly. It is nasty software that collects way more data than it needs to, spying on your files and possibly other stuff too, and they also lied about it (and as far as I know still do).
Basic human psychology has been weaponized against us, and they’ve been getting better at it faster than we’re getting better at resisting it, for decades.
We’ve all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I’ll start: Final Fantasy XIII-2, RE1
You certainly can say it, but I’m going to have to mostly disagree it’s a good example though because I felt Half-Life was very linear. What it did do a good job at was creating a convincing illusion of non-linearity, which I can certainly see some people getting lost in occasionally, but probably briefly (unless you have particularly poor navigation abilities which some people definitely do). It can be especially bad once you get to Xen, which felt deliberately confusing and not really the greatest section of the game for a lot of reasons.
I’m gonna have to go super old school on this, because I think gradually games have gotten progressively better about this as the art form advanced. The absolute worst for this that I know of for this has to be “Below The Root” which, despite this point of criticism was a mind-blowingly advanced game for its time, arguably the first real open world CRPG. I have no idea how anyone could’ve legitimately completed the game without either using a guide or playing it over and over for years to learn every possible route of progress. I think the confusing nature of the world was in fact simply because nothing of that scale had ever really been attempted before and there was absolutely no precedent for how to adequately guide players through it.
The world was, for its time, truly immense and sprawling with a multiple screen interiors for most buildings, a full cave system hidden underground, ladders and secret platforms aplenty. You could converse and trade with various NPCs in houses and wandering around on many of the screens. And when I say “screens” you have to keep in mind I’m talking about something this size. That is not a lot of context to work with for navigation.
It’s also full of secrets and hidden things, and like many games of the time you will need to find and use pretty much all of them, in pretty much a specific order, to actually complete the game. I can’t even describe how insane the sequence of events you need to do to actually complete the game is, this guy uses a guide and save states but I think it illustrates the general lack of clear guidance in almost all cases. Combine that with the fact that you “die” easily, your inventory is extremely limited capacity, and did I mention you’re on a time limit? Because the “goal” of the game is to rescue a guy and if you take too long, he dies and you can’t win anymore!
Last few years I’ve been excitedly waiting for sequels from several small-to-medium sized studios that made highly acclaimed original games—I’m talking about Cities: Skylines, Kerbal Space Program, Planet Coaster, Frostpunk, etc.—yet each sequel was very poorly received to the point I wasn’t willing to risk my money...
That’s exactly right. They also had managers/publishers telling them to do shit like make the rockets even wobblier than KSP1 because it made for funny viral videos that would get more PR.
Nobody who actually played the game wanted wobblier rockets than KSP1. Nobody really wanted wobbly rockets at all. Sometimes a bug can actually be a feature, but in this case, it really was just a bug. The people in charge didn’t ever care about the people who actually played the game, they just wanted sales, and they made decisions accordingly. That’s why it looks nice, but plays like shit.
I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later...
OpenXcom is a fantastic reimplementation of the original, and has some even more fantastic mods. I agree if you’ve never played it before and aren’t too familiar with old school “Nintendo-hard” games, it can be extremely challenging even on the lowest difficulty. Fun fact, the original had a broken difficulty selection and reset to the “easiest” difficulty after reloading any save game, so most people never truly experienced a full run at any difficulty above “easiest”, so that’s just naturally perceived as the way the game was meant to be balanced. Don’t be ashamed of playing on the easiest difficulty or using “cheat” mods if that’s what makes it playable for you. There’s nobody to judge you but yourself and what matters is that you’re having fun. And it is a ridiculously fun and replayable game, to me at least.
What a weaksauce article, spends most of the time arguing against itself, and the problem is most of the strawman arguments it sets up to argue against actually win in my opinion. Most of its arguments follow this kind of format:
I think that 2 + 2 = 5, now I know you might hear that 2 + 2 = 4, but the only thing that says that is thousands of years of math, and we can’t assume that’s going to continue into the future because Valve made a mistake doing math once.
Finally ends with some vague hypothetical about how even though they admit Valve is pretty good today, but still it will become evil someday because grr capitalism bad.
Steam is fantastic, they’ve made mistakes yes (Australia’s gaming laws are well known to be crazy for example so that’s not completely Valve’s responsibility) but on the whole they are doing great things and making money while doing it, which is great because a successful and profitable Steam is able to continue to do great things. Making money is not a sin if they do it fairly and ethically, and they do. 30% is a bargain for what they’re providing, especially the devoted audience which they have attracted (completely legitimately), and if you don’t agree it’s worth that 30% you’re welcome to distribute your game literally anywhere else.
So today Unity announced changes in how they are going to monetize their game engine, and it is, rightfully might I add, poorly recievedHere is how much youtuber Dani would have to pay unity if they consider his games to gain over $200k in revenue Dani’s hypothetical unity payments...
Gamepad for Linux Gaming?
I’ve got a small backlog of games on my laptop (running Arch Linux with KDE) through Lutris. I usually play with a keyboard and a mouse, but since I sit pretty close to my screen (ik bad habit), it starts getting uncomfortable after a while. So I’ve been thinking about picking up a gamepad for some more relaxed, couch style...
EA insists it will "maintain creative control" and "creative freedom" if sale to consortium goes ahead (www.gamesindustry.biz)
Minecraft is removing code obfuscation in Java Edition (www.minecraft.net)
Minecraft: Java Edition has been obfuscated since its release. This obfuscation meant that people couldn’t see our source code. Instead, everything was scrambled – and those who wanted to mod Java Edition had to try and piece together what every class and function in the code did....
Over 47% of Stop Killing Games Signatures Have Already Been Verified (80.lv)
The initiative has reached the required signature threshold in 15 countries, with Germany and France – the two largest – expected to follow suit.
Krafton is now an 'AI-first company,' will spend $70 million on a GPU cluster to 'serve as the foundation for accelerating the implementation of agentic AI' (www.pcgamer.com)
Why would I buy this?
So I see this game. Let me sum up what I actually see:...
Who's your favorite female protagonist in a video game? (Add pic of character in response)
Mine is Joanna Dark (Perfect Dark N64)
Relooted - Game made by South Africans has been bombarded by right-wingers (steamcommunity.com)
Any game involving Africans has to be woke, according to them and the devs have been fighting a barrage of trolling and obvious racism since the game was put up on steam.
Rogue.site is a new worker-owned, reader-funded gaming site (rogue.site)
From former Polygon folks. Let’s see of this model works.
Centipede Simulator Steam Page is now live (www.moddb.com)
Four wheels good, two wheels bad: why are there no exciting cycling games? (www.theguardian.com)
At Gamescom, it felt like the industry now has a plan: make games quicker | Opinion (www.gamesindustry.biz)
“And at least part of that plan involves AI”, reads the subtitle. To be clear, not an endorsement from me. Some of this reads very strangely to me, but this is boots on the ground reporting from Gamescom of developer sentiment....
Steam Survey for July 2025 shows Linux approaching 3% (www.gamingonlinux.com)
This is interesting for a couple of reasons. One is that this is about as much market share as Mac ever had at its peak, and almost twice as much as it has currently. Another is that, if you click the link for the site’s Steam Linux Data Tracker, you can see that English-only Linux market share (a crude way of filtering out...
I really want to like the new ff7....but it's just so buggy.
I've been stuck at this boss all day, it kinda sucks. There's quite a few undefendable moves. You can't even block when it goes to its third form and takes about 1/2 health with its attack. With a character they pulled out of their butts....
7,818 titles on Steam disclose generative AI usage, or 7% of Steam's total library of 114,126 games, up from ~1,000 titles in April 2024 (www.totallyhuman.io)
The signatures are still coming and it's already making an impact
Doom creator John Romero's next shooter project loses funding following Microsoft cuts (www.eurogamer.net)
Subnautica's Original Creators Have Been Removed From Unknown Worlds "Effective Immediately", As Krafton Makes Concerning Leadership Changes (www.thegamer.com)
Kerbal Space Program 2 vibes... I'm suddenly less optimistic on subnautica 2.
In Canada, Nintendo is increasing the price of the original Nintendo Switch. (www.engadget.com)
That’s right, for hardware that’s now eight years old and never got a price discount. It currently sells for C$400 – but they’re about to jack the price....
Steam Summer Sale 2025 has begun! (store.steampowered.com)
What're you buying?
[Stellar Blade] This game completely broke them (www.youtube.com)
The (undeserved?) shitstorm who have tried to Hide Stellar blade success....
"Official" Russian Military game depicting invasion of Ukraine released on Steam as Yunarmy propaganda (www.eurogamer.net)
Moonbase Alpha: That time NASA made a meme video game (www.spacebar.news)
Heroes of the Seven Islands is a hand-drawn fantasy rpg with anthropomorphic characters DEMO is OUT on Steam - I would be glad to have your feedback! (store.steampowered.com)
List of Fan (OpenSource) Ports/Remakes of Games
Disclaimer: I changed a little the layout and thanks for the contributions!...
I'm a console gamer so, Why the hate on the Epic Games Store?
I get that Steam is where everything and everyone is at. And that the user experience and functionality is best there BUT having another player to try an compete with Steam is a good thing, right?...
Players Have Too Many Options to Spend $80 on a Video Game (www.bloomberg.com)
What are some good examples of "Where the fuck do you go" kind of games?
We’ve all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I’ll start: Final Fantasy XIII-2, RE1
Cities Skylines 2, Kerbal Space 2, Planet Coaster 2, Frostpunk 2... What Went Wrong?
Last few years I’ve been excitedly waiting for sequels from several small-to-medium sized studios that made highly acclaimed original games—I’m talking about Cities: Skylines, Kerbal Space Program, Planet Coaster, Frostpunk, etc.—yet each sequel was very poorly received to the point I wasn’t willing to risk my money...
What are some old games that are hard to revisit, because a more modern and superior version exists?
I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later...
Steam is a ticking time bomb. (www.spacebar.news)
The decline of the Steam games platform is inevitable, and there are already warning signs.
So, Unity is charging game developers per video game install now... (blog.unity.com)
So today Unity announced changes in how they are going to monetize their game engine, and it is, rightfully might I add, poorly recievedHere is how much youtuber Dani would have to pay unity if they consider his games to gain over $200k in revenue Dani’s hypothetical unity payments...