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Dark_Arc

@Dark_Arc@social.packetloss.gg

Hiker, software engineer (primarily C++, Java, and Python), Minecraft modder, hunter (of the Hunt Showdown variety), biker, adoptive Akronite, and general doer of assorted things.

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Dark_Arc,
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Wind Waker was an amazing game

Dark_Arc,
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I actually really enjoyed the size of the ocean it made me feel like I was really on a journey

Dark_Arc,
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I really don’t see Nintendo publishing an emulator that runs on hardware they didn’t make (yay unnecessary e-waste).

Dark_Arc,
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Yeah, this would be a weird thing for valve to do for sure. I think they could afford it… But they already have Source 2.

Dark_Arc,
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I liked it when it was first a thing and you’d see huge crowds of people in their early twenties out in parks and things … but I don’t think I ever really liked the game itself.

Dark_Arc,
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They released a new one … It’s good but it’s also still not great. Like Lego could easily have a really cool Mario Kart competitor if they put the effort into it that Nintendo does … but they don’t.

Dark_Arc,
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Oh god yes, I played the crap out of that as a kid … Maybe an early inspiration to become a programmer in ways lol

Dark_Arc,
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I think if you look back at the old Mario Karts and look at the success Lego has had with their Lego movies … Lego could come out swinging with a pretty cool cart racer if they really put the effort into it.

Lego Indiana Jones as an example could be an updated spin on/foundation for the dinosaur isle.

Epic Games reportedly hit by 189GB hack, including login and payment info (www.rockpapershotgun.com)

The report comes from Cyber Daily, who also broke the news of last year’s confirmed hack attack on Insomniac Games. The site claims that new ransomware group Mogilevich are the culprits, as per the screencap of a darkweb posting above, and that the hackers are now trying to get Epic or another party to pay up for the return of...

What games do you recommend for my girlfriend?

My girlfriend has never really gamed. But she’s now forced to move less than she would like to (health problem) and she’s getting bored. I was thinking of introducing her to a game or two that we could play together. She’s not the real action game type, and seeing as she has no experience with controller/mouse and keyboard...

Dark_Arc,
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Yeah, I played It Takes Two with my gf last week and she had trouble with the most basic jumps because she couldn’t use the keyboard and mouse at the same time.

This is probably a stupid question … but it was an actual mouse right? Like we wasn’t using a touchpad?

So many OSes default to the touchpad being disabled while typing and that causes big issues for WASD keyboard and mouse games.

Dark_Arc,
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Okay, totally fair just checking for my own curiosity 🙂

Dark_Arc,
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I play multiplayer so I can’t comment much on that … but remember this game is in early access. Like it just launched its early access last month. It’s not a complete game or even a 1.0 game.

Dark_Arc,
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I think it’s roughly as bad as EAC or Battleye. The big difference is it’s by a less known company.

Dark_Arc,
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I think it’s fine to have a AAA “reboot”. I mean look at the DOOM games. Not everything needs to be new IP and there is some old IP that definitely could use if nothing else a coat of paint and some UI/UX updates.

Dark_Arc,
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Can’t say until we see it lol

Dark_Arc,
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Up until recently I think most TVs weren’t 60Hz

Dark_Arc,
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Yeah, crafting for Gotham Knights made the game considerably worse. It added basically nothing over procedurally generated or designed loot.

It’s not like Gotham Knights was ever going to be a game where you really need that level of min-maxing.

Dark_Arc,
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Same but I’m just not into RPGs or D&D generally.

So I got on that game and it was kind of fun up until the first town when my friends were like “we need to talk to people to figure out what to do.”

I don’t mind games having a bit of lore and story but … I want to be doing (read: typically fighting) stuff in my games not just talking to a bunch of people… And when I don’t even know what people I need to talk to, to most quickly get back to the action, I’m out.

The one exception to that is possibly RuneScape because I’ve been playing that game for ages. However, even there I use quest guides and sometimes just spam through all the dialogue.

Dark_Arc,
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Ah yes, I love nothing more than to have my screen obstructed by none other than … ME!?! I was the villain all along!?

Dark_Arc,
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Open world is really only good if it’s something like an MMO where the content is built up over the course of years and there are multiple story lines.

Aside from that, it works well for racing games not much else.

Dark_Arc,
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I don’t play competitive games unless the community is generally decent or I have the option to just turn off voice and text chat for people I don’t know.

Hunt Showdown is the one arguably competitive game (in that its PvP) that I still play … the community there is generally great. There is the occasional trash talk but mostly it’s just people having fun.

Sometimes people on enemy teams will be willing to negotiate and you both walk away from the fight.

Sometimes they’ll just have fun with it and make sound effects. One guy just the other night I was in a shoot out with was making sound effects “agghhh my leg!!! You got me you got me, it’s over!!” Only to come back a few seconds later with a bomb thrown at me and my buddies.

Occasionally there are toxic people but it’s really fun when you shoot them, take their stuff, and burn their characters bodies … then report them. Taking the extra time to be inflammatory or make noise to trash talk on an extraction shooter can easily get you killed and make you lose a fair amount of stuff.

If being a toxic egomaniac is your jam, extraction shooters are a bad fit.

Dark_Arc,
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It’s a growing genre. I’m mostly talking about Hunt Showdown specifically as I haven’t done much with other games.

I will say, hunt does require 1-2 friends for the best experience.

You can play with random teammates (I’ve never done that) or play solo (but that’s particularly challenging).

Dark_Arc,
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Pretty easily Hunt Showdown with honorable mention to Remnant II, Northgard, and Age of Wonders 4

Dark_Arc,
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I think you could go two ways with that. The psychologist could be under a mandate to give feedback to ensure your game is not going to be an addiction or they could be under a mandate to make it as addictive as possible. The latter is way more likely but I wouldn’t totally rule out the value add of any psychologist to any game.

Dark_Arc,
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I think Hunt Showdown has done really well in the extraction shooter genre

Dark_Arc,
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“Engines” are not static things. What we call “Unreal Engine” goes back to the 90s.

These comments always bug me as a programmer because it’s like someone calling a 2023 Camero old because it doesn’t have the acceleration of a 2023 Mustang… The “age” almost certainly isn’t the problem, it’s where the effort has or hasn’t been put in to the engine and more importantly the game itself (e.g., carrying on the metaphor, the Camero might be slower getting up to speed because all the R&D for the last 3 years was on a smooth ride).

Dark_Arc,
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Bethesda revealed in June 2021 that they were working on a new iteration of the engine called Creation Engine 2, and that it would power their upcoming games Starfield and The Elder Scrolls VI. Creation Engine 2 features real-time global illumination and advanced volumetric lighting.

en.m.wikipedia.org/wiki/Creation_Engine

Case and point

Dark_Arc,
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I would assume those things are just not prioritized by management because they’ve never been things that have caused sufficient outrage and/or aren’t seen as things that can increase sales… You can’t exactly use “look we fixed physics” in a marketing video to sell a new game. Maybe you can use “look we have vehicles”… but what’s the number of people that will really care? What % will that increase sales?

e.g. maybe someone would care if EA made your need for speed character able to get out of the car and walk around… Do I care? Nah.

(I bothered to look at the Wikipedia page and) they added multiplayer support to Creation Engine for Fallout 76, that was a huge undertaking.

Dark_Arc,
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Creation Engine is static. Others, you are right, change.

Points out it does change.

jUst sLappInG a nUmbeR 2 aT tHe End dOesN’t mEan iT’s bEtTer

That’s like how Microsoft made Edge browser by forking IE11 and it’s suppose to be better.

It is… By a lot, ask any web developer. Even before they switched to using Blink under the hood it was a significantly better browser. Now it’s literally a reskinned Chrome. Meanwhile IE11 is a complete mess that requires a ton of hacks to get it to do what you want.

In both cases IE -> Edge and Edge -> Chrome Microsoft changed the literal browser engine. … This just kinda makes my point even more so, the general public has no idea what constitutes an “engine change” and can’t judge whether that will yield the results they want.

Oh my. Source 1 had that when Half-Life2 was released. Advancement.

You’ve seen how low poly Half-Life 2 is right…? Destiny 2 only allows certain areas to have the flashlight on because if they don’t plan for it the flash lights can tank their frame rates (seriously) – but hey “Left 4 Dead 2 had a flashlight in source engine!” /s.

I can almost guarantee Half-Life two also didn’t have “Global illumination”, maybe real time lighting for the flashlight, but Global Illumination is a much bigger thing.

This is Half-Life 2 with global illumination: youtu.be/WWYpKRETv8k?si=9eTDmx10m3l9nwdR

Here’s an old forum from 2005 talking about how “real global illumination isn’t yet possible” gamedev.net/forums/topic/…/3282572/

Dark_Arc,
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All Edge did, was drop legacy compatibility mode, nothing else. Underlying Trident engine got a minor bump.

Really? So Chakra was just a fever dream I had? (windowscentral.com/microsoft-edge-gets-better-aga…)

The initial release of EdgeHTML on Windows 10 included more than 4000 interoperability fixes. (en.m.wikipedia.org/wiki/EdgeHTML#cite_note-13)

Initial public release of Microsoft Edge. Contains improvements to performance, support for HTML5 and CSS3.

“Minor bump” that fixed 4,000 bugs, and added HTML5 and CSS3.

I suppose ES6, C++11, Java 8, Python 3, etc are also just “minor bumps.”

I didn’t even buy the game, it didn’t seem interesting to me. I just am frustrated by the fundamental lack of understanding about what an “engine” is and the fact that they’re almost always being iterated on in different ways.

Diversity of engines is a good thing, everything shouldn’t be Unreal Engine, Blink, V8, Clang, etc

Dark_Arc,
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Fair assessment, though I’d critique:

Every time you have a major bug, game crash, or save corruption it takes you out of the world and forces you to remember you’re playing a game that barely works, which makes you like it less.

These aren’t the improvements you said you wanted ;) Fixing physics, adding vehicles, etc are features/major changes that can increase instability/take a lot more time to QA.

Dark_Arc,
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Huh, thanks for the tip!

Dark_Arc,
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Yeah… Diabotical looked like a promising update to AFPS (which is what I’d say you’re describing), but it didn’t change enough of the formula (I blame the weapon design choices) and it launched on EGS instead of steam.

Dark_Arc,
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Crytek is working on Crysis 4 🙂

Dark_Arc,
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Checkout Distance on Steam. It’s definitely up there in terms of unique racing games.

Split/Second was also a really interesting take on racing, I wish they had released DLCs or something to add more maps, the way that game worked with the crazy visuals to open up new shortcuts and modify the track midrace was an awesome idea

Dark_Arc,
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Diabotical did do teams and objectives. I think what really needs to happen to bring the genre back to life though is for there to be a really good campaign tied to a really good multiplayer experience that brings in some new weapon design instead of the Quake meta weapons with minor tweaks.

UT4 was looking promising in terms of multiplayer before Epic killed the project.

You might like roboquest it’s a very recent game that’s not PvP but has a lot of AFPS characteristics.

IDK, kinda feels like we need idSoftware to do a new Quake with new story and new weapons even if they don’t call it Quake (or to release a DOOM multiplayer experience that is actually fun).

Dark_Arc,
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Never heard of blur, looked it up, you might enjoy store.steampowered.com/app/…/GRIP_Combat_Racing/

Dark_Arc,
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To be fair, in this case there is increased value because eventually the engine work requirements will be significantly reduced.

This isn’t rewrite everything, it’s basically remove a bunch of stuff and rewrite the rest.

Dark_Arc,
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Maybe, it might also be easier to reuse portions of the engine in Unreal Engine while using parts of Unreal (like its rendering engine) than you think though. Assets largely I’d expect to be portable or at least comvertable with a custom asset loader.

I’m talking a little out of my ass though, and neither of us is familiar with the code. Point being though, it’s a little different moving engines than rewriting a complicated web server (a project I have been a part of and would not recommend).

Dark_Arc,
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You can say the same thing about people that complain about Chinese junk and yet continue to buy it.

Dark_Arc,
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There are new players… We just brought another on last month… It’s really not that bad. The new light stuff has actually been worked into a pretty nice onboarding experience.

Dark_Arc,
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Despite what others are saying, the game is fine (at least compared to its previous state/status)… They’ve made a lot of changes to improve the onboarding experience and remove pain points. They’ve made things less grindy and more engaging every expansion.

The last DLC just had kind of a meh story to it, “the discovery of strand.” The environment they used also wasn’t all that pretty or interesting. It wasn’t snow, it wasn’t a swamp, it was a minimalistic city-scape with some canyons.

That, plus increased pricing and over dramatization of the loss of the red war and foresaken content (which wasn’t even that good compared to the new stuff mind you – it was extremely short and grindy) has almost definitely caused the profit loss.

Not to mention, playlist activities still feel bland… Implement map voting and modifier voting, and make a higher difficulty playlist for PvE content. I swear once you’re caught up, it’s either stomp over everything in the same 5 maps over and over, or face the exact same somewhat challenging (or extremely challenging) encounter over and over for an entire week. They have all this content they could open up to high end rewards and mutators, but they don’t.

Dark_Arc,
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There’s a couple here and there, it’s not like new players have completely stopped joining, but there’s not that many.

That’s typical when you hit market saturation/have an established game. Look at wow or RuneScape. The revenue comes from the people already playing your game.

The new light onboarding really was abysmal when I went through it earlier this year

You should’ve seen it before beyond light launched.

“Go shoot that, now that, now that. I’m so glad you’re back guardian. Welcome to the tower.”

My friends and I started without anyone to pull us through that mess, and we figured out what to do with Google and just clicking on things. We’ve since grown to a group of like 10ish, but yeah … Like newer people don’t really get what it was like before. It’s not great, but it’s gotten better.

Dark_Arc,
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It sounds like the game’s next expansion has been delayed, and the game is being maintained by a skeleton crew while the rest of the studio focuses on Marathon.

FWIW, they have ~650 people even after the layoffs for destiny 2 alone. Hardly a skeleton crew. The content drops have been the same as they’ve been for years, seasonal content drops in-between expansions. There is definitely a lul period where there’s not new stuff getting released to give people a chance to catch up.

Competition. With few exceptions, good games always slowly bleed users as shiny new alternatives attract players.

There is some of this. I think there also just seems to be a general recoil of players at what games are costing these days. I’m personally fine with it, but I see what feels like infinite complaining about how greedy … basically every company that isn’t indie is being.

Realistically, I’d say it’s A) bad PR and B) a failure to make new gameplay loops that shake things up significantly C) a failure to fully utilize old content (there’s not a lot of reason to play old strikes, not a lot to encourage players to help others out in old story missions, etc – replay value is artificially neutered by making too many things curated which limits choice)

Dark_Arc,
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Maybe, but we’re also seeing it in reviews in such high quantities, it feels like it has to be more than just kids. And like, sure I’d love if the games were cheaper, but they certainly haven’t gotten cheaper or less risky to make.

It’s frustrating either way… I don’t care if the game is $100. I want to know A) does it have pay to win mechanics or gambling (things I actually consider to be predatory – another word that is significantly over used right now), B) is it fun?, and C) how much replay value is it (i.e. should my expectations be set for a really great 80 hours or potentially hundreds – I’m okay with the former sometimes, but it’s nice to know what I’m getting into).

Lately with steam reviews it’s like “tHiS gAMe coSt toO muCh. Y u So gReDy!?!” Which tells me none of those things and just gives me old man yelling at a cloud energy about how things (particularly live service stuff) does cost money to develop and run beyond a 1 time purchase of $25.

Maybe you can relate … Maybe not …

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