Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with...
That’s some survivorship bias shit right here. I can’t tell you how many shitty, buggy games I played in the days of early console and PC gaming. Even games that were revolutionary and objectively good games sometimes had game-breaking bugs, but often it was harder to find them without the internet.
Plus, don’t you remember expansion packs? That was the original form of DLC.
I do go without. The only time I ever play online is playing PvE games with my good IRL friends that live in different countries and states now, and that’s maybe twice a month.
No randoms, no tantrums when we make noob mistakes, no toxicity. When my friends aren’t around, I play single player games or play with bots instead of people. I highly recommend it.
Images leak of Valve's next game, and it's an Overwatch-style hero shooter (www.eurogamer.net) angielski
Though the way the leaker describes it makes it sound more like a 3rd person MOBA than a hero shooter....
Take-Two Interactive shuts down the Studios behind Kerbal Space Program and Rollerdrome (www.bloomberg.com) angielski
Gameplay mechanics were also a lot better with more replayability. (lemmy.world) angielski
Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with...