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Dave

@Dave@lemmy.nz

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Dave,
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I thought I’d mention as it hasn’t been mentioned yet: the only way to install the game on Android is through Google Play. You also need to join a Google Group to get access on Google Play.

Dave,
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I’m using GrapheneOS and struggling to get the game to count steps when it’s not actively open. Anyone else using GrapheneOS and have any tips?

Dave,
@Dave@lemmy.nz avatar

From my understanding, any app installed directly from Google Play should be in the sandbox and have access to Google Play Services. I haven’t quite worked out where the steps are missing, but it seems when the game is open it’s fine, and when the game hasn’t been killed by the OS it’s also fine. If I go back to the game and it has to launch again from scratch, it doesn’t seem to count steps that happened while the game wasn’t running (foreground or background).

I also see this post where others are seeing the same thing, and are not using GrapheneOS. Maybe my use of GrapheneOS is a red herring and there’s actually something else happening.

It was always odd to me that apps need to be constantly active to get the steps. I don’t get why the phone doesn’t just count in the background then allow you to request “how many steps today” or “how many steps since X date/time” via the API.

Dave,
@Dave@lemmy.nz avatar

If Google Play Services aren’t on there, the Recording API will not count steps in the background.

That makes a lot of sense.

Probably easiest solution is to let WalkScape to run in the background, when it’s freezed the battery consumption should be basically nothing.

It’s allowed to run in the background, but I have now disabled battery optimisation and will see if that helps.

Dave,
@Dave@lemmy.nz avatar

It doesn’t seem to be helping. If I ever work out a more reliable way to get steps counted I’ll let you know. I know some pedometer apps don’t need Google Play Services and use a persistant notification to keep it active, but it seems like quite a significant change from what you currently have which wouldn’t be worth spending time on to appease such a small group of users.

Dave,
@Dave@lemmy.nz avatar

Yeah I can imagine trying to do it manually could get pretty tricky. I’ll look forward to the smart watch support (though I don’t own one, I might get one if others report it working well with GrapheneOS).

Edit: also one thing to try out if possible is to remove battery optimization from Google Play Services. Your device might be killing that, which stops counting the steps.

It seems it’s already set to not be optimized. It doesn’t seem to have access to the physical activity permission, but granting that permission didn’t seem to help. It still doesn’t count steps with the screen off.

No matter, thanks for all the ideas, I’ll just keep watching and see if others find a solution. I’ve subscribed to the Walkscape community so hopefully you’ll be posting updates there 🙂

Dave,
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Heaps of cool games in there! Anyone played any and want to recommend them?

Dave,
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Thanks for the suggestion! Looks like they have demos so I’ll check them out 🙂

Dave,
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I’m not sure anything described as “hardcore” is my kind of game haha, but thanks for the suggestion.

Dave,
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Ooh I really liked this game, I played it in VR. I remember thinking they did great job with the difficulty curve.

Dave,
@Dave@lemmy.nz avatar

I don’t have mine anymore :(

Dave,
@Dave@lemmy.nz avatar

Maybe one day I’ll have time again!

I had an Index, and after many years one of my lighthouses died (was actually from the Vive I had before that). But I wasn’t playing it enough to justify buying a new one.

Now the kids are getting older I might get back into it at some point.

Currently downloading The Witcher 3 for the first time. Got any advice for me? (lemmy.world)

So I just read this book on history of games called “Blood, Sweat and Pixels” and was fascinated by the chapter on The Witcher 3 and mostly how the team put in so much thought and care in every single side quest. And seems that there are a lot of moral decision to be made on each adventure. So I finally decided to give it a...

Dave,
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I hope it’s not coming up soon as I haven’t made much progress!

Dave,
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The Steam page just says Windows. ProtonDB has no reports.

However, there is a demo, so maybe someone can try it.

Dave,
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Hmm I guess “cozy” games are a genre, but I kinda felt like they are games that make you feel cozy, fun without the stress. If a game sucks then I don’t know I’d consider it “cozy”.

Dave, (edited )
@Dave@lemmy.nz avatar

I bought BG3 on GOG simply because it was on GOG, otherwise I would have waited a few years. I want to support AAA games being release on GOG at release because it doesn’t happen much. GOG isn’t gonna take over Steam, because largely the industry isn’t going to support DRM free AAA games.

Dave,
@Dave@lemmy.nz avatar

Stardew Valley is casual, low stress, with heaps of content.

For quick few minutes I’ve recently been into Pirate Solitaire which is on F-Droid.

Dave,
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Is this any different from selling an account, which I presume you’re not allowed to do?

Dave,
@Dave@lemmy.nz avatar

As another poster alluded to, digital goods aren’t really considered property in the traditional sense. Digital property is protected under copyright (and other IP laws). The owner could sell the game, but then they wouldn’t own it anymore (e.g. when one game studio buys another, they are buying the games as well). Instead, they grant a licence to use the game, which is how Steam works as well.

If Steam let you transfer your account to someone else (e.g. bequeath or sell it), then they would need this in the licence (which they could do in theory). Other than the logistics of that (especially how to handle people selling accounts - and the scammers that inevitably come with that), the AAA publishers are unlikely to agree to those terms. Ultimately the Steam licence is likely a compromise between Steam’s vision and all the AAA publishers that wouldn’t publish on Steam if they didn’t get the licence they wanted. A bit like how Netflix doesn’t really care if you use a VPN, they just have to enforce it so studios will let them use their content.

Dave,
@Dave@lemmy.nz avatar

I like the whole series. Others are talking about 1 and 2, so I’ll add Half-Life Alyx. It’s a VR game, and at the time the PC VR scene was almost all indie games. I remember working out that if I wanted to carry more stuff I didn’t need to worry about only being allowed to hold two grenades, I could just pick up a bucket, fill it with grenades, and carry that around.

I also remember being able to pick up pens and draw on a whiteboard.

I’m not sure how it holds up these days, but at the time it was quite the experience.

Dave,
@Dave@lemmy.nz avatar

I can’t imagine it being worth it for one game. The occulus quest headsets are probably the cheapest entry point, especially second hand, but you also get Facebook lock in, and they sell them at a loss so they can better show you ads and make more money. So I’d only go for the quest if you are desperate 😆. Objectively the Quest 3 may be a better headset than the Valve Index, but that’s because the Index is like 4 years old at this point. Many people still think the Index is better, but it depends what your priorities are.

A new Index is still like $999 all these years later. You might be able to get a used one cheaper, but probably not super cheap if it still works well.

VR arcades exist, so it might make sense to find one and play the game there if they have it! However, part of the appeal of Alyx is the use of the Index controllers (Knuckles) that have finger tracking fancy stuff. Arcades might be using the Vive Pro, so you’d have to check if they have Alyx and if they have an Index you can play it on.

I guess this also applies to getting a Quest. It will be fun but not the full experience, Alyx was designed for the Index.

Dave,
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Is Kerbal Space Program 2 worth playing for someone who had fun with but was bad at 1?

Reviews are - not good.

Dave,
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Hmm maybe I’ll check on it in 5 years. Cos holly hell that price! Priced like a AAA game.

Dave,
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I played through DREDGE, which was a cool little indie game. I also played through the DLC The Pale Reach, which added another short side story.

Dave,
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If it was patented in 1998 then that patent expired in like 2005, right?

Dave,
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Oh man, that thread on reddit I read years back was wrong!

Dave, (edited )
@Dave@lemmy.nz avatar

Holy hell, I didn’t think it would ever happen! I wonder what new mechanics they can add that no one else has done.

For reference, World of Goo was released the year after the first ever iPhone. MySpace was the most popular social network at the time.

Dave,
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I remember it being awesome. Does it still hold up or is it showing it’s age?

Dave,
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I’m on the last level of Dishonored 2 (low chaos playthrough). It’s taken me a year to get here because I don’t have much free time and I get bored playinr the same game every time I get free time.

Dave,
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Maybe, maybe not. But I think people expect a game made by Valve to run on gaming hardware made by Valve, even if it’s only for casual playing.

Dave,
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This game really was the buy of the century. It just keeps getting free updates. 8 player multiplayer sounds great but it seems a stretch to hope for couch coop for 8 players.

Dave,
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Well me and my three kids play Stardew Valley. My wife and I take turns, but if we can see what’s happening on 5 player couch coop we would probably play it like that.

Dave,
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I got Minecraft for $10 during I think alpha. I downloaded the demo, spent several hours playing it, then bought it. As someone who never makes decisions that quickly it was a great impulse buy that I used for years.

Dave,
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Who said we can’t have three or four games that were the buy of the century?

Dave,
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I hope you’re seeding those hard to finds!

Dave,
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This is why they are hard to find! Where’s the dedication? 🙂

Dave,
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To a zoomer, based is the opposite of cringe (I’m told). This is the first time I’ve seen it mentioned in regards to alt-right, that sounds like they happened to be alt-right zoomers.

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