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radix

@radix@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

radix,
@radix@lemmy.world avatar

Might be too late. They changed the policy a few years ago when they introduced mod packs. They didn’t want entire packs to fail if one person pulled their mod, so total deletion was disabled.

Folks can still hide their mods and make new individual downloads impossible, but it’s still there in the background.

(All this is from memory. I hope I’m wrong)

radix,
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I’ve always maintained that the first was a fine game that was tanked by the price. It was priced to drive gamepass subs, not sell the game. At $35-40, it would have been received much better, imo. Years later, now that it’s more appropriately priced, it seems to be more well-reviewed.

Unfortunately the second is going down the same path. It may take 5+ years for the game to be appreciated to its fullest (assuming no glaring issues), through no fault of the devs.

radix,
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Bungie is a lot like Bioware in that regard: Some real bangers on the resume, but none very recently. It should serve as a reminder that companies don’t make games, people do. If the right people aren’t involved, or too many of the wrong people are, past successes are entirely meaningless.

radix,
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For all their faults, Bethesda may be the most mod-friendly AAA studio out there right now.

I can vaguely recall a single instance where they shut someone down, and that was over re-used audio assets from an older game. That was almost certainly about contractual licensing obligations to voice actors.

radix,
@radix@lemmy.world avatar

Yeah, I don’t remember all the details myself, so you’re probably right. I was basically trying to support your thesis that Bethesda getting nasty over mods would be something entirely new and out of character. The only example someone could even try to point to had a bunch of other (better) explanations than “mod bad, Bethesda mad.”

radix,
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Especially with a company that once decided they owned “scrolls” in any video game title.

radix,
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FH4 and 5 are effectively MMOs. There is plenty to do alone, and the other players can mostly be ignored, but it’s still a shared world.

radix,
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I haven’t played the remake, but the original AoM is the only RTS I’ve ever played for more than a game or two. Is the Retold version a real upgrade? Worth the cost of buying again?

radix,
@radix@lemmy.world avatar

Folks pointing out GCN/Wii internet abilities are missing that the experience was awful. Like sure, the guts of broadband were there, but actually playing a game with friends online was way more trouble than it was worth.

So to your point, real online gaming was indeed way behind other consoles (IMHO).

radix,
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41 games played, top 2 make up >80% of play time. Sounds about right.

radix,
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Nuclear block plus a culture of not feeding the trolls means the only toxic accounts I’ve run across are just a day or two old. Block and move on. The experience can only be as negative as each user lets it be.

radix,
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They’re streaming in the 3d world detail, but the rendering engine is installed locally.

Playing on xCloud will just stream in the visuals that are rendered remotely, so a lot less bandwidth, but then you have the lag, and need a subscription.

radix, (edited )
@radix@lemmy.world avatar

Legally, it’s still a license, it’s just effectively impossible to revoke.

Edit to expand on this: A truly offline forever-purchase of physical goods can be re-sold. See en.wikipedia.org/wiki/First-sale_doctrine (this is the US-specific version, other jurisdictions may have similar doctrines).

American legal concept that limits the rights of an intellectual property owner to control resale of products embodying its intellectual property.

A digital “purchase” is usually non-transferable, even from GOG. It can’t be removed from your own HDD once you download the installer, but there are still restrictions attached on what you can do with it, even if those are limited and hard to enforce.

radix,
@radix@lemmy.world avatar

Tencent and Guillemot combined are considering a buyout of other shareholders. Most of that is Guillemot, with Tencent increasing their share very slightly from 9.2% to 10%.

radix,
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Nintendo patents video game inventory system.

Not the onion.

(Not a patent lawyer, and I’m sure it’s more complicated than that, but come on)

radix,
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Sounds like just the publishing side was affected. Lots of other independent developers are kind of in limbo in the short term, which does suck.

Hopefully they can get out of any contracts and go to a publisher not associated with that family.

radix,
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They do point out that they will be monitoring how it’s used, and could adjust things later.

Sounds like corporate-speak for “if people abuse this, we’ll lock it down harder.”

Even if people are using it to share with actual family around the country, they may get caught up in future updates that remove that feature. Also note that any publisher can opt out of the sharing. If EA or Ubi or some other big company doesn’t like the lack of limits, they may be able to force Valve’s hand in changing the policy.

The idea is wonderful, but there are a ton sof ways this could end up worse than the old system.

radix,
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Gameboy Advance had single-pak link (buy one copy, play with up to 4 linked devices) 20 years ago.

Greed has defeated the technology, though.

radix,
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How dare my meddling not work out, you’re all fired!

radix,
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Square 🤝 Nintendo
Charging 2-3x too much for games you already bought.

Embracer rolls out new AI policy to 'massively enhance game development' | Game Developer (www.gamedeveloper.com) angielski

Article textNewly-restructured Swedish conglomerate, Embracer Group, will leverage AI models to bolster game production. As noted in Embracer’s annual report, the company has adopted a new AI policy package it claims has the capability to “massively enhance” its production process by “increasing resource efficiency,...

radix,
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But why pay all those programmers when all they had to do from the beginning was a simple

“ai.h”

Ubisoft Excited To Let You Know Prince Of Persia Remake Is Still Years Away (kotaku.com) angielski

During today’s Ubisoft Summer Game Fest showcase, the publisher took a moment to acknowledge that, yes, its long-in-development and oft-delayed Prince of Persia: Sands of Time remake is still being made. But if you wanted to play it soon…bad news. It won’t be out until sometime in 2026....

radix,
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Don’t worry, though. It’s not in development hell, it’s going to be a AAAAA game, and that takes time.

radix,
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“Two popular games with little else in common can be shoehorned into my pet narrative” is a bad title, though.

radix,
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99% of gamers knew this years ago.

It’s always been a race to gobble up the handful of whales that keep the mobile game industry alive. Now add hundreds more desktop and console games to that list. Sure, there are lots of people that will happily spend thousands of dollars on any shitty game, but once you’ve got the entire industry spending billions fighting over those players, the well runs dry eventually.

radix,
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It’s Sony, so they’ll advertise Linux support, then pull it with a firmware update in 3-4 years.

radix,
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And then when these games continue to flop critically, and never reach the player count they forecast, it’s the developers’ fault and layoffs abound.

radix,
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It’s all about publishing something, even if it’s hollow click bait.

radix,
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Pure speculation: of the people who don’t like Epic, maybe 25% are legitimate, principled objections to their business practices. The rest are split evenly between people who just want to manage their entire library on a single platform, and folks just going along for the hate-ride because it seems like the “safe” position to take.

From a technical stance, Steam and GOG are superior platforms (for different reasons). For equal-price purchases, I can’t think of a single reason to choose Epic over other options. But claiming a game for free? That doesn’t make anyone a bad person.

radix,
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What’s next, Final Fantasy doesn’t have a canonical timeline?

radix, (edited )
@radix@lemmy.world avatar

Tell it to only update on launch. If you then ONLY launch the game through the Script Extender, this doesn’t count as a steam launch, and it shouldn’t update. You don’t necessarily need to be using any SKSE mods to launch that way, it just bypasses the normal launch process.

At least, that’s the way it has always worked in the past. If you installed SKSE through Steam, YMMV; just get it direct from the dev website.

Edit: Just tried it out, and this mostly works. “Online Services” are disabled until you update, so any Bethesda.net mods installed inside the game itself may break, but mods installed from Nexus appear to be fine.

radix,
@radix@lemmy.world avatar

*70 billion this year alone.

2021: Zenimax for 7.5B
2018-19: Ninja Theory, Playground Games, Undead Labs, Compulsion Games, Obsidian Entertainment, inXile Entertainment, Double Fine Productions (all unknown amounts)
Earlier: Rare for 375M, Mojang for 2.5B

John Riccitiello is stepping down as CEO and president of Unity (investors.unity.com) angielski

SAN FRANCISCO–(BUSINESS WIRE)-- Unity (NYSE: U) (the “Company”), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced that John Riccitiello will retire as President, Chief Executive Officer, Chairman and a member of the Company’s Board of Directors, effective immediately....

radix,
@radix@lemmy.world avatar

Paraphrasing from Money Never Sleeps:

What’s your number? The amount of money you would need to just walk away from it and live. See, I find that everybody has a number, and it’s usually an exact number. So what is yours?

More.

radix,
@radix@lemmy.world avatar

Right. Here’s how it works: Your game is on Gamepass, and a user installs it. Now instead of Microsoft paying you $0.15, then you paying Unity $0.10, Microsoft will just pay us directly the $0.10, and you still get your $0.05! See, it’s a great deal! Everybody gets their money and you don’t even have to deal with the Unity costs! Please, don’t go!!

Do you find the description Live Service Game off-putting? angielski

Over the years, there’ve been various red flags in gaming, for me at least. Multi-media. Full-Motion Video. Day-One DLC. Microtransactions. The latest one is Live Service Game. I find the idea repulsive because it immediately tells me this is an online-required affair, even if it doesn’t warrant it. There’s no reason for...

radix,
@radix@lemmy.world avatar

Live Service Game, the idea…I find unappealing and just plain skippable. Live Service Game, the phrase…is so much better than “Game as a Service.”

But hey, not every game/genre/delivery method is going to appeal to everybody. The industry is big enough to cater to multiple niches, even if some are much (much, much) bigger than others. I’m happy that people can find whatever game they like, and I can find my favorites as well. That doesn’t make anybody more correct than the other.

radix,
@radix@lemmy.world avatar

The only mods that Bethesda has ever gone after are those that re-use audio from other games. It’s a licensing thing. They’ve been basically a top 5 company in terms of supporting mods in general. Hate their formula if you like, but they don’t threaten original modders with legal action.

radix,
@radix@lemmy.world avatar

RDR2 was built on RAGE, an engine originally used for a table tennis game. Things get upgraded and evolve.

radix,
@radix@lemmy.world avatar

Digital downloads only. The throughput is fine, but the latency is terrible.

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