Brokkr

@Brokkr@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Brokkr,

You should see an increase, but likely small. Since the end point increased and since the curve only increases between upgrades, that means that all points before the end point must also increase. However, most of the benefit is now granted in the first half of the upgrades possible, so at your level the increase per level will be smaller than it was before.

Brokkr,

This idea of triple I is going to be corrupted and backfire if it becomes organized. What I mean is that instead of great games like Stardew or Terraria (just to name 2 as examples) being labeled as triple I, we will instead get Ubisoft marketing their next open world as triple I only because it is based on a “new” IP. That new IP will likely be a warrior type character fighting for justice while assembling a crew of interesting characters to help them in their mission in a never before seen world filled with friends and foes alike… Blah blah blah.

Triple I will soon mean triple A, but for new IP. Triple I should be a designation bestowed by the community on outstanding indie games. It should be subjective and unregulated, otherwise it will lose its meaning and that’s exactly what large studio’s want.

Brokkr,

Game play is better, but similar. The improvements make it a fun challenge to take down the monsters piece by piece. I didn’t enjoy the game play of the first nearly as much.

The continuation of the story is good, but not as intriguing as the first. If story in the first was 10/10, this one is 8/10; so still pretty good.

If you enjoyed the first one, this one is definitely worth playing. There will also be a 3rd and having played the 2nd game will be required to understand the story.

Brokkr,

The story of the present day in the first was bland. The story of the past was interesting to explore. I agree about the side quests, I skipped them entirely in the first, but some of the side quests in the 2nd were worth doing. The 2nd does a good job of listing which are side-story and which are side-fetch quests.

Brokkr,

I’m not sure Arkane and Bathesda could be considered as indie devs at the time of release. Bathesda had released Skyrim the year before.

Brokkr,

Even Arkane alone at that time wouldn’t be considered indie. They had done a few contract jobs for major releases, like CoD, before developing Dishonored.

Brokkr, (edited )

It was rather difficult to understand the point of this essay. It doesn’t state its thesis until about the middle. The first half is a philosophical review of automation games, taking a detour to explain what the word automation could mean (why?) to eventually arrive at the conclusion that tech bros (incorrectly associating them with Silicon Valley, which is focused on hardware, not software) are bad. The reasoning for which seems to be largely an opinion stated as fact with the supporting evidence being that these games are unrealistic.

I found it difficult to engage with these ideas because the linkage between them is so incredibly stretched that it is hard to see the connection at all.

Brokkr,

That’s the definition I’ve always heard too.

I think the confusion happens because like and lite sound similar. In another language I don’t think this would be a common confusion at all.

Brokkr,

I’m not taking a side in the debate of Steam vs others but has Steam ever negotiated an exclusivity deal of a 3rd party game?

Brokkr,

Have you tried Factorio? If you want something that you can invest some time in the then that might be what you want.

Brokkr,

Kind of is, but it probably gets around some of the security that Nintendo puts on running games from the SD card.

Brokkr,

I really loved the parry mechanic of Sekiro. I know the games were developed by different companies. Are you able to make any comments about how they compare?

Brokkr,

Thanks, sounds promising

Brokkr,

For farming, I’ll assume you’ve tried Stardew, but if not that’s the obvious answer.

There’s a new one out called Vexland which might interest you. I haven’t tried it.

Brokkr,

We all are. Looks like there will be a 1.6 update with some new content. I never explored the additional 1.5 content, but it seemed like a good bit.

Brokkr,

The exclusives were how I used to justify a PS, but now that they are coming to PC after a year it makes that decision harder to justify. Particularly because they usually look better on PC and mods can be used, so as long as I can stand to wait I usually have a better experience on PC.

I’m not sure I’d buy another console.

Brokkr,

I’m not sure about sites, but many of the old GB people have independent podcasts and streams. Check out Nextlander or The Jeff Gerstmann show. Some of their stuff goes up on YouTube as well.

YouTube is also a good place to find reviews, if you can find a few people who generally like the same stuff you do.

Brokkr,

I think it adds another thing to do as you progress to the end game and finish the tech tree. The infinite research was good, but this will allow people to scale their megabases even further before the UPS drop chokes it.

Brokkr,

I’m making some assumptions, but I think as you increase the general quality level of your production lines that it becomes easier (not easy), to get the higher quality items. Maybe I missed it, but I don’t think they stated what a higher quality intermediate product does (like a higher quality iron plate). My assumption is that anything produced with it has a boost to it’s quality.

If this is true, then by thoughtfully focusing on where quality is being produced and how high quality items are being used that it should be possible to get reasonable chances at “epic” items.

My point about scaling was that once you have a large supply of epic mining drills, assemblers, labs, etc that it will be possible to achieve the same SPM with fewer machines operating, and therefore could build a higher SPM factory to achieve the same UPS as without quality. You’re probably right that it will take awhile to get sufficient number of epic items to do this, but playtime for this game have never been small numbers.

Brokkr,

They address that at then end of the post. After all, the same developer is working on both projects.

Basic point is thwt they are targeting different audiences, but there will also be engine improvements. I’m hope that means SE just gets better because of these changes.

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