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skulblaka

@skulblaka@sh.itjust.works

I may or may not be any number of unfathomable beings.

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skulblaka,
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Well lucky you, there is! Wander mode makes all factions neutral and changes XP from being granted by kills to being granted by exploration and water rituals.

skulblaka,
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Works great on the deck and one of the primary goals for 1.0 was polishing up the controller support. I still think M+K is the superior method (I’ve been playing it like that for probably 10 years now) but Deck is totally supported.

skulblaka,
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I fucking love this game with a burning fervor that is not matched anywhere else. Qud could have been made for me personally and it wouldn’t be any more perfect than it is. I’ve been playing this game damn near ten years and I still come back to it for every single major update. I’m stoked to see the 1.0 finally release and I hope it gets the attention it deserves.

skulblaka,
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I will start this off by saying, I don’t know jack all about the Retroids, looking it up when you asked me about it here is the first I’ve ever heard of them. But looking at the specs I think it would probably run fine. I’ve played Qud on some absolute potatoes of desktop PCs before. I feel confident it would run on the processing power of an Android phone and the Retroid 5 has a snapdragon 865 in it. It’s a good bet. Late game might lag a bit but it’s turn based so who cares.

skulblaka,
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I primarily play on PC and don’t have a problem with screen size. When I’ve played on the Deck I’ve found myself peering a bit at the smaller text, toolbars and item descriptions and so on, but it was all readable and my vision isn’t exactly stellar. If the Retroid has a smaller screen than the Deck though, it’s possible you could run into trouble there. I think the dev team has accounted for that with some UI size multipliers in the settings menu but I might be misremembering that. I’ll check that tonight when I’m off work and I’ll update here if I remember to.

skulblaka,
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I’ve just checked and there are indeed UI scaling options in the menu. Up to 2x normal! So I think you’ll most likely be fine.

Are there games with real collision detection?

All (action)games I know of don’t have real and proper surface collision detection, except some physics games. Just an example: If my Char hits something or someone the weapon goes straight through without any physical reaction, it just counts the damage I’ve done. Are there any games out there, in which physics are...

skulblaka,
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Exanima does this.

Its a little bit half baked right now but it’s been under construction for the better part of a decade. I think the plan now is to use Exanima as a proof of concept and then pivot that technology into a “real” game. But I find it very fun in its current state and does exactly what you’re asking for.

skulblaka,
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The slow burn lowering prices over time also maintains a bit of long term income for a maintenance team to patch and improve the game. This game is 2 years old and is getting slammed down to $5, that says to me they’re just trying to cash out on whoever is left that wants to buy it but hasn’t, and then I’d bet this game never sees an update ever again afterward.

skulblaka,
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My PS5 already spins its fans up loud enough to drown out the TV from clear across the room, so if they expect to create a device that runs PS5 games at comparable quality and also make it handheld, I don’t foresee this device actually being usable. The fans will be louder than any speakers they’ll want to fit in there and the thing will be the size and shape of a cinderblock.

I could be wrong, and I have been before, but if I am this time I’ll be pretty surprised.

skulblaka,
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It’s less than six months old and has its own dedicated shelf… I did think to check that, but no, it came right out of the box being this loud.

Now that I think about it though, I haven’t seen any other PS5s in person to compare, so for all I know I just have a bad unit.

skulblaka,
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You know what, now that you mention it, you’re actually completely right. It’s the disc drive making that noise. The fans are loud, but tolerable, the disc drive is the loud one. Hot damn. I never actually put 2 and 2 together there, I just went and checked it after what you said, and yeah it’s the drive.

So, actually, I was totally wrong, and I highly doubt Sony is going to try to make the PS5P run discs, so that’s an interesting turn of events.

You know what would be cool? If all those (job name) simulator games could all be joined.

So I’m playing Supermarket simulator. And if you notice TCG Simulator looks VERY similar. That’s because it uses the same assets. It looks like it’s actually the same shop location, on the same street. But in one game, it’s a supermarket, and in another game, it’s a card game similator....

skulblaka,
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Man, I managed to completely forget about that. My dad was really, really into that game. Like, that’s about all he did for most of 4 years and ended up leaving my mom for someone he met in game.

I guess SL wasn’t really any worse about that than any other game, plenty of people meet and get married in MMOs, but I think the raging custom-content sex parties in SL probably didn’t help matters at the time.

Wonder how that game is doing these days. Cursory web search says it’s still alive. I probably would have found it to be pretty interesting if I wasn’t so turned away from it by my family experience.

skulblaka,
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On machines that were actually strong enough to run it, it was mostly fine. I played on PC and while I admit the later balancing update was probably necessary, I didn’t run into most of the real nasty bugs people liked to talk about. I had a great time putting in 100 or so hours in version 1.

A solid 80% or more of all the problems Cyberpunk had at launch stemmed from trying to launch it on last-gen consoles. It absolutely was not intended for PS4 or XB1 and targeting those platforms was a mistake. Once they pulled availability for those and buckled down on getting it prettied up for next gen, the quality jumped by a mile within the next year and a half of updates.

The launch was rough, I grant you that, and maybe I’m just simping for CDPR but even at the time I was in the vocal minority saying, hey this game really isn’t that bad if you give it a chance and run it on hardware that it was intended for.

And of course now with its updates and DLC it’s just genuinely a great game.

skulblaka,
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You could ask the same thing of Wizards of the Coast who sent goons to a guy’s house over some Magic The Gathering cards.

We live in an age where these two things are becoming interchangeable.

skulblaka,
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Just because EA claims something is an expansion on the box, does not make it true.

skulblaka,
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The relative success of Teardown refutes this, I think.

Currently downloading The Witcher 3 for the first time. Got any advice for me? (lemmy.world)

So I just read this book on history of games called “Blood, Sweat and Pixels” and was fascinated by the chapter on The Witcher 3 and mostly how the team put in so much thought and care in every single side quest. And seems that there are a lot of moral decision to be made on each adventure. So I finally decided to give it a...

skulblaka,
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Put the baby in the oven

Just trust me on this bro

You’ll know when the time is right

skulblaka,
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It can be charitably described as above, and uncharitably described as “Hold down S and LMB for an hour at a time”. I kind of bounced off these. They aren’t bad games, in fact they were pretty popular but most of your gameplay loop is going to revolve around getting the attention of a horde of goons and then backpedaling while you whittle the group down from 80 dudes to none.

skulblaka,
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Roboquest actually kind of kicks ass. It’s a way better game than I expected it to be when I picked it up. I think those guys deserve more attention than they’ve been getting.

Also, shout out to Gunfire Reborn as well, I’ve been a big fan of that one for a couple years. Similar style to Roboquest. It’s a Chinese game and some parts of it are a little poorly translated but the gameplay is very fun and solid.

skulblaka,
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Solasta’s campaign feels a little half baked in some ways, especially if you’re coming from Baldur’s Gate, but where it really shines is in building your own campaigns to run your friends through. It’s a perfectly reasonable platform to host online D&D 5e in, especially with mods to expand the content. And there are plenty of user-created workshop campaigns to download, but in general, I wouldn’t recommend it as a single player experience if that’s what you’re looking for. I absolutely do recommend it for group play.

Starfield's first DLC is one of the worst Bethesda DLCs of all time

Starfield steam page for the DLC currently shows eight user review score of 41%, making this one of the worst Bethesda DLC’s released of all time. This is so horribly, shockingly bad for Bethesda, because it shows as a gaming company, they are no longer capable of delivering a really good gaming experience as they had in the...

skulblaka,
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I was holding out hope that the modding scene would help support the game, because traditionally speaking Bethesda modders have done some incredibly amazing work on other titles. But no, alas, Starfield is such a fuckin’ trash fire that not even the modders are willing to put in the work to unfuck this heap of shit. Somebody might release a killer overhaul for it after they’ve had a couple more years to basically rewrite the entire engine, but frankly I don’t see anyone caring that much about this game to make it happen. I know of at least one guy who rather than getting involved in the mod scene, instead got on Steam and said fuck you, I’ll make my own fuckin’ Starfield, and started whipping up Spacebourne 2, and even this half-baked early access alpha jank has clear signs of being the seed of a better game than Starfield was. I’m sure that others have had similar ideas.

What happened to the turn based RPG and RTS genres?

I remember fondly the days of playing Heroes of Might and Magic II, never played HOMM3 or anything after, but as I looked at the latest and most “recent” heroes games… they’re all rated/reviewed SO harshly. Apparently, they never gained steam like the earlier titles. RTS seems to have the same issue, tapering off....

skulblaka,
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Wrath of the Righteous is hands down a better game than Baldur’s Gate 3 in every observable metric except for graphics and I will gladly die on this hill.

skulblaka,
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That’s what the difficulty settings are for. No joke. Nearly any trash build can cruise through the easy difficulties with no more than a basic understanding of how turn based combat operates, and you’ll need to be a sweatlord with three spreadsheets open to reliably pose a threat to the hardest difficulty. Personally, I like to play in the middle but still overoptimize my party, so the early game is a challenge and then I just completely steamroll the final third of the game once we really get cooking with mythic levels.

If you already know DnD then you can play pathfinder with minimal confusion. An hour’s worth of reading a couple good build guides will give you a good idea where the differences lie and why certain choices are commonly made (Point-Blank/Precise Shot feats for instance). If you don’t already know DnD and you’re coming from something like Pillars of Eternity or Divinity Original Sin, you might have a little bit of a rough landing. But that’s what a wiki is for, or just straight up following a build guide if you’re timid.

skulblaka,
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I don’t think you even can play it anymore, can you?

skulblaka,
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Ah, fair enough, suppose I could have checked that myself. For some reason I thought I remembered the old version being delisted and replaced. Suppose I’m just going crazy.

skulblaka,
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Neat, can’t wait to miss it.

Starfield has fundamental issues that no amount of modding or DLC is going to repair. I don’t think I’ve ever been less excited for a content update for a game I own.

skulblaka,
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I got mine smack in the middle of a boss fight in Remnant 2 lol, but my build is stupidly tanky enough that I was able alt-tab close it fast enough to not even die. Felt a little proud of that.

skulblaka,
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There’s a section under the “read more” split where it complains about over-tutorialization. The game hits you over the head with puzzle solutions and intended routes and leaves nothing for the player to figure out.

skulblaka,
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Check out Shapez 2. The first game was pretty basic but I really enjoy S2 as a Factorio lite. It’s much much less complex, but there’s still plenty of room to build crazy contraptions as you unlock more stuff to build with. Most major upgrades will make you want to refactor your whole base, but after you finish delivering a certain type of shape you no longer need to make more (except sometimes as components for new shapes). So I’ll pretty regularly knock out like half my factory and make a new and improved assembly line for the new shape I need to deliver.

It’s good, give it a look. I get quite sucked into it and it doesn’t have as much mental overhead as Factorio does. There’s also no biters, which makes it a much more relaxing factory game.

skulblaka,
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Bethesda tried this when they attempted to monetize mods. You can’t stop the signal on truly user-generated content. At best they might have a copyright claim on official DnD lore or monsters, which can be sidestepped with a custom setting, which is pretty much the whole point of user generated content.

skulblaka,
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Ever played Wasteland? The OG ones are from like 1988 and pretty crunchy but Wasteland 3 dropped in 2020 and I quite enjoyed it.

skulblaka,
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I remember being 11 and playing Super Mario World and a couple Zelda games about a hundred times each. I came back to them over and over, I remember the maps and layout of Ocarina of Time better than I remember some of my childhood homes.

Now I have a steam library with 750 games in it and I can barely finish with the game I’m currently playing before I’m back on the store pages looking for more novelty. I think the average play time of items in my library is something like 2 hours.

I hate what I’ve become but I’ve lost what I had in the past. When I only had like five games I had no problem coming back to them over and over and over, but now that I’ve got my own income and no oversight I’ve flooded myself with options to the point that I don’t even want to play any of them. It sucks. I take solace in the fact that I pretty exclusively buy things on sale, so the total money pile is roughly half the size it would have been otherwise, but even so I don’t really want to know how much money I’ve spent on steam over my career. That’s cursed knowledge.

skulblaka,
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Same, I haven’t even slightly enjoyed any other MOBA I’ve played except for Smite, but I’ve fallen in with Deadlock like it’s an old friend. And we’ve come back and won from a couple really depressing looking matches. Just the other day I was at 0/12 running Bebop with a 25k team soul deficit and once I actually got my head in the game, and got a little lane assist, we came back and won it and I finished with a 10/14 K/d.

The comeback isn’t easy, and it shouldn’t be, but it’s doable. Especially so if your opponents get cocky. I’ve been on the other side of that coin as well, going 10/0 with Vindicta and fly out to snipe without a care in the world, to discover that every enemy is suddenly paying attention to where I am.

skulblaka,
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Teach me your ways o wise master. I’ve been trying to get crt shaders to not look like dogshit for years and I have yet to accomplish it.

skulblaka,
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Yeah but Valve, who is making this game, made SteamOS and the Steam Deck in house. It’s their own product. It would be a monumentally stupid move to release a first party game that doesn’t run on their own first party hardware.

skulblaka,
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Be aware snap seeds are a limited resource until after the >!True Corrupted Monk!< fight, which is both optional/missable and also exists near the very end of the game.

You can allegedly farm them off some monkeys in Sunken Valley but you’re going to be spending an awful lot of time there for minimal returns, the drop rate sucks.

skulblaka,
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Wizard main here. I keep trying to build a summoner or a melee but as soon as the space gun comes out it’s all over.

skulblaka, (edited )
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Bomb Rush Cyberfunk is a music focused game and god damn but it is funky. State of Mind and Condensed Milk are my favorites but the range is wide and excellent. No two songs really share the same style.

If you’re a metalhead, Metal: Hellsinger won a bunch of best music awards with such offerings as Stygia and This Devastation. It’s not instrumental, but it’s worth a listen and if you like what you hear it’s worth a play as well. Think if Doom was a rhythm game.

Generally speaking, all of the Persona soundtracks are also top tier ambient chill tracks, especially so if you’ve actually played the games and have an emotional connection to these songs like myself. Persona 5 is a little more generally upbeat but I like it the best, but P4 and P3 have plenty of low key jazzfunk. I don’t have specifics to recommend here but know that all three of the P3/4/5 soundtracks come with my seal of approval. EDIT: I have specifics to recommend here. Persona 5 - Rivers in the Desert Persona 4 - The Poem for Everyone’s Souls ( <- This one appears in all three games with minor differences and is close to what I expect you’re actually looking for from this thread) Persona 3 - Living With Determination

skulblaka,
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The newest one seems like lazy commentary on things in nerd/gaming news, but maybe it was always like that, lol

As far as I know, it was pretty much always like that. My tolerance for that used to be better. Reminds me of CAD in that fashion, a comic that for a bit I actually genuinely liked but as I got older and the author got… weirder… it’s one that I moved away from.

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