CheeseNoodle

@CheeseNoodle@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

CheeseNoodle,

Last I saw it the game was pretty functional in some aspects but we’re now at a point where some of the older assets look 2 generations out of date so the game is accumulating a growing amount of artistic debt where the old stuff just doesn’t fit with the newer stuff anymore.

CheeseNoodle,

Its worth mentioning that the 12 years was not at all productive. The first 6 years was basically just two guys with rough concepts, only 6 years of actual dev time. Then about 3 years in they got a new creative lead on the project who decided to scrap essentially everything and start from scratch on a whim. Then the devs get the release date the same time we do which is 2 years earlier than they expected having assumed that they’d get around 5 years of actual dev time since being made to start over.

So yeh there was a lot of screwing around by management.

CheeseNoodle,

Microsoft have been doing this for decaces, they’re low key known for aquiring good IPs and then just shuttering them forever.

CheeseNoodle,

Its because they fired or otherwise pushed out every single original developer towards the tail end of KSP1.

CheeseNoodle,

Not to mention the physics are stable enough that people were building helicopters using stage seperators and landing gear long before we got any real joints.

CheeseNoodle,

Honestly what roblox kids are willing to do for pitiful pay is scary, if you work in any kind of creative digital medium those kids will do days of your job for a fiver if any real money at all. It won’t be industry quality or anything but damn we got a whole digital version of sending kids down the mines. (And some of these roblox games can have unexpectedly big players behind them exploiting kids)

CheeseNoodle,

The game cube ended up being a bit of a curse for nintendo though, or at least they seem to view it as such.

CheeseNoodle,

Its a shame too because it ended up with some really amazing titles (got one as a hand-me-down from an older sibling) that nintendo now keeps trying to kill.

CheeseNoodle,

Cyberpunk has really come into its own. I just wish it had more cosmetic options, outside a few iconic outfits there aren’t many options for good looking clothing unless you want to look like a member of a grunge band or go full casual daywear.

CheeseNoodle,

Martials are “balanced” its just that they’re balanced around like 8 encounters a day with multiple short rests so that casters actually have to conserve their slots. Which is of course a stupid goddamn way to balance the game because no ones going to play it that way.

CheeseNoodle,

Nah man BL2 just has the worst scaling ever. Weapon damage scales logarithmically with level (more or less) so you level up once and all your gear is immediately behind. The other games in the series are way less harsh with it.

CheeseNoodle,

Also games have gotten way more complicated since the gameboy colour era. I’ve coded a basic 2D physics engine from scratch (literally just circles with soft collisions) and its not just enough to set up the vector math correctly. You can literally make a true to real life physics model (as far as the math of infinitely rigid perfect spheres on a perfectly flat plane goes anyway) and have all sorts of problems crop up because computers aren’t the universe and order of computation is a bitch.

CheeseNoodle,

On one hand people can be jerks, on the other hand there definetaly is a trend of releasing broken games with a ‘patch it later’ mentality.

Its kind of hard to take a side because people being assholes isn’t the solution but remaining civil is just going to encourage the behaviour and we’ll get even more broken releases.

CheeseNoodle,

Didn’t colonial marine turn out to actually have really good AI that totally changed the game feel that had been broken by a single misplaced semi-colon or something?

CheeseNoodle,

I’ve been waiting so long for a good MMO again. Runescape kinda imploded and I could never get into WoW because its just so horrificly disjointed by all the unmanaged feature creep.

CheeseNoodle,

Well distribution is basically entierly free at this point so more customers is just directly more money.

CheeseNoodle,

I did my second playthrough against Ibis after the patch and its no different as far as I can tell.

CheeseNoodle,

3 struck the perfect balance for me, it was like playing an action movie that didn’t take itself too seriously while still maintaining a tenuous grasp on reality. 4 fully jumped the shark for me and was hard to enjoy.

CheeseNoodle,

Frame generation is limited to 40 series GPUs because Nvidias solution is dependant on their latest hardware. The improvements to DLSS itself and the new raytracing stuff work on 20/30 series GPUs. That said FSR 3 is fantastic news, competition benefits us all and I’d love to see it compete with DLSS itself on Nvidia GPUs.

CheeseNoodle,

If they did I’m pretty sure it would just be worse than FSR given the hardware requirements.

CheeseNoodle,

And warframe has been rewarded with a practically methusalian lifespan for a game in its genre, I hope we see the same for baldurs gate 3 with a similar level of ongoing support and improvement.

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