eRac

@eRac@lemmings.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

eRac,

Part of the issue is that modern games are usually getting fixes right up to release. Pre-release reviews tend to focus on things that aren’t likely to ever change significantly, like design and writing.

It would be nice if they gave a summary of issues they saw with a disclaimer that they may get fixed instead of omitting that information entirely.

Where do you find new games nowadays? (Both singleplayer + multiplayer) angielski

Hi all, I know this question has probably been posted on the internet millions of times, yet I would like to receive some Lemmy-oriented answers. :) What are your favorite places, websites, or creators for discovering new games in your favorite genres?

eRac,

I’ve been playing Gamedle recently. I tend to discover interesting games both as answers and while researching the info I have.

Day 11 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (lemmy.world) angielski

Today’s game is No Man’s Sky (Also the first repeat game). This is my Ship that is stuck on fire. No clue why. It was damaged, and after I repaired it the fire wouldn’t go out. It works fine and all systems are operating perfectly. So I guess I just have a ship that’s on fire now

eRac,

NMS and Starbound struggle from the same issues. Infinite tiered worlds end up feeling the same, but also remove all meaning from the exploration. In Minecraft or Terraria you aren’t going to be flying to a totally new place in five minutes, so you want to get to know your surroundings and put down some roots.

Travel time and not having tiered world progression makes the player care about where they are at instead of seeing it as a stepping stone.

eRac,

More biomes don’t fix the fundamental flaw in the design. It treats planets the same way Raft treats islands. They become purely a resource hunt for the player, no matter what skin they have.

Raft gets away with it by having your base travel with you, being incredibly hostile, and being short enough that the loop doesn’t get tiring.

eRac,

Yeah, I got most of the way through DoS2 and gave up. Every fight was a giant mess of surfaces. Reducing that makes BG3 far more enjoyable.

eRac,

Why would someone feel the need to leak classified info on the Warframe forums? It’s far-future scifi.

I think you are confusing it with War Thunder.

eRac,

Pokemon was a handheld franchise. All main series titles were Gameboy/DS games until the Switch came along.

Consoles had spinoffs like Stadium and Snap.

eRac,

My wife and I had the same opinion. Magical to run around the castle for a few hours and do the early classes, surprisingly good combat mechanics, but then… Nothing.

It is really hurt by the inclusion of brooms. They necessitate a huge world so you can’t cross it in a minute, but then it’s too spread out and empty. At least in Ghost Recon my world-design-crippling flying devices have rockets and gattling guns.

eRac,

Lingo. It tickles my brain in wonderful ways. I’m currently working through the custom level Liduongo, sequel to an earlier map named Duolingo, and I continue to be surprised, delighted, and utterly perplexed.

It’s a rules-based puzzler that doesn’t tell you the rules buried in a confusing labyrinth. The only downside is that it requires a strong grasp of English, limiting its audience.

eRac,

Lingo. It tickles my brain in wonderful ways. I’m currently working through the custom level Liduongo, sequel to an earlier map named Duolingo, and I continue to be surprised, delighted, and utterly perplexed.

It’s a rules-based puzzler that doesn’t tell you the rules buried in a confusing labyrinth. The only downside is that it requires a strong grasp of English, limiting its audience.

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