bin.pol.social

dustyData, do games w Ubisofts stock tanked this morning ahead of the markets opening

I hate graphs that don’t start the Y axis at zero.

That said, fuck ubisoft.

saddlebag,

Agreed. Took me a moment to realise they didn’t drop to zero. !dataisugly

AlijahTheMediocre,

Who’s to say we can’t drop them to zero :)

echodot,

A stock would never drop to zero because the company would be liquidated before that happened. If the stock actually dropped to zero they would have no money they need to call bankruptcy before that point.

JackbyDev,

You need to include the instance in the community name.

huginn,

That’s pretty normal for financial charts like this though.

dustyData,

And it’s dumb. It says all you need to know about the ethical integrity of most economists. Lying for profit.

echodot,

The axes are clearly labeled so I’m not really quite sure what the concern is.

dustyData,

deleted_by_moderator

  • Loading...
  • Kraven_the_Hunter,

    Y.y…y…you do know what the plural of ‘axis’ is, right?

    For as much as you’re showing what you don’t know in this thread, I still can’t believe you don’t know this one.

    echodot,

    Are you being paid by someone to be especially stupid today, or is this your normal level of comprehension? I hope so because right now you seem like this the sort of person that would find stairs confusing.

    Dremor,
    @Dremor@lemmy.world avatar

    Unless you are not just sarcastic:

    dictionary.cambridge.org/dictionary/english/axes

    scrubbles,
    !deleted6348 avatar

    Jesus fuck no, it’s a valid graph. It shows the relative trend over time and the sudden change. It may show less of a change if it was zero based, but a drastic change that is well off the normal trend is important to visualize. Also like, all exchanges have a toggle to flip to the zero based.

    dustyData,

    Look at this thread and realize that it’s just a lie. You can show the exact same information with a starting at zero graph, but won’t be able to push the “stock is tanking!” panic point. Publishers and marketers do this on purpose to manipulate headlines. This is why the stock market is mostly just high stakes gambling. No one involved is making rational decisions, just moving from panic to mania like psychotic patients.

    protist,

    You can see right there at the top of the graph it’s down 20% in the given timeframe. There are ways to make graphs misleading, but there’s nothing misleading at all about zooming in on the data in this chart

    dustyData,

    Percentages are also misleading. The timeframe will always stretch the percentage. Sure, a 20% drop on the same day is significant, but it still says absolutely nothing about the overall situation, nor why it happened. It is a significantly smaller drop when compared to their year long performance, and a significantly larger loss if only the last month is taken into account. There’s research on this, observing day to day changes on stock prices to describe a company is just as effective as describing people’s personalities through astrology. It’s bullshit.

    protist,

    Sure, a 20% drop on the same day is significant

    Yes, and that’s literally all this post is trying to convey. This post is not a news report or a economist’s dissertation, this is a screenshot of the pre-bell stock price posted to Lemmy

    dustyData,

    It’s already being called the lowest price in a decade. Technically true, but honestly disingenuous since the massive price bump to over €100 was an anomaly caused by the pandemic that swept the entire industry, not just this one publisher. Also drivel to generate engagement. Just like this post, here we are discussing it, despite the fact that it is misleading and poor characterization of the entire picture.

    Kraven_the_Hunter,

    It sounds like you really need to buy some Ubisoft stock right now.

    dustyData,

    I will repeat, and I can stress enough with this reiteration, fuck Ubisoft.

    protist,

    It being at its lowest price in a decade is literally true. I don’t have a clue why you’re bringing the pandemic into this since this stock reached its peak in 2018. Ubisoft stock has been on a precipitous decline for 4 straight years now, wtf are you even trying to convey here?

    chris,
    @chris@l.roofo.cc avatar

    If you are not in for the dividents or the voting privileges stocks are always a game of “I hope someone is dumb enough to pay more than me for these shares”.

    intensely_human,

    Or someone else is in it for those things.

    Markets aren’t based on one party being dumber than the other one. Markets work because different people value different things.

    scrubbles,
    !deleted6348 avatar

    The stock is tanking. 20% is a huge drop for any massive company. Do you know how much money disappeared overnight because of this? From my very rough calculations, Ubisoft just lost about 300 million dollars because of this drop. That’s more than any fine they’ve had.

    The worst day in Stock Market history was Black Thursday, the beginning of the Great Recession. The market only dropped 11% that day. (Somebody call me out if I got those numbers slightly wrong, that’s from Wikipedia). These are massive numbers, that I don’t think you fully appreciate or understand. The stock market usually deals in single digit or more likely fractional amounts of change. Double digit changes are a huge deal.

    dustyData, (edited )

    Do you know how much money disappeared overnight because of this?

    I do know, none. Not a single cent disappeared. Because stocks aren’t liquidity. That money was never there in the first place. Some paid some money to get those stocks, that money was real and it entered the company’s liquidity. Then they spent it on something. Those stocks are but the promise of paying some dividends, some time in the future or giving some power inside the company. Their virtual fluctuations of price over time are nothing but smoke and mirrors, people exchanging virtual titles over those rights like little kids trading collectible cards. Some people cashed out for a low price (that was already grossly overinflated from the pandemic days, so they probably still made bank) and it pushed an already correcting stock to accelerate for today. That money didn’t come from the company, it was exchanged entirely by third parties, public traders. Ubisoft didn’t participate at all in whatever pushed the price drop. No matter how much I want it to, Ubisoft is not in any more danger today than it was in yesterday. They are still filthy rich, if anything the biggest danger for this is that it gives them lee way to layoff another group of underpaid developers or gut another studio to appease the stockholders. Who are already in a frenzy for blood because Outlaws didn’t make all the money.

    If you were to compare Ubisoft today to Ubisoft 2 years ago, you would see they dropped nearly 93%. Dear golly, how is this poor boutique family company in business after such a massive loss? /s

    intensely_human,

    Ubisoft just lost about 300 million dollars because of this drop.

    So they have 300 million dollars less to spend? They’re going to fire 300 million dollars worth of talent? Their bank account changed by 300 million dollars?

    No, they did not lose 300 million dollars.

    yannic,

    I’d argue it doesn’t accurately show the relative value at a cursory glance. The chart shows the area under the curve having decreased over 90%, but when looking at the y-axis, you can see that initial assessment was misled.

    In a speculative industry like finance, shouldn’t we try our best to make charts less… alarmist?

    cheddar,
    @cheddar@programming.dev avatar

    And that’s why I can’t take online activists seriously. 100% of agenda, 0% of brain.

    intensely_human,

    I totally agree man. This graph is misleading.

    ArtVandelay,
    @ArtVandelay@lemmy.world avatar

    If you are trying to show year-over-year profit and you have $100 million give or take a few thousand, then starting your y-axis at zero is going to be a pretty worthless graph

    Grandwolf319, (edited )

    It’s unfortunately standard with all stock graphs :/

    Croquette,

    There is no point of starting the chart to 0 since it doesn’t give any information other than the share price, which is already communicated by the Y axis anyways.

    navi, do gaming w Rant: Valve's new Steam Deck screws speak volumes about their ethos.
    @navi@lemmy.tespia.org avatar

    Less of a rant, more of a rave.

    Cool upgrade for hobbiests.

    key,
    @key@lemmy.keychat.org avatar

    Ya from the title I expected OP to be complaining because they don’t own a torx head screwdriver/bit.

    WalrusDragonOnABike,

    Was expecting the same and I didn't even know they switched to torx. Philips screws are bad. I go out of my way and spend extra money to avoid them.

    helenslunch,
    @helenslunch@feddit.nl avatar

    Whoops. Unintentional clickbait.

    Exec,
    @Exec@pawb.social avatar

    Me, as one who only read the first line before scrolling to the comments, good thing that others pointed out about the topic itself

    Redhotkurt,
    @Redhotkurt@kbin.social avatar
    helenslunch,
    @helenslunch@feddit.nl avatar

    Are rants inherently negative?

    Perfide,

    By definition, no, but most people probably assume negativity when they hear the word rant.

    theangriestbird,

    rant /rănt/ intransitive verb

    1. To speak or write in an angry or emotionally charged manner; rave.
    2. To express at length a complaint or negative opinion.
    helenslunch,
    @helenslunch@feddit.nl avatar

    My b

    Tlaloc_Temporal,
    @Tlaloc_Temporal@lemmy.ca avatar

    Nah, definition 1 right there isn’t inherently negative. It’s certainly more involved than otherwise necessary and seems somewhat driven by emotion, so while it skips the negative connotation I think this counts plenty well.

    helenslunch,
    @helenslunch@feddit.nl avatar

    I think of a rant more as a long-winded statement that most people would agree with. Sort of a “off my chest” kinda thing.

    SomethingBurger, do games w Animal Crossing: Pocket Camp will end service in Nov 28 - but will transition to a paid offline app

    They will turn off the live service and make it work offline?

    I don’t understand. Industry bootlickers told me it was impossible and would cost billions to implement, hurting small indie studios the most. Yet, Nintendo does it voluntarily with seemingly no difficulties.

    smeg,

    Nintendo refuse to ever be predictable

    LiveLM,

    You don’t get it bro, Nintendo decimated half of their net worth pulling off this miracle!!! ^^^/ ^^^s

    JusticeForPorygon,
    @JusticeForPorygon@lemmy.world avatar

    Don’t worry they’ll do a C&D sometime soon to make up for it

    mp3,
    @mp3@lemmy.ca avatar

    Nintendo doing something good consumer-wise for once and not being a dick? I’m conflicted.

    Piemanding,

    I would argue Nintendo does do a lot of pro-consumer stuff. Like making actually good games. It’s just their anti-consumer stuff is either so bad or just plain weird that we just scratch our heads and think Nintendo is going off the deep end. Still trying to avoid buying much Nintendo going forward.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Making a good game is the minimum expectation. Making an open platform to force competition to also endorse open platforms would be going above and beyond to be pro consumer.

    Defaced,

    You really have no idea how intellectual property works do you? The reason they’ve gone after emulation and rom hosting sites is pretty obvious, they have to protect their IP.

    Why they’ve waited so long only to do it now? I honestly don’t have an answer for you on that one, but if I were to guess it’s because retro gaming has been going through somewhat of a renaissance as of late due to shitty AAA games and indie devs gaining so much popularity.

    The bottom line is Nintendo lost the emulation battle once, and they don’t want to lose a second time. They’re more experienced and understand the risks of letting emulation replace services like Nintendo switch online, and so do publishers that own intellectual property from retro consoles. It sucks, but that’s corporate life, and you can’t really get around it without jumping through hoops or doing something illegal.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Your comment is very out of place as a response to mine, but since you brought all this up:

    I don’t begrudge Nintendo for getting ROM sites shut down. I begrudge them for shutting them down without also making their games legally available for purchase where their customers want to play them. Those old games aren’t even legally available for purchase at all, because they want to just rent them to you forever, which is an enormous dick move. Then they further that with the dick move of trying to remove the place where we get those games the way we’d like to enjoy them, and getting them that way is a better experience than using their official solution.

    So assuming you didn’t get lost and you actually meant to respond to my comment, I can’t consider them pro consumer when they’re not doing what’s in the consumer’s best interests.

    KinkOnlyKink,

    Nintendo might be seeing the writing on the wall and looking to see how much profit they can make with this. If it goes well, we might see more of it. Corporations hate regulation and sometimes try and head it off long before it is coming.

    ImplyingImplications,

    Hi, industry bootlicker here! Nintendo is listening to their consumers. I was told corporations are evil and won’t listen to consumers and must be forced to do things by law. I much prefer consumers remain vocal about their wants because corporations do indeed listen. No government intervention required. I worry government rules could cause unintended problems that don’t benefit anybody.

    nekusoul,
    @nekusoul@lemmy.nekusoul.de avatar

    “A single company does this and while the other 99 won’t, saying pretty please will certainly work. See? No intervention required!”

    Bootlicker indeed.

    ImplyingImplications,

    Who are the 99 other companies? Which games have they taken away?

    nekusoul,
    @nekusoul@lemmy.nekusoul.de avatar
    ImplyingImplications,

    Oh no! Not Microsoft Bingo! That’s a list of D list games nobody has ever heard of that all shutdown years ago. I don’t think the world would be a better place if the devs of Radical Heights, a free to play arena shooter that was launched and shutdown a month later in 2018 were forced to give their game out to everyone for free after.

    nekusoul, (edited )
    @nekusoul@lemmy.nekusoul.de avatar

    Hello, sole arbiter of a game’s worth.

    Of course not every game is a certified banger, but there’s more than enough notable games on that list that made an impact on the industry and should’ve been preserved for that fact alone.

    ImplyingImplications,

    You didn’t create those games. Games are products people work to produce. Radical Heights was a free to play game that was shutdown in a month. What would you force them to do? Release their server code for free so anybody can run a Radical Heights server that people can connect to and play? So a whole bunch of people who never gave the developers a cent have the right to demand the game be given to them simply because it existed for 1 month?

    nekusoul, (edited )
    @nekusoul@lemmy.nekusoul.de avatar

    If a game asks for money in any kind of way: Yes. That should be the cost of (trying to do) business.
    Alternatively, a full refund for everyone involved, even Kickstarter backers, would also be acceptable.

    ImplyingImplications,

    The cost of trying to do business? They made a product and nobody paid so now they have to give it away for free because they’re the greedy ones?

    nekusoul, (edited )
    @nekusoul@lemmy.nekusoul.de avatar

    nobody paid

    That’s just blatantly false. People bought the founders pack were never refunded for example. Those people being entitled to the server software or a refund is anything but greedy, even if that only applies to a single person.

    ImplyingImplications,

    So the devs give all the founders an empty map they can run around offline in and that fixes everything? The game hasn’t been killed? It’s been saved?

    nekusoul,
    @nekusoul@lemmy.nekusoul.de avatar

    If they can play against bots, which already exist in the game, or band enough people together with access to the game to play on a server one player is able to host, then yes. That’s what I’d expect at a minimum.

    ImplyingImplications,

    How would access be enforced to only paying customers? That would require a server which the company is shutting down

    nekusoul, (edited )
    @nekusoul@lemmy.nekusoul.de avatar

    If they want to keep some form of DRM then that’s not my job to figure out. This wasn’t a problem back in the day when server software being distributed was the norm, so it shouldn’t be a problem now.

    Though personally I’d be in favor of abolishing online DRM entirely, but that’s another story.

    ImplyingImplications,

    that’s not my job to figure out.

    So you want people to follow a law without knowing how it should be followed? You signed a petition and now it’s someone else’s problem if they get in legal trouble or not? This makes the world a better place because it protects theoretical people?

    nekusoul, (edited )
    @nekusoul@lemmy.nekusoul.de avatar

    At least try to make an effort to understand what I write.

    I said it’s their job to figure out how to do DRM -if- they want DRM. If they can’t figure out how to do that then the answer shouldn’t need to be spelled out explicitly: No DRM. Simple as that.

    If you’d rather see games you spent money on being taken away from you based on the whims of corporations, just to make sure others who might not have payed for it also can’t play it, then I don’t know what to tell you.

    ImplyingImplications,

    Control of the server is the DRM. Radical Heights sold hats for $15. How do they ensure only players who paid for hats get them and that non-paying players couldn’t just mod them in? They control that information on the server. Which accounts have cosmetics is controlled by the server. That’s the DRM. If they had to release the server when shutting down then they’d have no way to ensure only paying customers play the game since the person who runs the sever can modify it however they want. Everyone could get the $15 hats for free! Or maybe they charge $2 for the hats. There’s no DRM that could prevent this because control of the server is itself the DRM.

    So a dev is being required by law to give out their game without any DRM meaning anyone can play it for free and even give themselves the cosmetics the original devs were using to pay the salaries of the dev team. I worry very much that this would cause companies to stop producing free to play games or charge a subscription for these types of games instead (since subscription based games would be exempt). I wonder why people would risk this to “save” games like Radical Heights which, in all likelihood, would have no community. A game doesn’t shutdown after 1 month because it has a thriving community

    nekusoul,
    @nekusoul@lemmy.nekusoul.de avatar

    Yes, you’re just explaining regular piracy here. I do not care. It’s a thing that’s already been possible for almost every single-player game in existence, and yet, there’s a constant stream of new single-player games releasing every day. Weird, right?

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    When I buy a product, I expect it to continue to work unless I break it myself.

    ImplyingImplications,

    What about Free to Play games? Can they be shutdown?

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I have no authority over anything, so yes, they can. What I’d like to see is an option to buy an offline copy of the game and any add-ons I bought, but no one does that. What Stop Killing Games is looking for is for the server to be made available after the game’s end of life so that you can continue to use anything you paid for.

    Trainguyrom,

    Looks like some of those are games that were cancelled, some were online multiplayer games that had the servers shutdown, some were simply removed from the Microsoft Store and some were single player games with always online DRM for which they shut the servers down. So it’s not all super scummy nonsense

    nekusoul,
    @nekusoul@lemmy.nekusoul.de avatar

    Taking away a game you bought because the game was intentionally made to rely on a server is always scummy behavior. That’s the whole point.

    Trainguyrom,

    If it’s a game like an MMO (which several on that list are) they’d have to publish the server software in order to avoid fully killing the game. And to publish the server software that was only ever expected to run in their own datacenters they’d then have to publish documentation, dependencies, etc. and this is all assuming that it can be contained in a single installer for a single machine without relying on additional services they host, and assuming it has reasonable system requirements for average users to self host.

    That’s also assuming playing an MMO alone/with only 1-2 people doesn’t suck. Play some 2009scape single player without adventure bots. It feels lonely as all heck

    Plus there’s all of the legal and PR hurdles to ensure you’re not exposing yourself to undue risk.

    Basically a million reasons for a company to not spend a thousand work hours ensuring their crappy MMO (I’ve tried out a couple of the listed MMOs, they were unsuccessful for a reason) can continue to be played after they’ve divested from it

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Licenses and middleware can be chosen more proactively to preserve and distribute the server if they know during development that it’s a requirement. There are tons of people who functionally play MMOs single player already, when the server is already running. And I play a 12 year old fighting game that’s easily able to coordinate 20-100 people to play it multiple times per week with nothing but Discord; there’s no doubt in my mind you’d be able to get 40 people together for a raid on a private server.

    nekusoul,
    @nekusoul@lemmy.nekusoul.de avatar

    The other answer from @ampseandrew already covers most points, so I’ll just a few things:

    • Most game servers out there are already built in a way to allow for easy deployment. After all, devs have to have way to test changes, so being able to run a small server locally for debugging purposes is hugely beneficial to development.
    • I also can’t imagine that there’s any game server out there that shouldn’t be able to run on a single system. The heaviest one game I can imagine is Minecraft, due to the whole open world terrain generation, world streaming and physics calculations, and even that can be run off a Raspberry Pi for a small number of players.
    ieatpillowtags,

    With the possible exception of games that were canceled, those are all examples of super scummy nonsense.

    Dudewitbow,

    i mean iirc capcom already had done something similar beforehand with megaman x dive

    boolean, do gaming w The Steam Deck is changing how normies think of gaming PCs.
    @boolean@kbin.social avatar

    I don't love the pejorative "normies".

    some_guy,
    @some_guy@kbin.social avatar

    It’s cringe af and totally reinforces the “gamer” stereotype. We can do better.

    GammaGames,

    IMO it’s up there with calling people npcs

    metaStatic,

    it's way up there with using 'cringe' unironically

    acastcandream, (edited )

    Meh cringe can be effective as a descriptor, but it’s cringe to call people cringe as a personal attack. I’ve described situations as very “cringe-inducing.”

    TwilightVulpine,

    Cringe is a thing, but it's way too common that people use their own self-consciousness as an excuse to try to shame people who are just enjoying themselves on their own corner.

    acastcandream,

    Most definitely. I’m more distinguishing it from calling someone an NPC, which has no valid use  other than to dismiss or denigrate.

    acastcandream,

    NPC’s is worse to be honest. It’s generally used to attack people’s social/political values and call them “sheeple” without using the term. Normie is gross but it’s mainly just dismissive and having too high an opinion of one’s own taste/interests.

    Ultimately it’s cringe as hell to say either lol

    NightOwl,

    Maybe there should be a contest to see who can come up with the most cringe worthy label.

    acastcandream,

    “Classical liberal.”

    The most absurd thing I’ve seen conservatives in the US try to co-opt.

    Die4Ever,

    Normie is gross but it’s mainly just dismissive and having too high an opinion of one’s own taste/interests.

    Really? I always thought it was supposed to be self deprecating, like saying “people who aren’t fucking weirdos like myself”

    GammaGames,

    I can see how it probably started that way, but once incels co-opt a term it makes it harder to use

    snowbell,
    @snowbell@beehaw.org avatar

    Since when has normies been an incel thing?

    GammaGames,

    At least five years… I think? This wiki page doesn’t have much of a date

    snowbell,
    @snowbell@beehaw.org avatar

    I see, never heard of it used like that before.

    Makeshift,

    really “normie” is a normie term now, ever since Wednesday on Netflix became a pop culture phenomenon. I’ve heard people in real life use this term

    SkepticElliptic,

    NPCs is ten times worse because it is used to dehumanize people you don’t agree with, further alienates you away from normal society and pushes you deeper into cult like thinking.

    loops,

    Unless referring to oneself. [me]

    chaorace,
    @chaorace@lemmy.sdf.org avatar

    We can do better.

    I’m guessing “wrong-sider” would be a step in the wrong direction?

    GBU_28,

    Referring to any hobby group as “we” is cringe.

    some_guy,
    @some_guy@kbin.social avatar

    What hobby group was I referring to exactly?

    Because I don’t think gamers are a hobby group any more than tv watchers are a hobby group.

    Or do you think maybe I meant “we” as a collective for the people in this thread?

    🤔

    Wanderer,

    “We can do better” or worse “X do better” is more cringe.

    It’s just everyone judging everyone like they are worthless. Maybe people want to be part of the group maybe they have an identity with hardcore gamers. They don’t need to do better that’s their right.

    Tigbitties,
    @Tigbitties@kbin.social avatar

    I downright hate it.

    TimTheEnchanter, (edited )

    Me either. I’m a “normie,” I guess, and it feels unwelcoming and condescending.

    alyaza,
    @alyaza@beehaw.org avatar

    it’s definitely a weird term but in more than a few contexts (mostly very online contexts) i’ve found it to be the only suitable terminology because there’s just nothing else which most of the people i talk to will “get” otherwise–it’d be nice to have something a little bit less embarrassing to work with, to be honest lol

    can,

    there’s just nothing else which most of the people i talk to will “get”

    The group here may be different from most of the people you talk to.

    Try:

    “the average person”

    Or (mostly joking) “allistic”?

    alyaza,
    @alyaza@beehaw.org avatar

    “average person” i’m afraid lacks a certain it factor–probably the ironic steeping in terminally online culture implied by even speaking it–that’s implied by using normie. i find in many of these circumstances it just seems out of place also. in a semantic sense i’m not sure “average person” maps to “normal person” either, which is another thing

    Die4Ever, (edited )

    Yeah I’m not sure “average person” works the same… maybe “median person”? 🤣

    The 10% nerdiest people hold 90% of the nerdiness?

    But yeah I don’t think “average person” works, because it’s not a wide enough range and doesn’t include the opposite extreme end

    “non-normies” is a very small group, in this context non-normies would be the most extreme gamers. The “average people” would not include a somewhat invested gamer, and it also wouldn’t include someone who is heavily opposed to gaming, both of which would be included in “normies”.

    Limeade,

    I don’t think someone heavily opposed to gaming would be considered a normie, they would be in their own separate extremist camp also apart from the average person.

    reverendsteveii,

    lacks a certain it factor

    the it factor you’re talking about is “being a dick”

    Templa,

    As someone alternative that been active in local gothic scenes I also use “normie” to refeer to people that do not engage with subcultures. I didn’t even know it was considered pejorative until this post

    Radiant_sir_radiant,

    I just think of “normie” as the new “vanilla” - every group that uses it, uses it uses it to refer to people who are not a part of that particular group, so its meaning depends on the context but should be self-explanatory and not (necessarily) derogatory.

    As a software guy I like the word for its simplicity and ease of use.

    zuzu,

    I feel like ‘layman’ would be the perfect word here

    reverendsteveii,

    I feel like ‘layman’ would be the perfect word here

    without the artificial air of superiority

    some_guy,
    @some_guy@kbin.social avatar

    Wow.

    snowbell,
    @snowbell@beehaw.org avatar

    I cant even right now with this thread. There is nothing wrong with “normie.”

    Draegur, do games w Ubisofts stock tanked this morning ahead of the markets opening

    Ubisoft will have to get used to people not owning their games.

    Mango,

    Womp womp

    yesman, do games w "Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"

    Every game executive and investor wants a Fortnight. That’s why no matter how many times gamers reject it live service games will continue to be developed. Because AAA games are made for investors not players.

    Nytefyre,

    When God of War was popular, they wanted a God of War of their own.

    When Call of Duty was popular, they wanted a Call of Duty of their own.

    When Overwatch was popular, they wanted a Overwatch of their own.

    When Fortnite was popular, everyone wants their own Fortnite.

    Rinse and repeat.

    CookieOfFortune,

    It’s not like any game is completely original anyways. They all take inspiration from games that come before, some more than others.

    nman90,

    While that is true, the issue is that they are trend chasing for a quick cash grab and put in next to no effort to make the game good or listen to consumers saying that this isn’t what we want.

    CookieOfFortune,

    I mean aren’t those just issues that any business venture has to deal with? I don’t think the game type matters per se. It’s more a problem of poor business decision making. I don’t think there’s anything fundamentally wrong with chasing trends and they certainly had the right budget. $100m+ is hardly chump change but taking 8 years really put them quite behind.

    PaulBlartFartTart,

    I think the shareholder takeover of gaming removed one big thing from the tendency to “take inspiration” from competitors, and that is developing the world and characters in order to make the clone feel unique and deep.

    caut_R,

    I wonder what all the big publishers are pushing now. A Genshin? A Palworld?

    HexadecimalSky,

    actually yes, there have been alot of games in the rpgmmo ish game like genshin and the ark / survival builder games like Palworld.

    Whenever a game becomes popular people and studios try to make thier own. Palworld is an example of one that worked (it being Ark survival evolved: pokemon editon)

    scorp,
    @scorp@lemmy.ml avatar

    expect a push of gacha games, gacha games will be considered potential money printing machines by higher executives

    yamanii,
    @yamanii@lemmy.world avatar

    Genshin-likes are being very popular in the east, this year we got Wuthering Waves (which is actually much better), and 2-3 years ago we got Tower of Fantasy (which was terrible), now the same studio from ToF announced Neverness to Everness which is the same concept of an open world anime action rpg but in an urban setting, suspiciously years after Project Mugen had been announced which is has the exact same premise.

    DoctorButts,

    Oppai Succubus Academy exists. So where the fuck are all of my Oppai Succubus Academy clones?

    altima_neo,
    @altima_neo@lemmy.zip avatar
    p03locke,
    @p03locke@lemmy.dbzer0.com avatar

    There all on F95.

    MeatsOfRage, (edited )

    I mean sometimes it works. Pubg was the big Battle Royale in town until Fortnite (as a battle Royale) came along. League of Legends too. The problem with Concord is it took about 6 years to come out so it couldn’t draft on the hot trend.

    msage,

    League of Legends is a pet peeve of mine, since one bad person took down DotA forum, stole ideas from it, created LoL, and acted like a big shot. He wasn’t alone, but you know what I mean.

    To this day I think that Blizzard hates esports, because they left DotA with 0 support, and only after many years of Dota 2 they created Heroes of the Storm, which was even more watered down than LoL.

    And LoL is such a simple game, which is OK, but once you actually understand Dota, it doesn’t come anywhere close. It brought nothing innovative. Which is sad.

    Source: I played hundreds of hours, and put hundreds of dollars into LoL back in the ~2010.

    druidjaidan,

    Conceptually, LoL filled a hole. DotA was DotA, complicated, hard, lots of nuance. Some people wanted an even more complicated DotA. Heroes of Newerth filled that hole. Some people wanted a simpler DotA. LoL filled that hole.

    I personally preferred HoN, but I can’t fault people for preferring LoL.

    msage,

    I bought HoN like two weeks before it went free, and I haven’t played much.

    How was it more complicated?

    missingno,
    @missingno@fedia.io avatar

    It's not like gamers are rejecting live services as a whole, because there are still quite a lot of successful live service games. And when a live service is successful, it's really successful. So much so that it's worth it to investors to keep gambling on them, one hit can compensate for a dozen flops.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Can they stay solvent through a dozen flops when each one costs them hundreds of millions of dollars?

    MeatsOfRage,

    Usually they don’t completely flop though, they just underwhelm expectations but if they can stay active long enough with the right amount of whales and fish they can usually break even or make a small profit. Concord is just a high profile legitimate flop that was turned off before it could do anything.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Its trajectory was that it was going to continue to burn money. Sega didn’t even launch Hyenas because they realized they’d only lose money by letting it rock. A lot of these games chasing the live service trend are spending so much money that they need to hit hard in order to turn that profit, like Avengers, Suicide Squad, Concord, the forthcoming Marathon and Fairgame$, etc. The Finals was huge at launch, lost most of its playerbase in the next couple of months (which, btw, happens for nearly every video game ever, live service or otherwise), and because it was so expensive, it’s not looking long for this world. Compared to something like Path of Exile or Warframe or The Hunt: Showdown, that launched a leaner game at the start and scaled up responsibly, they didn’t need to be the biggest thing in the world in order for it to make financial sense.

    To be clear, I hate all of this shit, even when it’s a sound business strategy, but the risk involved in a project like Concord is visible from space, and the chances of it making up that cost are so clearly small when they’re not the first one of these to market.

    yamanii,
    @yamanii@lemmy.world avatar

    This is the truth people don’t want to admit, but Final Fantasy XIV being successful carried square enix through their darkest days when everything wasn’t making a profit. Cygames using all the money they got from the granblue gacha to finance an action rpg and a fighting game, etc.

    They serve as a safety net, we lost mimimi last year, I don’t think anyone would say they made bad games, but they just didn’t sell enough so they closed.

    altima_neo,
    @altima_neo@lemmy.zip avatar

    Problem with trying to get a Fortnite was that Epic was wanting to get it’s own PUBG after realizing that trying to get their own Minecraft was a failed endeavor. They quickly pivoted the game formula from a Minecraft type tower defense to a battle royale game.

    Concord should have seen the writing on the wall early on and pivoted it’s game into something else thats flavor of the month.

    Riven, (edited )
    @Riven@lemmy.dbzer0.com avatar

    Wait wasn’t the original concept for fortnite actually a wave based tower defence game? I remember being excited for that and then battle royal happened and I lost all interest.

    altima_neo, (edited )
    @altima_neo@lemmy.zip avatar

    Yeah, the original trailer made it clear they were trying to go after the Minecraft style of gathering resources, building up a base and fortifying it, then defending from zombie mobs at night, like the Minecraft mobs.

    Maybe not so much the pixel/block graphics, but the ideas behind Minecraft, with an actual objective, which Minecraft lacked.

    youtu.be/hHTE5xg9E-g

    Riven,
    @Riven@lemmy.dbzer0.com avatar

    That reminds me of hypixel.

    2xsaiko,
    @2xsaiko@discuss.tchncs.de avatar

    People paid for that original game too, it wasn’t free. I don’t assume they got refunded. It was basically a massive bait and switch.

    Riven,
    @Riven@lemmy.dbzer0.com avatar

    Yea I recall it being like 20 something. That’s why I never pre-order. Without having poof I would assume they got refunded if it stopped development, it’s epic games. I do recall it did get released eventually but I had lost interest by them.

    Dublin112,

    I was a sucker and my friend convinced me to get and pay for the orginal game. I think it was only like 3-4 weeks after the game was available when they shoehorned battle royal mode in. It wasn’t long after that before they switched to free to play and gave us I think in game currency that was worth the $60 or whatever the game costed at launch. I stopped playing altogether because I paid for a co-op PvE tower defense game, not a free to play PvP battle royal game.

    ThoGot,

    Yeah the tower defense part of it was actually quite fun

    saltesc,

    You just made me realise I’m a gamer, not a Fortniter. But I probably should’ve realised that based on my Steam "years of service* and disgustingly large catalogue.

    I’m a proven guaranteed money pot, publishers! Make me something good and I give the moneys!

    ExFed,

    The challenge is that requires creativity. Creativity isn’t a stable investment.

    Viva La indie game studio!

    scrubbles, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time
    !deleted6348 avatar

    Remember when Cyberpunk fucked up their release. They knew they fucked up and owed it to the gamers. They told their board and stockholders to hold off, and that they needed to rebuild trust with their users before they could make line go up.

    So they took their time, they redid many of the mechanics that people didn’t like, the fixed all of the bugs, and then they released Phantom Liberty - one of the best expansions I have ever seen in gaming history. Good enough where it could have been a game on it’s own.

    That is how you rebuild trust with the community. You tell your stockholders to shut the fuck up and let you do what you do best. If they don’t trust you to do that, then fuck em, they can sell their stock, why are they holding stock in a company they don’t trust?

    Letstakealook,

    I might need to revisit cyberpunk, I didn’t know an expansion was ever released. I kind of hit max level doing mostly side quests within 4 months of launch and lost interest.

    scrubbles,
    !deleted6348 avatar

    It’s pretty legit. It stands on it’s own, and they also improved the base game quite a bit. I’d suggest it for sure

    Letstakealook,

    I was having fun, despite the flaws at launch. I’m sure with improvements and more content it’ll be a great one to revisit.

    halcyoncmdr,
    @halcyoncmdr@lemmy.world avatar

    Phantom Liberty is a great expansion in its own right, combined with the 2.0 changes just made the entire experience better.

    scrubbles,
    !deleted6348 avatar

    Oh trust me, I had a decent time playing it. I played through it 100%, did all the side stuff, did the base building - everything. But, I still felt annoyed and bored a good chunk of the time. The game was fine. But it was only fine. I wouldn’t say it was revolutionary or anything Bethesda said, it was just… fine.

    teft,
    @teft@lemmy.world avatar

    They changed a lot, but in a good way. I had also spent a while away from the game and came back recently for the expansion. It’s really good.

    I would suggest starting a new character from scratch if you pick up the DLC. You’ll really appreciate the new changes to cyberwear that way.

    Letstakealook,

    I would definitely need a new character, nothing worse than picking up an old save and having zero clue about what’s going on in game. I think I’ll put that on my list, I really did enjoy the game at the time I played it, and I definitely got 100 hours playtime from it.

    the_post_of_tom_joad,

    I’ve had it sitting in my library, maybe it’s finally time to play it. Which is the better voice actor to pick, dude or chick?

    teft,
    @teft@lemmy.world avatar

    I prefer the male voice but the female voice is more emotive. Plus the female avatar gets a nice story with Judy.

    VindictiveJudge,
    @VindictiveJudge@lemmy.world avatar

    I’m the opposite. I prefer the fem VA, but I like Panam just a bit more than Judy.

    Dudewitbow,

    basically the major points of change was launch, then cyberpunk edgerunners clothing dlc patch (1.0 but bigs fixed). 2.0 rewrote some of the games mechanics that dropped before the expansion. and then the expansion was released (which added new endings)

    gcheliotis,

    I’m waiting for the ultimate edition that will include everything here

    pseudonaut,

    It’s REALLY good.

    dinckelman,

    Post-2.0 Cyberpunk is one of the best gaming experiences I’ve had in a long time. You can tell it’s a product of effort, and love for the project. They have taken in a considerable amount of feedback from pre-1.5.

    Meanwhile, Starfield is a complete miss in just about every way imaginable, and the expansion has followed through the same footsteps. On top of that, the studio actively gaslit people who expressed disapproval, even when it was constructive criticism.

    scrubbles,
    !deleted6348 avatar

    I fully expect them to say it’s getting “review bombed” now, which is the current industry redefining of a term to make it come off as “It’s not us, it’s the stupid gamer’s fault”

    dinckelman,

    It’s not a review bomb if it’s fully deserved. If you make a bad product, you deserve a bad review, and maybe Bethesda should have thought about that ahead of time

    intensely_human,

    Did they fix the driving?

    That was the one and only reason I gave up the game. It was amazing from the start, and then I got in a car and it was horrible, and I stopped.

    dinckelman,

    I never found that to be an issue, personally. It’s not as satisfying, as it is in other games, but i enjoyed it enough

    fushuan,

    Bad cars don’t have good maneuverability is you full press the speeding stick, I imagine that that stick is an acceleration pedal and only full press it when I don’t need to do sharp turns. I would say that cars feel maybe too real.

    Orygin,

    You playing with a controller? I always thought the driving was optimized for the controller as I can’t half press acceleration on a keyboard.
    It’s a little bit better after the updates, but it’s still suboptimal I think.

    fushuan,

    Yeah, as most 1st person view games it’s just less taxing in my hands. I agree that not being to half accelerate would feel bad, you would start drifting all the time and that would suck for control. Try using W as an acceleration button, not a “forward” button. If you see that you need to take a turn stop accelerating for a while and then S before you start turning, like with a car.

    GreyCat,

    I think they have changed the driving a bit in one of the earlier updates.
    Saw it in one of the patch notes but havn’t played myself so I couldn’t tell you what’s different about it…

    acosmichippo,
    @acosmichippo@lemmy.world avatar

    Cyberpunk was buggy, unoptimized, and kind of unfinished, but the fundamental game design was sound.

    Starfield on the other hand is broken at its core. The Bethesda RPG experience just does not translate to the open worlds space map they built the game on. So they can’t take the cyberpunk approach because they’d have to build an entirely different game from scratch.

    scrubbles,
    !deleted6348 avatar

    I don’t know why anyone decided that that engine was the right way to go. The number one thing that killed the game for me was the endless loading screens. Constantly. Whenever I started feeling immersed, a new loading screen would pop up and it ruined it for me. We have engines left and right that don’t need to do this anymore, but starfield, the game that’s trying to base itself to be a realistic exploration game, decided that endless loading screens were still the best way to go

    acosmichippo,
    @acosmichippo@lemmy.world avatar

    even without the loading screens it would still be terrible. get a quest, go to your ship, take off, travel to other system, land, exit your ship, walk to destination, reverse all that to turn the quest in, rinse and repeat. it’s just a tedious experience.

    the best part of Bethesda games is just being able to wander around aimlessly in a pretty environment, likely stumbling upon little easter eggs or side quests along the way. none of that exists in Starfield.

    ICastFist,
    @ICastFist@programming.dev avatar

    Reading it like that, the loop sounds straight off Diablo 1 on PSX. Get quests, head to the dungeon, loading screen, wipe the floor, loading screen, wipe next floor, back to town, loading screen, turn in.

    That kind of loop is not bad in itself, but Bethesda applied it to the wrong type of game.

    BuboScandiacus,
    @BuboScandiacus@mander.xyz avatar

    You just described mass effect

    antithetical,

    That was one of the things that really helped with the immersion for me in Witcher 3 and even Cyberpunk. You walk into a building, house, etc and the world outside just continued and was present. I’m still quite impressed with their engine and it is a bit sad that they’ll be switching to UE5 for the next Witcher.

    scrubbles,
    !deleted6348 avatar

    I know! Red engine honestly is pretty great once they got the bugs worked out, I’m sad they’re leaving it. It was extremely immersive, and there’s definitely something about it that feels different.

    Pieisawesome,

    Red engine was hitting its limits.

    UE allows them to focus on gameplay and contents over building the core engine.

    Think about cyberpunk? The engine was fine (if unoptimized) but the gameplay and contents were missing.

    UE will allow them to focus on their missing skillset

    intensely_human,

    Given the amount of the playable game that takes place on foot, they should have called it Field

    TommySoda,

    Same with No Man’s Sky. It’s not everyone’s cup of tea, but they buckled down and delivered on almost every promise that they failed on back at release. Not only that but every update since the game came out has been for free. Both No Man’s Sky and Cyberpunk are fantastic games, and they were garbage on release. Bethesda has been doing the opposite approach and avoiding feedback from fans since Skyrim came out the first time.

    metaStatic,

    Saying NMS delivered is pure copium. It has become a great game in it's own right but it's not the game we bought into at launch and never will be.

    LainTrain,

    Huh? Why not? Genuine question, I never bought in at launch

    TachyonTele,

    At launch, for me at least, it was a cool lonely scramble to survive.

    Now it’s a multiplayer game with a bunch of super easy shortcuts all over the place, even outside of the multiplayer. I enjoy playing with my friends, but the solo experience is definitely worse now.

    ICastFist,
    @ICastFist@programming.dev avatar

    I never figured a reason to even bother with multiplayer in NMS, except maybe to speed up base building. The only real challenge of the game is surviving the first hour, even on hardcore/permadeath.

    TachyonTele,

    Yeah, I have the permadeath achievement. Once you get off the first planet you’re fine.
    It used to be harder for a lot longer. Now you can just teleport anywhere you want at anytime.

    ripcord,
    @ripcord@lemmy.world avatar

    Thats not really an answer to their question, though.

    Also I disagree :)

    TachyonTele,

    I’m sorry if you think I didn’t give an answer. Because I did.

    ripcord, (edited )
    @ripcord@lemmy.world avatar

    You answered a question with a good answer, just not to the question they aske. They asked about the comment - “it’s not the game we bought into at launch”. They were talking about how a lot of people complained that what the game was at launch wasn’t what had been advertised - what people “bought into”.

    You seem to be explaining why it’s “not the game you bought at launch” - which is definitely a valid argument too, just to something else.

    TachyonTele,

    Ah I see. I assumed it was a typo that was supposed to be “bought it at launch”.

    But yeah “in” totally makes sense too. Thank you for pointing that out.

    LainTrain,

    Wow, looks like someone’s got a a case of the muhndays!

    ripcord,
    @ripcord@lemmy.world avatar

    Oh god, so there is absolutely nothing they can ever do to make up for it, I guess. Even after like 10+ MAJOR updates and expansions over 6+ years for free, they can’t possibly ever do enough for some people, I guess.

    TommySoda,

    I’ve never played it, so I wouldn’t know. I’m just going off friends that play it and reputation.

    net00,

    I mean, it all hinged in the fact that under all those glitches and bugged mechanics CDPR still had a nice game. Starfield can’t be salvaged cuz the core game is just mediocre shit.

    I wanna say it’s a failed IP at this point, but who knows how many copies sold. What is sure is it doesn’t deserve any more of my time. I have the DLC but won’t reinstall that garbage

    ICastFist,
    @ICastFist@programming.dev avatar

    It certainly sold a lot. Bethesda once claimed to have over 10 million players across all platforms. Even if we assume half of those were using gamepass, that’s still 5 million sales.

    Of course, if you compare it to Fallout 4’s first 6 months, with reported 12 million sales on day-one, that’s a significant letdown.

    Starfield is a very real “could have been”, if only [huge list of changes] happened.

    exu,

    I didn’t play it at the time because of the bugs, but from what I saw the good parts of Cyberpunk were already present. Stuff like storytelling, interesting characters etc.
    Starfield has none of that.

    Carighan,
    @Carighan@lemmy.world avatar

    … And still could bit fix that some keys are hardcoded. But I agree, with expansion the game was quite enjoyable.

    VelvetStorm,

    I’m still mad the monowire doesn’t work how it was said it would and that the cops can’t be bribed and shit like that. It’s a great game now and a lot of fun to play but I won’t ever trust another game company again like I did with them after they made witcher 3.

    HeavyRaptor,

    The difference is, there is no fixing Starfield, it is rotten to the core. You would have to re-do most of the story elements and writing, and the disjointed, empty world. On top of that you’d have to fix the bugs and technical limitations like the constant loading screens. At this point you would be throwing out most of the game and basically starting from scratch with a few systems done, like the ship building and possibly gunplay.

    I think cyberpunk never became what many wanted, but if you let go of your expectations, it is a good game.

    scrubbles,
    !deleted6348 avatar

    Funny thing is that shipbuilding also felt annoying to me. There were so many arbitrary restrictions that I felt like I couldn’t actually make the ship I wanted, it always felt the same

    Jarmer, (edited )

    That’s exactly how I felt too. I tried SO MANY times to build the ship I wanted. Never could get it done. I even console-command-cheated vendor stock to allow myself access to every part at my home base, and even STILL THEN I could never get it the way I wanted it. It was important to me for role-playing purposes for every crew member on board to have their own bed, and a good kitchen, living space, bathrooms, etc… Stuff that just makes sense for a spaceship that is essentially a flying house. But so many times I could never get the damn ship builder to do what I wanted. I’d change some random part, and then BAM some of my beds would disappear for no reason? Ok well now two of my crew members have nowhere to sleep. wtf.

    Just wound up abandoning my entire build and going back to the same ol ship I’d been using the whole game.

    spoilerIt’s also absolutely bizarre to me that the end-game ship, the one I had been looking forward to for SO LONG is just completely and totally 100% empty. When I had my crew members on board, they just stood still in place and stared at the wall. What the hell is going on here!??!?!?! That really ruined the entire ship for me. Could never get over that.

    scrubbles,
    !deleted6348 avatar

    Fully agree with you for that last bit (and the rest but especially your spoiler). Such a waste.

    cmhe,

    I dislike the narrative that something is “unfixable”, everything is fixable if there is a will to do so.

    I don’t know why game developers seem to have inhibitions of changing the game too much after release. For instance reworking and extending the main story in a game seems to be a big red line for them.

    For instance I would have wished in Cyberpunk 2077 to actually play Vs introduction into Night City and the individual fixers myself, instead of just watching a cut scene. A DLC could have extended the start of the game a bit.

    The same for Starfield, they could extend and improve the main story, characters and locations in an update, but seem hesitant to do so. Something like directors cut, that adds cut content as well as tons of side quests into the game.

    If people still want to play the original game, they can make the extended story optional, like sleecting what version you want to play at the game start.

    For bugs, they could work together with the community and the “unofficial patch” and engine fixer modders, instead just ignoring them. In Skyrim SSE for instance they still had many of the same bugs that Oldrim had and where fixed by thr community.

    Bethesda could improve, and even fix their games, if they would decide to do so. Their DLC just doesn’t seem to be worth what they ask for, it could have been just part of a free update, so that some more people buy the base game.

    drunkosaurus,

    they could extend and improve the main story

    I don’t think they can.

    I have a strong suspicion that truly talented writers who are able to build memorable stories in great worlds are few and far between, and those that are willing to work in the games industry of today are as rare as hen’s teeth. Most companies, including Bethesda, simply don’t have the talent at hand to fix their mess, or there wouldn’t be a mess in the first place. The truth is probably somewhere between this, and the ol’ “eh, good enough”.

    HeavyRaptor,

    I just ment you’d have to cut so much that at that point it would basically be a new game. I’m thinking a bit more from the dev point of view. Like an old rusted-to-hell car, everything is fixable. The question is cost: if you have to replace or re-fabricate every piece than you’re better off starting from scratch.

    I’m the case of Starfield, changing the core story, characters, missions, and theme is basically the same as replacing the entire car body.

    boonhet,

    On that note, how is Cyberpunk still 60 euros on Steam? I know it’s been getting better with the DLC and everything, but the game’s been out for ages.

    That said, I might have to buy Phantom Liberty. I bought and finished the base game like 2 or 3 years ago I think and I really enjoyed it even back then.

    sparky,
    @sparky@lemmy.federate.cc avatar

    It does go on sale from time to time. I picked it up on Xbox last year for 60% off if I recall correctly.

    scrubbles,
    !deleted6348 avatar

    Personally I think it’s worth it, it’s one of the few games I happily would pay full price for again. They did a full redemption arc, their game is now up there as one of my favorites of all time, next to Witcher 3 and RDR2. I think they deserve my money. What I really think is that Cyberpunk deserves 60. How the fuck can Assassin’s Creed think that they’re on the same level (or higher) than that?

    inb4_FoundTheVegan,
    @inb4_FoundTheVegan@lemmy.world avatar

    I just finished playing it for the first time and I was blown away right from the start! Guess I’m glad I waited for the polish, but the world design, voice acting and overall storyline was absolutely fantastic. I couldn’t help feel bad for all the artists that clearly put a lot of love in to the world only to be overshadowed by bugs and poor implementation.

    Varyag, do games w PlayStation product manager says ads being shown was just a bug

    Ah yes it’s always a bug after massive community backlash. If there wasn’t much, it’d have been a test, and if there wasn’t any, it was always intended.

    Donjuanme,

    Telling gamers to watch out for Hanlon’s razor would open them to too much harsh reflection of their own mistakes.

    shneancy,

    yes sure it could’ve been a bug, but can we really believe them that it was?

    companies are on a quest to pollute our lives with ads, it’s not a stretch to think it’s bullshit when another attempt to do that is being denied with “whoopsie the new guy wrote the code wrong nothing to worry about here!”

    shneancy,

    ahhh, companies copying homework from bigots’ dogwhistling tactics? what a brave new world we live in

    says something bigoted

    receives backlash

    “haha guys can’t you take a joke? everyone’s so sensitive nowadays”

    Zidane,

    Them damn wokies can’t take a joke!!!

    heavyboots,
    @heavyboots@lemmy.ml avatar

    The community backlash is the bug as far as Sony is concerned. They’re trying to work around it now…

    gsfraley,

    Yeah, too fucking late. Already canceled PS Plus.

    NaibofTabr, do gaming w I banned my kid from Roblox.... what next?

    For everyone saying OP should let their kid play Roblox and just ban spending money… just no.

    Roblox exploits child labor for profit and they have terrible scummy business practices. If you have even marginal ethical qualms about child labor and/or capitalistic exploitation of vulnerable people, you should be keeping yourself and your family away from Roblox. In your mind they should be in the same category as multilevel marketing, crypto scams and door-to-door religion peddlers.

    WetBeardHairs,

    Roblox really is the lowest of the low.

    NaibofTabr,

    I actually think it’s fair to call them child predators. They’re exploiting kids for money instead of sexual gratification, but it’s the same power dynamic. Child exploitation is their business model.

    Omega_Haxors,

    A lot of sexual child exploitation goes down there too, so you don’t even need a roundabout definition of child abuse.

    nilloc,

    My son just turned 6 and I was thinking of looking at the game (my sone really likes actual Lego, and his buddies are into Minecraft and Roblox), but another parent at a bday party a few weeks back asked if we played, and then warned my that I needed to keep a close eye on it, because the suggested games algo was pushing really sketch things to his daughter.

    So I started looking and decided the shopping aspect was something I didn’t want to expose him to yet. But these revelations are making me glad we haven’t yet used it and never will.

    piyuv,

    Do you have written sources for these? I’d like to educate myself but I can’t stand YouTube videos.

    ferralcat,

    This guy’s argument would literally be that Mario maker is encouraging child labor because it doesn’t pay kids who make levels in it.

    ZeroHora,
    @ZeroHora@lemmy.ml avatar

    Roblox sells the idea that you can actually make money with it, it has its own economy with job hunting and salaries. Mario Maker is just a community game.

    ICastFist,
    @ICastFist@programming.dev avatar

    That’s an entirely different thing, because Mario Maker doesn’t lure anyone with the bait of financial gain.

    clearleaf,

    That’s horrible. These 10 year olds are learning programming and game design skills for nothing. Good thing THAT was nipped in the bud.

    NaibofTabr,

    This is addressed directly in the linked videos. Development for Roblox doesn’t translate outside of Roblox.

    ICastFist,
    @ICastFist@programming.dev avatar

    Nearly everyone knows a bunch of skills “for nothing” or, worse, for fun! Gasp! Shocking, isn’t it?

    Also, did you know that modding is a thing at least since the 90s? You know, people that made modifications to games without expecting any financial return or job opportunities? People must be crazy if they’re putting so much effort just to have fun and share it, amirite?

    clearleaf,

    I couldn’t stop myself from being sarcastic there, sorry. The utter cynicism struck me so hard I didn’t know where to begin explaining how wrongheaded I think people are being about that. I would for sure prefer Roblox not encourage mtx so much but sheesh man. I don’t think Timmy is trying to make the next Genshin Impact.

    NaibofTabr,

    Intent makes a big difference. The value of Roblox as a platform and as a business is based on the work done by children to develop for it, and it was set up that way on purpose. They created an incentive model to encourage it.

    Nintendo’s value as a company is not based on kids creating Mario Maker levels, nor does Nintendo push kids to do so with the promise of earning money.

    GalaxyBrain,
    @GalaxyBrain@hexbear.net avatar

    Considering the newest Mario game got a shitload of ideas from Mario maker levels, anyone who was good at mario making enough to be creative with the formula had their labor stolen as RnD for Wonder

    AOCapitulator,
    @AOCapitulator@hexbear.net avatar

    it would be if the word literally meant figuratively or mario maker psychologically tortured children into spending cash for the privilege

    LemmyIsFantastic,

    This guy’s video could just as well be about foss development. Nearly every point has a direct parallel.

    NaibofTabr,

    Nobody dangles a carrot of earning money in front of potential FOSS developers. Nobody goes into FOSS thinking they’re going to get a big payout.

    FOSS is not pay-to-play. There’s no equivalent to Robux for FOSS developers.

    FOSS developers are consenting adults who volunteer their time for freely distributed software projects, not kids creating content for a video game company that charges them for access and then makes a profit from their work.

    cosmicrookie, do games w Ubisofts stock tanked this morning ahead of the markets opening
    @cosmicrookie@lemmy.world avatar

    not really news… This is a 1 years graph… its been going downward for some time

    https://lemmy.world/pictrs/image/a8f79058-a60c-48a2-98f1-2488a39fb2d9.png

    Viking_Hippie,

    deleted_by_moderator

  • Loading...
  • warmaster,

    deleted_by_moderator

  • Loading...
  • Viking_Hippie,

    deleted_by_moderator

  • Loading...
  • altima_neo, (edited )
    @altima_neo@lemmy.zip avatar

    Yeah well they brought their friends over to play Mario kart and she wanted to make sure the kiddos were getting something to snack on.

    SatansMaggotyCumFart,

    deleted_by_moderator

  • Loading...
  • ShaggySnacks,

    Mom definitely brought something to snack on.

    nonailsleft,

    Please this is just childish

    Rai,

    hahaha goteeem

    slazer2au,

    Now do a 5 year graph and realise it’s kinda back to pre pandemic levels.

    cosmicrookie,
    @cosmicrookie@lemmy.world avatar

    hm… not quite… but it certainly has seen some ups and downs, that are larger than what happened this morning. This is a graph of “all time”

    https://lemmy.world/pictrs/image/86e5952f-ced7-4d6c-8dcc-860772d7cf3c.png

    Isoprenoid,

    It would be cool if these graphs could be inflation adjusted.

    SirDerpy,

    That’s incredibly easy to do on any analysis platform.

    nonailsleft,

    Analysis schmanalysis

    nonailsleft,

    Analysis schmanalysis

    SirDerpy,

    WSB detected :)

    gcheliotis,

    This thread is like a lesson in the importance of x and y axes range in time series plots

    Croquette,

    Yes, but it is not acceptable in today’s capitalism. Only the growth of growth matters.

    If the line does not go up enough, the company is failing.

    pyre,

    this is great. i thought they kept making slop because it’s giving them a return but I’m glad people are catching on.

    JackbyDev,

    That’s a massive one day spike though

    tigeruppercut, do gaming w Higher difficulties in every single RPG.

    I hate bullet sponges in FPS especially. Really makes your guns feel stupid when you shoot someone a dozen times in the head and it doesn’t do much.

    Funwayguy,
    @Funwayguy@lemmy.world avatar

    This plus constantly running out of ammo because apparently the inside of every enemy skull is just hammerspace for more ammunition than the US military budget could ever afford. God forbid a stray shot hits your porcelain character, Thanos snapping you to dust at so much as a stubbed toe.

    OhNoMoreLemmy,

    I remember playing Max Payne. There was some battle in a bar against a guy with a shotgun. If you timed it right between reloads you could run up to the guy, stand on the bar so your guns were exactly level with his face and empty two Uzi clips point blank into his face before he could reload.

    Then you would run out of ammo and he would one shot kill you.

    GeneralEmergency,

    It’s bad that I know the exact guy you’re talking about.

    blazeknave,

    Iirc you had to watch the death in slow Mo and wait forever to play?

    Maestro,

    Fallout 4 is the worst with this. I never found nished the game because of that. Multiple nukes square in the face of a supermutant and he's just at half health? I ain't got time for that.

    teft,
    @teft@lemmy.world avatar

    Meanwhile i finished FO4 on hardest difficulty with just the Deliverer. 2 or 3 shots to the dome in VATS gets shit done. But i agree the difficulty is weird in that game. God Of War is pretty bad for this too.

    Geth,

    I remember the hype around the division, it looked so cool and tactical. Then the game came out and every enemy was a bullet sponge. Instantly killed any interest I had in it.

    tigeruppercut,

    Minus the pre release hype, this was how I felt about shadow warrior 2. The first one was so good with the retro updated FPS feel, and even made your starting sword relevant throughout the game. Then 2 came out and it was a bullet spongey, bad craft system crapfest. I didn’t even make it a couple hours after the dozens I spent in the first.

    DaddleDew,

    The old RainbowSix games (pre-Vegas) were absolutely brutal in difficulty. Enemies died in one or two shots, depending on what part you hit. Even a non-mortal wound would cripple them permanently. But the same rules applied to you.

    pyre,

    the only real R6 games. when everyone was raving about Vegas i was excited to play it and… the intro mission was just a shooter level… i thought ok this is the intro to basic combat… then there was the next mission and no planning section there either. i was puzzled. i closed the game and went on some forum i don’t remember and asked whether i did something that made the game skip the one thing that set the series apart… nope. it doesn’t exist!

    from the people who made a heroes game without the town screen, introducing a rainbow six game without planning! i cannot believe reviews i saw weren’t screaming that about the game.

    fuck Ubisoft so much. who needs AI in games when we have Ubisoft the ultimate slop machine.

    DaddleDew, (edited )

    I never really cared for the planning myself but Vegas ruined it for my by introducing that stupid cover system to make it like Gears of War which was popular at the time. They completely removed the ability to lean. You couldn’t properly peek around a corner to take a shot without almost fully exposing yourself anymore. This meant you couldn’t avoid absorbing bullets all the time. This made the game unplayable so to counterbalance that, they’ve added regenerating health. But then it became too easy so they kept putting you in tactically completely unfair positions against hordes of extremely aggressive enemies that can see you and shoot you through walls. They also had a lot of visually busy environments where the enemies are difficult to spot even when they’re shooting at you because the sound mixing was so botched up that often you couldn’t even tell when you were being shot at.

    They turned it into a mindless arcade shooter where you constantly absorb bullets like it’s normal and fight a whole army on your own. I wouldn’t be surprised if all of this is because some Corporate dipshit forced the inclusion of that cover system because Gears of War made money.

    pyre,

    it’s mind boggling that it was so well received. 8s and 9s flying for the most forgettable hodgepodge.

    it’s ok if you don’t like the planning but that was what made R6 what it was. you could just go in guns blazing and try to improvise but that wasn’t what the game was about. meticulously planning an infiltration, executing it in real time, communicating and coordinating with bots, and seeing all of it work out at the end was a uniquely satisfying experience that no other game provided, and made you feel like a tactical genius.

    the tactical depth of Vegas was boiled down entirely to “go here” commands. tactical shooter gameplay was better implemented by games like mass effect 1 which wasn’t even primarily a shooter, let alone a tactical shooter.

    FlihpFlorp,

    I love this game because it feels like the game is actually playing by rules

    Yeah you can cripple someone by shooting their legs, reduce accuracy by shooting arms, or go for a good ol headshot. You can really feel like a tactical badass. Oh by the way same goes for you

    It just makes me really happy seeing that

    Ofc in practice I am horrible so that sometimes undoes all my excitement

    conciselyverbose,

    IMO what it should do is:

    A) Increase damage falloff. For precision guns that means non precision shots do less. For short range weapons that means the penalty for working outside the effective range is higher.

    B) Add more enemies. Especially if there’s any stealth element, you close windows and change how you approach encounters.

    C) Depending on the game, increase the range enemies respond at. If that’s sound based, they have better hearing. If it’s enemies calling for help when alerted, they get assistance/raise alert levels from longer range.

    Perfect play should be comparable. Mistakes should be punished harder.

    brygphilomena,
    • Enemies should have more moves, particularly bosses.
    • Enemies should use more cover.
    • Enemies coordinate better.
    conciselyverbose, (edited )

    I also agree with all that. That takes more work though.

    Bullet sponges are usually companies who can’t be bothered, so I focused on the low cost options. But IMO you should be building for high difficulty, then simplifying by inverting the things I suggested and your removing moves/exposing themselves more, actually slowing movement speed and animations, etc, to make encounters more forgiving at lower levels.

    I think even after cutting down, easier difficulties can tell the game is better crafted that way.

    where_am_i,

    The only game that did the difficulty right was doom eternal

    tigeruppercut,

    I’ll not cotton any slander against Doom of any stripe, be it I, II, Final, TNT, Plutonia, or 2016. (Note that we don’t talk about Doom 3 round these parts.)

    SynopsisTantilize,

    There was a doom3? You mean doom64?

    knatschus,

    Yes there was a doom 3 in the early 00s. It was atleast a good game great graphics fun gameplay etc. But it was more like a horror shooter instead of an action shooter like the other dooms

    SynopsisTantilize,

    Did you read the comment above mine?

    knatschus,

    Yes and I’m against gatekeeping and used the opportunity to write a bit about Doom 3

    MutilationWave,

    I liked doom 3. But I liked the games after that much more.

    SynopsisTantilize,

    It was a joke on mine and the other guy. We don’t like doom so we excluded it from the party.

    SynopsisTantilize,

    It was a joke on mine and the other guy. We don’t like doom so we excluded it from the party.

    Doom 3 is ass.

    explodicle,
    @explodicle@sh.itjust.works avatar

    All the Dooms got it right. More monsters.

    where_am_i,

    No, no, it’s literally about pathing, aggressiveness, rate of shooting and special abilities, and of the enemy macro.

    The extra damage on a higher difficulty is almost not worth mentioning.

    Quetzalcutlass,

    Metro also comes to mind. The highest difficulty level made both you and the enemies squishier, while also making ammo (which doubled as currency) much rarer. It played so much better that the community even recommended that difficulty level to complete newcomers.

    … And then they made the Ranger difficulty a paid DLC in the sequel…

    umbrella,
    @umbrella@lemmy.ml avatar

    big disappointment with cyberpunk because of this.

    fallout games comes to mind too.

    Psythik,

    Everything about Cyberpunk was a big disappointment. The entire game is a glorified tech demo to show off your $1800 GPU. Which is ironic because it somehow manages to still have mediocre graphics, despite using all the latest path tracing tech to its fullest. RDR 2 looks more realistic than Cyberpunk, and it doesn’t use RT at all!

    dQw4w9WgXcQ,

    Borderlands 3 (don’t know about the others) had a brutal postgame of this. Even though new difficulty stuff was added, the real challenge seemed to be collecting enough ammo to actually finish fights. At some point, the sponginess was too much for me to care about continuing.

    tigeruppercut,

    The BL series just got worse and worse for sponginess as it continued.

    PunchingWood, (edited ) do games w Steam adds new "Trending Free" tab to hide demos from new & trending

    To imagine there was a long time games didn’t offer enough demos anymore, and now we get so much that they need to be filtered 😂

    TheLongPrice,

    this is the best timeline

    Appoxo,
    @Appoxo@lemmy.dbzer0.com avatar

    Shovelware demos are useless.
    I remember the time I played the demo for farming sim and DOA:Dimensions to death on my 3DS. Those were actually good demos.

    PunchingWood,

    Yeah it doesn’t compare to old-school demos like stuff that came on discs with magazines, but at least it’s a lot better getting the option to try something instead of buying and refunding everything. And at least some bigger studios and indi games are picking up on this as well.

    Appoxo,
    @Appoxo@lemmy.dbzer0.com avatar

    For sure. But I hope they use the Steam Demo feature (same game page with a demo install button) instead of doing a free and premium type of publishing like they do with phone apps

    smeg,

    instead of doing a free and premium type of publishing like they do with phone apps

    It’s not just phone apps, look at this shit on a big-name Steam game:

    https://feddit.uk/pictrs/image/b7a6d157-a2a7-4473-94fb-903c8d44d942.webp

    Calling your free trial “definitive edition” and having the “base game” as a paid DLC is purposely misleading

    Infinitus,

    I mean… Aoe3 always had some sort of a demo version. Even the original base game had it. In fact, this is actually better, as now you are able to use 3 rotating civs, not just the English and the French, which you were forced to use before.

    smeg,

    It’s more than fine to have a demo, just call it a demo rather than tricking people into thinking it’s the full version for free!

    Appoxo,
    @Appoxo@lemmy.dbzer0.com avatar

    :(
    Why tho

    smeg,

    Presumably for the free marketing of appearing in the free-to-play list

    Appoxo,
    @Appoxo@lemmy.dbzer0.com avatar

    This was more meant as a rhetoric question but it’s most likely as you said. A bit annoying indeed.

    RogueBanana,

    I am not sure what demos you mention in particular but the one I recently played is news tower and I am hooked. Just waiting for a good sale to snag the game and even stopped posting the demo mid way. I for one appreciate all the demos being put out even if it is short. Their only purpose is to showcase the full game and they do a decent job of that.

    Appoxo,
    @Appoxo@lemmy.dbzer0.com avatar

    I never said demos for actual decent games are bad. Just that trash games and asset swap games are and polluting the search results and library.

    WalnutLum,

    I have a feeling a lot of these demos were just trying to game that very “new and trending” page, and this change will produce fewer demos.

    CosmoNova,

    It’s the current Steam publishing meta. A free demo will create traffic for the newly created Steam page of your game, resulting in more Wishlistings, which is usually the only way to be featured and seen anywhere before release for indie developers. And that’s how your Wishlistings really explode and you make a lot of sales. Getting a demo out is by far highest priority for game publishing in 2024.

    MindTraveller,

    Hell yeah. Valve is making consumer friendly practices the industry meta!

    echodot,

    The thing is, we don’t need a demo trending page all that much. Since you says will find the demos only game store page, they ain’t looking at the trending list to find them

    SnotFlickerman, do games w Gacha games are out of control. Gambling shouldn't be so widespread
    @SnotFlickerman@lemmy.blahaj.zone avatar

    It’s time for developers and legislators to take responsibility and start protecting the players, especially the younger ones, from these predatory practices.

    They’re making fucking bank with these practices. It will have to be stopped by government regulation. Self-regulation of industries has literally never fucking worked once in history. Look at Boeing, which has had the FAA basically glad-handing it for 50 years and it’s falling apart at the seams (sometimes literally).

    It is difficult to get a man to understand something, when his salary depends upon his not understanding it.

    -Upton Sinclair

    jay,
    @jay@mbin.zerojay.com avatar

    I wouldn't say self-regulation has "literally never worked once in history", but yes, not often. I would point to the ESRB as an example of self-regulation working in the games industry and being a positive for both the industry itself avoiding government regulation and for players. There are other examples too, but yes, they would be rare wins in general.

    ForgotAboutDre,

    Anyone saying it works is lieing. Even if they have examples. Most of the time when companies self regulate it is to maintain control and avoid regulation. It’s a delaying tactic that allows them to exploit the mechanisms longer and minisme the impact that proper accountability would bring.

    If self regulation was feasible we would never even be discussing it. It wouldn’t be a concept we would have to think about. It would just be the way things work and have always worked.

    charles,
    @charles@lemmy.world avatar

    The only reason those industry boards exist is due to an implicit or explicit threat of government regulation.

    jay,
    @jay@mbin.zerojay.com avatar

    Yes, as I mentioned in my comment.

    missingno,
    @missingno@fedia.io avatar

    The ESRB didn't require any developers to abandon their business model though. It was created so that the industry could continue doing what it was doing.

    jay,
    @jay@mbin.zerojay.com avatar

    It was also created long long before developers had these predatory business models, where it basically shielded the industry from having goverment oversight on violence in games back in the 90s and such.

    yamanii,
    @yamanii@lemmy.world avatar

    Working? They just put a small print about lootboxes, they don’t even raise the game’s rating to AO for having this literal gambling with money, they are useless.

    jay,
    @jay@mbin.zerojay.com avatar

    ESRB's been around for over 20 years before lootboxes, my guy.

    dormedas,

    I mean, look how fast the ENTIRE industry shifted to battle passes (and still gacha) and away from “loot boxes” the very moment the first country said they’d consider regulation.

    Facebones,

    At least with battle passes its all laid out and its more a case of putting the play time in.

    Grangle1,

    Even the ESRB, another example of gaming industry self-regulation, hasn’t stopped gaming companies marketing M-rated games to kids or really slowed down sales or access to such games to underage players at all. If anything, they use the M rating as a direct marketing tool to kids: “your parents wouldn’t want you to play this so you totally should”.

    EDIT: autocorrect is dumb

    SnotFlickerman,
    @SnotFlickerman@lemmy.blahaj.zone avatar

    Ah yes, the ESRB, the group built to avoid actual regulation.

    I mean, I get it, to an extent, the MPAA was and is absolute dogshit and filled with weird right-wing Christians who don’t like things that show women’s sexual pleasure and a lot of other weird censorial decisions.

    Like how Hillary Clinton wanted to ban GTA because of the Hot Coffee mod, when the actual “Hot Coffee” minigame wasn’t available in an easily accessible way.

    So, to that extent, I can understand why they built that system to avoid idiot fucking puritans taking over the ratings sytem, but I generally agree, it’s become more of a taboo thing just like the “PARENTAL WARNING EXPLICIT LYRICS” just made people want that version more. (That really worked out, huh, Tipper Gore?)

    Without actual enforcement, it becomes something cool for kids to get.

    Ashtear,

    The AO rating is still the kiss-of-death for game content in North America, enforced by retailers. Even still, the ESRB only came about because the political climate at the time was very much “clean up your shit or we’ll do it for you.”

    Grangle1,

    Then they come up with the rating system whose only enforcement is on the AO rating, and don’t bother to actually clean up their shit. As the post above yours mentioned, the problem is lack of enforcement anywhere outside the AO rating or even anyone involved actually caring. Devs and marketing teams push for M if they want to actually sell a game to kids above 7 years old, retailers will sell anything to anyone lest they lose out on the money, and parents who ask about it will just ask the kid who wants to buy the game and will lie about what the rating means. We can crab about movie ratings all we want, but at least most studios and theaters actually enforce the MPAA’s rating and parents know what movie ratings mean. Game ratings are basically like TV ratings, so irrelevant you wonder why they even bother.

    Ashtear,

    I don’t know where you’re hearing retailers don’t enforce ratings. Yes, it happens uncommonly, but the FTC previously found ratings compliance was higher among video game retailers than at the box office, and not much has changed in the culture since then. I’ve worked at multiple retailers that sold video games, and the training for video games enforcement was always taken just as seriously as with alcohol sales.

    Being the largest entertainment industry in the world now, video game publishers are serious about this stuff. Developers also still take steps to avoid a Hot Coffee situation from occurring again.

    JoMiran, do games w Fuck Ubisoft.
    @JoMiran@lemmy.ml avatar
    Katana314,

    — A man that put his VR game exclusively on his own digital distribution platform.

    TonyTonyChopper,
    @TonyTonyChopper@mander.xyz avatar

    …a platform that works much better than the others… and a game that has been made with more love than anything in the past half a decade

    Appoxo,
    @Appoxo@lemmy.dbzer0.com avatar

    You are fully justified to put your own developed stuff where youwant to.
    On this one point I side with Ubisoft.

    TwilightVulpine,

    Yeah, this particular argument goes back around to validating Ubisoft

    A_Very_Big_Fan,

    The problem isn’t that Ubisoft is using their own launcher, it’s that their launcher blows ass

    Wrench,

    On their own game engine.

    Built to showcase their specific VR hardware. That they built after getting burned from multiple VR companies who abused Valves good will of providing access to their patent protected VR tech for free, to help accelerate the VR industry.

    UprisingVoltage, (edited ) do games w What's up with Epic Games?

    Epic cons:

    • Filled to the brim with DRM, at the point where you can’t even launch many singleplayer games offline
    • Actively against linux, for some fucking reason
    • Bad launcher (but this one is no biggie, you can and should use Heroic launcher instead of the official one)
    • Bad store in general compared to steam
    • Ties with Tencent (super anti-consumer chinese state-owned megacorp)

    Epic pros:

    • Free games
    • With coupons prices can get VERY low
    • When it opened I heard the percent they take from game devs was lower than the other stores (not sure if it’s still the case and tbh if it ever was)

    Steam pros:

    • Pushing linux gaming like their life depends on it
    • Generally correct towards the consumer
    • Huge store and many information, from the game store pages to the workshop
    • During sales prices are good

    Steam cons:

    • Drm
    • Bad official app Ux and messy ui

    Gog

    I don’t know anything besides the fact that it has drm-free games and that it’s owned by CDPR (the guys who developed the witcher series and cyberpunk)

    I personally purchase my games on steam, since I think their contribution to linux gaming is crucial for linux to go mainstream

    Choose what you will knowing this. If someone else wants to add something to this list you’re welcome to do so.

    Alto,
    @Alto@kbin.social avatar

    Valve is what happens when someone who's not just outright fucking evil invents a money printing machine

    MudMan,
    @MudMan@kbin.social avatar

    Yeah, and somehow they managed to invent like 90% of all "evil" MTX and DRM in the process, take a bigger cut than competitors and actively reject having a returns policy until pushed by regulators and competitors, all the while being super not evil.

    It's a fine line to walk, that.

    Hajotay,

    I mean, do you have any good examples though? Because most of those things are blatantly false and/or happened 9+ years ago. If that's that's the worst you've got then Valve is must be amazing.

    rikudou,
    @rikudou@lemmings.world avatar

    They straight up don’t want people reselling games they own. They could do it easily, they just don’t want to.

    Yeah, Steam does cool things, but the moment you start thinking that very huge corporation somehow cares about you, you’re doomed. Companies don’t care about people, they care about numbers. Especially huge companies like Valve.

    Hajotay,

    I don't know if many companies allow you to resell your digital goods in the first place (other than, funny enough, Valve themselves who let your resell digital Steam assets).

    SomethingBurger,

    Valve’s DRM prevents the resale of physical PC games, as Steam codes are single-use. They singlehandedly killed the used PC games market.

    MrScottyTay,

    Loot boxes were, if not invented by them, definitely popularised.

    Rai,

    and/or happened 9+ years ago

    That was like 15 years ago hahaha

    Katana314,

    It’s not a trend they abandoned - Counter Strike is still a huge source of deceptive digital item trade. It also spread to Team Fortress 2 in the meantime.

    Rai,

    Didn’t TF2 have it first?

    I made soooo much money off’a TF2. Bought an index!

    MrScottyTay,

    I’m sure it did start with tf2 and dota 2 has them too

    MudMan,
    @MudMan@kbin.social avatar

    See what I mean? That's nuts. That's a nuts sentence right there. Imagine having a brand so sticky that people go "but did they do something really bad recently?

    For the record, Valve's games run loot boxes today. Like, right now you can buy loot boxes from Valve. CS gambling is also still happening, although I'm not into it enough to know how much better it is these days.

    They invented the battlepass, too, that's a Dota 2 thing. Hey, remember how people refer to buying cosmetics for games as "buying hats"? That one's from TF2. Oh, and technically the trading cards you get for purchases are NFTs,, since the term doesn't require the tokens to be stored in a blockchain.

    And then there's the dev side. Everybody was super pissed with them on that end while they were figuring out greenlight processes, which... I'm not sure if they did or people just kinda got used to what's there. And if you're around devs you'll know that Valve's whole deal is to tell people what to do and give them zero support to do it. And there are other horror stories about shadowbans and Apple-style manual rejections and delistings and stuff, but at that point you're getting more into inside baseball and I wouldn't expect it to be shaping public perception at all.

    Hajotay,

    Well I'm not going to be eternally mad at Coca Cola because they put cocaine in their soda a century ago, there's got to be a cut-off point somewhere. If I'm going to hate them it's because of the things they are doing right now. Valve over the last eight years has been pretty well-behaved considering their market position gives them the capacity to be way worse. There's nothing stopping them from

    • buying up exclusivity contracts
    • making a DRM that actually functions
    • developing only proprietary software
    • making their games pay-to-win
    CyberTaco,

    I will be eternally mad at Coca Cola because they took the cocaine out of their soda a century ago.

    MudMan,
    @MudMan@kbin.social avatar

    Oookay, so we're all cool with MTX cosmetics, loot boxes, battlepasses and lacking full ownership or transferability of games, then?

    I'm just trying to figure out if the things Valve is doing right now are fine for everybody or just for Valve.

    Which again, is my problem. I'll keep saying it, because having to argue for reality makes it sound like I'm a hater. I like Steam, I think Valve games are generally great (and it's a shame they've stopped making them), and I think Valve's management is a good example of many of the pros of a private company (look at Twitter for all the cons).

    But holy crap, no, man, they are THE premier name in GaaS. Everybody is taking their cues from Valve, Epic or both in that space. Their entire platform is predicated on doing as little as possible and crowdsourcing as much as possible to keep the money machine churning. Corporations are not your friends.

    TheGrandNagus,

    There has to be a cut off somewhere. Are you still pissed off at Ford for being pro-Nazi in the 30s?

    MudMan, (edited )
    @MudMan@kbin.social avatar

    If he were still alive and running the company I do think that subject would probably come up, yeah.

    But honestly, it's not a cutoff problem. Steam changed how games are marketed forever. I don't like the ways that went. I don't like that they killed physical media. I don't like that they killed ownership.

    Those things are still happening. It's not over. They are still pushing that process. Today.

    And then there's the MTX they're still pushing today. The loot boxes they're selling today. The race-to-the-bottom sales. The UGC nightmare landscape. It´s all in there right now.

    And again, I am cool with that being the world we live in. I'm even much more friendly to many of those concepts than the average gamer, I just don't pretend Steam is not doing those things.

    I don't hate Steam. But Steam's vision for what gaming looks like is not mine. I don't particularly like it and I absolutely need a viable alternative to exist alongisde them indefinitely.

    wildginger,

    But what does that have to do with comparing it to epic? Epic isnt giving you a physical market, they are taking the next step towards digital ownership loss. Epic took the idea of loot boxes and gave it hyper cancer in fortnite, and uses that hyper cancer cash to fund giving you free games. The list goes on and on. Epics vision is not to undo the damage steam caused, its to worsen the damage to try and push it further.

    If this was about the shit trends steam created, sure ok. But all of these problems with steam are things they did in the past establishing themselves, and are things epic is now actively doing to establish itself while taking each one a step further.

    If these are problems for steam to have done, then supporting epic over steam is making the exact same mistake again, yes?

    MudMan, (edited )
    @MudMan@kbin.social avatar

    I haven't looked at Fortnite in ages, but I'm pretty sure there aren't any loot boxes in it anymore. They first let you preview them before buying and now I think it's all direct purchases for cosmetics and a battlepass. CS2 launched this year and it's still loot boxes all the way down.

    So... how does the statute of limitations work now? Is Fortnite now cool with you but CS2 isn't? Or is it more that whatever Epic does is bad and whatever Valve does is good?

    EDIT: Also, add "destroying the previous game to replace it with a fake sequel that is really just a patch" to their list of crimes against gaming. They didn't invent that one, because I see you there in the corner, Activision, we haven't forgotten about you, but it sure does suck.

    wildginger,

    CS2 is just a bad game tbh, but the loot boxes are still the same as they were when they put them in tf2. Fortnite specifically grinds my gears because of the active pointed targeting of kids. I like gambling, I dont mind adults choosing to gamble. I used to play mtg, the actual inventor of loot boxes. But fortnite wants to be the childrens gaming hub, and also sell loot boxes and battle passes. Thats pushing the line past where it was set.

    But, like… Again, valve did these things and then set the line. Epic is pushing that line further. If the conversation was “hey why is valve shitty?” you would have a point. But thats not the convo. The conversation is “why is epic worse than valve?” And the answer is valve set shit standards that it holds to, but epic is trying to take those standards and push them further so it can be valve2, with worse established practices.

    Youre saying “well valve made these bad decisions, whats the statute of limitations?” Ok, epic is actively trying to repeat those decisions. Why shouldnt we have learned from history, and not reward them doing the things you wish valve hadnt done?

    Or do you prefer we have this same conversation in a decade, about epics decisions in the past tense?

    MudMan,
    @MudMan@kbin.social avatar

    No, you're not listening to me.

    Epic. Took the lootboxes. Out of Fortnite.

    Altogether. No loot boxes. None. They're gone.

    So no, they're not pushing that line further. They were actually relatively early in reacting to regulator pressure by backing off from those. I'm gonna guess because they were caught having poorly designed underage checks and slapped with an exemplary fine, so it's not like they didn't get strong external incentives.

    But if your argument is that Epic does it worse on a purely moral standpoint... well, you're objectively wrong and have been for about four years. The more interesting question is why do you not know this?

    That's been my point all along. Valve's big win is branding. Their brand is absolute solid gold. They get a crazy amount of free passes no matter what they do. They're not bulletproof against controversy, but they're maybe the closest to that I can think of in the games industry.

    Plenty of competitors have been more consumer-friendly than them in specific issues. EA started unconditional refunds when Valve was actively whining about regulators wanting them to do them. Epic backed out from loot boxes while Valve is actively adding them to new games. They are known to be the worst profit sharers, and it gets rougher the smaller a dev is... They're great at features and they do take very compelling stances in specific issues (many of them driven by the lifelong blood feud between Gabe and his former coworkers at Microsoft), but they are disproportionately seen as a league above every other first party regardles of facts.

    That the kind of branding work you build a masters around right there. It's nuts.

    TheGrandNagus,

    Epic has done all of that and more lol

    squid_slime,
    @squid_slime@lemmy.world avatar

    I’m pissed with ford for single handedle fucking our infrastructure, can’t live without a car now. But anyway things that company’s do 10 years ago or 90 stick around

    TheGrandNagus,

    Does Henry Ford being a nazi impact your purchasing decisions now?

    squid_slime,
    @squid_slime@lemmy.world avatar

    Yes it effects my decision, I’d only buy defenders and vw’s anyway

    Zorque,

    They invented Denuvo?

    toroknos_07,

    Drm = digital rights protection

    Denovo is a form of drm made by iredto

    SomethingBurger,

    Technically, Denuvo isn’t DRM, it’s anti-tamper. It protects the actual DRM from being modified or removed. It’s closer to an anticheat, as it ensures the game wasn’t modified.

    Fun fact: my autocorrect changes anticheat to Antichrist.

    Zorque,

    ... right. And it's also considered one of the premier "evil" DRMs.

    So I ask again... they invented Denuvo?

    MudMan,
    @MudMan@kbin.social avatar

    Oh, is that the bar? I hadn't received the memo. That's cool, then, because Activision, Epic, Microsoft and Ubisoft didn't invent Denuvo either, so we're all good.

    All their platfomrs support it and sell games with it, though.

    For the record, Steam actively suggests using multiple online features and multiple layers of DRM to minimize piracy:
    https://partner.steamgames.com/doc/features/drm

    Alto,
    @Alto@kbin.social avatar

    I said not outright evil, not good.

    MudMan, (edited )
    @MudMan@kbin.social avatar

    Hah. Fair enough.

    I mean, I'd say that's probably true of most companies making videogames. People are really hyperbolic about this stuff.

    ono,

    somehow they managed to invent like 90% of all “evil” MTX and DRM in the process

    Having worked with DRM systems since long before Valve existed, I’m reasonably certain this is just plain false.

    MudMan,
    @MudMan@kbin.social avatar

    Blending the storefront with a DRM solution? No, that was them.

    That's their entire call to fame. They first turned their auto-patcher into a DRM service, then they enforced authorization of physical copies through it and eventually it became the storefront bundled with the other two pieces. If somebody did it before them I hadn't heard of it, but I'll happily take proof that I was wrong.

    None of the pieces were new, SecuROM and others had been around for years, a few publishers had download and patch managers and I don't remember who did physical auth first, but somebody must have. But bundling the three? That was Steam.

    Transtronaut,

    Yeah, and I don’t remember Half-life being the game that introduced the world to horse armor.

    Radicaldog, (edited )

    The user is being hyperbolic, but is referring to their substantial role in popularising loot boxes, as well as the marketplace that has spawned a real gambling industry around it. Kids gamble on 3rd party sites for marketplace prizes and Valve does very little to interfere.

    Chailles,
    @Chailles@lemmy.world avatar

    Not to mention that Steamworks DRM is practically non-existent anyways (and that it also wasn’t necessary to use, it’s rare, but some games just don’t protect their game with any DRM).

    ElectroLisa,
    @ElectroLisa@lemmy.blahaj.zone avatar

    Their DRM is easily bypassable with SteamEmu, as opposed to other inventions like Denuvo

    MudMan, (edited )
    @MudMan@kbin.social avatar

    Ah, so if it's crackable it's fine?

    Somebody tell Denuvo, they're off the hook.

    Seriously, why try so hard to go to bat for a brand name? I get that everybody wants to root for something these days, but I'm too old to pick sides between Sega and Nintendo and I'm mature enough to reconcile that Steam can have the best feature set in a launcher and also be a major player in the process of erasing game ownership and the promotion of GaaS.

    Alto, (edited )
    @Alto@kbin.social avatar

    Since I can almost guarantee you major publishers would not publish on steam without some sort of DRM, yeah Im fine with them having an easily crackable form of DRM. Especially since they're not exactly jumping to prevent people from doing it.

    MudMan,
    @MudMan@kbin.social avatar

    Oh, they are not. Their DRM wiki page for devs goes "this DRM is easily crackable, we really recommend you use secondary DRM on top of it, see how to do that below". I linked to that elsewhere.

    Which is... you know, fine, but definitely one of the reasons I always check if a game is on GOG first before buying it on Steam.

    Dagger,

    Steam have DRM free games too, you don't have to launch them through steam even.

    mycus,
    @mycus@kbin.social avatar

    steam drm is so easy to bypass that it almost doesn't count

    ElPussyKangaroo,

    Didn’t know about heroic… Gonna check that out.

    Also, wow. You’re the dude that appears in comment sections with well-formatted paragraphs 💯.

    Appreciate your service.

    Hubi,
    @Hubi@lemmy.world avatar

    Don’t forget that Epic buys up existing licenses to sell them as exclusives. They even pulled Rocket League from Steam after buying the studio.

    hh93,

    Let’s also not forget that game developers have no choice but to release on steam if they want to have any chance on breaking even since they have that huge of a market share and that Epic challenging that already lead to better deals for developers since Valve hat virtually free reign before

    Rose,

    Rocket League is fully playable on Steam.

    The story of most of Valve’s games is finding a mod, hiring the modder, then making the game exclusive to Steam.

    Hubi,
    @Hubi@lemmy.world avatar

    You can no longer buy the game on Steam though.

    ChicoSuave,

    The difference between Steam and Epic is that Steam gets modders who mod their Source games. These mods don’t exist outside of Valve games. Valve is paying someone who loves their games and makes content for those games. They are smart in recognizing talent and bringing it to their development teams.

    Epic finds existing games with existing communities and build a wall around it so Epic becomes a gatekeeper to the fun. They stop games from working on other storefronts or pay for “exclusivity” which means stopping people from playing the game.

    wooki,

    Steam cons

    • You don’t own the games, they are leased, like Sony
    • store costs to developers/publishers are insanely high for a digital distribution platform
    • early access games have very high volume of abandonware
    mcforest,

    store costs to developers/publishers are insanely high for a digital distribution platform

    Isn't the 30% cut what basically everyone takes? AFAIK GOG, Ubisoft, EA and all three console manufacturers take the same share.

    Besides Epic only itch.io with their choose your share system and Discord (do they even still sell games?) take/took less.

    wooki,

    Considering they have bugger all cost with distribution points being hosted for free by service providers it’s an overpriced over glorified website with online payment processing. 30% cut is massively tax for very little

    FrederikNJS,

    You don’t own the games on any digital platform, neither steam, epic or gog. You’re only being sold a license to use it, and the license can be revoked whenever the company feels like it.

    Thisbis actually true for most of the physical media back in the day, the only difference is that they didn’t really have a method to revoke the license… But that nice old cardboard box you have in your attic, with the nice shiny plastic disc… You still don’t legally own the software on it.

    wooki,

    So what. It’s still valid Cons for the platform.

    Stop making excuses for scamming one sided purchase agreements.

    FrederikNJS,

    You are absolutely correct, but it’s a con for Epic too. Your comment makes it out to look like you don’t own your games on Steam, but by omission you make it seem like you do own your games on Epic.

    I just want to make it very clear that you don’t own the games on either platform. But also want to mention that even if you buy a good old CD/DVD with the game on, then you still don’t own the game…

    It’s absolutely awful that it’s practically impossible to own a game, and it’s even more awful that the platform can take away a game you paid for, let alone that they don’t even have to refund you for it…

    MrScottyTay, (edited )

    A con for GOG is their site is slow as fuck. And god forbid you want to go back to a previous page, you’ll likely lose where you were looking 9 times out of ten. Especially so on mobile.

    Pros: Can be the only place you can get old games that would’ve been unavailable otherwise

    The older games are often really really cheap, especially during sales

    SomethingBurger,

    Steam’s, Epic’s, Ubisoft’s, Battle.net’s and whatever-EA’s-thing-is-called-now’s sites are also slow as shit. What is it with these platforms which prevent them from loading a webpage in less than 10 seconds?

    MrScottyTay,

    Sadly, it’s likely a lot of tracking. The kind that look where your mouse is and where you scroll and stop etc.

    SomethingBurger,

    What tracking does Epic need? “According to our analytics, 100% of users scroll to the free games banner on Tuesday at 5pm CEST, then leave and don’t come back for a week. What a mystery!”

    suction,

    You’d be appalled how much people in corporations earn for making these obvious observations…

    key,
    @key@lemmy.keychat.org avatar

    Oh thanks for the reminder, I hadn’t opened epic so I can scroll down to the free games banner in a while.

    ono, (edited )

    In Steam’s case, the slowness looks more like a side effect of it being a Chromium Embedded Framework application (similar to Electron) with a lot of extras bolted on. It’s just not built for efficient use of resources.

    MrScottyTay,

    The website, outside of the client is still slower than it used to be a good few years ago

    BigTechMustBurn,

    By making the entire thing a JavaScript monstrosity with egregious amounts of scripts.

    Grass,

    Gog also seemingly no 2fa other than an faq page with instructions that cannot be followed.

    MrScottyTay,

    I always get 2FA’d on GoG for an emailed code

    Grass,

    Do you remember how to configure it? Last I checked I went through every account and settings page on the store site and seemingly separate customer service log in and no clear way to set it up.

    MrScottyTay,

    Not a clue sorry. I’m personally not one to go out of my way to set up 2FA even though I know it’s good practice to do so (unless it’s work related, then I do)

    cottonmon,
    @cottonmon@lemmy.world avatar

    Another con is that GOG versions are usually not updated as much as other versions are. It’s a shame, because I’d prefer to use GOG when possible.

    ono, (edited )

    Epic cons:

    Also:

    • Epic has already been caught scanning and collecting data from files on people’s hard drives that are totally unrelated to Epic or its games.
    • Epic’s habit of interfering with game availability, through exclusivity deals.

    Ties with Tencent (super anti-consumer chinese state-owned megacorp)

    To be more clear about it, Tencent is Epic’s largest investor, so they obviously have a great deal of influence over and access to anything they want from Epic (likely including user data) and they directly benefit from Epic’s growth.

    Steam pros:

    Also:

    • Actively funding and supporting development of linux gaming technologies for more than a few years now, to the point where linux is now very much a viable gaming platform.

    Steam cons:
    Drm

    Given that DRM on Steam is entirely up to each game publisher, I don’t think it’s appropriate to list under “Steam cons”. I’m not even sure that any of my Steam games have DRM.

    If you mean that most Steam games expect to find an instance of Steam running, you should know that is not DRM, and it’s trivially replaced with the open-source Goldberg Emulator or a similar tool.

    Gog
    I don’t know anything besides the fact that it has drm-free games

    Another plus for GOG is that they let you download games with a web browser. No special app required. (I think Itch.io does this as well.)

    Kecessa,

    Epic was scanning your Steam friends and play history

    Valve was scanning your DNS cache

    So… Maybe we shouldn’t forget to mention the second one if we’re going to bring up the first one

    ono, (edited )

    Valve was scanning your DNS cache

    The story I read was that they didn’t collect or report anything, but just flagged a user if the cache contained a known game hack site, and that they stopped doing that years ago.

    Not comparable to what Epic was caught doing, IMHO. Still, if there’s an article with more detail, I wouldn’t mind reading it. (Maybe it was part of their anti-cheat system of the time?)

    Kecessa,

    Funny how if it was any other company you would call bs and tell them to fuck off with their “trust me bro” attitude.

    To me it’s much worse what Valve did, they have no business looking at my browsing history, that’s much more private than the games I own on Steam or the three friends I’ve got on both platforms anyway.

    Glide,

    I want to note that Steam isn’t inherently a DRM platform, as there are many games on Steam which are DRM free. Even ones that require the Steam backend can be bundled with Steamworks, serving all the same backend requirements without Steam needing to be installed on the machine.

    Rose,

    Epic has a significantly higher percentage of games confirmed to be DRM-free.

    JamesFire,

    So if we just assume this random wiki with no sourcing is correct…

    Steam has more games than everyone else, DRM on Steam is the developer/publisher’s choice, Steam still has more DRM-free games than Epic does, and how many of the ones Epic has are exclusives that don’t count?

    Rose,

    Many of the articles do have references on the DRM status. Here’s an example indicating verification by a staff member. I personally tested a bunch of the games for DRM and noted it back when I contributed. Until recently, most of the games released on Epic were DRM-free. Even the Sony games were notably DRM-free on Epic before they were released on GOG. Nowadays, it’s more common for the new ones to use EOS and have it function as DRM.

    ares35,
    @ares35@kbin.social avatar

    yea, they steam has some drm-free games available... but steam is a drm platform.. one that also helped normalize one-time-use codes and tying 'purchases' to a non-transferable online account. valve did more to shred the used pc game market than any other company.

    Kecessa,

    www.pcgamingwiki.com/wiki/List_of_DRM-free_games

    The Origin store proportionally has more DRM free games than Steam…

    JamesFire,

    So if we just assume this random wiki with no sourcing is correct…

    Steam has more games than everyone else, DRM on Steam is the developer/publisher’s choice, Steam still has more DRM-free games than Origin does, and how many of the ones Origin has are exclusives that don’t count?

    JamesFire,

    So if we just assume this random wiki with no sourcing is correct…

    Steam has more games than everyone else, DRM on Steam is the developer/publisher’s choice, Steam still has more DRM-free games than Origina does, and how many of the ones Origin has are exclusives that don’t count?

    Kecessa,

    Do you know what proportions are?

    JimmyMcGill,

    Steam UI is messy but they have a ton of functionality in their store/system. Epic took ages to even get a functioning cart, Steam has tons of features which are not even tied to the games in their store like remote play and Steam VR. Family sharing is also really cool for example. Also Steam basically killed piracy for a long time due to amazing Steam sales + convenience of use.

    Killer,

    Steam ui might be messy but you can get custom skins for it.

    Kecessa, (edited )

    Eh… A whole bunch of games on Epic are DRM free, proportionally more than there are on Steam in fact…

    darth_helmet,

    Another Epic con: they bribe devs to not launch their games on Steam and GoG, because their store isn’t good.

    MeanEYE,
    @MeanEYE@lemmy.world avatar

    Steam DRM is optional, it depends on developers to implement it.

    Radicaldog,

    Your first line is straight up misinformation. Epic has remarkably few games with DRM, mostly from big publishers implementing their own. I’ve yet to find an indie that can’t be launched directly as an .exe. Same with Cyberpunk 2077, launches directly without issue.

    The only singleplayer game I can’t play offline is Hitman, just like on Steam, because their publisher sucks.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • rowery
  • Technologia
  • Pozytywnie
  • nauka
  • FromSilesiaToPolesia
  • fediversum
  • motoryzacja
  • niusy
  • sport
  • slask
  • muzyka
  • informasi
  • Gaming
  • esport
  • Blogi
  • Psychologia
  • Spoleczenstwo
  • lieratura
  • tech
  • giereczkowo
  • test1
  • ERP
  • krakow
  • antywykop
  • Cyfryzacja
  • zebynieucieklo
  • kino
  • warnersteve
  • Wszystkie magazyny