echodot

@echodot@feddit.uk

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

More than 1,200 games journalists have left the media in the last two years | VGC (www.videogameschronicle.com) angielski

“For quality games media, I continue to believe that the best form of stability is dedicated reader bases to remove reliance on funds, and a hybrid of direct reader funding and advertisements. If people want to keep reading quality content from full time professionals, they need to support it or lose it. That’s never been...

echodot,

That’s because a lot of the reviews weren’t been read because they weren’t trustworthy, if you reviewed a game poorly (even if it deserved the poor review) the journalist wouldn’t be invited back to review the next game that studio put out or were still the publisher could blacklist you blocking you from potentially dozens of games every year. Nintendo do this all the time.

echodot,

I’ll say that you state that as fact, but it’s a perception that not everyone shares.

I’ve said this in my own top level comment but it’s worth reiterating here to just make the point. Nobody trusts games media anymore and they don’t trust them because they do things like the above screenshot and engage in articles for access, in real journalism stuff like that is supposed to be disclosed. However the only ones that actually ever seem to bother are YouTubers with integrity.

I think the idea that quality is degrading is not a niche opinion by any stretch of the imagination. It’s basically the majority viewpoint of gamers.

echodot,

They’re really aren’t any other good game reviewers. They used to be Nerd Cubed but he doesn’t seem to do game reviews anymore. There’s Sid Alpha, but if he feels particularly frisky he’ll put out a whole two videos a year, so that’s not very helpful.

Is it me or does it seem like review bombing on Steam has become so much worse recently? angielski

It feels like it's really getting out of hand and the language of the negative reviews seems really fake too. I just bought a game that got review bombed and it was fine. From the reviews it sounded like it was going to destroy my graphics card, corrupt my hard drive and be full of bugs. Luckily I watched some gameplay vids and...

echodot,

I don’t even really read the reviews I just look at the aggregate score and if it’s overwhelmingly positive I just assume it’s fine.

I probably go and check the reviews only if it said mixed or negative.

echodot,

I think the point is that Chinese review bots are usually trying to dunk on Western games. It seems to be some brilliant new strategy they’ve come up with.

“If we poorly review Western games everyone will buy ours instead”, I’m sure it’ll work brilliantly.

echodot,

There was some military strategy game which was voiced by Will Wheaton. I remember you had to control the characters with voice command, and that was a very new and novel idea and so when playing online people forgot that that meant that you could hear what orders they were giving their units.

echodot,

Call it Gray and Grey

Really confuse the issue.

echodot,

The fact that he knows that people won’t believe him is hilarious. It means he’s fully aware that he has a problem and has never taken any steps to fix it.

He wants to rejuvenate his reputation but the time to do that was about 25-30 years ago. If you make one game and you’ve over promised on it, the very next game has to be your redemption, or you go CDPR route and you fix it, you can’t do it decades later.

echodot,

He actually does know how to make good games, but the problems start as soon as he’s put in front of a camera.

Don’t have him going on TV and talking about the game. In fact make it a term of his employment that is not allowed to mention the game at all in any environment. Just take his phone off him basically. If he was just left alone to develop a game it would be fine. All common sense goes out the window as soon as he’s interviewed.

echodot,

I have this clever idea for a starship game where you can explore the universe. What I’m going to do to fund development, and it’s totally not a scam, is to sell starships for real money. At first of course you won’t be able to do anything with the ships because I haven’t actually developed the game yet, but in just 10 to 15 to 20 to 30 years there might actually be a game, possibly.

echodot,

Don’t the developers have moderation capabilities?

echodot,

I think it’s just the games you play I’ve just had a look at the town to city forum, and it’s fine, as to be expected.

echodot,

They accidentally made a really good Star wars game several years ago, but when they noticed they abandoned it. All the reviews for it were basically along on the lines of, this is really good, but don’t expect any updates.

echodot,

It saves so much time for him to be buying a failed company. It cuts out all the leg work he has to do.

If a company bought EA it would make sense if they were buying it for the IP. Someone who actually knows how to run a business could probably turn it around, but why is he buying it does he have another game studio that I’m not aware of?

echodot,

The word “only” is doing a lot of heavy lifting there.

echodot,

Or I can download, install, and start playing literally any other game in less time.

echodot,

There are plenty of games made in UE5 that are good, it’s just this idiot doesn’t know how to use the engine.

echodot,

What you on about, there’s always been crappy game releases. There’s a reason “can it run crisis” became a meme. That game is a lot older than 10 years old and it was a unoptimized mess when it was released.

echodot,

I don’t understand exactly why but they’re not storing the computed shaders so you constantly have to redo it. But it also shouldn’t be taking that long anyway. It takes the new battlefield maybe 30 seconds to do this, so something weird is going on in the background.

echodot,

I can’t even work out what they were trying to say.

echodot,

This is why services like steam don’t offer bitcoin and other cryptocurrencies as a method of payment. Because you’re screwed no matter what you do, if you convert it you drive the cost down, if you don’t convert it it stays in this unsecured unverified easy to steal format with insane value fluctuation. You would literally be better off getting paid in roubles.

echodot,

You get that your phone is a PC right? You’re no more secure if you just do it on your phone.

Your security from banking comes from the fact that the industry is regulated and has fraud protection. Crypto is just as wild west of anything goes nonsense.

echodot,

Providing details about their screening process wouldn’t change anything in fact it would make it less secure.

Is not like this sort of thing doesn’t happen on other platforms including the Apple app store.

echodot,

That wouldn’t protect you either since the risk is fraud not anything digital. None of this would have been able to happen had people not been able to get fraudulent software on his computer. If they can get software on computers that can take malicious actions, then even having it on a virtual machine won’t help you since it still needs to be connected to the internet to be useful.

An active antivirus system would have prevented this. Windows built-in antivirus system is horse dung. I’m pretty sure even the free tier of malware bites would have dealt with this.

echodot, (edited )

You lot need to cool it with the Linux versions, there is loads of them and it’s confusing. Why are there so many?

echodot,

Yeah but this game was in early access for a decade. A decade. That’s giving me star citizen vibes, except in this case the game wasn’t popular.

echodot,

As a very much code oriented person I don’t think I could even give you useful feedback on music.

Presumably I would just hand over a dev build of the game and see what they thought made sense. I wonder what the AAA developers are even saying to control the music direction.

echodot, (edited )

The online mode a not worth it unless your idea of a good time is getting blown up ever 5 seconds

echodot,

Have you tried having another kid?

echodot,

Any interest I had in the game, which was already fairly minimal, was completely obliterated when the price was announced.

echodot,

Was he?

Personally I’ve always thought of him as a bit of a prick.

echodot,

It’s not that he’s a tool it’s at the game it has poor performance. And being a tool is just a guarantee that issue will never be fixed.

So in a way I kind of do blame the team, they must have done testing they know what the performance is like.

echodot,

The cam girl porn was the valuable bit. I sure as hell know nobody wants the Borderlands code

echodot,

That would have to be the weirdest advertising strategy in the history of all advertising.

My our game, it’s really shit

echodot,

If your engine is crap then you don’t get brownie points because it’s custom.

After all, Starfield is on a custom engine, and it had exactly the same problems as Borderlands 4.

echodot,

I don’t understand how Sony would allow a game on their platform that doesn’t actually run. Like surely they will require to provide some kind of advanced copy for them to review?

echodot,

I mean I sort of agree, but I’ve both used custom engines and seen people trying use custom engines and you have this problem where the engine was designed for a game, rather than for any game. So if the original game didn’t have a particular feature the engine has no capacity to do that thing, so every time you want to make a new game in that engine, you basically have to rewrite the engine.

It works if you build an engine to be an engine, but as you say that’s extremely expensive and time consuming and you probably am not going to get any benefit out of it. You could try selling the engine, but you’re unlikely to make much progress unless there is a significant improvement over the other options already available.

echodot,

2K can actually release a functional game though. The problem is they get greedy after the fact.

echodot,

I have an issue with the idea that Borderlands is dominating gaming news. I didn’t even realise it had launched so I wouldn’t exactly call it popping off the shelf.

echodot,

I thought steam banned those kind of games.

echodot,

Yeah but I would have known thwy had released because they would have been advertising or something. I don’t feel like anyone’s spoken about Borderlands since that comment about how it should be $90 or whatever.

echodot,

Will probably have an actual galactic empire before this game releases. Assuming they never does release because I’m not convinced that the guy isn’t totally in on the idea that it’s a scam.

'An embarrassing failure of the US patent system': Videogame IP lawyer says Nintendo's latest patents on Pokémon mechanics 'should not have happened, full stop' (www.pcgamer.com) angielski

According to videogame patent lawyer Kirk Sigmon, the USPTO granting Nintendo these latest patents isn’t just a moment of questionable legal theory. It’s an indictment of American patent law....

echodot,

That isn’t the problem.

Copyright law does run out after a while it’s not immediately upon the holders death but after their death there’s a grace period and then the copyright runs out.

The problem is the likes of Disney get special treatment. Their patents should have run out long before any of us were born and yet they didn’t.

The problem isn’t the system itself, the problem is the abuse of the system.

echodot,

People need to be compensated for their work, that may end up being an awful lot and probably in excess of what they need, but that’s how it has to work. Any other system would just disincentivize people from putting in the effort, in fact it would force them not to because they would have to do something else in order to earn enough money to live. The precise opposite of your desired outcome would happen, the rich would produce endless amounts of content just to more money, and all the smaller artists would have to go and get a job in Costco or something.

The only way your idea would work is if we completely change the economic system and got rid of money. Which I’m all in favour of but I suspect is probably outside of the scope of copyright law.

echodot,

Just because it can load in high quality assets doesn’t mean that everything has to be 4 billion polygons. You use it sparingly for where it will make the most impact. That doesn’t mean that a mountain in the background that you’ll never get near has to be of the same quality.

I don’t think that’s really the engines fault.

echodot,

Well you can do that but then it isn’t going to run on a steam deck, whether or not you as a developer think that’s a problem depends on what hardware you are targeting.

But you’ve still got the problem of file size. I’ve noticed that if the asset is really big you actually run into streaming issues when loading it in. It looks fantastic, but you probably don’t want your rock to take 10 seconds to load in. If you go look at the matrix demo you’ll see they have a lot of asset reuse because of that.

Nanite isn’t magic it’s neither going to enable you to just throw in 16k resolution textures and just not worry about it there’s always going to be a trade-off. But it’s insane to say that it isn’t a useful feature or that you should never use it.

echodot,

But ot does work with foliage though.

Maybe they think they can do a better job, but it definitely does work with plants. It didn’t used to, when it first came out it was limited to just static objects, and it didn’t work on terrain at first which I was thought was a weird restriction, but it works on pretty much everything now.

echodot,

Well what is the saying, free market for everyone else, but socialism for themselves.

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