In the Lego-like world of Roblox, about a hundred blocky avatars march through a lamplit street, wielding Palestine flags that are larger than their own animated bodies. Characters dressed like cartoonish dinosaurs, steampunk zombies and pastel pink pop stars chant together via instant messages in both Malay and English as they...
It’s a bit like developing a microwave meal and it turns out that it only really cooks in 2 minutes if you have an ultra powerful microwave then putting out a press release that says I know it says it’ll cook in 2 minutes on the packaging but unless you have a really powerful microwave add a few minutes to it.
The responsibility is still on the players to have reasonable expectations of the game depending on the hardware that they have.
Also it’s 100% my fault for pre-ordering the damn thing, I don’t know why I did that. But that’s on me because if I really wanted to I could have refunded it.
They weren’t erroneously flagging anything. The driver wasn’t so much a driver as much as a locally hosted man in the middle attack. It wasn’t necessary for the functioning of the graphics card it was literally intercepting commands and altering them, which is exactly what cheating software does.
The only way they could have patched the software to not flag it would have been if AMD had told them in advance of what they were doing. Which I have no idea why they didn’t do because it was blatantly obvious this exact issue was going to happen.
Except that they know how, anti-cheating software works at least a day theoretical level, they know how their software works, they know the thing that their software does is something that cheating software does again at a theoretical level. Just on first principles alone it should have been possible for them to work this out without having to have any expert knowledge or have the game in their testing suite.
That’s all forgetting that apparently not a single person in the software department, the management department or the QA department (assuming they have one) apparently knows anything about games development. Really?
I don’t understand this attitude that the new game needs to include the DLC of the old one that’s never been a thing in games. New versions of an old game never previously included the DLC for the old game apart from anything else because it wouldn’t make sense because they’ve changed so many systems.
SAN FRANCISCO–(BUSINESS WIRE)-- Unity (NYSE: U) (the “Company”), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced that John Riccitiello will retire as President, Chief Executive Officer, Chairman and a member of the Company’s Board of Directors, effective immediately....
Unity was been a massive need of an update anyway and just wasn’t getting it. Something like this was always going to happen. This whole debacle has only accelerated it.
All they could have spent some money and upgraded Unity, but clearly that was never going to happen.
I’m pretty sure that if they’d actually tried to keep going in the route they were going with the rules they’d have been sued out of existence. It was almost definitely illegal so it baffles me that they tried to do it.
When the game first came out you could walk around the corner to hide from the police. And none of the NPCs knew where any of the roads were, so they were just scrape along the side of building for no reason at all.
In Mirror’s Edge one of the jumps near the end of the game was programmed to be actually undoable. It slowed you down, just a little bit, so it was now impossible to complete the game.
They have over 7,000 employees they need to lay people off anyway. The reason they’re not profitable is because they’ve massively overextended themselves. Why did they buy Wetter, utterly bizarre purchase choice.
If they had a sensible number of employees and didn’t buy random companies every 5 minutes they’d be profitable.
I never understood why they even had that clause in their contract. You’re already not allowed to change the terms of a contract after the contract has been agreed (because otherwise what’s the point), you don’t need to independently include wording to say you won’t do it. Equally removing the wording doesn’t allow you to make those changes.
So effectively they had some wording that didn’t give anybody any additional protections, then removed it, thus not removing any protections. They then acted as if that weirdly allowed them to break the law, and then broke the law. Then when someone pointed out that’s not how it works, they backtracked.
Marc’s response is true, you can stay on the terms applicable for the version of Unity you are using as long as you keep using that version.
Oh shit, our lawyers have just informed us (again, but this time I listened) that trying to change terms of service after they’ve already been agreed is actually not legal and could get us in trouble.
I remember my friend at the time made an entire Pokémon game in it, with like 30 different stat modifiers and evolution and everything.
The whole engine fit on a single 3 1/4 in floppy disk. It wasn’t really a very good engine because I seem to remember you had to have the engine to run the games, you couldn’t just bundle them, but if you did have the engine there were quite a few fun things to do.
Unity is B2B, they tried to change the deal retrospectively. That’s toxic to a business relationship, it’s not viable to do business with such a company because they may try to do it again.
Every time it looks like it’s starting to calm down the idiot CEO comes out and makes a bunch of inflammatory comments and tells everybody it’s their fault for being confused or somebody actually asks for an exemption and they deny it on made up grounds.
It would actually be better if they just fired the CEO and try to blame everything on him. That is literally their only move at this point.
Somebody’s already asked some lawyers and they’ve already said it is illegal. Now we’re just waiting for somebody to sue them, but it’ll probably take a while because getting all of that paperwork sorted will take some time.
Ok so firstly it’s not free, people pay for it, and secondly you act like there’s an alternative. You use the products that are available, if there isn’t a free product available or the free product that is available isn’t very good you don’t have a choice.
For a long time Unity was basically the only game in town other the Source but that was very old no one really used it.
It’s a tool that can be used to replicate other art except it doesn’t replicate art does it.
It creates works based on other works which is exactly what humans do whether or not it’s sapient is irrelevant. My work isn’t valuable because it’s copyrightable. On a sociopath things like that
Where did the AI companies get their code from? Is scraped from the likes of stack overflow and GitHub.
They don’t have the proprietary code that is used to run companies because it’s proprietary and it’s never been on a public forum available for download.
What do you bet they have an actually figured that part out yet and were just hoping no one would ask, and then that they’d magically be able to come up with something.
They have a deal with the gamedev studio, not the platform owner.
They don’t even have that because they’re trying to back date this shit, and you’re very much not allowed to do that. Otherwise what’s the point in even having contracts?
However the amount of negative press is overblown as they are starting far in order to give things up during negotiations. And despite saying it’s only charged on first install; I’ve seen people claim it will bankrupt devs
It’s charged on ever reinstall, not only on the first.
A fresh report into Unity's hugely-controversial decision to start charging developers when their games are downloaded has thrown fresh light on the situation....
Can Godot compare to unity in terms of features? I admit the last time I looked at it was probably over 2 years ago but it was very bare bones and could only do 2D graphics. Since the project I was developing at the time was a 3D game I kind of ignored it after that.
It’ll be interesting to see how many games are made in unity. I suspect quite a lot will be actually because developers haven’t had time to learn anything new yet it’s been about 5 minutes. No doing that may screw them over long term so maybe they won’t.
These guys are cartoonishly evil. But also completely lacking in any actual common sense.
They literally never seem to think more than one step ahead, it’s pathetic. Sure they might gain some money by screwing everybody over short-term, but long-term they’re going to lose millions when everyone abandons their game/platform for something else. Look at Blizzard, classic example, they’ve screwed themselves over by trying to screw the customer over, they would have made more money if they just kept Overwatch one going.
There is still a lot of questions. How many components can I change and it still be the same computer and not a new computer? If I replace one component every two months after about a year I’ll have a new computer I’ve kind of ship of Theseused may way to a new rig. At what point would I have to buy a new licence?
If I don’t ever have to buy a new licence in that scenario why do I have to buy a new licence if I buy a new computer outright, it’s functionally the same difference.
That’s exactly what they’re trying to do because their CEO is a nut job crazy man who’s grasp of business economics is embarrassing even when compared to my cats.
Kids on Roblox are hosting protests for Palestine (techcrunch.com)
In the Lego-like world of Roblox, about a hundred blocky avatars march through a lamplit street, wielding Palestine flags that are larger than their own animated bodies. Characters dressed like cartoonish dinosaurs, steampunk zombies and pastel pink pop stars chant together via instant messages in both Malay and English as they...
Cities Skylines 2 dev stuck to launch date despite “potential kicking” (www.pcgamesn.com) angielski
Valve is now reversing VAC bans due to AMD drivers in CS2, according to patch notes (store.steampowered.com) angielski
Recently there was a thing where VAC would erroneously flag AMD’s antilag+ feature as cheating, and issue a ban....
Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+ (www.gamesradar.com) angielski
So, Microsoft now owns Activision Blizzard. How will this affect the rest of the industry? (www.gamesindustry.biz)
Starfield's lead quest designer leaves Bethesda to join other RPG veterans making a new open-world game (www.gamesradar.com) angielski
Something Wicked Games snatches another veteran for their horror-RPG
John Riccitiello is stepping down as CEO and president of Unity (investors.unity.com) angielski
SAN FRANCISCO–(BUSINESS WIRE)-- Unity (NYSE: U) (the “Company”), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced that John Riccitiello will retire as President, Chief Executive Officer, Chairman and a member of the Company’s Board of Directors, effective immediately....
CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch (www.ign.com) angielski
Thanks to everyone who suggested i play Titan fall 2 (lemmy.world) angielski
What a fun game . Wish it was a little longer though .
Capcom President Says ‘Game Prices Are Too Low’ (kotaku.com) angielski
lol. lmao.
Has Unity repaired the damage done by its Runtime Fee plans? (www.gamesindustry.biz) angielski
EA Sports has delisted its FIFA back catalogue from digital storefronts (www.videogameschronicle.com) angielski
EA has stopped paying for the FIFA license, which is why their next game is called EA Sports FC (Football Club)...
Starfield Paid DLSS Mod Creator Hits Back at Pirates, Threatens to Add 'Hidden Mines' in Future Mods (www.ign.com) angielski
Unity May Never Win Back the Developers It Lost in Its Fee Debacle (www.wired.com) angielski
‘I am sorry’: Unity partially walks back on controversial monetization plans | VGC (www.videogameschronicle.com) angielski
Unity: disappointed at how removal ToS has been framed. We removed it way before the pricing change was announced not because we didn't want people to see it. (twitter.com) angielski
Unity: An open letter to our community (blog.unity.com) angielski
RPG Maker on the Unity debacle (lemmy.world)
Microsoft would buy Valve 'if opportunity arises,' said Phil Spencer in leaked email (www.pcgamer.com) angielski
But its prime target was Nintendo, according to a 2020 email leaked during the FTC v Microsoft trial.
Unity to Cap Runtime Fee to 4% of Revenue Over $1M, Users Will Self-Report Figures (wccftech.com) angielski
The overhauled Runtime Fee policy plan being considered by Unity Technologies will cap the fee to 4% of the game's revenues over $1 million....
Devs on Unity Runtime Fee: "The trust is gone forever" (www.gamesindustry.biz) angielski
Terraforming Mars team defends AI use as Kickstarter hits $1.3 million (www.polygon.com) angielski
Can they even track pirated installs ? (lemmy.dbzer0.com) angielski
Unity Claims PlayStation, Xbox and Nintendo Will Pay Its New Runtime Fee On Behalf Of Devs (twistedvoxel.com) angielski
Unity will quietly waive controversial fees if developers switch to its ad monetisation service - report (www.eurogamer.net) angielski
A fresh report into Unity's hugely-controversial decision to start charging developers when their games are downloaded has thrown fresh light on the situation....
Was Unity lying yesterday or are they lying today? (lemmy.today)
Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.
I wonder why Godot and Unreal are getting so much interest today (lemmy.today) angielski
Starfield’s Planets Are Covered In Thousands Of Dead Creatures (www.kotaku.com.au) angielski
“Just upgrade your PC”