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ampersandrew

@ampersandrew@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ampersandrew,
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Would you have taken a moral stance against automated telephone switchboards or online shopping?

ampersandrew,
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Both of those things put a lot of people out of work, but our economy adapted, and there was nothing to be gained by shaming the people embracing the technology that was clearly going to take over. I’m not convinced AI tools are that, but if they are, then nothing can stop it, and you’re shaming a bunch of people who have literally no choice.

ampersandrew,
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I used an example of two technologies that were destructive and inevitable, now both definitely parts of your daily life, to show how silly it is take a stance against a technology like that. I don’t need to work at GOG for that to be the case. And to reiterate, AI might not be inevitable. If it’s not, this problem takes care of itself economically, and you don’t need to shame anyone.

ampersandrew,
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I believe I did answer your question, though I’d disagree with the idea that I’m “defending” anything. There exists nuance between “pro AI” and “anti AI”.

ampersandrew,
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It is the role of government to regulate those problems, but you can’t uninvent a technology. As for me in my work, the most I can say is that I almost used AI once; a coworker did it for me before I could get to our company approved AI page. That, plus other companies mandating its usage (if it was really so great, it wouldn’t be difficult to convince anyone to use it) is why I’m not confident that it is one of those inevitable technologies. But if it is, being a dick to people about it is stupid.

ampersandrew,
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There’s also a very generous 30 day refund policy, so if you’re at all unsure, make sure it’s working in that first month. I was pretty close to refunding The Alters, because that game just barely works via Proton, even with the right workarounds. Hell of a game though.

ampersandrew,
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Sure, but you take the good with the bad. Most games work, and you get to actually own a copy via GOG. Hopefully they do proper integration with Proton in the future, and this position they’re hiring for may very well lead to that. There’s the option to buy games through Heroic, which gives Heroic a cut of GOG sales, so I’m sure to always do that so that I send the signal to GOG what’s important to me and how they can earn my whole dollar.

ampersandrew,
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I think the article makes it pretty clear how this game is different than those.

ampersandrew,
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Out of Action’s big hook is its wild movement set: you can dodge, dive, dive roll, slide, wallrun, and double jump. The only thing you can’t do is, surprisingly, sprint. Getting around efficiently isn’t just about speed—it’s about chaining together maneuvers so you don’t faceplant into a wall and discovering shortcuts across the map.

ampersandrew,
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I never recalled seeing a wall run in Quake, and now that I’ve looked it up, I think it’s the same words to describe two different things. Less “taking advantage of weird math for optimal speed” and more “kung fu action movie with guns”. They’ve got similar DNA, but this isn’t just Quake. For wall running in particular, think of The Matrix, which inspired GunZ: The Duel; the author seems to think that’s the closest touchpoint. I played the demo a while back as well, and I felt some influence from F.E.A.R., if that helps you.

ampersandrew,
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You can start shopping on another store, like GOG. But also, the add-ons thing feels like these folks have never shopped for video games anywhere else, because everyone does that.

ampersandrew,
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I’m going to nitpick the controller stuff too, because they could have done it in a way that was store agnostic, but of course, they benefit if they don’t do it that way.

ampersandrew,
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If that happened, that would mean you’d be able to buy DLC for all of your free EGS games on Steam as well. Selling DLC for those games is probably just about the only money that store brings in outside of Fortnite.

ampersandrew,
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An extremely similar API exists in GOG, for better and for worse, because it functionally is the only DRM in GOG. And of course Epic offers the same thing, too.

ampersandrew,
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It’s strange, because if I buy an expansion for a board game, I don’t have to shop at the same store that I bought the base game from.

ampersandrew,
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It happens all the time. Sometimes it’s a disclaimer on the store page, or sometimes they just list “multiplayer”, and I have to find out via forums if the game is actually DRM-free or if they’re using the equivalent GOG multiplayer service. And the reason it’s there is to entice those developers who rely on the equivalent Steam services, but I wish those API calls could somehow be co-opted into actual DRM-free multiplayer.

ampersandrew,
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  1. Games get updates far more often than they did back in the 90s and 00s. If your game is installed, it’s pushed to you automatically. If it’s not installed, the next time you install it, you’ll be on the latest version.
  2. Installing a game is passive compared to inserting the next disc, fishing out the serial key, etc. You just click download and walk away for 5 minutes. Likewise, as games are very large these days, you can easily uninstall and reinstall games on limited drive space very easily from the same UI.
  3. Cloud saves. They’re always nice to have. You can rig up something like it if you’ve got the networking and scripting know-how, but once again, it’s just passive through a launcher like Steam.
  4. There’s a lot to be said about the longevity of network multiplayer games that allow you to self host and port forward, but Steam and its ilk mean that the average person never has to learn how to do that ever, and it’s more secure for the end users for Steam to take on the burden of facilitating the connection.
  5. With things like Steam’s Big Picture Mode, you can navigate an entire library and jump from game to game with nothing but a controller.
  6. Launching a game via Proton, whether in Heroic Games Launcher, Lutris, or Steam, is just easier and more automatic than not using a launcher.

All that said, there’s a lot of value to GOG for never requiring the launcher (but they make an annoying exception for network multiplayer games).

ampersandrew,
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Hitman was quickly pulled from GOG for being too big of a compromise on their values. Their only exception to DRM-free is multiplayer that uses GOG Galaxy services.

ampersandrew,
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They might be the biggest dogs in the industry, but there are so, so many games out there that aren’t like that every year.

ampersandrew,
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…is there any platform where this is not the case for paid content? I guess for anything that has additional content available on GoG this is technically true by virtue of it lacking DRM, but where else would you even buy it in that case? Is there some other DRM-free platform from which I can buy Blood and Wine and drop it into my GoG version of Witcher III?

I’d certainly love to see this precedent set and apply to literally every platform, but yeah, Valve’s doing nothing unique here. And changing the law around these things could require games to change the way they’re made…the only way it seems possible to me is if every version of the game is DRM-free, but that might have the side effect of encouraging games to only launch on one platform (and that one platform would be Steam, making this problem worse).

ampersandrew,
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I just watched 3 friends play it, and they were miserable.

ampersandrew,
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Concord didn’t have any advertising because the data was showing them beyond a shadow of a doubt that it would have been throwing good money after bad.

ampersandrew,
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But after they revealed it? Yes. From their reveal to their beta test, it seemed clear the game was not going to find an audience; definitely not enough to recoup $200M-$400M.

ampersandrew,
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You can dig through This Week in Video Games episodes on SkillUp’s YouTube channel from back just before the game released. That’s where I got it from. Live service games are looking for the hockey stick shaped graph in order to take off, and it was quite clear that even when the game was free, it didn’t have the juice to make that happen. And even the lower bound of $200M is a tough bar to clear, but Concord was funded at a time when borrowing money was cheap and every asshole with a war chest thought they’d make a fortune by following the same formula; the problem with that is that everyone else thought they could do that too. And that’s not even to say Concord was the worst game ever made or anything. It was just a game that cost way more to make than it was ever, ever going to make back.

ampersandrew,
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Nothing will come of this unless it also concerns Republicans, but it doesn’t, because the President’s son-in-law helped make this deal happen and personally benefited from it.

ampersandrew,
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Their concern isn’t that people are getting laid off but that they’ll be laid off here and replaced with people abroad; and the executives benefiting from the cost-cutting are no longer Americans in this case.

ampersandrew,
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You can do all sorts of things with video games, even when sticking to realism, if it helps you achieve your goals.

New Fable game removes feature core to franchise's DNA (www.tweaktown.com) angielski

TL;DR: The new Fable game removes the traditional good and evil morality system, focusing instead on a location-based reputation that changes with each settlement. Players won’t alter their appearance based on deeds but can customize their hero’s look with cosmetics and gear.

ampersandrew,
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One might argue that KOTOR semi-ruined a generation of video games with morality systems. I’m one. I would argue that.

ampersandrew,
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If only more people had heeded her message, we wouldn’t have ended up with the “morality” system of Infamous, where it was such a hard choice to either save these people or harvest their energy for your own gain. Decisions, decisions.

Dharkstare, do Gaming angielski

I recently finished playing The Outer Worlds 2 and it was pretty good. The big problem I have with both games is that the game mechanics feel a little shallow. Despite that I'm hoping there will be another game in the series.

@games

ampersandrew,
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It’s far better than the game dragging on longer than it has any business to, IMO.

ampersandrew,
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I guess I don’t see either of those games as being massive open worlds but just a modern implementation of old-school RPGs like the original Fallouts.

ampersandrew,
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I think this thing with Tencent is the only buyout they’re going to get.

ampersandrew,
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I haven’t played Double Exposure yet, but my friends were quite fond of it, and I thought Before the Storm was okay.

ampersandrew,
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To be fair, that story involves time travel.

Hero shooter Highguard reportedly didn't even pay for the Game Awards slot that's earned it so much preemptive hate—the showrunners thought it deserved the spotlight (www.pcgamer.com) angielski

Remember when Apex Legends was shadow dropped? It’s a risky move for such a high-profile game to skip all the pre-release marketing hype entirely, but it paid off, and it’s clear why Respawn went that route—“photoreal PvP hero shooter” was an eyeroll-inducing prospect even back in 2019, so letting the game speak for...

ampersandrew,
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Are you calling Geoff Keighley a tech bro?

ampersandrew,
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I’ll give you the private fiefdom part, but whatever other criticisms you’ve got for the Game Awards, and there are so many, that man loves video games. Putting Highguard there was likely misreading the room, but he probably thought it would be a banger.

ampersandrew,
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Friends of mine who played at two different points far after launch still found it to be just as great, even if the physics and facial animations were no longer best in class.

ampersandrew,
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As an MMO, would that make it the first of its kind?

ampersandrew, (edited )
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It doesn’t inspire confidence, but it looks like they have a multiplayer game post-Rust that still works on Linux. Does Rust allow for self-hosted servers?

ampersandrew,
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It still sucks, but at least there’s a path to playing the game, so that bodes well for this game’s future even if Facepunch buys it.

ampersandrew,
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In an official capacity? Because there’s something like City of Heroes, but they only have 1 licensee and that’s all they’re interested in. Or are they games that call themselves MMOs while doing way less technically than an actual MMORPG, like Guild Wars 1? I’ll grant you I could be way out of the loop, but I’ve only ever heard of pirate servers serving this role in proper MMORPGs before.

ampersandrew,
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Survival games like Rust often offer, as an officially supported feature of the game, the server code for you to run your own. When a World of WarCraft community server is run, it’s against Blizzard’s wishes and terms of service, and when they find out about it, it gets shut down, because Blizzard only wants you to play that game on Blizzard’s servers. I’m asking if any other MMORPGs offer community servers as an official feature the way that most survival games do, because it would be the first I’ve heard of it.

ampersandrew,
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So then if Facepunch were to buy New World and allow players to self-host servers, it would be a first for the genre, which would be cool.

ampersandrew,
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Word is Digital Foundry in touch with the modder and will be running some tests.

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