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ampersandrew

@ampersandrew@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ampersandrew,
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Boy, it was frustrating to see Thor completely misrepresent the position of the campaign. It wasn’t “vague enough to also include live service games”; it purposely includes them.

ampersandrew,
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To clarify, your position is it’s ridiculous, or you’re stating that his position is that it’s ridiculous?

ampersandrew,
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Well, it wouldn’t be retroactive. As a consumer, I don’t think it’s ridiculous to know what I’m buying. If anything, this petition is way softer than my stance. As per this petition, you could get around doing the honest thing of providing the customers the ability to host the servers themselves by just clearly informing the customer at the point of sale how long services will be up for, if you truly want to try to convince people that it’s a service and not a product that they just made worse for business reasons. But they don’t want to do that, because then they can’t sucker people into buying something that isn’t long for this world.

ampersandrew,
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You sold someone some code that you then rendered inoperable by actions beyond their control; that’s what you’d get in trouble for. Delete your own code all you like.

ampersandrew,
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I don’t think there’s any language in this petition that says it must be hosted on a laptop. The server binary, with a reasonable expectation that someone with documentation, the hardware, and the know-how to use it, would be enough.

ampersandrew,
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A few things. People use MMOs as an example of a thing that cannot be run by users, and the FAQ calls out that this is demonstrably false. Second, there’s the idea of a good and a service, and games have been happy to blur this line over the past decade and change. When you pay a monthly subscription fee, there’s no question that you’re paying for a service; your service ends when that month is up. The problem comes from selling you things as though they’re goods but then revoking access to them at some unknown time in the future as though it were a service or lease that you had no idea when it would expire. So this campaign also demands that if you’re selling microtransactions like a cosmetic mount in an MMO, you need to be able to use that mount after the servers are no longer supported, and as we’ve already proven, it is definitely actually possible for ordinary people to run MMO servers, even if they’re hosting them for a few hundred or a few thousand people rather than hundreds of thousands or millions.

ampersandrew,
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What the petition says is what it’s asking for. What we want may be different. What European parliament drafts, if we’re so lucky, will be what’s actually the law. The concerns in the petition are quite clearly about how this applies to EU consumer protections, and many of us are interested in that plus the bonus that this will grant to preservation by proxy.

ampersandrew,
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Removing the game from sale is not disabling the game for existing owners. These are two very different problems.

ampersandrew,
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The answer is to allow people to host it themselves. If you’ve got a Discord server and people who want to experience a game with you, you could get 40 people together to do a WoW raid long after it stopped being profitable for Blizzard. In a case like Pokemon Go, either that stuff is determined algorithmically or there’s a game master with their finger on the button to trigger the event; users could run that too.

ampersandrew,
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They’ve had their hands in plenty of other games, good and bad, including the previous Darksiders.

ampersandrew,
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I just played through the first game earlier this year with a friend of mine. It’s fun but dated in a lot of ways, so it will be cool to play a modernized version of that, especially when it comes to designing for controllers from the outset. The ability mod system looks really cool and reminds me of that game Superfuse that isn’t going over well right now in early access.

ampersandrew,
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Times change, but this magazine was great for a long time.

ampersandrew,
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Maybe they could make an action game like Devil May Cry but with something like a rhythm game element to it. Do they have any existing IP that that could fit? Or a team that could make it?

ampersandrew,
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I know. I was being facetious. What this headline actually gives me hope for is a new Metal Arms, but I need to temper my expectations.

ampersandrew,
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Most games these days have short marketing cycles. If you’ve played The Outer Worlds or Pillars of Eternity, you’ve got a very good idea of what this game is.

ampersandrew,
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One is a first-person real-time RPG, so if you want to know what it plays like and what the size of that game is, it’s The Outer Worlds. If you want to know what kind of fiction and tone it’s set in, or what the mechanics of certain spells are, your point of reference is Pillars of Eternity.

ampersandrew,
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Obsidian’s had a good track record with bugs since they made South Park ten years ago.

ampersandrew,
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There was a time where it was worth the money because it was far and away better than any free online offering. That time was probably up to about 2010. Now that servers are paid for with digital game sales, it would behoove them to drop the fee. Instead, I think they’re just about to change the console market as we know it.

ampersandrew,
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Also accurate. But it’s looking like we’ll still have $500 machines called Xboxes and PlayStations, except they’ll just be fancy PCs. That’s my guess anyway.

ampersandrew,
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Sony’s already not carrying on. They’ve started putting their games on PC, which is a market that is, for the first time, larger than their console for the same game releases. Nintendo’s got another generation of hardware before they’ll need to change anything.

ampersandrew,
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Yeah, I’ll bet PS6 is business as usual but with an eye toward the future. Microsoft is already hinting that their next Xbox(es) are just going to be PCs, with talk of handhelds and additional storefronts.

I might impulsively buy whatever Nintendo’s next console is just for Zelda or Metroid, even though Nintendo as a company pisses me off.

Stay strong, brother. They only get to keep pissing you off because you keep handing them your money. There’s no shortage of metroidvania games right now, and even Zelda has a decent number of competitors now.

ampersandrew,
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That’s what they say publicly, yes. Because if they tell their customers right now that they plan to dramatically shorten that window, they’re shooting themselves in the foot early.

ampersandrew,
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They don’t run the same executables that Steam does though, and I think that’s what’s about to change.

Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow (www.eurogamer.net) angielski

Finally, on 27th July, Blow noted the “whole industry is having a hard time” and then, when asked how many of his development team are working on the compiler for programming language Jai, Blow replied: “None, because we can’t afford to pay anyone because the sales are bad.”...

ampersandrew,
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Or the people who care about it already have it. It doesn’t have archaic controls or graphics or whatnot, so the need to buy a new version is way lower than the likes of a Resident Evil remake.

ampersandrew,
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I think his use case is that the new language allows for more rapid iteration in development. Years ago now, I saw his demo of the language, and it compiled so quickly that it may as well have been done by the time he pressed Enter. For all the gains he got from that, it still hasn’t helped him release a game by now, but I do see the problem he’s trying to solve, and I do think it’s worth solving.

ampersandrew,
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Hollow Knight: Silksong is a Unity game, last I checked, and it’s not getting done any faster. As per The Witness, it’s probably far more about how he’s retooling puzzles rather than his language, if I had to guess. Plus, it’s not just iterating within the editor; this thing exported a build in well under a second. I worked on a Unity game a few years ago, and it definitely took me far longer than that. It even had a bug for a bit there where we couldn’t see the game when run via the editor on Linux, so the only way we could test it was by exporting a build until we got an update to Unity.

Do you prefer RPGs or FPS games? angielski

I’m Just curious about, do you prefer RPGs (Role-Playing Games) or FPS (First-Person Shooters)? Personally, I love getting lost in the story and character development of RPGs, but the fast-paced action of FPS games is hard to resist. What about you? Which one do you enjoy more and why? Let’s hear your thoughts!

ampersandrew,
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I’m a big fan of both, but FPS games that are up my alley have dried up in recent years. I was eating good between 1998 and 2017, but now FPS games must be either live service or boomer shooters. By contrast, there’s no shortage of the kinds of RPGs I like now that we’re through that genre’s dark ages in the late 00s and early 10s.

ampersandrew,
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Which RPGs are you playing that don’t have interesting stories to tell? Also, I feel like most FPS campaigns since Half-Life 2 have had similar or better facial animations.

ampersandrew,
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It’s exclusivity from one place instead of to another, which is pretty wild. Not the first time they’ve done it either, because they had that deal with Ubisoft.

ampersandrew,
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Not only that, but cheating isn’t exactly a huge problem in this genre, so it’s a heavy handed solution already and one that’s even less necessary to consider.

ampersandrew,
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You can mash fighting game inputs pretty hard. That’s too simple of a solution.

ampersandrew,
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The situation where the player is meant to guess is exactly where you’re most likely to get a legitimate perfect parry; that’s what the mechanic is there for. Those situations are often auto timed. It’s in neutral where the cheats stick out.

ampersandrew,
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They exist, but they’re so rare that I wouldn’t call it a problem, and definitely not worth solving with the nuclear option.

ampersandrew,
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I may be preaching to the choir, but if the tradeoff you’re willing to make is to defend against cheats by installing a rootkit, that won’t even make cheating impossible as some kind of consolation, you should go back to the drawing board and try again.

ampersandrew,
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No, I get that, but I was specifically saying that there will be lots of legitimate perfect parries on things like 50/50s and 4 frame moves.

ampersandrew, (edited )
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In consumerism it’s known that there’s overreach, and I won’t buy their bullshit when a company has far too much control over my machine just because I want to play a video game.

Fighting games, as a genre, are already designed in such a way that reduces cheating. Every action you take makes you vulnerable, and cheats are usually built around automatic responses. Cheaters can often enough still lose just because the cheater wants to press buttons too and not let the computer do literally all of the work. Cheaters exist in games like Guilty Gear and Street Fighter, but they’re so rare and obvious that they become fodder for YouTube content.

ampersandrew,
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If you like prog metal and hard rock, I’ve yet to find a better soundtrack than Guilty Gear XX. The fan favorite is “Holy Orders (Be Just or Be Dead)”, but for my money, the best songs on the soundtrack are “Existence” and “Awe of She”.

ampersandrew,
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Never in my life have I heard anybody say “Are you going to get new game …? I’ve heard you can play as a black woman in this one. So cool.”

I have. It was more along the lines of, “Dragon Ball FighterZ has no waifus” or “there’s no one with any melanin in this game [until they found out about Nagoriyuki in Guilty Gear Strive]”. I would not be the least bit surprised if Street Fighter 6 is more popular with women than any previous entry after taking the bad male characters from previous entries and remixing them as women (Manon, Lily, A.K.I., Kimberly).

ampersandrew,
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So if that’s all it’s about, why is there so much complaining about the race or gender of fictional characters in a video game?

ampersandrew,
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I don’t think I’ve ever once looked at Halo 2 and thought it looked worse than Halo 1.

ampersandrew,
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That could be the case and it can still look better than Halo 1.

ampersandrew,
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This is still a fighting game without an offline multiplayer mode. I don’t know what they were thinking.

ampersandrew,
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It was fun when I played it a few years ago. Online only is a deal breaker though.

ampersandrew,
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He’s a real character now, with actual good counterplay, I swear!

ampersandrew,
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Nope, I’ve mained Goldlewis since about a month after he launched.

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