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ampersandrew

@ampersandrew@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ampersandrew,
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DMC2 isn’t even atrocious. It can often just be bland. 3 and 4 stand way taller than 1 and especially 2.

ampersandrew,
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Gex was an important part of that era in video game history, and every game deserves to be preserved.

ampersandrew,
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Wasn’t he fired? Or “stepped down” 9-10 days ago? That’s like the public company version of being fired.

ampersandrew,
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It’s really too early to extract much of anything out of this.

ampersandrew,
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It will be valuable information when we have more data points to compare it against later. The console’s high initial sales may very well have little to do with anything except how many Nintendo had available, for instance. It could do Wii U numbers (unlikely), or it could be a mega success, or anything in between. The third party sales might be reflective of the fact that the games are all older and available on other platforms, or it could be that customers are strapped for cash after a higher console purchase price, or any of a number of other reasons. I would just encourage people not to make a narrative out of this yet.

ampersandrew,
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First and foremost it’s bold to put this out before Drag x Drive releases which is just weird enough to become its own thing.

That’s cute.

ampersandrew,
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I’m not a betting man, but if I were, I would put good money on this being closer to Excite Truck in the public consciousness a few years from now rather than one of the most successful games of all time. So no, it’s not bold to think that Drag X Drive isn’t going to supplant Rocket League.

Baldur’s Gate 4 may happen eventually, but not with Larian Studios (www.polygon.com) angielski

It also seems as though plans for a sequel to Baldur’s Gate 3 are in the early stages already. Speaking to PC Gamer, Eugene Evans, the senior vice president of digital strategy and licensing for WotC and Hasbro, said the company has already started conversations about what the next Baldur’s Gate game will look like and how...

ampersandrew,
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Friendly reminder for us Linux folks: you can send 10% of your purchase toward Heroic Games Launcher development by buying through their client.

ampersandrew,
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It’s got a controller semi-friendly interface, so it’s better for the Steam Deck, and it isn’t so much running compatibility scripts but just leveraging APIs inherent to each storefront to download and install the same way that GOG Galaxy does, more or less. It’s got achievement compatibility and beta cloud save support.

ampersandrew,
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You boot up Heroic, you point it at your GOG account, then you go to the clearly labeled Wine Manager in the left panel. Choose the latest Proton-GE (Glorious Eggroll fork) or a version of your choosing. Then go to library and download the game you want. It will prompt you to choose a Wine version that you’ve already got installed, and it seems to detect the ones you have installed via Steam and via their Wine Manager; I recommend sticking to Proton-GE. The installation process for each game works much the same as any other launcher you use.

If you want to try the game on GOG first, they have a 30-day no questions asked refund policy, since they can’t exactly track how many hours you’ve played. It’s just kind of on the honors system that we’re not abusing it as customers, or maybe if you do it too much. Most games just work, but I have found the odd exception. For some games, like The Thaumaturge, I had to run Winetricks to download some VC++ runtimes to get it working (which I was only able to deduce based on the depots visible on steamdb.info). I nearly bought a copy of The Alters today, but early reports on ProtonDB are that it’s got some crashing issues, so between Valve and GloriousEggroll, I figure that problem will be solved in the next couple of months.

The refund policy on GOG is so good that you can just try it first and buy the Steam version instead if it doesn’t work out. The 10% referral code that benefits Heroic shows GOG how much of their customer base are on Linux, and it should enhance the Linux experience via funding at the same time.

ampersandrew,
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GOG’s? Which part of it?

ampersandrew,
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But since you have the option to play without the client, they can’t and don’t use it to restrict refunds.

ampersandrew,
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What bugs do you run into? I just click on the store button, and it basically is just a browser.

ampersandrew,
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I think this was a misunderstanding on my part based on exactly which text you quoted.

ampersandrew,
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No, it did not, and concurrent players is a very bad metric to use for something like this. They sold north of 3.5M copies. At $40 each, that’s about $100M. Even looking at concurrent players, right now, at 98k players, it’s the 14th most played game on Steam, so with the information you did use, as a paid game and not free to play, it would be hard to say that it flopped.

ampersandrew,
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Even if you like it, there’s a high chance you’re not playing it for more than a month.

ampersandrew,
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Typically, that’s how you’d measure a flop. Seeing as you only need two other people to play, this game isn’t dead as long as there are 3 people who want to play and a server running to facilitate them.

ampersandrew, (edited )
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Is this the much talked about Steam integration? I’d doubt it (what manufacturer will let you use their service to give money to another platform?!), but…I do hope I am wrong!

It’s not just a throwaway line. It’s something they’ve been building up to in their public statements for a while now. The direction the wind is blowing in a lot of countries right now is that of breaking down walled gardens, often times via legislation. Not only is this a matter of them accepting this as an inevitability, but none of their own walled gardens are responsible for their own success. Yes, they’ve got a Windows Store, but it doesn’t make the kind of money that Apple’s does. Their competitive advantage is that they can say, “look how nice and open we are,” while Sony goes about business as usual. Meanwhile, in a world where the next Xbox is expected to just be a PC, they can legally play the Windows version of God of War on a machine called “Xbox”, and there’s nothing Sony can do to stop it. All of that exclusivity money they spent is worthless. And the appeal to an Xbox is that it plays all of those games and is a cheap entry point for Game Pass. The part of this most recent PR statement that throws me for a loop is how they’re getting the full backward compatibility with old Xbox games, because that’s the only piece of evidence that points to them making a traditional console and not a Windows PC in disguise.

As for what I’ve been playing, I made good progress in a number of games lately. I finally hit the turn in Devil May Cry 4. Even knowing roughly what it would be through cultural osmosis, it’s every bit as disappointing to get to the halfway point of the game and realize they’re just going to make you go through the exact same levels as the first half of the game but backwards. It’s sort of like making New Game + mandatory in order to see the ending.

I also played a number of quests in Kingdom Come: Deliverance, and it looks like I’m at about the halfway point in the main story. The biggest problem with the game so far has been anything relating to its stealth systems, as they don’t give you much to go on, and the punishment is severe, but the story is pulling me along, and I finally leveled my way out of most of the game’s tedium.

And here or there, I’ve been playing some more missions in Borderlands 3. The upgrade in game feel is hard to overstate. The writing’s not great, but it’s not so unbearable like its reputation would lead me to believe. The skill trees are much better, the shooting feels much better, the quality of life is vastly improved; all keeping me pumped for the fourth game in a few months. The DRM situation isn’t my favorite, but I’ll deal with it.

EDIT: Breaking GOG news, Perfect Dark: Devil May Cry 1-4 are now available via GOG’s Good Old Games program. Of course they did this as I’m nearing the end of my journey through this series, but combined with Breath of Fire IV, Dino Crisis, and Resident Evil showing up on the service lately, I take this to mean they’ve got a good partnership with Capcom right now. I emulated DMC1-3 when I played through those lately, because I heard there were weird artifacts when playing the Steam versions through Proton, but maybe the fixed up GOG versions fare better.

ampersandrew,
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An extraction shooter from Bungie, wearing the skin of a game that company made 30 years ago, that didn’t test well.

ampersandrew,
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What the data pointed to, with tests going around the same time, is that Arc Raiders will likely hit and Marathon will likely bomb very quickly. Destiny isn’t proving to logistically be a solution to their problems either. As we’ve learned more about Bungie since the Sony acquisition, it appeared that they banked on their success continuing forever, but it was very much running out.

ampersandrew,
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I really hope they’re not putting their weight behind Daggerheart long term. That whole hope and fear system is so unappealing.

ampersandrew,
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I don’t need to remember it. I’m in the middle of replaying Baldur’s Gate 1. But that was more of a complicated math formula to derive something that we can do much more simply. The hope and fear thing not only reminds me of that scam curriculum in Donnie Darko, it also doesn’t feel like an interesting tactical layer; it does the opposite by interfering with initiative in a way that I’m not a fan of.

ampersandrew,
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It’s rooted in the light/dark side of the force from Star Wars tabletop, and kind of inherent to Star Wars is making out everything in the world to be light or dark as though it’s that simple, but hardly anything in life is.

ampersandrew,
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I’d seen it written up in other articles as coming from Star Wars, so perhaps it was that writer that was mistaken. I’ve watched them play, heard the rules explanations and such, and “yes, but” and “no, however” to skill checks aren’t solving some problem I’ve had in other systems.

ampersandrew,
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It came from here.

ampersandrew,
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I’ll grant you I’m not typically the GM. From your perspective, do you see it making things more interesting as a GM? Because as a player, it’s less up my alley, and the GM’s response currency without that system is whatever they want it to be, because they’re the GM.

ampersandrew,
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That interrupting turn sequence part is the one that upsets me the most, and I’m not fond of the extra drag on pacing that the "yes, but"s and "no, however"s can have over time. If they are putting their weight behind it, I hope it’s resonating with others, but if they intend to ever replace their D&D with Daggerheart, I wouldn’t be thrilled with the substitution.

ampersandrew,
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Most games trying $70 have a hard time selling at $70 already. They can’t will a new normal of $80 into existence even though they’d like to. At least not right now.

ampersandrew,
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I’m playing through BL3 right now, and the game feel is fantastic. The story isn’t great, but after 5 hours, it still hasn’t hit a point where it’s so off-putting that I’d consider putting the game down. Pre-Sequel’s story did really bother me, but even then, the level design and bosses still made it worth seeing.

ampersandrew,
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I suppose Resident Evil 8? The scares weren’t very scary, the exploration was all very fake, and the bosses all showed up for attendance. It definitely functioned, but it didn’t impress in the way previous entries did. It wasn’t frustratingly bad like 5, nor was it interestingly bad like 6. It just felt like a lesser version of what they’ve given me before, somewhere between 4 and 7.

ampersandrew,
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Die Hard: V for Vendetta would be a hell of a crossover.

ampersandrew,
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Sort of. Their funding was also tied up in the state of Rhode Island. Reckoning was purchased by 38 Studios, who were making a Kingdoms of Amalur MMORPG, and then the game was made to be in the same universe. The MMO burned through cash and never released, and the sunken studio brought Reckoning’s developer down with it.

ampersandrew, (edited )
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How old were you when you played Sonic Unleashed? I thoroughly played and enjoyed Sonic Adventure 2 for the Gamecube when I was in middle school, but revisiting it as an adult, it was so hard to envision how I ever enjoyed the way that game controls. However, even though my muscle memory was totally gone, since all the levels I knew from SA2 were remixed, Sonic Generations was good even as an adult.

ampersandrew,
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Have you played 1, 2, or New Vegas?

ampersandrew,
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Odyssey was the second entry in the new batch of games in the series, where they completely reinvented what that series is. There are a lot of us who find it to be a poor substitution for what came before.

ampersandrew,
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Yeah, instead it was quarter-munching arcade machines, obtuse puzzles to sell strategy guides, and individual games that could cost up to $90 in early 90s money.

ampersandrew,
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If you haven’t played the demo, or couldn’t tell from the trailer, this game is almost exactly the same loop as This is the Police. I liked This is the Police, but it could certainly drag after a handful of hours. That’s probably more of a problem with the execution than the idea; already, Dispatch dresses up the day at the desk job by having very ever-present banter, and not annoying quips but dialogue that feels like it’s building characters or moving the story forward. I liked what I played of this game, but I wonder what they have to spruce up the gameplay after a few iterations through its loop that This is the Police couldn’t come up with.

ampersandrew,
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The point being that it will resume when the technology exists; it’s not that they lost interest in it.

ampersandrew,
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I’m imagining a lot of regression in compatibility and performance loss, as that’s what I’ve heard of the state of Apple’s new CPU architecture.

ampersandrew,
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“…we aren’t thinking about new hardware until next year at least” doesn’t mean that they aren’t working on it now. And they seem to have low confidence that said new hardware will even make it out next year. Yes, we are likely years out from a new Steam Deck, and you shouldn’t plan on one being imminent. That’s not the same thing as them no longer working on it.

ampersandrew,
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Yes, I did. I also didn’t read between the lines and take that to mean that they’re not working on it, investing in it, etc. It just means that we can’t predict the future, and what makes sense now might not make sense in a few years when the technology does exist. The Outlook section was the author’s conjecture of what could come to pass, but he can’t predict the future either.

ampersandrew,
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“We are working on Steam Deck 2,” Aldehayyat chimed in. “There is going to be a successor.”

That was seven months ago, and it’s very clear. Successful gaming hardware usually starts prototyping the next one very quickly, even if it’s years away. If they didn’t, then they’d always lag far behind the latest technology. Valve don’t know the year. With tariffs alone, trying to set a release date for a new piece of hardware could be a nightmare.

ampersandrew,
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Way ahead of other ARM chips doesn’t mean that they’re ahead of the best that x64 has to offer, so that’s why games are still built for x64. The transition to ARM may happen someday, but Apple jumped the gun from a gaming perspective. Solving the software problem isn’t just getting SteamOS to run on it, but to get games built for x64 to run on it, and that’s not an easy problem to remedy. Even if it was solved, it likely would not result in better performance than we can get out of AMD’s x64 chips for x64 games on handhelds.

ampersandrew,
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That’s because, as I’ve been trying to tell you, they didn’t walk it back. You assumed it meant something that it didn’t.

ampersandrew,
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Not one of my responses was intended to be hostile or patronizing, but tone can be hard to convey via text. I’m sorry if you took it that way. I was merely pointing out that you arrived at a conclusion that they didn’t state definitively in the article we both read.

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