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ampersandrew

@ampersandrew@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ampersandrew,
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I really hope they’re not putting their weight behind Daggerheart long term. That whole hope and fear system is so unappealing.

ampersandrew,
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I don’t need to remember it. I’m in the middle of replaying Baldur’s Gate 1. But that was more of a complicated math formula to derive something that we can do much more simply. The hope and fear thing not only reminds me of that scam curriculum in Donnie Darko, it also doesn’t feel like an interesting tactical layer; it does the opposite by interfering with initiative in a way that I’m not a fan of.

ampersandrew,
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It’s rooted in the light/dark side of the force from Star Wars tabletop, and kind of inherent to Star Wars is making out everything in the world to be light or dark as though it’s that simple, but hardly anything in life is.

ampersandrew,
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I’d seen it written up in other articles as coming from Star Wars, so perhaps it was that writer that was mistaken. I’ve watched them play, heard the rules explanations and such, and “yes, but” and “no, however” to skill checks aren’t solving some problem I’ve had in other systems.

ampersandrew,
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Most games trying $70 have a hard time selling at $70 already. They can’t will a new normal of $80 into existence even though they’d like to. At least not right now.

ampersandrew,
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I suppose Resident Evil 8? The scares weren’t very scary, the exploration was all very fake, and the bosses all showed up for attendance. It definitely functioned, but it didn’t impress in the way previous entries did. It wasn’t frustratingly bad like 5, nor was it interestingly bad like 6. It just felt like a lesser version of what they’ve given me before, somewhere between 4 and 7.

ampersandrew,
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Die Hard: V for Vendetta would be a hell of a crossover.

ampersandrew,
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Sort of. Their funding was also tied up in the state of Rhode Island. Reckoning was purchased by 38 Studios, who were making a Kingdoms of Amalur MMORPG, and then the game was made to be in the same universe. The MMO burned through cash and never released, and the sunken studio brought Reckoning’s developer down with it.

ampersandrew, (edited )
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How old were you when you played Sonic Unleashed? I thoroughly played and enjoyed Sonic Adventure 2 for the Gamecube when I was in middle school, but revisiting it as an adult, it was so hard to envision how I ever enjoyed the way that game controls. However, even though my muscle memory was totally gone, since all the levels I knew from SA2 were remixed, Sonic Generations was good even as an adult.

ampersandrew,
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Have you played 1, 2, or New Vegas?

ampersandrew,
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Odyssey was the second entry in the new batch of games in the series, where they completely reinvented what that series is. There are a lot of us who find it to be a poor substitution for what came before.

ampersandrew,
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Yeah, instead it was quarter-munching arcade machines, obtuse puzzles to sell strategy guides, and individual games that could cost up to $90 in early 90s money.

ampersandrew,
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If you haven’t played the demo, or couldn’t tell from the trailer, this game is almost exactly the same loop as This is the Police. I liked This is the Police, but it could certainly drag after a handful of hours. That’s probably more of a problem with the execution than the idea; already, Dispatch dresses up the day at the desk job by having very ever-present banter, and not annoying quips but dialogue that feels like it’s building characters or moving the story forward. I liked what I played of this game, but I wonder what they have to spruce up the gameplay after a few iterations through its loop that This is the Police couldn’t come up with.

ampersandrew,
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Valve isn’t making their next Steam Deck anytime soon because the technology doesn’t exist yet. You can crank up the wattage and put in a bigger battery, but those things make the handheld larger, heavier, and hotter, so they’re not interested. This is a bottleneck from AMD and their R&D.

But especially due to live service anti cheat and Game Pass, I agree that there’s a potential market for this strategy. There’s certainly no way they compete with Sony by doing what consoles have always done.

ampersandrew,
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Word from SkillUp is that you can still load the desktop experience the same way you can on Steam Deck, so that would make it neither locked down nor anti-mods.

ampersandrew,
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The point being that it will resume when the technology exists; it’s not that they lost interest in it.

ampersandrew,
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I’m imagining a lot of regression in compatibility and performance loss, as that’s what I’ve heard of the state of Apple’s new CPU architecture.

ampersandrew,
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“…we aren’t thinking about new hardware until next year at least” doesn’t mean that they aren’t working on it now. And they seem to have low confidence that said new hardware will even make it out next year. Yes, we are likely years out from a new Steam Deck, and you shouldn’t plan on one being imminent. That’s not the same thing as them no longer working on it.

ampersandrew,
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Yes, I did. I also didn’t read between the lines and take that to mean that they’re not working on it, investing in it, etc. It just means that we can’t predict the future, and what makes sense now might not make sense in a few years when the technology does exist. The Outlook section was the author’s conjecture of what could come to pass, but he can’t predict the future either.

ampersandrew,
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“We are working on Steam Deck 2,” Aldehayyat chimed in. “There is going to be a successor.”

That was seven months ago, and it’s very clear. Successful gaming hardware usually starts prototyping the next one very quickly, even if it’s years away. If they didn’t, then they’d always lag far behind the latest technology. Valve don’t know the year. With tariffs alone, trying to set a release date for a new piece of hardware could be a nightmare.

ampersandrew,
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Way ahead of other ARM chips doesn’t mean that they’re ahead of the best that x64 has to offer, so that’s why games are still built for x64. The transition to ARM may happen someday, but Apple jumped the gun from a gaming perspective. Solving the software problem isn’t just getting SteamOS to run on it, but to get games built for x64 to run on it, and that’s not an easy problem to remedy. Even if it was solved, it likely would not result in better performance than we can get out of AMD’s x64 chips for x64 games on handhelds.

ampersandrew,
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That’s because, as I’ve been trying to tell you, they didn’t walk it back. You assumed it meant something that it didn’t.

ampersandrew,
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Not one of my responses was intended to be hostile or patronizing, but tone can be hard to convey via text. I’m sorry if you took it that way. I was merely pointing out that you arrived at a conclusion that they didn’t state definitively in the article we both read.

ampersandrew,
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I too was wondering about MGS4 in the midst of all of these Konami announcements, since Volume 1 was so long ago now. MGS4 is just about the only reason I still have a PS3.

My wife and I rolled credits on Blue Prince. It’s a great puzzle/adventure game, but I don’t think either of us have the patience to see everything it has to offer. It would have been nice if they doled out more ways to control the RNG earlier and more frequently, but they did not.

I’ve also been continuing on with Kingdom Come: Deliverance, the first one. I just had a night of debauchery with a priest in order to progress a main quest line, and then had to give a sermon hung over, which went surprisingly well.

PS5’s Wolverine game finally just made an appearance after several years of silence, and it’s not dead after all (www.destructoid.com) angielski

Another PlayStation presentation has gone by without mention of Marvel’s Wolverine, and so many fans and those around the industry were beginning to question the fate of the mutant.

ampersandrew,
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Nothing new. Literally just confirming it was still in development. And of course it was.

ampersandrew,
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SlayPtation

What a typo. But they’ll change their tune as soon as one line crosses another line. I’m willing to pay $70 or $80 for the right game, but my willingness to part with that much money drops precipitously as soon as you make me wade through spoiler-filled GOTY season without having access to the game. When you port the game to PC a year late, I’m probably content to keep waiting for half price.

ampersandrew,
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You know, it’s funny, I’m about halfway through DMC4, and I’m loving it even more than 3 thus far, but even through cultural osmosis, I know a turn is coming. Other than that, I was surprised to find how much I agree with you, having not played 5 yet, but maybe I’m not as fond of the first game as you are; nothing seems to flow in that game compared to later entries, and I’d argue it often has more in common with Dark Souls. I went down this road playing this series because Hi-Fi Rush knocked my socks off, and I’m still expecting that game to have the most in common with DMC5. So far, I’d still say Hi-Fi Rush beats them all, but it got to learn from them, after all.

ampersandrew,
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And yet a number of these games did land for me on the first go.

10 incredible PC games that never got console ports—until Steam Deck happened angielski

Here’s the thing most people still miss about the Steam Deck—and I’m saying this as someone who’s been yelling about it since forever—is that for decades, the PC had countless exclusive games that never set foot on a console. No ports, no Nintendo love, no Sony handshake—nothing....

ampersandrew,
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I wouldn’t categorize it that way at all. It extrapolated nationality to one’s employer and religion to the law. It was unsubtle in its views of classism and such, in a way that I appreciated, but it wasn’t just doing zany things “just because”, unless you’ve got a good example that’s slipping my mind.

ampersandrew, (edited )
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I can’t say I follow you. I would call it satire rather than “totally random”, but if you didn’t care for the writing, you didn’t care for the writing.

ampersandrew,
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Is this where we bring up the old Mega Man X Sequelitis video again? Chances are the best tutorial is the one you don’t even realize is a tutorial. There was also a trend that I first noticed around the time of Gears of War where the tutorial would not only be built into the story so that you wouldn’t feel like it was chore, but they’d also give you the opportunity to just skip it.

ampersandrew,
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There are actually thousands of games that run on Steam Deck with no additional configuration that aren’t even available on Switch, and conservatively, hundreds of those are extremely popular. Plus a lot of Switch’s library is on Steam Deck, where it tends to be a better version of the game for one reason or another, not the least of which is free online play.

ampersandrew,
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I spent a few grand on my gaming PC. I can play those games on other hardware, but the hardware I bought plays those games the way I want to play them. The same goes for a Steam Deck compared to any other handheld gaming device.

ampersandrew,
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You have a fanboy perspective here. The Steam Deck’s ecosystem is hardware agnostic, and to a large extent, Steam agnostic. No one game needs to “stand out” on the Steam Deck when it plays almost every video game that exists besides the ones Nintendo makes. Out of the sample size of “almost every video game”, there’s a high chance that there are many that are important to you and not made by Nintendo.

ampersandrew,
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The conversation is about Switch 2 compared to a Steam Deck. Defending an open marketplace without outdated concepts like console exclusives doesn’t make me a fanboy for one of the two subjects in this conversation, nor does it make me a hypocrite.

ampersandrew,
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You’re entitled to your opinion, I suppose.

ampersandrew,
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How do you figure? That’s not what I got out of this article.

ampersandrew,
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Looking through each series’ Wikipedia articles, it looks like Mass Effect sold about 50% more than Dragon Age 1 and 2. And that tracks with my experience. I know far more people who’ve played Mass Effect than Dragon Age, and I’ve never played Dragon Age myself.

ampersandrew,
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A good portion of that comes from how the teams are treated by EA and how many resources they’re granted though. I’m not about to assign a percentage to the blame, but of course the DA folks will be resentful of the ME folks if EA listens to one of them and gives them the time and money they ask for at the expense of the other. “Knowing how to negotiate” can often just come down to how much one game sold versus another, which isn’t really something the developers are responsible for.

ampersandrew,
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But even that is a mess of causality for blame. EA wants to save money and mandates a nightmare of an engine for development; managers get incentives from EA to build a type of game that their studio doesn’t usually make; etc.

ampersandrew,
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Matt Piscatella pointed out on Bluesky that a launch like this is only a function of how much inventory they made available. The Xbox One had the third most successful US launch of a console.

ampersandrew,
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Often times you do, but plenty of other times there’s nothing left, and I think that’s where the frustration sets in.

ampersandrew,
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Nah, I loved The Outer Worlds. It gave me exactly what I wanted from the setting, it made me laugh, and it wasn’t bogged down in bloat by trying to be any bigger than it ought to have been.

ampersandrew,
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Hard disagree. I like Fallout 4 quite a bit, but I don’t think there’s any part of it I liked better than The Outer Worlds.

ampersandrew,
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It’s quite nice, actually. Not all work on a game is equally worthwhile. Lots of my favorite franchises have devolved into games that grew larger to their own detriment. It doesn’t often happen that one of these types of games scales back down. And it’s not like there are zero big games that I like; Elden Ring and Baldur’s Gate 3 are both 100+ hour games that are some of my favorites of all time! But unlike a lot of big games, they actually felt like there was something interesting to see for that full runtime, whereas a lot of big games actively harm their pacing by filling it with uninteresting bloat.

ampersandrew,
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Invincible Vs shot to the top of my list as I learned more about it, as it combines some of my favorite fighting game mechanics and design philosophies. Clockwork Revolution looked better and larger in scope than I thought it would be. The Outer Worlds 2 continues to look great, and this showcase didn’t change my mind. Super Meat Boy 3D was a big surprise, and it looks like the right way to move that game into 3D.

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