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ampersandrew

@ampersandrew@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ampersandrew,
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Yeah, this isn’t him getting cast in a bunch of CRPGs; it’s him getting cast in a bunch of everything.

ampersandrew, (edited )
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The worse casting choice was who they replaced

Tap for spoilerSarevok

with.

EDIT: Also, I know they motion captured everyone for BG3, and when some of these guys are getting older, maybe it was less about PR and more about who they believed they could get into mocap gear.

ampersandrew,
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We can chalk this one up right next to the hyperloop and just move on.

ampersandrew,
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Yeah, I’ve had this experience, too. Kingdom Come: Deliverance II communicated ahead of launch that the GOG release would come only a few months later (I did get the sense this was a publisher decision). Great! I can wait a few months. Clair Obscur: Expedition 33 made no such mention, and despite waiting several months to see how it would shake out, I bought it in the summer, and the GOG version came out right after I finished it. The developer behind Knights in Tight Spaces, when asked directly, said they were only focusing on the Steam release. Likewise, the GOG version came out shortly after I finished the game. From here on out, of the games on my radar, I’m playing the ones on GOG first, and maybe the other ones will get GOG releases in the meantime.

ampersandrew,
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If anything, purely anecdotally with no data-based analysis, it looks as though GOG is getting more new releases than it used to. So I think as long as we show that DRM-free matters to us by buying there first, the situation will continue to improve.

ampersandrew,
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Yeah, it’s a pretty easy conclusion to come to from the outside looking in, but BG3 can launch on GOG day and date, and KC:D2 can communicate the GOG release ahead of time and still sell multiple millions of copies, so…it’s a practice I’d like to see change regardless.

ampersandrew,
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No, I get that. But likewise, Denuvo doesn’t have access to a second Earth either, and their pitch meeting will never include data of customers you’ve convinced not to buy the game due to the presence of their product. At some point, I don’t think those pirated copies are moving the needle, and that it’s just a cost of doing business like some units of physical goods breaking during shipping. The games that are most pirated are the ones that also sell the best. The anti-piracy case for the consumer is made pretty well these days by being downloaded faster, getting bug fix patches instantly, and keeping cloud saves.

ampersandrew,
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Worth noting that the remastered versions have no multiplayer. There’s no bringing back multiplayer for Crysis 2 and 3, but the original Cryis Warhead is still available on GOG, where you can play old-school Crysis Wars multiplayer via LAN.

ampersandrew,
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For a game that old, “possible” is totally acceptable. I tested it on two PCs of mine on a LAN, and it works just fine.

ampersandrew,
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Oh, for me, “online” is playing via VPN or direct IP connection with friends.

ampersandrew,
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I see you’ve got 007: Nightfire in that list, so let me raise you 007: Agent Under Fire. The single player is not as good as Nightfire, but the multiplayer is spectacular, as it lets you turn on fun modifiers like moon gravity and use gadgets like the Q Claw on any surface instead of just preset spots. They probably toned down the multiplayer in Nightfire because Agent Under Fire’s didn’t feel very Bond-esque, but Bond or not, it was a ton of fun. The multiplayer is up to 4 players split-screen on Gamecube, but I can’t tell if it still retains that on PS2; often times, back then, PS2 games only had 2 player support while Gamecube and Xbox had 4. This was because the PS2 was weaker and also required an extra peripheral called a Multi Tap to hook up more than 2 controllers. Find some friends and play some deathmatch, if you find yourself in a situation where you can dock your Steam Deck or otherwise play on another computer.

There’s also Metal Arms: Glitch in the System, a third person shooter where you play a robot who can take over other robots. It’s quite challenging, it’s got a sense of humor, and it’s probably one of the best games of that era to not get remastered in a modern port. Once again, we’ve got the multiplayer issue rearing its head, but I’d strongly recommend the single player for this one, too. I also played this on Gamecube back in the day, so just play whichever version is rated best for compatibility in your emulator of choice.

You might also want a Burnout game in your library. Most people seem to prefer Burnout 3: Takedown, but my Burnout of choice was Burnout Revenge. Both great. I wish we got more racing games like these today. Local multiplayer is a dying breed in this genre.

You’ve got Tony Hawk’s Underground in that list, but for my money, the best game in the series is Tony Hawk’s Pro Skater 3.

The first three Ratchet & Clank games on PS2 have not been topped by their later entries, as far as I’m concerned. Ever since the fourth game, Deadlocked, the best they’ve been able to do was to remix ideas they’ve already used.

ampersandrew,
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Can’t believe I left Soul Calibur II off of my own recommendations, perhaps because most of us thought of that as a Gamecube game.

ampersandrew,
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If something isn’t respecting your values, I’m of the opinion that you make a stronger statement by not even pirating those games. If you’re spending time playing them, you’re also not spending time and money playing some game that was meticulously made to respect your values. You’re fine playing indie games, but you’d play more of them if you gave up playing these AAA games that you decided to pirate. You talk to your friends and on forums about the games you play, which will at some point convince someone else to buy and play them, too. If you want them to hurt, so that they change, don’t even give them the time of day.

ampersandrew,
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You follow your own moral compass. My feelings are, if I was short on money, I’ve got a backlog and a stream of games being thrown at me for free (legally) such that I’d never have to pirate and never be bored. I’m willing to pay more for a good product, and I so thoroughly enjoyed Borderlands 1-3 that I bought the deluxe edition of 4 that was a no-go for you; they’re one of the few AAA devs keeping LAN alive, and that is worth me throwing me money at them to tell them they’re doing it right, on top of just making a very fun game. The companies whose games you’re pirating are the ones that need the attention the least, but every game you could be instead funneling time and money into benefits so much more from each individual sale. Plus, the reason we’ve got so much anti-consumer bullshit in games now is because piracy was a boogeyman for the industry for a long time, so I’d rather not give them any additional data points to make things even worse when we’ve already got an entire era of video game history that disappears when their servers go offline. That’s how I see it anyway.

The times I don’t feel gross about pirating, personally, are when the pirated version is supposedly the better version of the game (like emulating an old console game instead of playing a compromised PC port) or when the game is delisted and no longer available through ordinary channels, like Battlefield 2. You do what feels right to you. Pirating Nintendo games is an option to me, but they bother me as a consumer in all sorts of ways, and I instead spend that time and money on games like The Thaumaturge rather than playing through Tears of the Kingdom. Nintendo will be just fine without my sale. The team behind The Thaumaturge may or may not have made enough money to make a second game. If Nintendo was a less shitty company, I’d be buying and playing Metroid Prime 4. Maybe I’ll end up discovering and enjoying something else during that time that needs my dollar more instead.

ampersandrew,
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Through Heroic, while there are some exceptions, you get nearly the same out of the box compatibility. And if you don’t get that compatibility and don’t have the patience to troubleshoot, the refund system for GOG is very generous. I just tried The Alters today, which I knew had issues with Proton outside of Steam Deck, and I got it working just before running out of patience and refunding the game.

ampersandrew,
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I don’t have to troubleshoot anything most of the time, and I’ve bought dozens of games through GOG of late, for what it’s worth. And in the case of The Alters, the Steam version has many of the same problems. Just letting you know it’s an option, anyway. You can even route some of your GOG purchase to go toward development of Heroic by buying through the Heroic client, so that it makes sure it only gets better and so that GOG knows how much of their revenue they’re giving up to people who want this sort of functionality.

ampersandrew,
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While some of the titles, like Avowed, use Unreal Engine, the artbook is in Unity, hence the takedown.

ampersandrew,
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How do you figure? Everything they’re doing right now shows they’re interested in leaving behind most of the video game industry.

ampersandrew,
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It’ll never be quite the same without the master tracks.

ampersandrew,
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And I definitely didn’t “get it”, either. I buttoned through as fast as possible so I could use what I wanted to use.

ampersandrew,
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Yearly CoD releases are taking longer to make and costing more to produce though; the most recent CoD we have numbers for, which was a number of years ago at this point, cost $700M to make, and that was the most expensive one at the time. They used to have two studios alternating releases every other year. Now there are three studios on a rotation with about a dozen support studios that all used to make other games, and now they just make CoD.

“Charging more” is where this gets ambiguous though. A game like Assassin’s Creed charges less these days than it used to, relative to how much content they put in the box. I’m long since checked out of Assassin’s Creed, but I think the average game could stand to be leaner and cost the same in the interest of coming out faster and for less money to produce. That would be called shrinkflation in any other industry, which is the same as charging more.

ampersandrew,
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It is development spend + marketing spend + post-launch DLC spend. Even forking the same code base, you can see where the money goes. The campaigns are original each time, new map design requires time and money, etc. In the past 5 years, there has probably been a CoD game that cost $1B to make, as this data is from 2020.

ampersandrew,
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I usually hear of marketing spend matching development cost, so it’s probably closer to 50/50. The documents that these figures came from didn’t itemize them, but it’s notable that 2020 is when current gen consoles came out, and more fidelity usually correlates to more time and money to make the assets.

ampersandrew,
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That’s one of my favorite games of all time. Thematically, the first time you see this scene, it does a lot for the presentation and story. Gameplay wise, I think it’s pretty weak.

Updates to Xbox Game Pass: Introducing Essential, Premium, and Ultimate Plans - Xbox Wire [prices going up] (news.xbox.com) angielski

They’re trying to soften the blow by adding new features to each tier, but it’s still just to disguise a price hike. More games are coming to the $15 tier, but it still won’t be day and date releases. First party games come to the $15 tier “within a year”, but that’s even excluding Call of Duty.

ampersandrew,
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Even if you play every day one release, there’s hardly one of those per month. The math used to work out, for a long time, that one month of Game Pass was about 1/4 of the cost of a full priced new release, so going for a subscription made some kind of sense for a certain kind of consumer. This is a hard sell.

ampersandrew,
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The plan was to become the Netflix of video games, which they’re about 85-90% short of, so a price increase isn’t going to help that, and they know it.

ampersandrew,
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Are you also aware that you can no longer use those to get Game Pass?

ampersandrew,
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Sounds like how a lot of us use streaming television these days, too. The price hikes change the dynamic, for sure. And I also liked Avowed more than Expedition 33.

ampersandrew,
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Renting has its place.

ampersandrew,
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Fans are definitely not left speechless, as they’ve got a lot to say about it in this article.

ampersandrew,
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This is something that used to be free and now costs about $40. Outside of Japan, a lot of people won’t pay it and will just not watch the finals.

ampersandrew,
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The whole point of running an event like this in the first place is that’s an enormous ad for the video game that they sell. Putting up a paywall in front of it just seems counter productive.

ampersandrew,
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How would that have changed this situation?

ampersandrew,
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You too? Who else is doing this in the e-sports space?

ampersandrew,
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Wait until you hear about regular sports people.

ampersandrew,
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It was pretty dry, so I opted for the skeet instead.

ampersandrew,
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I’m not sure that’s the likeliest situation, given the Saudis’ stake in so many other gaming companies. If memory serves, they’ve got in the neighborhood of a 10% stake in Nintendo and outright ownership of SNK.

ampersandrew,
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There is, but do you know who Jared Kushner is?

ampersandrew,
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It is a leveraged buyout.

ampersandrew,
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The video starts by showing a side by side of original Arkham Asylum and Return to Arkham Asylum, talking about how the remaster ruined the art style. At first, they’re unlabeled, and I thought, “Oh yeah, that sucks, that is a bit worse.” Then they labeled them, and the one I thought looked better was the remaster. What’s more is I’ve only ever played the original PC release of Arkham Asylum, one of my favorite games, and the remaster looks the way I remember Arkham Asylum looking.

The Video-Game Industry Has a Problem: There Are Too Many Games (www.bloomberg.com) angielski

It’s true. Reviewers rave about a game, I pick it up and play it, and they’re raving about a new one before I’ve finished that last one. I’ve got a list of 20+ games that came out this year that I still haven’t gotten around to. I might get through 5 of them before the new year. And you know, if wouldn’t hurt my...

ampersandrew,
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But how on earth do you get people who only buy and play 4 or fewer games per year to look at those indie games instead of one of the same big games that all of their friends are playing? That demographic is why Grand Theft Auto, EA FC, Assassin’s Creed, etc. is so big, because they capture the people who don’t play many games. There is technically enough money to support the entire industry, but that’s not really how consumer patterns have ever worked; most of it always goes to a select few.

ampersandrew,
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Agree to disagree, I suppose, but for the person whose only game every year is Assassin’s Creed, I don’t think you’re going to convince them that they should play Silksong or Expedition 33 and that they’d prefer them if only they knew about them. Even if the games aren’t multiplayer, it’s often a common touchstone for a group of friends to talk about and bond over. You or I might rail about handholding in one game that the mass market plays, but that handholding is a large part of why those games are mass market. The indie stuff we find more appealing are often answering a need, for a much smaller base of potentially interested people, who are sick of the mass market stuff, because we play more games in general.

As for a solution for your personal problem finding indie games, I know it’s one that Second Wind has been putting effort into addressing. This may sound odd, but in multiple cases, I’ve found niche games to scratch a certain itch I’ve had just by going to the Steam search and filtering by tags, and at least that cut down the research time dramatically. I understand the frustration though, because I’m having a similar hard time finding out if a game is built to last with things like offline multiplayer, and it’s something that reviewers often don’t care enough to mention at all.

ampersandrew,
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How did they settle on AC?

How did you lose interest in Assassin’s Creed? Maybe you didn’t, but I did. Call of Duty, too. Part of the reason why is why those people still come back to it, like sanding off rough edges that were maybe desirable to us. The top dog franchises will change from time to time, but I don’t think you’ll be able to will that change into existence with a recommendation. The Game Awards do have a tangible effect on sales and can make that change, but only up to a few games per year, at most.

I think what I’m looking for is something that goes over the top new games from the last month or something, with deeper dives between those videos.

It’s a fairly recent effort from Second Wind, with similar gripes as to what you mentioned, which is why I brought it up. This is specifically the show that they do that I was thinking of, seemingly twice per month, and there’s also Yahtzee Tries.

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