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ampersandrew, do games w From Detroit to Deadlock: Quantic Dream are making a MOBA
@ampersandrew@lemmy.world avatar

It used to be quite common for game dev studios to be multi project, as it kept up a steady cadence of releases, kept multiple disciplines of development work busy in a pipeline, and provided redundancy against any one project failing. Now when it happens with a studio this size, people don’t believe it can work.

ampersandrew, do games w From Detroit to Deadlock: Quantic Dream are making a MOBA
@ampersandrew@lemmy.world avatar

It is not. They’re still working on Star Wars.

ampersandrew, do games w Project Rebearth (in development), an MMO city-builder, with a top-down map style view, where players repopulate a 1:1 replica of Earth, releases a demo on Steam.
@ampersandrew@lemmy.world avatar

The single player release at EOL sounds like spinning up your own local server and connecting to it.

ampersandrew, do games w Project Rebearth (in development), an MMO city-builder, with a top-down map style view, where players repopulate a 1:1 replica of Earth, releases a demo on Steam.
@ampersandrew@lemmy.world avatar

I applaud the dev for having this plan, but talk is cheap, and my interest in this game can’t start until the private server is available. I get that you want people to congregate in the official server, but they’ll do that naturally anyway.

ampersandrew, do games w Project Rebearth (in development), an MMO city-builder, with a top-down map style view, where players repopulate a 1:1 replica of Earth, releases a demo on Steam.
@ampersandrew@lemmy.world avatar

In case you care about the things I care about:

What is the end-of-life plan?

Project Rebearth let’s you play on a 1 to 1 replica of planet earth. that is only possible when data gets streamed over the internet, even in a single player mode. This also means that servers need to be maintained, which costs money. I cannot maintain these services until the end of time but since you are buying the game, you have the right to an end-of-life plan so you know what you’re getting into. I have the ambition to keep the official game server live for 3 years. this is roughly up until the year 2029. Depending on the active player base at that time, this may be extended. I plan to allow for custom game servers about a year after the game release. When the official server terminates, you will still be able to connect to full-featured community servers with the game you bought and paid for.

ampersandrew, do games w Avatar Legends: The Fighting Game - Official Announcement Trailer
@ampersandrew@lemmy.world avatar

I’d rather people get paid when they work hard to add stuff to a video game.

ampersandrew, do games w Avatar Legends: The Fighting Game - Official Announcement Trailer
@ampersandrew@lemmy.world avatar

What would you prefer instead?

ampersandrew, do games w Avatar Legends: The Fighting Game - Official Announcement Trailer
@ampersandrew@lemmy.world avatar

Pretty par for the course for a fighting game though, no?

ampersandrew, do games w Is there any way of trying Battlefield 6 without buying it or paying £17 for a 1 month EA Play Pro subscription?
@ampersandrew@lemmy.world avatar

Could you name a few that are almost exactly like Battlefield, came out in the last decade, and let me host my own servers?

ampersandrew, do games w SS4 Goku and new balance patch revealed for Dragon Ball FighterZ
@ampersandrew@lemmy.world avatar

Yeah, I get the sense that the old pros are just as sick of the game as most of the rest of the audience, so I’m not sure how much money they threw at these folks to make it happen. The other thing about it is that the game just takes long as hell to run, more than any other fighting game I know of. Grand Finals alone took over a half hour.

ampersandrew, do games w SS4 Goku and new balance patch revealed for Dragon Ball FighterZ
@ampersandrew@lemmy.world avatar

This is crazy, because the competitive audience is pretty much done with this game, and the last few big patches didn’t help.

ampersandrew, do games w Cecil Stedman Gameplay Trailer | Invincible VS
@ampersandrew@lemmy.world avatar

That’s what I keep seeing people say in comments. The devs say they got access to all of the voice talent from the show, and I’m not familiar enough with Walton Goggins’ voice to say that is or isn’t him.

ampersandrew, do games w Cecil Stedman Gameplay Trailer | Invincible VS
@ampersandrew@lemmy.world avatar

It’s a fighting game from Riot featuring League of Legends characters that just had a soft launch.

ampersandrew, do games w Clair Obscur: Expedition 33 has sold 5 million copies worldwide; new content update to come to celebrate
@ampersandrew@lemmy.world avatar

I was on normal, spent basically every skill point I had on defense and HP starting around halfway through Act 2, since my damage was just about capped by that point. The combat feels great after you’ve already learned an enemy’s patterns, but the later game enemies (I basically only did the main story) were where they started one-shotting characters and this problem sunk in. Having to go through this huge discrepancy every time you find a new enemy just started to become annoying.

ampersandrew, do games w Clair Obscur: Expedition 33 has sold 5 million copies worldwide; new content update to come to celebrate
@ampersandrew@lemmy.world avatar

I think I got fed up with how feast or famine the combat was. They wear FromSoft inspirations on their sleeves, but in those games, you can safely hang back and observe behaviors and patterns before you go in and try to dodge and parry and take them down. The wider normal dodge window did not seem to serve this purpose in this game, unless there’s some crucial mechanic that I completely missed. Often times, trying to dodge while learning the patterns, I’d lose a character to a single attack with intentionally tricky timing, and it would be easier to throw the fight and restart than it was to try to get them back in the fight and get my strategy up and running to deal damage. Then, of course, once I know the patterns, the fight is over in like 3 turns, and I take no damage at all.

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