RTS was Pokimane’s company, who went into business 50/50 with Sony to acquire Evo a few years back. Neither retain ownership now, at a time where investors aren’t exactly in love with e-sports outside of the Saudis.
I’m kind of done talking about him or thinking about him, honestly. But this video is good for getting an inside look at a decent sample size of developers’ opinions, especially on the technical side.
Is that not just a reflection of how popular it is and the incentives that players have to not lose and not just the desire to win? As opposed to a deathmatch or ranked game, you actually lose stuff when you lose in this game, right? Is there anything you could reasonably ask of this developer that isn’t just inevitable for this game design?
You didn’t even mention Epic’s giveaways or the games that come with a month of Amazon Prime. If you needed a gaming library in a hurry, there are great games given away for free or cheap on PC all the time.
There’s a very good couple of paragraphs in this article showing where the likely culprits are in the pricing of these consoles. There’s about as much competition now as there has been for the past four decades, but Moore’s Law has broken down.