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ampersandrew, do games w Amazon MMO New World Has Just a Year to Live, Rust Dev Offers to Buy It - IGN
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So then if Facepunch were to buy New World and allow players to self-host servers, it would be a first for the genre, which would be cool.

ampersandrew, do games w Amazon MMO New World Has Just a Year to Live, Rust Dev Offers to Buy It - IGN
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Survival games like Rust often offer, as an officially supported feature of the game, the server code for you to run your own. When a World of WarCraft community server is run, it’s against Blizzard’s wishes and terms of service, and when they find out about it, it gets shut down, because Blizzard only wants you to play that game on Blizzard’s servers. I’m asking if any other MMORPGs offer community servers as an official feature the way that most survival games do, because it would be the first I’ve heard of it.

ampersandrew, do games w Amazon MMO New World Has Just a Year to Live, Rust Dev Offers to Buy It - IGN
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In an official capacity? Because there’s something like City of Heroes, but they only have 1 licensee and that’s all they’re interested in. Or are they games that call themselves MMOs while doing way less technically than an actual MMORPG, like Guild Wars 1? I’ll grant you I could be way out of the loop, but I’ve only ever heard of pirate servers serving this role in proper MMORPGs before.

ampersandrew, do games w Amazon MMO New World Has Just a Year to Live, Rust Dev Offers to Buy It - IGN
@ampersandrew@lemmy.world avatar

It still sucks, but at least there’s a path to playing the game, so that bodes well for this game’s future even if Facepunch buys it.

ampersandrew, (edited ) do games w Amazon MMO New World Has Just a Year to Live, Rust Dev Offers to Buy It - IGN
@ampersandrew@lemmy.world avatar

It doesn’t inspire confidence, but it looks like they have a multiplayer game post-Rust that still works on Linux. Does Rust allow for self-hosted servers?

ampersandrew, do games w Amazon MMO New World Has Just a Year to Live, Rust Dev Offers to Buy It - IGN
@ampersandrew@lemmy.world avatar

As an MMO, would that make it the first of its kind?

ampersandrew, do games w 'More DLC = More FPS' — Monster Hunter Wilds Players Ask Capcom for Answers After Theory Suggests a Backend DLC Check Is Tanking Performance - IGN
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Word is Digital Foundry in touch with the modder and will be running some tests.

ampersandrew, do games w Bethesda announces a new Fallout... reality show
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It’s called a “casino”.

ampersandrew, do games w Dragon Age veteran says scrapped Anthem Next "could have been" up there with No Man's Sky's legendary turnaround
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“Anthem actually had the code for local servers running in a dev environment right up until a few months before launch,” Darrah continued. “I don’t know that they still work, but the code is there to be salvaged and recovered. The reason you do this, it pulls away the costs of maintaining this game. So rather than having dedicated servers that are required for the game to run, you let the server run on one of the machines that’s playing the game.” This, he added, could have worked alongside an additional move to add AI party members to the game, allowing people to play it like a single-player game.

Fuck, man…all the reasons to do so are spelled out right there.

ampersandrew, do games w Pet Peeves with Games?
@ampersandrew@lemmy.world avatar

Most score you on style as well, not just efficiency.

Right, but the style has point values assigned to you. If they’re unchanging, there is a way that will always work best, every time. At a high level (correct me if I’m wrong, as I’m somewhat new to this genre), rewarding style is similar to rewarding variety, juggles, and getting multiple enemies in the same attack. If you go down the checklist of your arsenal, you can always hit the variety. If you know exactly how the enemies behave, you can reliably get multiple enemies in the same aerial combo that the scoring system rewards most. The same actions give you the same output, and one of those score values will be the highest out of all other possible options. One set of actions will reliably always handle the same mob if it’s deterministic.

Hmm… how does that work? I hit my opponent, they take damage, no Xcom bullshit. I don’t see any RNG-like behavior in this interaction.

That’s just damage. The rest of the fighting game is rock paper scissors. A beats B beats C beats A. At round start, what button do you press? There’s always some option that beats your option, and that’s before we’ve even calculated the resulting damage. Some of what they’re doing is responding to what you’ve been doing, but the rest of what they’re doing is trying to be unpredictable; AKA random. (And that’s before we even talk about characters like Faust.)

Keyword is enjoy. I don’t see myself replaying DMC5 for as long as I’ve been playing some of my favorite games because I enjoy it less.

That’s interesting. As I said, I’m somewhat new to this genre. The short version is that Hi-Fi Rush got me interested in checking out all of the DMC games (minus the reboot), and 5 ended up being my favorite of that series (but still not as good as Hi-Fi Rush).

ampersandrew, do games w Pet Peeves with Games?
@ampersandrew@lemmy.world avatar

I mean, character action games and score chasers do tend to fall in that optimal answer bucket. You’re free to freestyle and get a lower score, but without RNG, there will be one way to play that always works. If that counts as infinitely replayable, then so does any other game you enjoy. And for fighting games, that RNG is just substituted for your opponents’ decision making.

ampersandrew, do games w Pet Peeves with Games?
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Would you mind listing some of those? Because that’s a tough bar to clear.

ampersandrew, do games w Pet Peeves with Games?
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The reason they’re in RPGs is the same reason they’re in any other genre. In a war game, you could be a tactical genius, but the RNG is there to simulate dumb luck, so the game is about forcing you to play the odds, because victory is almost never guaranteed. When the result is deterministic, there can often be a single 100% correct answer, and RNG throws a wrench in that. Something similar can be applied to loot games, where you’re rolling with the punches based on what you’ve found.

ampersandrew, do games w Pet Peeves with Games?
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Speaking for myself, the average game got way better when the industry figured out it was better to mix the tutorial with the story. Bespoke tutorials felt like homework, and a lot of people are inclined to skip them, never figure out how the game works, and then come away with a negative opinion of the game. In general, and I’m curious to hear your perspective on this, you can make it exciting by starting the story en media res, so your character is using all of their usual verbs; then you can sidestep that immersion breaking moment by having the button prompts exist in a freeze frame thing, outside of the context of the story, that highlights the action it wants you to do. Do you prefer the bespoke tutorials that we got in the likes of 90s PC games? Do you like the way Gears of War does it, where it still keeps it contextual in the course of the story, but they very clearly give you an option to say that you know what you’re doing?

ampersandrew, do games w Pet Peeves with Games?
@ampersandrew@lemmy.world avatar

Money changed hands, so they have to show them. It’s advertising for the other companies that they worked with, or building up brand recognition for the publisher, etc. In the best case scenario, they mask a load screen, but I’ve found plenty where they don’t even start loading until after the unskippable logos.

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