There’s also a very generous 30 day refund policy, so if you’re at all unsure, make sure it’s working in that first month. I was pretty close to refunding The Alters, because that game just barely works via Proton, even with the right workarounds. Hell of a game though.
It is the role of government to regulate those problems, but you can’t uninvent a technology. As for me in my work, the most I can say is that I almost used AI once; a coworker did it for me before I could get to our company approved AI page. That, plus other companies mandating its usage (if it was really so great, it wouldn’t be difficult to convince anyone to use it) is why I’m not confident that it is one of those inevitable technologies. But if it is, being a dick to people about it is stupid.
I believe I did answer your question, though I’d disagree with the idea that I’m “defending” anything. There exists nuance between “pro AI” and “anti AI”.
I used an example of two technologies that were destructive and inevitable, now both definitely parts of your daily life, to show how silly it is take a stance against a technology like that. I don’t need to work at GOG for that to be the case. And to reiterate, AI might not be inevitable. If it’s not, this problem takes care of itself economically, and you don’t need to shame anyone.
Both of those things put a lot of people out of work, but our economy adapted, and there was nothing to be gained by shaming the people embracing the technology that was clearly going to take over. I’m not convinced AI tools are that, but if they are, then nothing can stop it, and you’re shaming a bunch of people who have literally no choice.
I never recalled seeing a wall run in Quake, and now that I’ve looked it up, I think it’s the same words to describe two different things. Less “taking advantage of weird math for optimal speed” and more “kung fu action movie with guns”. They’ve got similar DNA, but this isn’t just Quake. For wall running in particular, think of The Matrix, which inspired GunZ: The Duel; the author seems to think that’s the closest touchpoint. I played the demo a while back as well, and I felt some influence from F.E.A.R., if that helps you.
Out of Action’s big hook is its wild movement set: you can dodge, dive, dive roll, slide, wallrun, and double jump. The only thing you can’t do is, surprisingly, sprint. Getting around efficiently isn’t just about speed—it’s about chaining together maneuvers so you don’t faceplant into a wall and discovering shortcuts across the map.
Hitman was quickly pulled from GOG for being too big of a compromise on their values. Their only exception to DRM-free is multiplayer that uses GOG Galaxy services.
It happens all the time. Sometimes it’s a disclaimer on the store page, or sometimes they just list “multiplayer”, and I have to find out via forums if the game is actually DRM-free or if they’re using the equivalent GOG multiplayer service. And the reason it’s there is to entice those developers who rely on the equivalent Steam services, but I wish those API calls could somehow be co-opted into actual DRM-free multiplayer.
An extremely similar API exists in GOG, for better and for worse, because it functionally is the only DRM in GOG. And of course Epic offers the same thing, too.
If that happened, that would mean you’d be able to buy DLC for all of your free EGS games on Steam as well. Selling DLC for those games is probably just about the only money that store brings in outside of Fortnite.