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ampersandrew, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down
@ampersandrew@lemmy.world avatar

I’m struggling with this too, about 1/3 of the way through the main quest. They tutorialize you on feints and defensive mechanics, but you can’t really punish aggression like you can in a fighting game, and the NPC never falls for my feints, basically ever. Getting through a melee fight feels like luck. The last one I got through was because I managed to impale him with three arrows before the sword fight actually started.

ampersandrew, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down
@ampersandrew@lemmy.world avatar

I’m disagreeing with the idea that Hi-Fi Rush and the one branch of the Marvel Rivals team being let go are a regular occurrence. In general, teams are being let go because their games aren’t making money. Their games aren’t making money because there are too many games out there that are also spending too much money on their production, and they’re being subsidized by a consumer base that’s stretched too thin to make it all work for everyone that was in the industry as little as 3 years ago.

ampersandrew, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down
@ampersandrew@lemmy.world avatar

A small portion of the Rivals team was laid off for similar reasons to Hi-Fi Rush in that the CEO changed the direction of the company. This would still be an outlier compared to the rest of the industry. Respawn got hit with layoffs because their live service isn’t making anywhere near as much money as it used to, and live services need to keep making tons of money to justify new content for them; yes, this is wholly unsustainable. A live service team getting laid off has nothing to do with whether or not it was a hit and everything to do with whether or not it’s still a hit.

ampersandrew, do games w Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit
@ampersandrew@lemmy.world avatar

Maybe it is a lack of imagination on my part, but that mechanic seems to rely heavily on characters that can be killed and come back to life with a vengeance on a regular basis, which I don’t think makes sense in any of the settings you listed except for Borderlands, with its New-U stations, funny enough. You could adapt it into something where both you and an enemy are defeated non-lethally, I suppose, but that’s a concept that strangely doesn’t have a common template in video games.

ampersandrew, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down
@ampersandrew@lemmy.world avatar

That boom also just led to a market with way more games in it every year. With more supply and less demand, you can’t spend as much making the game and expect to be a success unless you’ve got a sure thing. So the higher prices will only be afforded by the games that would have been a success charging less than $70.

ampersandrew, do games w Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit
@ampersandrew@lemmy.world avatar

I’m unconvinced that the Nemesis system would have worked well in too many other settings, but one game patent that had a tangible effect on the industry was Bandai-Namco’s patent on loading screen mini games. Remember how you could make the Soul Calibur II characters yell stuff while the match loaded? Funny that we didn’t see it again until Street Fighter 6, isn’t it? Conveniently after a patent would have expired. We went through an entire era of games with load times that could have benefited from mini games, and by the time the patent expired, we had largely come up with ways to get rid of load screens altogether.

ampersandrew, do games w Grand Theft Auto VI Trailer 2
@ampersandrew@lemmy.world avatar

I just need to be able to buy and download DRM-free movies. Outside of that, I don’t care what it looks like. Movie studios put so much DRM on my Blu Rays that they’re a pain to rip (but notably, not impossible to rip), and “digital copies” of movies are just long term rentals. Meanwhile the movie industry is on fire while their old revenue streams dry up, and they’re scratching their heads as to where they went wrong.

ampersandrew, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down
@ampersandrew@lemmy.world avatar

It’s true, there are outliers like that. But if you’re looking at shutdown studios or massive layoffs at random, it’s going to be because the game they made lost money. In Hi-Fi Rush’s case, to the best anyone can tell, it’s because Satya Nadella changed the direction of Microsoft at a time when Tango Gameworks was starting a new project, which means there’s the least sunk costs on a project that was going to be several years away from returning a profit.

ampersandrew, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down
@ampersandrew@lemmy.world avatar

Back of the napkin math on a number of them says that a number of them probably took a bath on what was put into them. I get the cynicism, and in many cases you’re right, but it’s been a bad time for video games lately. An industry-wide number of how many billions of dollars video games make is almost entirely coming from only a handful of games like Call of Duty and Fortnite. Games like Star Wars Outlaws and Forspoken probably did lose a ton of money. Games like Concord, Avengers, and Suicide Squad lost so much money that it was impossible to not notice it, and they were each to the tune of hundreds of millions of dollars. There are a lot of games out there, and the dollars tend to flow to very few of them, relatively speaking. But I’d still argue the solution is to cut costs, not increase prices.

ampersandrew, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down
@ampersandrew@lemmy.world avatar

Some AAA games are massively profitable. If you want to see which ones weren’t, look at the studios that got shut down or went through massive layoffs in the past few years. But if they’re not selling that many copies at $60, the thought that seemingly never crosses their minds is to stop spending $200M on a single project that’s make or break for the studio.

ampersandrew, do games w CD Projekt exec says "the right thing to do" is release a real Nintendo Switch 2 cartridge for Cyberpunk 2077, not a game-key card, in message to other studios: "Do not underestimate the physical edit
@ampersandrew@lemmy.world avatar

One’s mileage could vary wildly at launch with that game. It did work just fine for me, with some minimal jank, but I could clearly see the video evidence others had of their bad time.

ampersandrew, do games w Grand Theft Auto VI Trailer 2
@ampersandrew@lemmy.world avatar

Gotcha. No worries. I’m more disappointed that basically everyone in the industry stopped making crime stories except for Yakuza, but we’ve got two coming this year, at least, in MindsEye and Mafia: The Old Country.

ampersandrew, do games w Grand Theft Auto VI Trailer 2
@ampersandrew@lemmy.world avatar

Personally, I don’t think that’s worth getting mad over, especially not in this saturated market right now where there’s always something great to play. Valve worked on Half-Life, Portal, and Left 4 Dead many times since their last iterations, but you have to give creatives time to throw out what’s not working. And plenty of game developers I like work on plenty of stuff I’m not interested in. I just wait for them to come back around to the stuff I am interested in. In the case of live service stuff, it sucks, but Rockstar’s hardly unique there.

ampersandrew, do games w Grand Theft Auto VI Trailer 2
@ampersandrew@lemmy.world avatar

I’m with them; my 1080p TV still gets the job done and looks great to me. Maybe I’d be more invested in cinema if cinema cared more about what I want. I can’t even walk into brick and mortar and buy a movie anymore, and it’s not like there’s a GOG for movies.

ampersandrew, do games w Grand Theft Auto VI Trailer 2
@ampersandrew@lemmy.world avatar

I don’t know why you’re being nasty to me. I genuinely wasn’t sure why someone would have an issue with Rockstar. If they don’t want to make story DLC for GTA V, it’s much the same as Valve not making a Portal 3. I can just move on and play something else. Focusing on a console release first and foremost, especially for a project as ambitious as this, made a lot more sense in the past, and maybe was still common wisdom when the project got rolling. It will stop due to natural market forces. Speaking of natural market forces, it’s exactly why RDR2 Online would be abandoned: there weren’t enough people to care about it compared to its costs. Modding isn’t really my world, so I wouldn’t exactly be privy to those shenanigans, but that sucks.

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