Blue_Morpho

@Blue_Morpho@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

A long time ago, a obscure buggy VR game unintentionally terrified me more than expected. angielski

Quick introduction, I’m someone who has a massive fear of buggy/glitchy video game models for some reason, but over time I have gotten better I love horror films and I’m not really scared or disturbed easily. Forgot where I found this game and all things about it. One time, I was over my friend’s house while waiting to set...

Blue_Morpho,

I’m hoping this gets adapted to cross compiling for all the retro handhelds.

I went through crazy hoops to get a native compiled Mario64 running on my Anbernic and the results were amazing compared to emulation.

This could bring a large library of N64 to every low end handheld.

Blue_Morpho,

I bet like the emulator they “stole”, they will use this software without even acknowledging the author.

Blue_Morpho, (edited )

I followed this guide:

retrogamecorps.com/…/guide-super-mario-64-port-on…

It was tricky both because the website that retrogamecorps linked sometimes didn’t work and there are many variations of the SM64 ROM that all play identically but the website that reads your ROM only works with one particular version. I downloaded several before I found one that worked.

Blue_Morpho,

While I agree that ROM + emulator is best for preservation, you absolutely can fix the space invader bug because you have the C code which would let you add in delays. Just like there are many versions of Space Invaders for different consoles an none of them use emulation but play like the original. I’m a fan of si78c, a memory accurate reimplementation of the 1978 arcade game written in C.

Of course Space Invaders wasn’t written in C so this new tool doesn’t apply.

But the article does talk about how the decompiler sometimes introduces bugs and how they were manually fixed before compiling.

So you were right but the problem you brought up has already been addressed. (And will continue to need to be addressed as more cross compiling bugs are found in each game.)

I interpreted the word “legacy” the OP used as the fandom for old games rather than perfect preservation.

Blue_Morpho, (edited )

I mow the lawn myself but I outsourced the design and manufacturing of my mower. Same with string trimmer and leaf blower. I also buy my gasoline instead of making it myself.

Blue_Morpho,

Interlacing is native to US broadcast TV. Crt’s don’t have to be interlaced. Computer CRT’s were rarely interlaced.

Blue_Morpho,

I’m just being nitpicky because you are using CRT interchangeably with Television. CRT’s are used in TV’s but aren’t interlaced unless the circuitry around them sends interlaced. So no, interlacing is not native on CRT’s when receiving an interlaced signal. If I plugged a Nintendo into my old ViewSonic CRT, I wouldn’t get a signal because it didn’t support NTSC interlaced input.

It’s like saying interlacing is native on LCDs. LCD TVs are interlaced, not LCDs.

Blue_Morpho,

If you were trying for good communication you would have said, "Interlacing is native on TV’s which is what the SNES was made for. "

Everyone knows what a TV is.

Gameplay mechanics were also a lot better with more replayability. (lemmy.world) angielski

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with...

Blue_Morpho,

They weren’t as buggy. People making excuses classify exploits as bugs ignoring that modern games have more bugs and exploits.

I played Atari 2600 games like space invaders, adventure, and pitfall for thousands of hours without ever running into a bug. The only game with an exploit was Combat where you could put your tank muzzle into a corner and make it loop across the map. But both players could do it.

Blue_Morpho,

I’m unfamiliar with that game. Was World Games buggy or just bad? The quality the OP referred to was bugs, not gameplay.

Even the worst AAA game today has better game play than anything from 30 years ago. It’s the nature of extreme complexity that allowing players freedom makes complete debugging impossible.

Blue_Morpho,

Click bait. This is from an interview from before Herbert saw Star Wars.

“while Herbert hadn’t yet seen the movie, he did have some thoughts about its similarities to his seminal series,”

Although it goes on to say that Herbert continued to have resentment for Starwars for the rest of his life.

Heretics of Dune:

“He’s a three P-O,” they said, meaning that such a person surrounded himself with cheap copies made from déclassé substances.

Blue_Morpho, (edited )

There are better and cheaper options this year so you didn’t miss anything. There’s the Atari Game Station Pro that emulates many old systems including Atari for $75 and the Atari 2600+ for $130 that directly replicates the 2600 but with HDMI.

Blue_Morpho,

Steam was considered an abomination when it was released. Drm and a launcher to run HL2? GTFO.

Yet here we are where everyone loves Steam. Its no surprise other companies wanted to follow knowing that in 20 years, a horrible consumer policy could become beloved.

Blue_Morpho,

No additional launchers or log ins, no waiting 30 minutes for the game to update

That happens on consoles all the time. Don’t play your modern console (switch or newer) and the same thing happens. I avoid Xbox now because every time I go to play it’s a 30 minute wait for system and game updates. -and my Xbox is hardwired Ethernet to 300 mbs service so it’s not slow Internet

I even booted up my switch before family visiting on Thanksgiving because I knew it would want an update. At least Switch was nice by making it optional.

Blue_Morpho,

So you can’t complain that a PC needs updating if you left it turned off for a when when consoles work exactly the same way.

Blue_Morpho,

Whaaaa? Where? The dude said he couldn’t release because of copyright. Is it on torrents?

Blue_Morpho,

Thanks! I thought you got a hold of that remake done in Unreal Engine.

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