@chaorace@lemmy.sdf.org
@chaorace@lemmy.sdf.org avatar

chaorace

@chaorace@lemmy.sdf.org

https://files.catbox.moe/2sh1o0.png Inbred: chaorace’s family has been a bit too familiar. (Can be inherited)

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Expand?https://files.catbox.moe/zogq56.png

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

chaorace,
@chaorace@lemmy.sdf.org avatar

I tend to prefer clicking through the unscored reviews first since I find that it’s generally a mark of a quality outlet. Rock Paper Shotgun in particular is an old favorite of mine, so their’s is the first review that I clicked on and let me tell you guys: it’s a real firecracker!

Matt clearly didn’t have a good time and I had to respectfully disagree with a lot of the points he’s made, but even so… his points are well-articulated and sensible. I’m rather glad for his uncommon perspective on the topic and I do think that RPS ultimately picked the right writer for the job. He hasn’t particularly changed my mind about a day-one purchase, of course – the main difference is now I’ll have a more nuanced and realistic expectation for what’s inside.

chaorace,
@chaorace@lemmy.sdf.org avatar

I took his criticisms of the combat as basically saying “this system is not interesting enough to form a satisfying gameplay loop”. That’s a critical statement which I actually agree with, though from my perspective that’s a key part of Persona’s core design: neither the combat system nor the social link system are endlessly enjoyable, so the player is intrinsically motivated to avoid lingering for too long and properly close the core gameplay loop by advancing the calendar. It’s that sort of pendulum-like cadence which gives the series its unique sense of momentum.

I do think that it’s a shame RPS’s Matt was unable to find joy in P3R’s gameplay loop due to disliking the social-link system… but I also see it as an opportunity to better understand the game as a holistic package in a way that can’t be achieved through a more carefully measured, quantitative analysis. The way I see things, the game is the game – I’m much more interested in understanding what’s in the game rather than what’s not, if that makes any sense.

chaorace,
@chaorace@lemmy.sdf.org avatar

It’s a pretty different situation under closer examination. The DnD developers are ex-Nexon employees and they (allegedly) pitched the idea internally before deciding to leave and take the idea with them.

Nexon thought that they had a legal leg to stand on because of how IP laws work (i.e.: employee ideas on company time are company IP). Perhaps more importantly; they probably felt a need to retaliate in order to send a message to other employees who might want to try something similar.

Palworld, on the other hand, is made by a team with no ties whatsoever to GameFreak. If Pokemon were a younger franchise they might possibly have a patent case of some kind, but even the 3D games go back almost 24 years now.

chaorace,
@chaorace@lemmy.sdf.org avatar

Yes, exactly. The fans have spoken and we want the real Vaporeon!

chaorace, (edited )
@chaorace@lemmy.sdf.org avatar

I’ve been collecting these, super hyped for February 🗣️🗣️🗣️💨💨💨🔥🔥🔥

  • WE MAKING IT OUT OF TARTARUS WITH THIS ONE
  • WE LANDING MARIN KARIN WITH THIS ONE
  • WE DISTURBING THE PEACE WITH THIS ONE
  • WE ENDING THE DARK HOUR WITH THIS ONE
  • WE MEMENTO MORI WITH THIS ONE
  • WE BURNING OUR DREAD WITH THIS ONE
chaorace, (edited )
@chaorace@lemmy.sdf.org avatar

I had a really solid year, all things considered:

  • Hi-Fi Rush – Love it, hands down. This game’s like if Jet Set Radio, Scott Pilgrim, and DMC got into a fist fight and then that fist fight had a baby with Jack Black
  • Pentiment – I’m still playing through this one but I can already tell it’s a new favorite. Major Return of the Obra Dinn vibes
  • Against the Storm – This game innovates on the citybuilder genre so hard and I can’t get enough of it. If you love a challenge and hate the late-game, this is THE ONE
  • Psychonauts 2 – Fun and bursting with creativity… but I had to set it down after a certain point because I stopped enjoying the gameplay loop. Can’t put my finger on why…
  • Peglin – Yes, Peglin. The Peggle Roguelite. I like it and you would too if you gave it a chance. It’s not a forever roguelite, but I guarantee you’ll have a blast with it for 5-10 hours
  • Deep Rock Galactic – I bounced off of this one. The game has so much charm… but I just couldn’t click with it. I think co-op games just may not be for me

Honorable Mention: TF2 – Definitely not a “new” game to me, I own TF2, I bought it with money! Even so… this year marked my return after a looong hiatus. Coming back was a total revelation – I thought I’d grown to hate FPS games – as it turns out, what I’d actually grown to hate was the modern antisocial MMR grindset. Game developers: I beseech thee… abandon matchmaking and return to 2007. Return the slab or suffer my curse

chaorace,
@chaorace@lemmy.sdf.org avatar

Yup, that about sums it up: fun, but shallow. Nevertheless I think it’s worthy of a recommendation because it has a great honeymoon period before falling off.

chaorace,
@chaorace@lemmy.sdf.org avatar

When it comes to Deep Rock/co-op I think my issues are more associated with the underlying gameloop design. I find it hard to perform well when the “tension” ramps up and these games are kind of tailor-made to create high-tension situations. When a round ends I’m left feeling tired/deflated rather than joyful. I had the same issue with Left 4 Dead, but oddly not so for Payday 2.

In any case, I’m right there with you when it comes to TF2 community servers. I sorely wish that more games emphasized these sorts of digital “3rd places”. I have TF2 servers where I can go anytime and just… belong for as long as I please. Games should have more permanent places like that, where play and community come before any imposed win/lose dichotomy. People would be happier.

chaorace,
@chaorace@lemmy.sdf.org avatar

A fellow Xbox gamepass User IT seems.

Nope, I’m just someone who waits for sales and has a bit of an indie streak.

This was after my First playthrough. Now, with George putting out his video, im back in. My god, its marvellous.

I see we follow similar creators! I only just picked Pentiment up last week – Jacob Geller’s recent 2023 video is what originally put Pentiment on my radar and then George’s video gave me that final push into playing it for myself. I’m extremely glad for having done so because Pentiment has quickly become quite special to me. I already look forward to making subsequent playthroughs despite still working on the first.

Hifi Rush was great, but felt too formulaic for me, so i abandoned it after the first or second Boss. Too much running arpund, No real banger music between Bosses.

I can see where you’re coming from. From a macro perspective, the game’s essentially just a series of battle arenas stitched together by corridors and platforming challenges… nothing incredible there. What makes Hi-Fi Rush special for me is the novel fusion of rythm mechanics and spectacle fighter mechanics – they complement each other extremely well. (Forgive me for explaining at you like this. I just can’t help myself when it comes to talking about this game)

Normally, I can’t stand DMC-likes because of the requisite rote memorization. HFR flips this dynamic on its head by making the memorization incidental – it happens naturally as you practice playing the combo on-rythm. Perhaps even more importantly; just as mastery of a combo string comes within reach, the underlying musical qualities all suddenly spring into focus and turn the sequence into a musical phrase. It clicks together in a very intrinsically satisfying way IMO. Naturally, this all compounds in on itself and gets double-fun once you start improvising your own “melodies” during real combat. You like Jazz? Because it’s like Jazz if Jazz killed people.

Now, obviously this isn’t going to hit the same way for everyone (nor should it!)… but if you’ve not yet buckled down in training mode and truly mastered a string or two for yourself, then I would very emphatically encourage you to give the game a second try. I actually had to do the exact same thing myself before I really “got” the game and my mindset shifted. Hi-Fi Rush truly is the Dark Souls of 3rd-Person Action videogames

chaorace,
@chaorace@lemmy.sdf.org avatar

MonEA. It’s in the executive.

chaorace,
@chaorace@lemmy.sdf.org avatar

A stand-up move from Re-Logic. You love to see it when the people at the helm of a lucrative publisher are industry stakeholders rather than the all-too-common quarterly cash extractor types[^1].

[^1]: Yes, I am all too aware that such seemingly altruistic gestures can be calculated PR moves in disguise. I certainly understand that this move will earn them (as a publisher) brownie points with various indie studios who may just so happen to be seeking publisher funding in the wake of an expensive mid-project engine switch. Such is the way of the world; sometimes a move can be simultaneously altruistic and good business.

chaorace,
@chaorace@lemmy.sdf.org avatar

An unexpectedly candid response as far as these things go… though I guess that’s just how Phil Spencer usually is. I appreciate the deliberate choice to avoid double-speak even though he’s basically blanket declining to discuss the topic.

chaorace,
@chaorace@lemmy.sdf.org avatar

Heys guys, look! We’ve finally found him. The world’s most well-informed gamer!

O’ great Gamer, hallowed be thy name… please bless us peasants with yet another nugget of your immaculate gaming wisdom!

chaorace, (edited )
@chaorace@lemmy.sdf.org avatar

A list of horrible, no-good things which video games definitely cause:

  • Near-sightedness
  • Satanism
  • Obesity
  • Communism
  • Tardiness
  • The gays
  • Gun violence
  • Hand/eye coordination
  • And now… drumroll Rioting!

If the people in power say it is so, then it must be true.

chaorace, (edited )
@chaorace@lemmy.sdf.org avatar

Hmm… I think we’re dogging on the author a bit much here. Don’t get me wrong, they’re clearly swimming in philosophical water that’s a bit too deep for themselves, but sometimes you’ve gotta be clumsy in order to explore topics at the edge of theory.

Let’s dial things up a notch and bring Undertale (the Dark Souls of – nevermind) into the discussion. What does it have to say about branching pathways, tonal consistency, and savescum? It says: I was made for you, please enjoy me.

The game adapts to the audience – you, that is. You are weird and hard to please, so the game needs to be flexible without feeling compromised. If you want to leave hidden depths unexplored, the game abides. If you want to vivisect every last detail, the game changes to fit your desire.

It’s alchemy, of course; both magical and unobtainable, so the author isn’t strictly wrong to accuse Baldur’s Gate of falling short. It’s true: sometimes a gap in the curtains opens up and the illusion is spoilt. With that being said, I think what’s missing is the logical conclusion to the criticism: universality – despite being unobtainable – is still worth striving for. To be universal is to distill humanity itself, as great and terrible and impossible as that may be (and here you thought I was joking with that Dark Souls jab!).

chaorace,
@chaorace@lemmy.sdf.org avatar

I find it interesting how common it is to blame executive greed/stupidity, as if we all merely got super unlucky when companies were picking their CEOs. Every CEO is different, yet the outcome is almost universally the same: when company longevity and quarterly profits come into conflict, profits win.

The CEO of the modern public corporation embodies that conflict of interest, which is perhaps why they are so hateable – the job is inherently two-faced – but at the end of the day they’re just a face, a name, and a bundle of core competencies. No matter how many CEOs we go through, there will never be one who could satisfy the unending hunger of the public stock market. You will never find one who is not ultimately enthralled. The fundamental concept of know-nothings owning everything is just outright broken.

I don’t know if I think we should burn it all down, but one thing I’m sure of is that the problems won’t stop until we bring the people with investment money into close alignment with the long-term interests of the corporations they own (and/or oust/eat them)

The Steam Deck is changing how normies think of gaming PCs.

Just thought I’d share something I thought was pretty interesting. I have a mother in law who is… well let’s just say she’s a stereotypical older mom who doesn’t own a computer, just an iPad. During the pandemic, she started getting into Nintendo games and bought herself a Switch. Fast forward a few years later and...

chaorace,
@chaorace@lemmy.sdf.org avatar

We can do better.

I’m guessing “wrong-sider” would be a step in the wrong direction?

chaorace,
@chaorace@lemmy.sdf.org avatar

This is a long-shot question, feel free to disregard… but I have to ask: is that you, Joost?

chaorace,
@chaorace@lemmy.sdf.org avatar

Ah, nevermind sorry about the trouble. He’s a cofounder of the company whose logo you’re using as an avatar (“Ronimo”, i.e.: “Robot Ninja Monkey”).

Pokémon Sleep: Japanese walkthrough site lists “sleeping pills” as a tool for real competitive sleepers, but quickly backtracks (automaton-media.com) angielski

A Japanese video game walkthrough listing sleeping pills as one of their recommended methods to get high scores in Pokémon Sleep has gone viral on Japanese Twitter recently. The mention of sleeping aid has since been deleted from the site.

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