I realized this idea long, long ago, when Rare made Banjo-Tooie.
Banjo-Kazooie was a fun game. You unlock worlds, go to the world, collect 100% of all there is to collect, then continue.
Banjo-Tooie, its sequel, wanted to be bigger and better in every way. Sprawling open world hub, much larger worlds with more sub-zones, interconnectivity between worlds, more things to unlock, more things to do, etc. etc.
And I think, despite having so much more, it was a worse game for it. You go to a new world but find there’s a lot you can’t do yet because you didn’t unlock an ability that comes later on. You push a button in one world and then something happens in another, but now you have to backtrack through the sprawling overworld and large world maps to get there.
And this was just a pair of games made for the Nintendo 64, before the concept of “open world” had really even taken off.
But it demonstrated to me that bigger was not always better, and having more to do did not make it a better game if it wasn’t as enjoyable.
Early open world games were fairly small, and the natural desire for people who have seen everything becomes “I wish there was more,” but in practice it ends up typically being that they take the same amount of stuff and divide it up over a larger area, or they fill the world with tedium just for the sake of having something to do.
When looking at the collectibles and activities on a world map like Genshin Impact, it’s basically sensory overload with how much there is to do.
But almost all of that is garbage. And this is just a fraction of one region among several. Go here, do this time trial, shoot these balloons, follow this spirit, solve this logic puzzle, and then loot your pittance of gatcha currency so you can try to win your next waifu or husbando before time runs out.
And don’t forget to do your dailies!
If a game has a large world, it needs to act in service to its design. It needs to be fun to exist in and travel through, not tedious. It needs to have enough stuff to do that keep it from feeling empty, but not so much stuff that it makes it hard to find anything worthwhile. And it needs to give enough ability for the player to make their own fun, to act as the balance on that tightrope walk between not-enough and too-much.
Breath of the Wild/Tears of the Kingdom are the most recent games that seemed to properly scratch an open world itch for me. While they weren’t perfect, the way they managed to really incorporate the open world as its own sort of puzzle to solve, in ways that Genshin Impact failed to properly emulate, made them more enjoyable as an open world than most other games in that genre I’ve played in recent memory.
In a world that is controlled almost entirely by heteronormativity, policing straight representation in a queer-friendly game made by a queer developer does not seem like an equivalent situation at all.
I’ve seen a few valid criticisms, which I get. It’s hard to make a choice-driven narrative in the post-BG3 market and not get held to a higher standard. “Written by committee” is one such descriptor I’ve heard.
For me, as a fan of Dragon Age: Origins, I also can’t say I prefer the dip into the actiony, grindy sort of combat mechanics the game appears to have now.
I bought a PS4 pro back in the day but am giving this one a pass.
I’m all for incremental mid-gen upgrades, but not at that price point. If it can’t be priced competitively with the prices people have been paying, then it should not be made until the hardware they want meets that price point.
Should have made it $499 and drop the base price of the PS5 to $399.
Agreed. I remember there being some controversy around including figures in the game like Poundmaker, whose major mark in history was advocating against the colonial practices his people were submitted to.
Forcing anti-colonial figures to compete in the colonial model of success just doesn’t seem right.
While I don’t believe the PS5 has any feature that is up to snuff with quick resume, just wanted to mention that I think this feature was a bit different in function. It was more like a shortcut to specific things within a game, such as if you wanted to just go straight into a multiplayer match or to a specific level of a game, you’d use one of these activity cards, the game boots up, and there’d be minimal to no menus to navigate through. Just launch direct to gameplay or as close to it as possible.
I don’t believe many games used it, though. Not even all of Sony’s own offerings.
But the Sony implementation wasn’t really meant to take you back to where you were previously, it was meant to take you to specific predefined starting points, is all. Both meant to be “time savers” of a sort but different strategies were used. One clearly didn’t work as well as the other.
You joke but I would kill for a new Kirby Air Ride game.
You wouldn’t believe my disappointment when they had a Nintendo Direct years ago and threw a “one more thing” at the end which opened with Kirby Air Ride music and Kirby riding in on the warp star, only for it to be a Smash Bros character reveal. The video they put on YouTube after the fact opened with the Smash logo, but it didn’t during the Nintendo Direct.
The first game I remember doing this is The Witcher 2. Not sure if that’s the first game to come up with the idea, but it’s the earliest example I can remember.
Well, €/$100 is about how much people are paying for some new games these days, to put it in context. If someone is a Nintendo fan or a collector it’s not necessarily a hard sell at that price given that they probably have disposable income.
Today’s game is Animal Crossing New Horizons. I was stuck in a car for 6 hours and when I got home just wanted to relax. So this is what I turned on....
I get that the content isn’t for everyone, but could always block OP or just keyword filter depending on what frontend/app you use to hide the content if you don’t want to see it.
Depends. Echo chambers are also created by upvote/downvote ratios. If the majority are upvoting a lot of content you have no interest in, filtering that content is also a way to avoid an echo chamber from dominating your feed.
I browse a lot by Everything because my limited list of subscribed communities don’t yet publish enough content to really fill a day’s worth of browsing, so there are a lot of things I’ve blocked just because it’s not interesting to me, or if I am not really the intended audience (e.g. a lot of sports communities for teams I don’t follow, german-speaking communities from feddit.org, etc).
I don’t often have to resort to blocking specific users, but there’s a very small handful of names who post a large volume of content I want to filter but also don’t use consistent communities or keywords that I can cleanly filter instead.
I’m assuming it’s to make sure there’s not long waits to try them. Giving a set number of tokens to visitors means they can roughly control the amount of time someone spends with those games. One person can’t just buy 100 coins and spend all day on the same game.
Could have just done a ticketing system reserved in advance with fixed time blocks, though. But then your museum tour is on a schedule.
I am trying to think of scenarios where this will screw with normal users because companies never do moves like this unless they’re after some sort of grift.
But I am not seeing it at present. Maybe I’m just too tired and my brain isn’t working, but if a game is downloaded digitally and the license comes with it, there’s effectively no difference. Take it offline, you still have the license, no issues.
The only potential impact I can think of is if you have two users on a console that is the home console for neither person, and both of them bought the same game digitally. User 1 downloads the game, the license comes with it, and they take the console offline. User 2 then uses the console, tries to play the game they own, and gets a license error because the console is offline and doesn’t know they own it and therefore it can only be played by the person who downloaded it. But I think that’s how it works already, since User 2 would still need the console to be online to import their licenses.
That’s the same conclusion I arrived at, but wasn’t 100% sure. Since the act of downloading a game and the act of obtaining/transferring licenses both require the console to be online, I couldn’t see what difference there would be to the user experience compared to before, even if the order it does those steps in is switched.
It really is like a feudal system. There’s a reason why the HBO series Succession is framed like the politics between a lord, his heirs, and his vassals.
The side-by-sides are definitely diminished returns compared to earlier gens where hardware bumps had very noticeable gains.
I am sure the performance is measurably better than the base PS5, but I don’t think it’s $200-plus-separate-disc-drive better.
I also found the game choices they used for some of these comparisons to be odd picks. Sure you have “Made for PS5” exclusives like the new Ratchet and Clank, Returnal, and Spider-Man 2, but they also heavily showcased:
The Last of Us Part 2
God of War: Ragnarok
Ghost of Tsushima
Horizon: Forbidden West
Control
All of those are last-gen games that received PS5 enhancements. Being on a base PS5, I already feel like I am getting the “better” experience compared to the default for those games, so why upgrade?
My memory may be hazy, but I recall the mainstream acceptance of the digital distribution model on PC as more of an early 2010’s thing. People hated Steam at launch, having yet another launcher you had to download which was basically just DRM for Half-Life 2 and Counter-Strike.
It wasn’t until their marketplace opened up and they offered very attractive sales that people came around to it eventually.
Chasing the “best version” is a fool’s errand, though. Unless you’re buying top-of-the-line hardware every cycle, you’ll never have the best. And even then, there are games that seem to target future hardware by having settings so high not even top-end PCs can max them out comfortably, and other games that are just so badly optimized they’ll randomly decide they hate some feature of your setup and tank the performance, too.
Everyone has their threshold for what looks good enough, and they upgrade when they reach that point. I used my last PC for 10 years before finally upgrading to a newer build, and I’m hoping to use my current one as long as well.
But just based on the displayed difference in performance between the base PS5 and the PS5 Pro, it doesn’t seem like a good investment for what benefits you get. It’s like paying Apple prices for marginally better hardware, and with overpriced wheels disc drive sold separately.
Fallout 3, New Vegas, Elder scrolls Oblivion are my three favorite games of all time If I had to put my finger on them. But it’s not enjoyable anymore to simply download them and try to play through them again. There’s just something about trying to replay them and it just doesn’t work. Maybe I spent too much time playing...
The DNA example might be a bad comparison to make, though, when hereditary illnesses are also a comparison you could make to an engine that has the same flaws as it’s predecessors.
Hopefully whatever they do next with their engine moves away from the cells and worldspaces model of their previous engines. After all of Starfield’s criticisms, they need to move away from loadscreen triggers as much as possible.
After the massive blunder of Starfield, I cannot see how Elder scrolls 6 could possibly be successful. Everything points to the fact that they knew that the game was not even half finished, in my opinion, with major glaring issues, and they decided to just send it off anyway. The difference between this game and Oblivion is that...
I think there is some merit to using it in a critical sense, just based on what happened that one time it was used.
To me, AAAA means a game that was given way too much budget for its scope, to its own detriment. Take what should be a niche, mid-budget game and pump it full of cash. The game becomes too big to fail and needs to use every “play it safe” strategy the MBAs demand in order to recoup its budget. So it aims for broad appeal, which makes it fail at being the niche game it was supposed to be, and it ends up flopping.
Hot take: WoW never had a good story in any expansion. Just a few good moments scattered around like islands in a sea of grind.
The closest they got to a good cohesive story was Legion, but that was only if you were playing from the beginning and got to see everything develop live before they just started shoving people into catch up points that made no sense without context.
Having switched to FF14 a while ago, I always thought that game’s early access model for preordering was unnecessary. Since you could still “preorder” during the EA window and start playing right away, why not just call it what it is, the official launch of the expansion? Never liked the taste of FOMO, even when it’s artificial/unimpactful.
But having a separate paid EA window on top of the game’s subscription cost and cost of buying the expansion? That just doesn’t sit right at all. I can’t even complain about FF14 now.
Absolutely bizarre that a 1st party title doesn’t seem optimized for the console they’re developing for. This makes me skeptical the PC version will be optimized too.
Between last generation and this one, though, we’re at the point where consoles are more like prebuilts. Games have performance targets, it’s up to users to decide when they feel like an upgrade. The only difference is that games (usually) won’t release for models that can’t run them well, compared to some people who try to squeeze out every frame they can from their 10-year-old potato PCs, though every now and then you still get a Cyberpunk 2077 on consoles.
But there’s a reason why some games still target the PS4 in 2024, because if you’re a small-budget indie game that doesn’t need the full hardware of the PS5, why not? Since you don’t get locked out of older stuff when you upgrade anymore, which enables newer stuff to keep releasing on older systems, anyone can hold on to a console until they run into a game worth upgrading for.
Took this relatively early on, but while in the At-At i noticed the Storm Troopers in the chairs looked a little off while i was messing with the camera mode. You can definitely tell i’m not supposed to look too long at them. I thought it was cool though. Slap a Parental advisory logo on there and you have Album Art
I don’t think it’s a texture bug, I think they just took the same model they use for the enemy unit, put them in poses, and then stuck a burn shader on there.
Yakuza creator Nagoshi says the era of game size being most important is coming to an end (www.videogameschronicle.com) angielski
(By game size he means scope of the game and huge open world maps, not game install size)
To appease a Steam user's demands for straight representation, Webfishing added a 'Straight' title that costs 9,999 fish bucks (www.pcgamer.com) angielski
Here are the patents Nintendo and The Pokémon Company are suing Palworld over (www.theverge.com) angielski
Veilguard Isn’t the First Dragon Age Game to Face ‘Woke’ Criticism (questalerts.com) angielski
PSA: Break Your New York Times Games Streak Today. (aftermath.site) angielski
The Times Tech Guild is on strike, and asks players not to play the Times’ games
Digital Foundry - PlayStation 5 Pro Unboxed, 16.7 TFLOPs GPU Compute Confirmed (www.youtube.com) angielski
Morrigan isn't just my favourite Dragon Age character, she's the greatest fantasy RPG companion of all time (www.pcgamer.com) angielski
Linux hits exactly 2% user share on the October 2024 Steam Survey (www.gamingonlinux.com) angielski
Improvement suggestions for civ6 angielski
cross-posted from: lemm.ee/post/46352654...
Red Barrels partners with Lionsgate Studios for movie adaptation of horror series Outlast (www.gamesindustry.biz) angielski
PS5's 'Resume Activity' Feature Apparently Gone for Good - PlayStation LifeStyle (www.playstationlifestyle.net) angielski
Technotopia, a city builder with card selection and roguelite mechanics and a Bioshockesque theme, released on Steam (store.steampowered.com) angielski
'It Has Plateaued': Should We Be Worried About Console Gaming's Future? (flip.it) angielski
Honestly the Switch 2 is the only future console I have any excitement for.
Smash Bros. Creator Masahiro Sakurai Quits YouTube With Final Video Teasing Mystery New Game (www.ign.com) angielski
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Clair Obscur: Expedition 33 | Cast Reveal (www.youtube.com) angielski
Which game started this? It's everywhere. (lemmy.world) angielski
Meet Alarmo, Nintendo's $100 sleep-tracking alarm clock | TechCrunch (techcrunch.com) angielski
The official Nintendo Museum appears to be emulating SNES games on a Windows PC, which is slightly embarrassing (www.pcgamer.com) angielski
Day 88 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (lemmy.world) angielski
Today’s game is Animal Crossing New Horizons. I was stuck in a car for 6 hours and when I got home just wanted to relax. So this is what I turned on....
Metaphor: ReFantazio surpasses 1m sales on launch day to become fastest-selling Atlus game (www.eurogamer.net) angielski
Mario & Luigi: Brothership – Overview Trailer (www.youtube.com) angielski
The world’s first Nintendo Museum is now open | CNN (edition.cnn.com) angielski
New Playstation firmware is going to make it harder to play games offline. (nitter.poast.org) angielski
twitter link...
Nintendo's lawsuit against Palworld isn't just bad for the industry, it's bad for Nintendo (www.pcgamer.com) angielski
Steam doesn’t want to pay arbitration fees, tells gamers to sue instead (arstechnica.com)
Steam does the opposite of forcing Arbitration on its users (lemdro.id) angielski
Ghost of Yōtei - Announce Trailer | PS5 Games (www.youtube.com) angielski
The sequel to Ghost of Tsushima. Looks great.
Sony announces the PS5 Pro with a larger GPU, advanced ray tracing, and AI upscaling (www.theverge.com) angielski
$700, and the side by sides look barely different, from my perspective. The chat seemed to have the same opinion.
Satisfactory 1.0 (www.satisfactorygame.com) angielski
The Eurogamer 100 (www.eurogamer.net) angielski
cross-posted from: lemmy.world/post/19546060...
Are we ever going to see a remake of any Bethesda game? angielski
Fallout 3, New Vegas, Elder scrolls Oblivion are my three favorite games of all time If I had to put my finger on them. But it’s not enjoyable anymore to simply download them and try to play through them again. There’s just something about trying to replay them and it just doesn’t work. Maybe I spent too much time playing...
Is Elder Scrolls 6 doomed to fail? I can't see how it will work angielski
After the massive blunder of Starfield, I cannot see how Elder scrolls 6 could possibly be successful. Everything points to the fact that they knew that the game was not even half finished, in my opinion, with major glaring issues, and they decided to just send it off anyway. The difference between this game and Oblivion is that...
An important update on Concord - Being taken offline September 6th, refunds to be issued (blog.playstation.com) angielski
Does AAAA just mean awful triple A games now? angielski
It seems the general direction the internet is going and I’m all for it
Risk of Rain creators Hopoo Games join Valve (www.gamingonlinux.com) angielski
A bit sad their next game is on hiatus, but I’m happy for them. I assume they’ll be working on Deadlock since it’s sort of similar to Risk of Rain 2.
Civilization 7 dev on Ages system and series shakeup: "It's going to be the hardest thing for fans to get adjusted to" (www.ggrecon.com) angielski
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Avowed Runs at 30fps on Xbox Series X and S, Obsidian Confirms (nordic.ign.com) angielski
Absolutely bizarre that a 1st party title doesn’t seem optimized for the console they’re developing for. This makes me skeptical the PC version will be optimized too.
Day 36 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (Jedi Fallen Order) (lemmy.world) angielski
Took this relatively early on, but while in the At-At i noticed the Storm Troopers in the chairs looked a little off while i was messing with the camera mode. You can definitely tell i’m not supposed to look too long at them. I thought it was cool though. Slap a Parental advisory logo on there and you have Album Art