I’m assuming it’s to make sure there’s not long waits to try them. Giving a set number of tokens to visitors means they can roughly control the amount of time someone spends with those games. One person can’t just buy 100 coins and spend all day on the same game.
Could have just done a ticketing system reserved in advance with fixed time blocks, though. But then your museum tour is on a schedule.
I am trying to think of scenarios where this will screw with normal users because companies never do moves like this unless they’re after some sort of grift.
But I am not seeing it at present. Maybe I’m just too tired and my brain isn’t working, but if a game is downloaded digitally and the license comes with it, there’s effectively no difference. Take it offline, you still have the license, no issues.
The only potential impact I can think of is if you have two users on a console that is the home console for neither person, and both of them bought the same game digitally. User 1 downloads the game, the license comes with it, and they take the console offline. User 2 then uses the console, tries to play the game they own, and gets a license error because the console is offline and doesn’t know they own it and therefore it can only be played by the person who downloaded it. But I think that’s how it works already, since User 2 would still need the console to be online to import their licenses.
That’s the same conclusion I arrived at, but wasn’t 100% sure. Since the act of downloading a game and the act of obtaining/transferring licenses both require the console to be online, I couldn’t see what difference there would be to the user experience compared to before, even if the order it does those steps in is switched.
It really is like a feudal system. There’s a reason why the HBO series Succession is framed like the politics between a lord, his heirs, and his vassals.
The side-by-sides are definitely diminished returns compared to earlier gens where hardware bumps had very noticeable gains.
I am sure the performance is measurably better than the base PS5, but I don’t think it’s $200-plus-separate-disc-drive better.
I also found the game choices they used for some of these comparisons to be odd picks. Sure you have “Made for PS5” exclusives like the new Ratchet and Clank, Returnal, and Spider-Man 2, but they also heavily showcased:
The Last of Us Part 2
God of War: Ragnarok
Ghost of Tsushima
Horizon: Forbidden West
Control
All of those are last-gen games that received PS5 enhancements. Being on a base PS5, I already feel like I am getting the “better” experience compared to the default for those games, so why upgrade?
My memory may be hazy, but I recall the mainstream acceptance of the digital distribution model on PC as more of an early 2010’s thing. People hated Steam at launch, having yet another launcher you had to download which was basically just DRM for Half-Life 2 and Counter-Strike.
It wasn’t until their marketplace opened up and they offered very attractive sales that people came around to it eventually.
Chasing the “best version” is a fool’s errand, though. Unless you’re buying top-of-the-line hardware every cycle, you’ll never have the best. And even then, there are games that seem to target future hardware by having settings so high not even top-end PCs can max them out comfortably, and other games that are just so badly optimized they’ll randomly decide they hate some feature of your setup and tank the performance, too.
Everyone has their threshold for what looks good enough, and they upgrade when they reach that point. I used my last PC for 10 years before finally upgrading to a newer build, and I’m hoping to use my current one as long as well.
But just based on the displayed difference in performance between the base PS5 and the PS5 Pro, it doesn’t seem like a good investment for what benefits you get. It’s like paying Apple prices for marginally better hardware, and with overpriced wheels disc drive sold separately.
Fallout 3, New Vegas, Elder scrolls Oblivion are my three favorite games of all time If I had to put my finger on them. But it’s not enjoyable anymore to simply download them and try to play through them again. There’s just something about trying to replay them and it just doesn’t work. Maybe I spent too much time playing...
The DNA example might be a bad comparison to make, though, when hereditary illnesses are also a comparison you could make to an engine that has the same flaws as it’s predecessors.
Hopefully whatever they do next with their engine moves away from the cells and worldspaces model of their previous engines. After all of Starfield’s criticisms, they need to move away from loadscreen triggers as much as possible.
After the massive blunder of Starfield, I cannot see how Elder scrolls 6 could possibly be successful. Everything points to the fact that they knew that the game was not even half finished, in my opinion, with major glaring issues, and they decided to just send it off anyway. The difference between this game and Oblivion is that...
I think there is some merit to using it in a critical sense, just based on what happened that one time it was used.
To me, AAAA means a game that was given way too much budget for its scope, to its own detriment. Take what should be a niche, mid-budget game and pump it full of cash. The game becomes too big to fail and needs to use every “play it safe” strategy the MBAs demand in order to recoup its budget. So it aims for broad appeal, which makes it fail at being the niche game it was supposed to be, and it ends up flopping.
They always were. Thinking back to Legion invasions and whatever the fuck they did for BfA before I deleted my account following the Blitzchung incident.
Hot take: WoW never had a good story in any expansion. Just a few good moments scattered around like islands in a sea of grind.
The closest they got to a good cohesive story was Legion, but that was only if you were playing from the beginning and got to see everything develop live before they just started shoving people into catch up points that made no sense without context.
Having switched to FF14 a while ago, I always thought that game’s early access model for preordering was unnecessary. Since you could still “preorder” during the EA window and start playing right away, why not just call it what it is, the official launch of the expansion? Never liked the taste of FOMO, even when it’s artificial/unimpactful.
But having a separate paid EA window on top of the game’s subscription cost and cost of buying the expansion? That just doesn’t sit right at all. I can’t even complain about FF14 now.
Absolutely bizarre that a 1st party title doesn’t seem optimized for the console they’re developing for. This makes me skeptical the PC version will be optimized too.
Between last generation and this one, though, we’re at the point where consoles are more like prebuilts. Games have performance targets, it’s up to users to decide when they feel like an upgrade. The only difference is that games (usually) won’t release for models that can’t run them well, compared to some people who try to squeeze out every frame they can from their 10-year-old potato PCs, though every now and then you still get a Cyberpunk 2077 on consoles.
But there’s a reason why some games still target the PS4 in 2024, because if you’re a small-budget indie game that doesn’t need the full hardware of the PS5, why not? Since you don’t get locked out of older stuff when you upgrade anymore, which enables newer stuff to keep releasing on older systems, anyone can hold on to a console until they run into a game worth upgrading for.
Took this relatively early on, but while in the At-At i noticed the Storm Troopers in the chairs looked a little off while i was messing with the camera mode. You can definitely tell i’m not supposed to look too long at them. I thought it was cool though. Slap a Parental advisory logo on there and you have Album Art
I don’t think it’s a texture bug, I think they just took the same model they use for the enemy unit, put them in poses, and then stuck a burn shader on there.
After having to shelve Fallout New Vegas for a bit because it was bugging out with vats, and picking up L.A. Noire again to scratch that same itch. I remembered why it was so addicting....
The studio closed, alongside some major scandals about how badly they abused their employees. They were working on another game that ended up getting canceled when they closed down.
I believe Rockstar/Take Two still own the IP but have no interest in using it at this time, and it’s been long enough that not many people remember it or have much sentimental attachment, so I wouldn’t expect anything new anytime soon.
It’s a bit more than that, though. Epic lost their lawsuit against Apple but they won theirs against Google.
Google was colluding with OEMs to stifle competition on Android, and that practice was determined to be anticompetitive. Sure you could always jump through the Google-mandated hoops and install a third-party store, but then you could also always install other browsers on Windows even when Internet Explorer was the default, and that was also determined to be anticompetitive.
I agree, but that’s what the courts decided. IANAL but I’m assuming it hinges on the pretense that Android is supposed to be an open ecosystem where partners and OEMs are given fair treatment, while iOS is a top-to-bottom “product” controlled by a single company that makes their own business arrangements.
In short, Apple deciding to block Epic from having their own app store, fine. Google bribing/coercing Android OEMs to prioritize the Play Store and not pre-install or facilitate the Epic Store, not fine.
I don’t think the courts would have cared if Google locked down their own Pixel phones to block out Epic, but it’s the act of throwing their weight around as the OS provider to their business partners (the OEMs) that they took issue with.
Maybe, but I think it’s just the idea that it doesn’t need to be mutually exclusive.
If you play an MMO, you are probably there primarily for the community/group/social content, the character builds, the economy, the frequent updates, etc. But nothing says it can’t also have a good story.
To use FF14 as an example, as the only one I’ve played, the story could probably be told just as well in the form of a single-player game (or, being more realistic given its size, a series of single-player games). But it exists in the first place because there is a market for people who like both MMOs and the kinds of stories told in Final Fantasy games. For people who aren’t into the online elements, there are still plenty of good single-player experiences out there, like maybe the 14 other Final Fantasy titles that aren’t MMOs.
Not that I think it should work this way, but could always just pick a lesser known actor willing to settle for a paycheck to be “David Prowse’s Darth Vader” and then dub them over with someone more famous who is paid a lesser amount of money to be “James Earl Jones’ Darth Vader”.
They basically come overclocked right out of the factory these days, given how hard Intel pushes them just to make their numbers look bigger.
Next time I build a PC, I plan to spend extra on hardware that can run games decently while producing as little heat as possible. My current PC is like a space heater when it’s running and it’s unbearable to play games on it for any extended periods during the summer months.
Fair, but not-shitty companies eventually become shitty companies in almost every circumstance. I hate making the argument that someone is fine because they only hurt a few people compared to the guy who hurts lots.
You’re probably not missing much. Morrowind is the last good Elder Scrolls game they ever made. But that has also been PC/Xbox exclusive since 2002 so may as well write the series off completely.
I bet I’ve played a lot more of them than you have.
It took me a while to realize that I wasn’t having fun with Skyrim, and I thought it wasn’t as good as Oblivion. The games weren’t getting any better, just prettier. The writing and worldbuilding was getting objectively worse, too.
Morrowind is the only one I keep going back to, it’s the only one that has some semblance of soul.
During today’s Ubisoft Summer Game Fest showcase, the publisher took a moment to acknowledge that, yes, its long-in-development and oft-delayed Prince of Persia: Sands of Time remake is still being made. But if you wanted to play it soon…bad news. It won’t be out until sometime in 2026....
isles excited to write a comment about Kotaku being excited to write a story about Ubisoft being excited to let you know Prince of Persia Remake is Still Years Away.
I got past the hinterlands. Skimmed through it, in fact, after hearing online that there was nothing there worth doing.
The rest of the game failed to grip me as much as the first one did, and I didn’t even like DA:O as much as other games in its genre. Granted, I also dropped Dragon Age 2 like a hot potato, so perhaps if I had enjoyed that game more, I wouldn’t have been so turned off of Inquisition for being marginally more tolerable.
It’s definitely easier to have that degree of support when you’ve got a common architecture now. There has never been a console generation before this where you had literal years of overlap with games releasing on previous and current gen, because it didn’t require much extra work to maintain additional versions. They were already doing that with the “Pro” consoles before anyways.
Hell, PS4 players are still going to get the highly anticipated Shadow of the Erdtree DLC for Elden Ring in a few weeks.
It’s the video game equivalent of Legos. I think it has staying power in a way few other games have, precisely in the same way that Legos have remained popular toys for generations.
I will just agree to disagree on that front. Playing casually, I clocked over 100 hours on the 2nd game, which is more time than it took me to complete the original full game on PS1. I enjoyed basically every minute of time played (save for one particular mini-game that I didn’t care for), so I’d say I got a good value out of it for the cost. It is also hard to say that it is a cash grab when it provides a much fuller experience than most AAA games these days seem to have.
Basically, I don’t hate it any more than I hate the fact that The Lord of the Rings is three separate movies; it’s not like The Hobbit.
Metaphor: ReFantazio surpasses 1m sales on launch day to become fastest-selling Atlus game (www.eurogamer.net) angielski
Mario & Luigi: Brothership – Overview Trailer (www.youtube.com) angielski
The world’s first Nintendo Museum is now open | CNN (edition.cnn.com) angielski
New Playstation firmware is going to make it harder to play games offline. (nitter.poast.org) angielski
twitter link...
Nintendo's lawsuit against Palworld isn't just bad for the industry, it's bad for Nintendo (www.pcgamer.com) angielski
Steam doesn’t want to pay arbitration fees, tells gamers to sue instead (arstechnica.com)
Steam does the opposite of forcing Arbitration on its users (lemdro.id) angielski
Ghost of Yōtei - Announce Trailer | PS5 Games (www.youtube.com) angielski
The sequel to Ghost of Tsushima. Looks great.
Sony announces the PS5 Pro with a larger GPU, advanced ray tracing, and AI upscaling (www.theverge.com) angielski
$700, and the side by sides look barely different, from my perspective. The chat seemed to have the same opinion.
Satisfactory 1.0 (www.satisfactorygame.com) angielski
The Eurogamer 100 (www.eurogamer.net) angielski
cross-posted from: lemmy.world/post/19546060...
Are we ever going to see a remake of any Bethesda game? angielski
Fallout 3, New Vegas, Elder scrolls Oblivion are my three favorite games of all time If I had to put my finger on them. But it’s not enjoyable anymore to simply download them and try to play through them again. There’s just something about trying to replay them and it just doesn’t work. Maybe I spent too much time playing...
Is Elder Scrolls 6 doomed to fail? I can't see how it will work angielski
After the massive blunder of Starfield, I cannot see how Elder scrolls 6 could possibly be successful. Everything points to the fact that they knew that the game was not even half finished, in my opinion, with major glaring issues, and they decided to just send it off anyway. The difference between this game and Oblivion is that...
An important update on Concord - Being taken offline September 6th, refunds to be issued (blog.playstation.com) angielski
Does AAAA just mean awful triple A games now? angielski
It seems the general direction the internet is going and I’m all for it
Risk of Rain creators Hopoo Games join Valve (www.gamingonlinux.com) angielski
A bit sad their next game is on hiatus, but I’m happy for them. I assume they’ll be working on Deadlock since it’s sort of similar to Risk of Rain 2.
Civilization 7 dev on Ages system and series shakeup: "It's going to be the hardest thing for fans to get adjusted to" (www.ggrecon.com) angielski
deleted_by_author
Avowed Runs at 30fps on Xbox Series X and S, Obsidian Confirms (nordic.ign.com) angielski
Absolutely bizarre that a 1st party title doesn’t seem optimized for the console they’re developing for. This makes me skeptical the PC version will be optimized too.
Day 36 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (Jedi Fallen Order) (lemmy.world) angielski
Took this relatively early on, but while in the At-At i noticed the Storm Troopers in the chairs looked a little off while i was messing with the camera mode. You can definitely tell i’m not supposed to look too long at them. I thought it was cool though. Slap a Parental advisory logo on there and you have Album Art
What games popularized certain mechanics? angielski
I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry....
Day 32 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (lemmy.world) angielski
After having to shelve Fallout New Vegas for a bit because it was bugging out with vats, and picking up L.A. Noire again to scratch that same itch. I remembered why it was so addicting....
The Epic Games Store Officially Launches on Mobile Devices (www.ign.com) angielski
Honestly I know people here are against Epic, but Google Play is such garbage that I welcome the epic store on Android.
A wild night (lemmy.world) angielski
'Elder Scrolls Online: Lamenting a challenge-free landscape' - article by Biobreak blog (biobreak.wordpress.com) angielski
Halo on Paramount+ has been canceled after only two seasons (www.retbit.com) angielski
Warframe devs report 80% of game crashes happen on Intel's overclockable Core i9 chips — Core i7 K-series CPUs also have high crash rates (www.tomshardware.com) angielski
New Hellblade 2 Sales Data Offers a Clearer Picture of How It Did on Xbox Game Pass and the Charts (ign.com) angielski
(It didn’t sell well)
Bethesda Is Charging $7 For A New Starfield Mission, And Players Are Upset (www.gamespot.com) angielski
$843 million lawsuit against Valve already has its own website: "The Steam Claim" accuses the biggest store in PC gaming of "overcharging" players (www.gamesradar.com) angielski
Today, it has been 6 years since The Elder Scrolls 6 teaser (www.youtube.com) angielski
Ubisoft Excited To Let You Know Prince Of Persia Remake Is Still Years Away (kotaku.com) angielski
During today’s Ubisoft Summer Game Fest showcase, the publisher took a moment to acknowledge that, yes, its long-in-development and oft-delayed Prince of Persia: Sands of Time remake is still being made. But if you wanted to play it soon…bad news. It won’t be out until sometime in 2026....
Dragon Age 4's New Name Is 'Dragon Age: The Veilguard,' First Gameplay Look Next Week (www.gameinformer.com) angielski
11 years after launch, 49M people still use their PS4s, matching the PS5 (arstechnica.com) angielski
Netflix Announces Minecraft Animated Series (www.gameinformer.com) angielski
I’m surprised it took that long.
Former Square Enix exec on why Final Fantasy sales don’t meet expectations and chances of recouping insane AAA budgets (gameworldobserver.com) angielski