dustyData

@dustyData@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

dustyData,

The relevant actors in this discussion already tried to address the arguments. Ross made a response video because Thor refused to talk to him like a petulant child.

Thor simply doesn’t care, his first comment to the initiative was literally “eat my whole ass”[sic]. The whole conversation is way past rational discourse. Thor decided to actively oppose the initiative under the main argument of “this is fucking stupid”(direct quote). There simply isn’t any rational argument to address. It’s all a personal attack and misinformation from a narcissist with an audience. He knows that this initiative kills his grift business. That’s all there is to know about the content of his rationality.

dustyData,

He is referring to the fact that the only game pirate software has made was abandoned 7 years ago in early access and the dude just keeps patching it without significant content to avoid steam flagging and keep charging money for an unfinished demo. It’s an unimaginative ripoff to boot.

dustyData,

There’s a high proportion of those two groups that plays third party on PC or even a steam deck. The Switch is just the current Nintendo machine.

dustyData,

You don’t have to miss it. It is still there and enjoyed by thousands of people everyday still.

dustyData,

There’s a massive catalog of 3ds exclusives and those drove the market, not the adaptations or ports. The latter were the minority and not even the most popular titles.

dustyData,

4.26 million copies sold, 17 best game awards and critical acclaim as the fourth best game for the 3DS disagree. The game also predates Breath of the wild by four years. I don’t know anyone else who compares the two directly. The LoZ games had always, until the Switch, been defined as existing in two distinct lines, the handheld games and the console games. I was thinking more of games like Metal Gear Solid Snake Eater, Ocarina of Time, Splinter Cell, The Sims, or Resident Evil Revelations who were more direct ports. And that’s even with a caveat, as RER was released for 3DS first then ported to consoles, and other ports were purpose made remakes that conserved the gameplay loop but were otherwise heavily adapted.

The 3DS has more that 1800 games, and most of them are exclusives.

dustyData,

And so the endless cycle of the borderline CD projekt games continues. Everything is hyped beyond realistic expectations a decade before launch, the masses whipped in anticipation. The game developers are kneecapped by suits making technical changes and demands they don’t understand. The game is launched after sorely felt apologies for delays, as a messy distasteful buggy disaster. Then the devs get to finish the game during thn next five unars after sorely felt apologies for the buggy mess at launch. 5 more years later the game is hailed as a creative masterpiece, despite being held by bubblegum and paperclips under the hood and still being a subpar experience. Then CDPR announces a new game, and the cycle repeats.

We didn’t learn anything from “Bethesda’s magic”. What a mismanaged company.

dustyData,

Yes, you did. The last step of the cycle is that everyone forgets that this already happened before. The witcher, then the witcher 2, then witcher 3, then cyberpunk. Each was such a mess at launch that the press at the time thought the games would flop. Each time devs, not suits, pulled the games out of PR hell after the fact.

People forget that the console port of the first witcher game nearly bankrupted them.

Just look at this thread people are talking like cyberpunk was always a perfect masterpiece since launch and negative comments are being buried in down votes.

dustyData,

Bethesda’s games are also celebrated as all time greats.

Games are good, eventually, in spite of the mismanagement, not because of it. At one point they will run out of magic, just like Bethesda did. For said magic is just a ton of good writing and developers putting up with crunch.

dustyData,

No, you see. Corporations have no rights. People have rights. Corporations can have legal protections, but not rights.

dustyData,

It doesn’t show up on Wikipedia. But the board games by dire wolf also have videogame versions.

dustyData,

Lol, no one is listing steam features. Epic is perfectly capable of being pieces of shit and a garbage company without needing comparison.

EGS is today as old as steam was in 2010. Yet it is still behind 2010 steam’s features. All that on top of all the unethical and shady stuff they have done and the many different ways they make gaming worse for everyone.

dustyData,

Why would it be dystopian? Governments provide services and financial aids that also require security and safe authentication of ID. Actually, identity rights protection is the main thing governments provide.

dustyData,

“People shop for groceries online with government vouchers”. Doesn’t sound wild to me at all. It is the most basic possible social security program in the 21st century. There’s a difference between government way is the only way, and government offers a way for those who can’t otherwise access basic human need. 2FA and MFA is basic security, without any context it is not any more or less dystopian than a bank, a phone carrier or Google providing MFA.

dustyData,

It’s not. It’s not even a bandaid. Answeroverflow has a bad indexer and the search is useless. In my experience it produces no information of value whatsoever because all it throws back are messages devoid of context unless you read hundreds of lines of some randos conversation. God forbid the conversation lasted several days, you are better off asking chat again.

dustyData,

CDPR had a massive cushion of cash from the Witcher games to bounce them back up. Ori studio obviously doesn’t. In this case, without enough sales, the solution is layoffs or selling to a bigger publisher, which will also result in layoffs.

dustyData,

Dear internet person, this whole discussion is being triggered because Nintendo, of all people, decided $100 was an acceptable price for a video game. They are the asshats who opened the flood gates for the corporate zombies to waltz in.

dustyData,

Work at the meat plant, with all the other 10 years old.

/s

dustyData,

So, their solution is to charge $90 (lets not kid ourselves, the premium, deluxe, anticipated access, special edition is going to be over $120), so even less people buy it?

LMAO, Rockstar made 9 billion dollars off GTAV micro-transactions. Fuck that noise, ain’t no one crying for billionaires. They could finance and market more than 40 different $200 million games, then give them away for free, and still break even! This is pure greed.

dustyData,

I’d say Pokémon is one of the franchises to which the transition to 3D added nothing of value to the experience. Every 3D Pokémon has been ugly as sin.

dustyData,

Piracy has been on 4K for longer than streaming has been charging extra for it. New releases on the scene have actually started skipping FHD unless explicitly requested.

dustyData,

I’ve always been a midrange gamer. It is getting expensive. But a mid range PC is still as powerful as a console for a roughly similar price. I’m in for the gameplay, not so much the ultra high graphics.

dustyData,

I’m not surprised over 80% were men. That aligns squarely with video gaming as a whole, as a mostly male dominated marked. But at the same time, I couldn’t help but notice that Nintendo forgot to ask this men between 20 and 40 years old whether they had children or were married. Just to put an anecdote out there, me and my cousins are all video game fans. We account as the ones who buy the most games in our family, but the entire family plays. I buy games for nieces and nephews. My cousins buy games and consoles for their own kids and for his wife. This is a big oversight to confound who buys the games with who is playing said games.

dustyData,

I’m only a hobbyist promammer but have probably read too much about game design. So all this advice is theoretical, I’m just quoting. All I have read always suggest that theme must follow gameplay, not the other way around. Suggestions are always to work on gameloops and gameplay elements first. Also, if a game can’t be physically prototyped, it isn’t ready for development yet. This is an odd suggestion unless you have tons of experience with board games, most games we play can be traced to physical simulation. RPG, FPS, puzzle games, management games, even visual novels can all be physically gamed. So I would suggest to do that first to find out which gameplay elements make sense with your desired themes. Iterate a lot, then it will be more intuitive and obvious what works with the theme and what doesn’t.

dustyData,

The actual gameplay is based on combat, paintball, and other simulations whose rules are replicated. Call of Duty doesn’t emulate real combat, it’s a shooting range circuit skinned like real combat. The gamefying elements are usually card based, or attribute based, which comes from euro board games. There are games whose weapon customizations are based on RPGs or card based deck building.

dustyData,

Yeah, armies have weapons simulator that shoot blanks and lasers to train for real world operations. There’s also BB guns. Most FPS studios send their developers to these places so they get experience and inspiration for weapon models and interesting level designs or combat scenarios.

Cities Skylines 2, Kerbal Space 2, Planet Coaster 2, Frostpunk 2... What Went Wrong? angielski

Last few years I’ve been excitedly waiting for sequels from several small-to-medium sized studios that made highly acclaimed original games—I’m talking about Cities: Skylines, Kerbal Space Program, Planet Coaster, Frostpunk, etc.—yet each sequel was very poorly received to the point I wasn’t willing to risk my money...

dustyData,

Oh, the fucks up are massive. They hired a new studio, but also, they pulled the funding then the project without warning. Then they poached the devs, forcing the studio to close and sending them to a newly funded studio. But then, they forced the devs to scrap years of work from scratch, and start over the project with the old codebase and only a year as a deadline. Finally, when it became obvious it wasn’t a massive success, they cut their funding too without warning, and sold the IP without telling the studio about it.

KSP was mishandled so wildly that it should be a case study of how profit oriented management kills creativity and destroys IPs. They killed two studios and a massive IP with their shenanigans. This is why you never let the MBAs run anything.

dustyData,

Not just making the same mistakes, they were told to scrap years of development and reuse the exact same codebase of KSP1. They had to start over the project with a decade plus of technical debt from a team they weren’t allowed to talk to.

dustyData,

Because remaking the same features from scratch was taking too long. They had already delayed the project due to covid at that point. They ended up with three games: the one they started before intercept was created (and that never saw the light of day), the one based on KSP with the upgrades and new features added (also never seen publicly), a neutered version without the incomplete new features (like multeplayer and improved heat simulation) that was launched as early access. Poor fellows were set up for failure.

dustyData,

They would’ve already laid off 90% of the entire Dev team and closed the studio.

dustyData,

You can sprint now, so, there’s that.

dustyData,

I say this with all the kindness in my heart. If stardew valley estresses you out, then the problem is not the videogame. Your perfectionism and minmaxing POV might be what’s causing the anxiety and you would feel anxious and estressed in most other activities as well.

dustyData,

We call those intrusive thoughts. The answers are literally meaningless. There’s no punishment or failure state on stardew valley, it cannot hurt you. Full optimization is not something that exist in or has any impact on the game at all.

dustyData,

Whatever you do. Don’t dualboot. It gives a wrong impression of what Linux is, and complexity is not inherently a part of it. Try Mint as a live USB OS first. That means the OS runs from a USB thumb drive. This will allow you to dip your toes before you dive in. Just like dipping toes, it’s a no-compromise way of testing, but if you choose to install you already have 90% of what you need.

dustyData,

$90 per game. That’s an instant deal breaker.

dustyData,

$80 digital. $90 physical. With the added spite that the “physical” copy is just a cartridge that loads a code for the game download. It’s just a $10 plastic box with an SD card with a download code inside.

dustyData,

Just because they are private doesn’t mean Gabe doesn’t like to make a ton of money. Dude owns tons of yacths and would like to own more. I love Valve and think they are the biggest ethical company in gaming. But they’re still a massive corporate monopoly. No one is perfect, and they did do things that hurt people. No need to be publicly traded to also be evil. Trust but verify.

dustyData,

Greenlight saw one of the biggests floods of shovel ware in Steam’s history. The store hasn’t actually recovered since.

dustyData,

What you don’t remember where the armies of bot accounts it brought into Steam. People would pay for votes and get scams and money grabs greenlit while indies couldn’t even get a foot on the door. YouTube channels made series about playing the shovelware and mocking the system. There’s a reason it was done away with.

dustyData,

Which mouse thing? they seem to be exactly all the same inputs the Switch 1 already had.

dustyData,

I think that’s still the DS. The Switch got close, but didn’t beat it, and now that attention is on the Switch2, it probably won’t.

dustyData,

It looked like they were mimicking cars to me, not mice. Not saying that it wouldn’t be a cool concept if it has an optical sensor. But they didn’t show any visual feedback to imply they were controlling any kind of cursor. If that was the implication, it’s obvious it was a rushed marketing piece.

dustyData,

Weren’t those accessories just wrist straps?

dustyData,

If you are open to try a more adventure oriented spin on this, then try Tunic. Where the main game mechanic is translating the game’s manual by learning the language of the world.

dustyData,

Typical infantile C-suite logic “I didn’t do X well, therefore X is impossible and no one can do X! It’s not my fault, I swear!”

dustyData,

No system management. A set once and forget it system, ala console style, but with the potential of off the shelf high power components for PC games on the living room is a quality proposition.

dustyData,

Sure, but the support, both technical and reputational that a steam OS compatible machine brings would steer the market for more accessible and purpose made components. Bazzite is awesome and my daily driver, but it doesn’t have the fancy endorsement of Valve, the owner of the largest game store in the world today.

dustyData,

Because Chrono Trigger’s story is more like three bibles stacked. Not a flimsy novella.

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