bin.pol.social

metaStatic, do gaming w What game mechanics do you love and hate?

FUCK. THE. ALWAYS. ONLINE. PARADIGM.

MJBrune,

Not truly a game mechanic but I love the passion against GAAS.

teawrecks,

Does this include cloud streamed games? I for one am still waiting for a streaming exclusive game in the vein of Elden Ring or BotW. Bonus if it’s an MMO. Imagine how much more mysterious a world could be if no one is able to datamine the binary. The only way to discover things would be players actually discovering them.

MJBrune,

Eh. I would say that they are still mysterious and interesting if you don’t look at the information on a website saying what’s in the game or not. So yeah, I don’t really like what cloud gaming is doing. If you want to keep the mystery of a universe, have some self-control.

teawrecks,

I’m not saying “for each player, they are able to experience a sense of wonder in a game when played in isolation”, that’s old hat. I’m saying “for all players, everyone experiences a shared sense of wonder and discovery in an artificial world they live in together”.

I’ve never played Elden Ring, yet I couldn’t help but see the community make new discoveries together. The first couple of days every post was about Margit, then a few people found the fake wall that hides an entire zone, and a month later someone has reverse engineered the levels and found a wall that takes over 1000 hits to get rid of.

When the binary is entirely hidden from the users, and the only thing the users have have access to is a window peering into the world as you want them to see it, you get to create an entire set of physical laws that is hidden from the players. Players have to work together to conduct experiments, peer review each other, compete with each other, and become experts in very narrow fields of research within your simulation. Imagine spending months as a community raising in-game funding and developing the technology to sail/fly/launch to a New World for the first time, and when you finally arrive you know you are the first set of players to ever see it, specifically as a result of your efforts.

What you’re describing is a neat little one-off escape room experience. What I’m describing is an actual world. We currently cannot do this.

TeryVeneno,

While this is a cool concept, I don’t think there is a single organization with the money needed to pull it off that wouldn’t also ruin the concept with monetization features. Maybe some kind of community made game could accomplish it, similar to what the Thrive devs are doing, but the amount of consistent resources needed would be a lot.

teawrecks,

Yeah, that’s why I think we’re in an MMO slump right now. The only companies who can afford the scale “need” it to be a cash cow. So they need really predictable methods of generating income, which means not doing anything too interesting. I’m hoping one day we’ll get past that. I think we have the technology right now for indie devs to roll out a semi-affordable MMO of decent quality, but I also don’t want the market to be flooded with garbage MMOs. We already have too many of those.

boonhet, do games w Is it time to start a campaign against kernel-level anticheat?

It should be said that I’m not against games detecting cheaters and banning them from online play. It’s very specifically kernel-level anticheats that I can’t stand on principle.

ampersandrew,
@ampersandrew@lemmy.world avatar

I’m against them being able to ban you from playing online in its entirety, which is something they can do because most online games don’t let you run the servers yourself anymore. Sure, if someone cheats on official servers, ban them from the official servers. They should still be able to play, cheating or not, on the server they run themselves, but that’s not an option we even have most of the time.

tiz,

This one is such an overlooked part of this whole dilemma. The problem is NOT THAT the official servers not allowing clients without kernel level anti cheat. It’s just we don’t have an option to host our own servers anymore and we’re confined to following the rules.

NuXCOM_90Percent,

It is “overlooked” because it is a non-answer.

Nobody wants to play with all the cheaters and the people who got banned because they couldn’t stop talking about how much they love CSAM in the lobbies.

I mean, look at twitter. After the recent mass exodus to bluesky there is anger because they are realizing their quarantine zone is REAL shitty.

I do wish more games would provide player run servers as an option. but I am under no illusion that that is going to be good for anything other than “Hey, remember when we all played Chivalry 2 for a few years? What say we play that on Friday night and then ignore it for another decade?”

ampersandrew,
@ampersandrew@lemmy.world avatar

That is a perfectly valid use case for a video game that I paid for though. I do exactly that with games like 007: Agent Under Fire (in split-screen), and I played games like Rainbow Six 3 long after the official servers weren’t there anymore. Agent Under Fire in particular is a lot of fun with all of the modifiers on, like moon gravity, and I wouldn’t mind playing some multiplayer games with friends with cheats like that one on; things that you wouldn’t want on in a ranked queue, but things that I should 100% be able to do with the product that I paid for.

grue,

That’s a strawman argument. First of all, plenty of people would be happy to self-host a game for their friends, if they were still allowed the option. Second, even people who want to run a public server would still be free to ban people (for whatever reason they wanted). We’re not talking about being forced to tolerate antisocial fuckwads.

NuXCOM_90Percent,

As something nice to have? I fully agree (and said as much)

As an alternative to anti-cheat solutions/“solutions” as was being presented?

No, it is not an answer. Because it would indeed be forcing people to tolerate “antisocial fuckwads” or forcing people ti find private servers to play with each other like in the good old days.

grue,

or forcing people ti find private servers to play with each other like in the good old days.

No shit, Sherlock. That’s exactly what I was advocating for.

I wouldn’t call it “forcing,” though – that’s another strawman. It’s “allowing” the option.

NuXCOM_90Percent,

Cool

Also, it isn’t a straw man if you are arguing a completely different topic than the one the thread is about. But cool. You learned a word.

BombOmOm,
@BombOmOm@lemmy.world avatar

First of all, plenty of people would be happy to self-host a game for their friends, if they were still allowed the option.

Exactly! Me and my friends often play on modded Factorio servers that one of us hosts. This is only possible because the developer doesn’t lock things down to only the first-party (official) servers.

We don’t play with cheaters either (you aren’t getting invited to our server if you are). We play with our friends because it is fun, in a way no official server could hope to work.

SteveNashFan,

In my experience with TF2, many popular community servers have common-sense rules like no slurs, cheats, etc. The great thing about a player-run server is that, if you want, it can be stricter than official guidelines, as Valve for example is pretty hands-off beyond the obvious in-game cheats. It allows pockets of the community to shape the experience they want to have more adeptly than official servers ever could.

NuXCOM_90Percent,

The problem is “pockets of the community”.

Back in the day, I LOVED Unreal Tournament (… I still do actually). And a lot of that is because I found servers with people who became friends I still chat with (hell, one of them is even in the same Warframe clan as I am).

But that is INCREDIBLY unapproachable and I know plenty of people who never “got int” UT or Quake or TF2 because they never found those communities and instead got stuck with random pubs full of assholes.

That said: That is not about anti-cheat. That is about matchmaking versus player run servers. Which is a very different discussion with nuances in all directions.

boonhet,

Yes, that’s part of the StopKillingGames agenda as well. Allow us to control our own servers! For fuck’s sake, it’s CHEAPER for them, because WE’RE paying for hosting. A dedicated server costs money! And it keeps people buying into the ecosystem after the initial sales high because you form communities and then tell people IRL how awesome the game is. Assuming you have time for real life friends of course.

I’m not against the existence of a matchmaking system, or even against it being the default. Just give us a tiny menu item “Dedicated Servers” somewhere and keep that one around forever, even when the publisher is long bankrupt because the CEO blew all their profit on sculptures of oddly shaped penises or something.

ampersandrew,
@ampersandrew@lemmy.world avatar

They see it as a threat to their business model. Without any other option, you have to be on the latest version, seeing the latest skins, and you’re unable to bypass their store and mod them in yourself. If I can help it, not giving me the option to run the server myself will be a threat to their business model.

xavier666,

A dedicated server costs money!

Game company: “Why don’t you give that money to us and we will give you a server?”

vodka,

Make a cheater pool and put anyone you detect using cheats in a separate matchmaking system that only matches cheaters with cheaters.

And never ban anyone, ofc.

Passerby6497,

“Butbutbutbut server side anticheat is haaaaaaard and requires us to actually think about what values are actually valid and understand our own internal game states. Kernel level anticheat lets us be lazy costs us less and requires less development time!”

ampersandrew,
@ampersandrew@lemmy.world avatar

Unless they deviate substantially from how they build games in genres like shooters, server side anti-cheat isn’t going to catch everything that kernel level anti cheat does. However, kernel level anti cheat doesn’t catch hardware cheating anyway, so if cheating is always going to be imperfect, we ought to stop short of the kernel.

Passerby6497,

That’s the thing, you’re never going to catch everything. But anything important can be sanity checked by the server when the client checks in, all without opening a vulnerability in your customers’ systems.

So much kernel level anticheat is about offloading the processing power to the customer, and unreasonable desires for control over the systems involved and overall game environment (and probably a decent amount of data mining).

ampersandrew,
@ampersandrew@lemmy.world avatar

A lot of cheats send completely legitimate information back to the server, and that’s what they’re seeking to stop with the client side implementation; I don’t think it has anything to do with costs. I haven’t heard of any data mining happening, and surely someone would have caught it with wire shark by now, but there are enough things that we know for sure about kernel level anti cheats to make it offensive.

nekusoul,
@nekusoul@lemmy.nekusoul.de avatar

I think the way to go about detecting cheats server-side would be primarily driven by statistics. For example, to counter wallhacks one might track how often a player is already targeting an enemy before they become visible. Or to counter aimbots one could check for humanly impossible amounts of changes in the direction of mouse movement, somewhat similar to how the community found out a bunch of cheaters using slowmo in Trackmania.

Add in a reputation system that actually requires a good amount of playtime to be put into the highest tier of trust for matchmaking and I think one could have a pretty solid system that wouldn’t have to rely on client-side anticheat at all.

NuXCOM_90Percent,

That’s the thing, you’re never going to catch everything

The problem is that the things that aren’t caught? People don’t say “Ugh. Easy Anti-Cheat suck”. they say “Ugh, fucking Battlefield is un fucking playable. BOYCOTT IT!!!”

There are alternative methods that may be even more effective (I personally think this is a genuinely great use case for “AI” to detect things like tracking players through walls and head snapping). They also have drawbacks (training and inference would get real expensive real fast since it needs to be fairly game specific).

Whereas kernel level bullshit? It clearly works well enough that the people who have the data (devs and publishers) are willing to pay for it.

And if it reduces the risk of a particularly bad exploit hurting the reputation of the game and tanking it harder than Concord?

Which is why “fighting back” is so difficult. We, as players, are asking for the devs/publishers to trust us. But we have also demonstrated, at every fucking step, that we won’t extend even an iota of trust back and will instead watch thousands of hours of video essays on why this game sucks because of a bad beta.

NuXCOM_90Percent,

Was it Delta Force that made everyone lose their shit because it “accidentally” warned people would be banned for usb thumb drives?

Because… that is coming. No, not the thumbdrive. But scanning your various devices to detect hardware based cheats. Which… is likely also going to be pushed by logitech and razer to get ahead of the crowd that are sick and tired of needing their bullshit software to properly use mice and are looking toward alternatives.

LaLuzDelSol,

Look if companies could implement successful anticheat without kernel access they sure as hell would, regardless of cost or effort. There is a TON of money to be made in competitive fps games alone, and they’re pretty much all overrun by hackers

rumba,

requires less development time

Here, step into this 200GB repo with about 50 third party plugins and someone else’s game engine and find all the states that aren’t exactly like they are on the design docs, and do it at scale, across a cluster of servers that all have to interact.

20 years ago, i’d be right there with you.

It’s actually hard for a big game to do those things. The people making the cheats are as good as the developers and only need to find one nick it the armor every time.

FWIW, I’m against kernel-level anticheat, and I didn’t downvote you :)

wreckedcarzz,
@wreckedcarzz@lemmy.world avatar

The one downvote from a cheater 👌

KoboldCoterie, do games w Recommendation engine: Downvote any game you've heard of before
@KoboldCoterie@pawb.social avatar

Ooh, I’ll play.

Final Profit: A Shop RPG is an RPG about a deposed elf queen who opens a humble shop and slowly advances through the ranks of the Bureau of Business with the eventual goal of defeating Capitalism from within. It’s unique. It has some incremental game like mechanics, and can get a little repetitive in the mid-game, but it has a surprisingly compelling story and a lot of unfolding mechanics that keep it interesting all the way through.

Roughly a 30 hour playthrough with many endings, NG+ and some optional challenge modes that remove or change some of the most obvious strategies for advancement, so if you finish it and still want more, you can play through again with a somewhat different experience.

shrodes,

Man this made me feel guilty downvoting. Great game, a real surprise packet for me, think I got it in a Humble Bundle and tried on a whim and had a great time.

Think it’s an Aussie dev (single person?) too, and still getting pretty frequent large content updates

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

The dev is also very responsive! I left a (positive) review with some critical feedback and they commented on it very quickly and had a bit of a dialog with me about the comments I’d made; they ended up revising the Steam page based on review feedback (mine and others), too, which made me want to support them even more!

ByteOnBikes,

I really can’t handle the RPGMaker look of it.

I’m willing to give it a try though

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

It’s unfortunate that RPGMaker games have such a consistent and distinct aesthetic, it’s really obvious when a game was made with the engine, and a lot of the reviews mention it, too.

That said, this is definitely one of the best RPGMaker games I’ve played. They really stretch what’s possible with it. Can’t get away from that look, though.

___qwertz___,

I think the To the moon series hides the fact that it’s RPG Maker rather well

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

Definitely another great one!

Katana314,

The worst part is, there are certain ways a top down spritework game can look unique, and even put some personality on the characters. But the classic NES RPG look just seems so arcadey and wrong to me.

derpgon, do games w PEGI gives Balatro an 18+ rating for gambling imagery

Fuck PEGI, their ratings always sucked and weren’t useful at all. Full blown swearing? 13+. One cigar through 500 hours of gameplay? Adults only. Never cared, never will.

rimjob_rainer,

Violence and gore? 13+. Some boobs? Adults only.

Killing good, love bad.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

And people pretend that only American ratings systems pull this kind of bullshit.

SaharaMaleikuhm,

If anybody knows about love it’s rimjob_rainer.

ms_lane, do games w How to decide what kind of controller one should purchase?
  • Microsoft has their own controller protocol, xinput, it only works with xbox and PC
  • Sony and Nintendo both use BT HID, but add their own non-standard extras to deal with trackpads and gyros, on PC there are drivers to deal with this (inc. w/Linux kernel, extra on Windows)
  • For Wireless, Sony and Nintendo both use standard Bluetooth, you can pair a Switch or PS4/5 controller straight to a PC (though you will need extra software on Windows)
  • Microsoft uses either their somewhat proprietary 802.11AC implementation (only works with their dongles - you will need extra software on Linux, fully supported in Windows ootb) or standard Bluetooth, their BT has the highest latency of any of the 3 major controllers, but their 5ghz 802.11AC has the lowest. BT mode requires no extra drivers and will work fine ootb on Linux or Windows. You can’t use a headset plugged into the controller or connected by BT (to the controller) if you’re connecting the controller via BT.
  • MS has additional trigger rumbling/tension on the Xbox One/Series controllers, in Windows it will only work with MS Store apps - it won’t work on any Steam game :( on Linux it will work, but nothing really supports it either.
  • Sony has a much better implementation in the PS5 controller, nothing outside Sony published games use it though - but it’s compatible on Windows with additional drivers (DS4Win) (not sure about Linux here)
  • For Nintendo Switch on Windows you will need BetterJoy (previously, BetterJoyForCEMU) to support switch controllers properly, this also makes a DS4Win style gyro server, so anything that support ds4win will support Switch gyro too.
Carighan,
@Carighan@lemmy.world avatar

Yeah this is a solved problem with a lot of third-party systems though like 8bitdo has, since they just allow you to swap modes. Granted, sometimes it’s a bit wonky since for example the Switch won’t support analogue triggers but eh, it works for everything and everywhere, so I’m happy to have a single pad that has everything anybody can utilize.

xavier666,

If I could award this comment, I would have. Thank you, you answered a lot of my questions!

1Fuji2Taka3Nasubi,

Also, the button layout on switch controllers is different (A & B is swapped compared to XBox). This mostly matters on emulators, although you can remap the buttons, it can get confusing that they don’t match the games’ instructions on screen.

SatyrSack,

X/Y are also swapped.

Doodleschmit,
@Doodleschmit@lemmy.world avatar

This comment is how I always hope my info dumps go when someone asks me a technical question about something I have good experience in using. 10/10 comment, love it.

SatyrSack, (edited )

Sony has a much better [trigger rumbling/tension] implementation in the PS5 controller, nothing outside Sony published games use it though - but it’s compatible on Windows with additional drivers (DS4Win) (not sure about Linux here)

It also does not work wirelessly. The controller itself and its basic rumble obviously do, but you will not experience the fancy haptic features unless the controller is connected via USB.

garretble,
@garretble@lemmy.world avatar

How it’s been four years and Sony hasn’t released a dongle to solve this problem is beyond me. Especially now that they are releasing more and more games on pc.

I have my pc in my living room, and while I’d like to just go wireless, I’ve currently decided to compromise with a super long cable just so I can get all the dualsense features.

Hylactor,

I use a ps5 controller on pc and get rumble? Even the weirdo trackpad in the middle works like a cursor.

coriza,

I also have a PS5 controller, as far as I understand, haptic feedback is not humble, it is a resistance in the triggers (L2 and R2) só a game can make pull the trigger be harder of softer depending on the situation.

I don’t know how many or which games uses it seem how many games still does not correctly display PS controller icons and etc and fallback to the MS iconography.

As far as I know haptic and maybe the mic/phone are the only things that does not work over BT. But I also think I read that some things that does work with BT does not work over USB

Hylactor,

Ah, interesting. That sounds pretty negligible, feature wise. Might be fun on a racing game or something I suppose.

Rai,

It’s fucking AMAZING.

I got a Dualsense controller because it looked comfortable. Then Returnal came out and I experienced the haptics and triggers… Absolutely insane. Even the lil controller speaker makes satisfying sounds on a perfect reload, or when you pick up certain things.

You’re right about driving games, though—playing Pacific Drive with it is completely awesome. The triggers vibrate on rough terrain along with the haptics, and the brake trigger feels like you’re actually pressing a car brake down.

I wouldn’t recommend either of those games WITHOUT a PS5 controller after trying it. They would feel so… flat. I’m looking forward to playing more games that support the triggers and haptics.

Rai,

Haptic is different than the adaptive triggers, it’s like a way more 3D rumble. If you have a Dualsense controller, I HEAVILY recommend Returnal if you’d like to really feel the haptics and triggers. It’s AWESOME.

Pacific Drive is another game that takes full advantage of the haptics and triggers. They really being the game to life.

It does need to be plugged in, though.

coriza,

Wow I didn’t know. Do you know if it work Linux the way you described? Even if using USB

towelie, (edited ) do games w 6* months away now. If you're on 10, do you plan to upgrade? Make the jump to Linux?

Already did and it’s glorious! Steam works beautifully and the only final thing that I’m missing is Adobe products.

I recommend, if you want to try Linux, that you try out the ‘Debian’ distribution, and use the ‘KDE Plasma’ desktop environment. It makes for a very Windows-like experience and really assisted me with the transition between OSs.

kuneho,
@kuneho@lemmy.world avatar

for newcomers, maybe this is the best combo. Debian stable with KDE Plasma.

jimerson,
@jimerson@lemmy.world avatar

Unless you’re using NVIDIA. Didn’t work out of the box for me and required a couple hours of fiddling. Mint worked seamlessly.

Monstrosity, (edited )
@Monstrosity@lemm.ee avatar

PopOS (scroll down to the “Pop_OS with Nvidia” link).

It is tailored for Nvidia cards, is Debian(Ubuntu) based, & super friendly for new users.

EDIT: Here’s a link to the 24.04 release that provides only the Cosmic desktop environment (no X11, no gnome or kde). This is what I use, but it’s in alpha so user beware.

DogWater,

Saving this.

Aphelion,

Manjaro with KDE Plasma has been working pretty flawlessly with an nvidia card for me.

skulblaka,
@skulblaka@sh.itjust.works avatar

Wrangling my Nvidia drivers into Mint also took a couple hours for me but I haven’t had problems afterward

Matriks404,

That’s weird. It worked for me just fine. I have GTX 1060 3GB.

metaldream,

Debian is not a good choice for beginners. It’s extremely bare bones compared to Ubuntu or Mint.

Drivers on Debian stable are also heavily outdated

Matriks404,

Drivers being outdated is not a big deal, unless you use recent hardware, then it might make sense to make a jump to current testing release (trixie), or just stay on testing indefinitely.

Also it being “barebones” is a good thing in my eyes, since I can configure it how I want.

metaldream,

It’s definitely a good thing if you’re interested and knowledgeable enough to build what you want. I was just arguing it’s not the best choice for a casual user because a lot things they’ll want won’t work out of the box.

Even updating to the next stable Debian version requires editing system files and running the command line.

Drivers can matter quite a bit if for example you’re on an Nvidia card and the Debian drivers are 2 years old. It happened to me and caused dlss to not work in some games. And with Nvidia you can’t just move to testing, you need to backport the driversc and that’s quite involved.

I run a Debian server and it’s amazing for that.

Matriks404,

I definitely agree with most of the points but I don’t get what do you mean that you can’t move to testing, because that’s what I literally did recently by upgrading from bookworm to trixie with no issues whatsoever and I have Nvidia card, although older one (GTX 1060 3GB).

metaldream,

When I tried it, testing was on the same version of Nvidia drivers as stable so it didn’t solve my problem. It was possible to manually backport them, but it wasn’t straightforward to do.

Cris16228,

and the only final thing that I’m missing is Adobe products.

I miss Affinity Designer! Bought a license and I like it but no linux port 🙄

I can’t get used Inkscape, it’s so different and confusing for me

towelie,

Have you ever seen how to draw a circle in GIMP?

Monstrosity,
@Monstrosity@lemm.ee avatar

Krita > Gimp

tauren,

Krita and GIMP are tools for different use cases.

Monstrosity,
@Monstrosity@lemm.ee avatar

On a more professional/advanced level I agree.

But for average users, they accomplish 90% identical tasks, but Krita, while less mature, is more intuitively designed (superiorly designed I would argue), and uses better algorithms for things like select & fill.

Also Krita is less ugly. Sorry, I’m notoriously shallow.

Cris16228,

I hate you :c that was… Disturbing

Yoga,

I think torrenting a copy of Photoshop would be faster than drawing a circle in GIMP

A_Union_of_Kobolds,

I went with Mint but I’m thinking about KDE (or maybe KDE flavored Arch? Idk I’m new) on my second computer. Pretty painless?

towelie,

So Mint is the ‘distro’, which is actually based on Ubuntu, which is based on Debian. In simple terms, a distro is a bundle of programs and configurations assembled for you. Basically, Debian is a stripped down version of Mint.

A ‘desktop environment’ is a separate program(?) that changes what your desktop looks like, and they can be downloaded on any distro. So you can try out KDE Plasma on your Mint installation! The one that you’re likely using right now is called ‘Cinnamon’, which I personally didn’t like and turned me off of Linux my first time trying to switch over years ago.

Something cool about KDE Plasma is that you can download themes and make your desktop environments look really cool. For instance, sometimes I like to rock this Windows 7 theme: www.pling.com/p/2142957/

Damage,

Eh Arch can be quite stable if you’re careful, but it could also be a frustrating experience, there’s lots of manual configuration

Aphelion, (edited )

I went to Manjaro (Arch) with KDE from Mint about 5 months ago, and it’s been nearly flawless, allowed me to easily install a real time processing kernel for audio production, and it’s run every game I’ve thrown at it performs better than Winblows.

A_Union_of_Kobolds,

Yeah Manjaro + KDE is kinda what I was thinking, thanks!

Nednarb44,

I would recommend endeavor os with plasma instead honestly. Its a similar setup, but you won’t have to deal with manjaro holding back updates.

A_Union_of_Kobolds,

Oh okay! Thanks, that’s helpful. So EndeavorOS has pretty frequent updates then? I’m ngl since switching I look forward to them, which is funny! It’s like “oh cool my computer got better and also new toys instead of worse and more bloated!”

Ahh I should’ve done this years ago but better late than never

Nednarb44,

Yeah, it should get updates exactly the same as arch. And I’m the same way, I check for update every time I log in lol. It does feel nice that you’re always up to date

communist,
@communist@lemmy.frozeninferno.xyz avatar

Manjaro is legitimately a terrible choice, github.com/arindas/manjarno

I used to give manjaro to a lot of people because i was an arch user and supported a bunch of linux users, it was a massive mistake, arch is just a strictly better version of manjaro, the things manjaro claims to do it doesn’t do well because it’s just kind of hacked onto arch. Let me give you an example of something stupid that manjaro does:

normally, in linux, all packages are upgraded centrally, however, manjaro has decided to make an exception for the kernel, and now the kernel is versioned, and each version upgrades separately… this can result in you being stuck with an ancient kernel. I had to go into peoples computers, boot into a console, manually swap out the kernel, and put on the latest one, because the updater wouldn’t update due to the newest drivers being incompatible with the old kernel.

This happened enough times, that and the concerns raised in manjarno make me think it really isn’t for anyone. The team is laughably incompetent (they can’t even get their certs sorted out? really?) and you don’t want an incompetent team running your desktop.

If you’re enough of an expert to fix these things… just use arch, it’s strictly better. If you don’t know what you’re doing, an arch based distro is a terrible choice and you should go with bazzite.

I’m willing to troubleshoot infinitely over matrix for free and have 15 years of experience, feel free to message me!

A_Union_of_Kobolds,

Very helpful, thank you!

communist,
@communist@lemmy.frozeninferno.xyz avatar

Manjaro is legitimately a terrible choice and should not be recommended, github.com/arindas/manjarno

If it works for you, that’s great, but you’re lucky so far and it’s a ticking timebomb.

I used to give manjaro to a lot of people because i was an arch user and supported a bunch of linux users, it was a massive mistake, arch is just a strictly better version of manjaro, the things manjaro claims to do it doesn’t do well because it’s just kind of hacked onto arch. Let me give you an example of something stupid that manjaro does:

normally, in linux, all packages are upgraded centrally, however, manjaro has decided to make an exception for the kernel, and now the kernel is versioned, and each version upgrades separately… this can result in you being stuck with an ancient kernel. I had to go into peoples computers, boot into a console, manually swap out the kernel, and put on the latest one, because the updater wouldn’t update due to the newest drivers being incompatible with the old kernel.

This happened enough times, that and the concerns raised in manjarno make me think it really isn’t for anyone. The team is laughably incompetent (they can’t even get their certs sorted out? really?) and you don’t want an incompetent team running your desktop.

If you’re enough of an expert to fix these things… just use arch, it’s strictly better. If you don’t know what you’re doing, an arch based distro is a terrible choice and you should go with bazzite.

communist,
@communist@lemmy.frozeninferno.xyz avatar

I honestly think mint is an outdated suggestion for beginners, I think immutability is extremely important for someone who is just starting out, as well as starting on KDE since it’s by far the most developed DE that isn’t gnome and their… design decisions are unfortunate for people coming from windows.

I don’t think we should be recommending mint to beginners anymore, if mint makes an immutable, up to date KDE distro, that’ll change, but until then, I think bazzite is objectively a better starting place for beginners.

The mere fact that it generates a new system for you on update and lets you switch between and rollback automatically is enough for me to say it’s better, but it also has more up to date software, and tons of guides (fedora is one of the most popular distros, and bazzite is essentially identical except with some QoL upgrades).

How common is the story of “I was new to linux and completely broke it”? that’s not a good user experience for someone who’s just starting, it’s intimidating, scary, and I just don’t think it’s the best in the modern era. There’s something to be said about learning from these mistakes, but bazzite essentially makes these mistakes impossible.

Furthermore because of the way bazzite works, package management is completely graphical and requires essentially no intervention on the users part, flathub and immutability pair excellently for this reason.

Cinnamon (the default mint environment) doesn’t and won’t support HDR, the security/performance improvements from wayland, mixed refresh rate displays, mixed DPI displays, fractional scaling, and many other things for a very very long time if at all. I don’t understand the usecase for cinnamon tbh, xfce is great if you need performance but don’t want to make major sacrifices, lmde is great if you need A LOT of performance, cinnamon isn’t particularly performant and just a strictly worse version of kde in my eyes from the perspective of a beginner, anyway.

I have 15 years of linux experience and am willing to infinitely troubleshoot if you add me on matrix.

merc,
@merc@sh.itjust.works avatar

I completely disagree. Debian is not beginner-friendly. Go with Bazzite if your focus is gaming.

It is a gaming-focused distribution. It’s also an “atomic” distribution, which basically means it’s really hard to break it. It’s more like Android or IOS where the OS and base system are managed by someone else. They’re read-only so you can’t accidentally break them.

For example, instead of trying to manage your own video card drivers, they come packaged with the base system image, and they’re tested to make sure they work with all the other base components.

I’ve been using Linux since the 1990s, so I’ve run my share of distributions: Slackware, RedHat, Gentoo, Debian, Ubuntu, etc. Even for someone experienced, atomic distributions are great. But, for a newcomer they’re so much better.

towelie, (edited )

I find this interesting as I’m a beginner with only about 3 months of Linux use under my belt, whereas Ive used Windows since I was like 5 years old, and I found Debian to be a really good introduction to Linux. I was originally recommended Mint, like many are, and I found the experience to be a negative one as opposed to my later experience with Debian. (Note I have no experience with Bazzite or any other distros).

The additional ‘bloat’ in Mint obfuscated from me various aspects of Linux. It insulated me from learning how Linux is different from Windows, and that actually hindered me from understanding the OS. By starting with Debian I got a feel for using the CLI, setting up my drivers, package installer, and desktop environment. And, while those aspects can be complicated for new users, i think its somewhat necessary that they get a feel for them if Linux is going to be recommended as their OS.

merc,
@merc@sh.itjust.works avatar

Debian is fine as an introduction to Linux, if that’s what you want. But, as a beginner, you’re going to screw up, and Debian doesn’t do anything to protect you from that.

Atomic distributions let you use Linux but make it harder to shoot yourself in the foot. It’s much harder to break the system in a way you can’t just reboot to fix it.

It all depends on what your goal is. If your goal is to learn Linux by using it, then by all means, go for a traditional distribution. Debian is nice, but I’d go for Ubuntu. But, if your goal is to have a stable system that you can’t screw up as a beginner I’d go with an atomic distribution. If your goal is to play games, Bazzite is hard to beat.

You can still learn Linux if you use an atomic distribution. Configuring and using the desktop environment is basically the same. But, you don’t need to worry about your drivers, and you don’t install packages the traditional way. If you want to learn those things, you can run a VM or a distrobox.

histic,

In what world is a Debian base not beginner friendly my fiancé that could barely use windows is using it just fine

merc,
@merc@sh.itjust.works avatar

Has your fiancé had to update drivers? Has he had to upgrade to a new release? Has he had to figure out how to install a version of something that isn’t in the Debian stable repositories?

If the only application your fiancé uses is Firefox, then he might go a long time before having any kind of problem. It all depends on how he uses it.

histic,

It’s basically a Chromebook for her

merc,
@merc@sh.itjust.works avatar

If it’s a her, you mean fiancée, fiancé is used only for men. And, it’s basically a chromebook in how she uses it. But, chromebooks are designed so that you never have to do any system administration. You never have to upgrade drivers or figure out how to get to the next release.

She probably hasn’t had to deal with that yet, but eventually the system will have to be updated. Over time, cruft piles up and makes it harder and harder to upgrade and manage. Atomic distributions are designed to be much more like chromebooks. Someone else manages the upgrades and the tricky choices, and then you just install their base image.

histic,

Autocorrect on my phone always chooses fiancé for some damn reason but I showed her how to update when I set it up for her and she’s been keeping up with it checking once a week and she’s had a couple questions I’ve had to answer but less then when she was just trying to do basic things on windows so it’s been great for me

merc,
@merc@sh.itjust.works avatar

The thing with autocorrect is that you don’t have to accept the correction.

histic,

Yea iOS does it automatically unless you select it I’m just lazy

metaldream,

Did she set it up herself?

histic,

For the most part

Dave,
@Dave@lemmy.nz avatar

How does Bazzite fare when I want to do something a bit different. Install docker, Python, PHP, sqlite, etc. I’d normally just install them, but does this work for Bazzite and other atomic/immutable distros?

merc,
@merc@sh.itjust.works avatar

So, there are multiple ways of installing things. For GUI apps the standard way is flatpaks. Some non-GUI things are installed that way, but it’s less common.

For CLI apps, homebrew is installed by default and it’s recommended as a way to install CLI things.

The method I like for apps that have a lot of interdependencies is to use a distrobox. If you want a development environment where multiple apps all talk to each-other, you can isolate them on their own distrobox and install them however you like there.

I currently have a distrobox running ubuntu that I use for a kubernetes project. In that distrobox I install anything I need with apt, or sometimes from source. Within that kubernetes project I use mise-en-place to manage tools just for that particular sub-project. What I like about doing things this way is that when I’m working on that project I have all the tools I need, and don’t have to worry about the tools for other projects. My base bazzite image is basically unchanged, but my k8s project is highly customized.

If you really want to, you can still install RPMs as overlays to the base system, it’s just not recommended because that slows down upgrades.

More details here:

docs.bazzite.gg/Installing_and_Managing_Software/

Dave,
@Dave@lemmy.nz avatar

Awesome, thanks for the explanation! I’d been put off Bazzite and other immutable distros because I had seen threads saying you basically needed flatpak for everything, but it sounds like that’s not true.

I don’t need a project at the moment but I will give this a go once I am ready for one!

merc,
@merc@sh.itjust.works avatar

Yeah, I only use flatpak for GUI apps that don’t need any special handling. To be fair, that’s a decent number of the things I use most often: Firefox, Thunderbird, Signal, Kodi, Discord, Gimp, VLC. I think it’s also how I installed some themes for KDE / Plasma.

Console stuff I’ve either done in a distrobox using the conventions of that OS (apt for the Ubuntu one, DNF for the Fedora one), or I’ve used homebrew. But, I haven’t used too much homebrew because I want my “normal” console to be as unchanged as possible.

There are a few things I’ve used distrobox-export to make available outside the distrobox.

It took me a little while to understand how you’re supposed to think about the system, but now that I think I get it, I really like it. My one frustration is that there’s an nVidia driver bug that’s affecting me, and nVidia has been unable to fix it for a few months. I think I’d be in exactly the same situation with a traditional distro. The difference is that if they ever fix it, I’ll have to wait a couple of weeks until the fix makes it to the Bazzite stable build. I suppose I could switch to Bazzite testing and get it within days of it being fixed instead of weeks. Apparently just use a “rebase” command and reboot. But, I’m hesitant to do that because other than the nVidia driver, everything’s so stable.

Dave,
@Dave@lemmy.nz avatar

Lucky for me I don’t have any Nvidia so things sail a bit smoother.

Thanks for all the advice 🙂

towerful,

I moved to endeavouros. First time using a rolling release, and I was struggling with some webdev stuff cause node was on a recent non-lts build and a few other things.
Not a problem for building, cause I already have that containerised. But things like installing packages was refusing, and obviously couldn’t run dev workflows.

Until I realised I should just work inside a container.

I know vscode is still Microsoft (and I’m sure I could get it to work with vscodium), but the dev container workflow is fantastic.
Absolute game changer.
And I know I can easily work on a different platform, os whatever. And still have the same dev environment.

merc,
@merc@sh.itjust.works avatar

Until I realised I should just work inside a container.

Yeah, it’s a game changer. Especially if you have different projects on the go. I’m used to having to deal with an ugly path with all kind of random things in it because I need them for one project. But, with containers / distroboxes / toolbx you can keep those changes isolated.

bread,
@bread@feddit.nl avatar

As long as you’re running KDE, it will feel familiar to a Windows user. I started with Kubuntu which was great until I had a system update, and it completely shat itself. Wanted to try Bazzite next, but the installer wouldn’t work properly, so I installed OpenSUSE Tumbleweed, and I’ve seen no reason to switch since.

Creat,

If you’re into primarily gaming, try PikaOS. It’s Debian based and uses the same tooling, but it’s on an optimized kernel. Is generally geared toward gaming.

There are other gaming specific distros of course, this is just the “Debian”-related one. I would not recommend the real debian if you’re mainly into gaming. It’ll need manual intervention and/or optimization to get games running, or at least get them running well. It’s not impossible (it even hard if you’ve got but is Linux experience), but just harder than necessary.

axh,

Not having access to Adobe products is a feature not a bug.

swag_money,

maybe give debian testing a go for a little more up to date software :)

Saucepain,

Outside of Steam, how have you found gaming compatibility? I know Xbox Gamepass doesn’t work as that’s very specifically a Windows app, but how about other standalone games/platforms?

towelie,

Outside of steam will be a case by case basis. I wouldn’t expect a lot of luck, and it may require that you use a compatibility layer like Wine.

slazer2au, do games w Does AAAA just mean awful triple A games now?

It’s just a marketing term. Just like AAA is a marketing term meaning we spent more money advertising this product than we spent on development.

PlantJam,

Have any companies besides ubisoft used the term yet?

Aielman15,
@Aielman15@lemmy.world avatar

I seem to remember MS claiming they were opening the “first AAAA dev studio” (The Initiative). Since then, the studio has been radio silent, lost a bunch of talent, and needed help from Crystal Dynamics to work on their first game (Perfect Dark reboot).

ms_lane,

iirc Square Enix called Forspoken ‘AAAA’

aciDC14,

Ah, i guess the “A” in “AAA” stands for Advertisement.

quafeinum,
@quafeinum@lemmy.world avatar

Except that there was no advertising for concord lol.

aciDC14,

True dat.

ms_lane,

Monopoly Go is the only real AAAA

CrabAndBroom,

The A is for “Actually this game is $90 now instead of $60.”

sp3tr4l, (edited )

It originated as a marketing term for Skull and Bones, right?

Realistically, its a corporate buzzword that is supposed to mean that the game delivers an exceptionally high quality experience, graphically, narratively, gameplay wise…

…but what it seems to actually mean is that the budget and manhour count and development calendar time ballooned to far greater than the original plan/estimates due to incompetent management.

At this point, I propose that ‘AAAA’ applies to basically any extremely costly game backed by a huge publisher that owns many development studios, that has been in development for over 4 years before any kind of release, ie, stuck in development hell, execs convinced its going to be a massive hit such that they sunken cost fallacy other games or even other studios out of existence so they can keep funding their uber project.

With a definition like this, Skull and Bones qualifies, so does Concord and Suicide Squad.

Basically… it doesn’t have to be from a grandiose marketing campaign attached to a AAA game, its more about being stuck in development hell and continuously funded to the point of destroying other parts of the business making it, like a financial cancer.

ampersandrew, do games w I'm sure the game prices will decrease, right guys?
@ampersandrew@lemmy.world avatar

Inflation decreasing just means that prices aren’t rising as fast anymore.

Dicska, (edited )

Also, if you’re rooting for deflation: more often than not, when deflation happens, things are not going great in terms of economics.

whotookkarl,
@whotookkarl@lemmy.world avatar

It’s more run away/chain reaction type events you want to avoid I think rather than a low % inflation or deflation that remains relatively stable, swing too far in either direction and you’ll have problems.

Dicska,

I’m otherwise not super deep into economics so thanks for the correction. TIL.

Shiggles,

Conventional economic theory holds that a small, consistent level of inflation is the most beneficial. In short, you don’t want hoarding cash to be a smart long term economic decision, you want more of that money invested/moving in the economy. I recommend reading about the Japanese deflation in the 90s if you’re curious what the effects of even relatively moderate deflation can be.

Lost_My_Mind,

I just wish we’d have neither inflation nor deflation.

Candy bars used to be $0.50 when I was a kid. That would probably equal the buying power of $1.25 today. But candy bars are like $2, and about half the size.

I just want it to be still $0.50, and not get smaller.

catloaf,

Tell people to stop having more than 2.1 kids, then. As long as the population increases, without making changes to the currency supply, money is going to become more scarce. Keeping it exactly in line is impossible, so it’s better to keep a small amount of inflation.

OutlierBlue,

As long as the population increases, without making changes to the currency supply, money is going to become more scarce.

Fuck off. The richest 1% own over half the world’s wealth. That’s where the money is going, not Mrs. Johnson down the street having 3 kids.

monotremata,

The US population in 1980 was around 226 million, and in 2020 it was around 330 million. That’s an increase of about 50%. By comparison, the GDP in 1980 was about $2.75 trillion; in 2020 it was over $20 trillion, an increase of more than 600%.

The problem isn’t that we’re spreading out the same amount of money over too many people. It’s that we’re making much, much more money, but concentrating it in the hands of a tiny number of people and letting everyone else scramble for scraps.

catloaf,

That’s a separate problem.

monotremata,

Alright, how about the fact that the TFR in the US has been below replacement since the 1970’s, then. (It got close to 2.1 during the 2010s and then dropped again, and is currently around 1.6-1.7.) Is that relevant enough for you? Antinatalism is just as toxic as pronatalism these days. I swear, neither side is willing to actually look at facts.

fred.stlouisfed.org/series/SPDYNTFRTINUSA

Dicska,

As you said, it had the buying power of $1.25. Therefore, at the same size and at the price of $1.25, it would be perfectly alright. Don’t blame inflation, blame greedy companies increasing prices above inflation AND also shrinking portions.

chicken,

For that you would have to completely change how currency is issued and managed. Money is created by being borrowed directly or indirectly from the central bank, and the reason it is possible for those loans to later be repaid is because even more money is loaned out later, so it’s not going to be a game of musical chairs where there isn’t enough money going around to pay them all back, they keep bringing in more chairs. There is always an increasing amount of money in the system, and they make it that way on purpose to keep things running the way they want them to.

Personally what I hate about this setup is, a person who meets the requirements to obtain a business loan can now take this money that was created out of thin air, use it to coerce labor out of people who have no way to get money other than working, and keep the profits. What if our lives would all be better off working a bit less? Too bad, that decision isn’t up to us, how much we must work is indirectly decided by monetary policy, which the average person realistically has zero influence over, and the goal is a high level of “economic activity”, ie. as many people as possible subject to financial coercion.

sugar_in_your_tea,

I doubt that $0.50 was only $1.25 today, if you actually do the math, I think you’ll find it’s $2 or more.

I don’t know when this fabled $0.50 candybar was, but here are some inflation numbers given different start dates (source):

  • 1970 - $0.50 -> $4.14
  • 1980 - $0.50 -> $1.94
  • 1990 -> $0.50 -> $1.22
  • 2000 -> $0.50 -> $0.93

FWIW, I remember the big candy bars (king size or whatever) being $1 in the late 90s/early 2000s, so that absolutely tracks with current prices at $2 or whatever (just checked Walmart and that’s about accurate).

Here’s a decent article about inflation-adjusted game prices that shows a general downward trend. Here’s the most revealing chart, which shows nominal (sticker price; blue) vs real (inflation adjusted; orange) game prices:

https://assetsio.gnwcdn.com/sam_naji_pricing_3.jpg?width=414&quality=70&format=jpg&dpr=2&auto=webp

As a couple examples, here’s the purchasing power today of game prices for various consoles:

  • NES - $122
  • Super Nintendo - $136
  • PS1 - $97
  • XBox 360 - $91

At $80 per game, games are a little more expensive than the current gen, but only by a little, and that’s because prices are sticky in a given gen.

edgemaster72,
@edgemaster72@lemmy.world avatar

You doubt they were a kid in 1990?

sugar_in_your_tea,

I doubt candy bars were $0.50 in 1990.

Dariusmiles2123,

Finally I’m seeing someone giving proof that games were more expensive back in the days.

Of course the gaming market was smaller, but I remember my parents buying me shitty games for a really high price.

I’m not asking for a price increase, but clearly games were more expensive in the 80-90-00s.

ampersandrew,
@ampersandrew@lemmy.world avatar

Central banks can adjust the inputs to the formula that result in inflation or deflation, but not the result. It can be a difficult target to hit, as you can see if you followed the news in the past 3-4 years.

qjkxbmwvz,

I just wish we’d have neither inflation nor deflation.

Some tech has followed this pattern. For example: entry level Mac laptop in ~2000 was the iBook, priced at $1599 ($3k+ in today’s dollars). The current entry level Mac laptop (M4 Air) starts at $999 — cheaper in absolute dollars, and way cheaper in relative dollars.

(Macs are just an example since Apple doesn’t have a very extensive product list, so there’s only one “entry level” laptop to choose from. And yes it’s fair to ask if the relative specs have just gotten worse, but I think this is also the opposite — the iBook was iirc criticized as being underpowered, whereas the M4 Air is afaik well regarded.)

clif, do games w PSA: If you still have a Mojang account for Minecraft: Java Edition, you have less than a week left to migrate to a Microsoft account to avoid profile deletion

I tried to recover my Mojang account and migrate it three times. Each attempt gets a stock response asking for certain info (receipt, email, username). When I provide this, I get a response from a different support user asking for the same thing I just provided. After three to five back and forths (with the same questions and the same answers) I get busy, frustrated, and leave it for a few weeks.

Once I have time, I start over and the exact same thing repeats again.

I wrote it off as a loss last year with an asterisk of “another reason to fucking hate Microsoft”

themeatbridge,

Yeah, I bought it during beta testing and my account was attached to an old email. Gave up trying to migrate years ago. I’m actually surprised they still haven’t deleted it already.

andrew,
@andrew@lemmy.stuart.fun avatar

Class action time?

baggins, do games w Half Life: Alyx is Five Years Old Today

The reason it’s forgotten because most people aren’t able to play it. If valve really did put important story in a game that they knew most gamers would never be able to play that’s kind of shitty

TachyonTele,

The idea was people would buy the game and play it.

gonzo-rand19,

The idea of sinking $500 into a headset and then another $80 for one game is pretty crazy. Not like Valve doesn't have the ownership numbers from the hardware survey. It was never going to sell like HL2.

UnbrokenTaco,

Plenty of people do that to play a single game.

Given how different it is to other, normal 3d games, I don’t think the comparison is fair. Additionally there are a lot of other, really great games in VR too.

Regardless, I don’t think the problem is financial anymore. Rather that VR requires a sort of “commitment to inconvenience” where you feel cut off from the outside world (among other things) that I don’t think a lot of people are comfortable with.

gonzo-rand19,

Are "plenty of people" enough to make a game commercially viable? And not in an indie way.

I zone out, completely cut off from others, while playing games all the time. What I don't want to do is fork over more cash for things that will collect dust (like a headset for a single game).

Given how different it is to other, normal 3D games, I think it's a bit much to stake your franchise on something most people will never have. It's obvious Valve knew that, they're not idiots and have put out good hardware that didn't see mass adoption in the past (Steam Controller, Steam Link, etc.); it's clear they wanted to try out something new even if it wasn't a huge blockbuster. They have lots of revenue from other sources to fall back on.

They probably hoped that some people would take a chance and get the hardware to play the game, and some people did. But to expect that most would do that? Lol. They're not that dumb.

"The idea" was to do something no one had done before with a beloved franchise. Not to sell headsets.

ampersandrew,
@ampersandrew@lemmy.world avatar

I don’t think they particularly cared if you bought their headset, but they had the premium offering if you were interested. I think they wanted Alyx to be the Mario 64 of VR.

Quazatron,
@Quazatron@lemmy.world avatar

It’s both financial (huge investment for a single game) and not. Playing with a thing strapped to your face does not sound fun. Especially with glasses. Or in the summertime. Plus I’m a Linux gamer, so I’d probably run into a lot of issues before I could run it.

antithetical,

I also run on Linux exclusively and I could play Half-Life Alex almost flawlessy on the Steam Index. And other VR games as well, including Beatsaber, Gorn, Walkabout Golf and many others. I’m really grateful to Valve and their Proton.

Quazatron,
@Quazatron@lemmy.world avatar

Thanks, that’s nice to know in case I decide to get a VR headset in the future.

Blue_Morpho,

Its $500 today but at the time it was $1500 and required cable and beacons.

UnbrokenTaco,

True in regards to the index kit but WMR has been around for a long time as well and that was a fraction of the price without base stations.

Also nobody has missed out on playing it yet! There’s still time before half life 3! 😅

AdrianTheFrog,
@AdrianTheFrog@lemmy.world avatar

True

it’s doomed now, but I love my Reverb G2, I got it for the same price as a Quest 2 (before the q3 released) and, having used both, its a lot better.

CosmoNova,

I mean it‘s 5 years old now and what has Valve released for VR since? A single game isn‘t gonna make a hardware and they know that. It was a failure in the end of the day.

gamermanh,

5 years old now and what has Valve released for VR since?

You know Valve has released a whopping 3 things total in that timespan (didn’t include deadlock cuz I’m not sure that’s officially released yet), right? A free steam deck teaser, the card game they’ve been working on for a while, and the CSGO 2 update

Valve works slow, my guy

A single game isn‘t gonna make a hardware

Good thing there are a shit ton of other games, then

It was a failure in the end of the day

No it wasn’t, you high? They sold out of Indexes around the games launch. Would have sold more if not for COVID, too

CosmoNova,

Hold on. Why are you replying with unrelated things that Valve did instead of focusing on VR to get people onto that platform? Kind of proves my point, doesn‘t it? Also Covid? Seriously? If anything Covid should‘ve accelerated development on VR games.

gamermanh,

Also Covid? Seriously? If anything Covid should‘ve accelerated development on VR games

Your claim was that the game was a failure, my point with COVID was that you would have been extra wrong about that had there not been a pandemic limiting how many headsets they could actually sell, which was the point of the game. In the world that we got they sold out and had Back-orders for a year, had there not been a global pandemic those Back-orders would have been sales, and likely many who couldn’t buy one would have been able to as well

The rest of your comment shows you have 0 idea how Valve works internally. The whole studio doesn’t just work on one project, there are smaller teams that pick and choose what they do. This is why Valve tends to release shit a couple years apart that are wildly different (Alyx and Artefact), but 5-8 years between similar products (Portal 2 and Alyx). It being 5 years or more since their last major VR release is to be expected from them, not a sign of failing at anything

Asetru,

Do you know about gaming consoles? 3D accelerator cards? Graphics cards? Or… CD ROM drives?

People have been buying hardware to play a certain game for literal decades. The games are called “system sellers”. Games so good they sell hardware. It’s usually even the opposite: if your hardware doesn’t have such a game, it doesn’t sell (atari Jaguar anyone?).

Stovetop,

VR has the extra element of needing a suitable living space to play in, though. Other games I can do at my desk or in my tiny, cramped living room, but I have nowhere I can easily set up for VR that would allow for significant range of motion.

I own a VR headset, but I only really use it for games that allow you to be stationary and just use the headset as an immersive monitor with a standard controller. As one would expect, it doesn’t get much use, because not many VR games are made to play that way!

Kecessa,

So people should buy hardware to play a single game and then leave the hardware to accumulate dust after a few hours of gameplay? Quite the waste!

tauren,

I agree, that would silly. Luckily, Half-Life Alyx is not the only VR game.

Kecessa, (edited )

Sure, but if people love Half-Life and don’t care about other VR games it sucks that it’s locked behind hardware requirements that even Valve doesn’t give a crap about considering it’s the only VR game they made.

Edit: I’m sure all of you would be pissed if Sony released a new PlayStation with one game from a beloved series and then just said “now it’s in other people’s hands, let them take care of creating more games for our hardware!”

ripcord,
@ripcord@lemmy.world avatar

God damn people want to just argue about everything

Kecessa,

Block me if you’re not happy

TachyonTele,

It’s ok, get it out.

tauren,

It isn’t up to Valve alone to push forward the industry and release top-tier VR games every other year. They took a risk and created one of the best games I’ve played, and I’m not alone in that opinion. Valve are trying expand the gaming experience, they are trying to be innovative, and people blame them for “not giving a crap”. Say what you want, but I thank Valve for what they are doing.

skulblaka,
@skulblaka@sh.itjust.works avatar

This entire argument can be made identically for Half-Life 1 and 2 requiring people to upgrade their PCs to be able to play them.

Kecessa,

Didn’t know Valve was selling PCs back in the day!

pory,
@pory@lemmy.world avatar

$1000 and your gaming PC for Alyx is way beyond buying a PS4 for Bloodborne, and even doing that is a bridge too far for me.

Hadriscus,

I thought you still needed to plug the VR headset into a computer ? is the computer built into the headset ?

Kanzar,

Most of the common ones now do wireless streaming from the PC for PCVR. But yes, for PCVR games you will still need a PC to run it. There are some VR headsets that are capable of running some games on it without a connected PC, like my Quest 2 can run Superhot or BeatSaber etc.

Hadriscus,

Pretty cool I didn’t know that at all

JustARaccoon,

Yes for the standalone devices, but you can connect them via cable or wirelessly to a pc too

AdrianTheFrog,
@AdrianTheFrog@lemmy.world avatar

The game starts at 60 USD and goes down to 30 pretty often. If you have VR already, it’s not very expensive.

5too,

I’m showing it as $18 right now.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

It’s also way different from the goal of HL2. Downloading a launcher called Steam for free is not the same thing as buying specific hardware to play one game.

Jessica,

It’s free if you buy an Index

lime,
@lime@feddit.nu avatar

not any more.

Jessica,

Maybe not in your country. I literally just checked on the American store and it’s still included with the Valve Index.

They even give you a free copy of Half-Life Alyx if you buy a pair of knuckles controllers for $279.

lime,
@lime@feddit.nu avatar

that’s annoying, i certainly didn’t get a copy.

PhAzE,

You could buy a quest 2, connect it to your 5 year old PC and play it just fine. I ran it off a gtx 1070ti with that headset just fine.

baggins,

Valve’s ‘official’ VR hardware costs ~$1500. Ain’t no way 😆

FeelzGoodMan420,

Huh? It’s $1K, not $1.5K. still expensive though for outdated as shit hardware.

baggins,

With the little box doohickeys it’s currently $1300 CAD. Add on tax and shipping. I believe it used to be more.

FeelzGoodMan420,

What boxes? The 1k pack comes with two base stations. You mean if you want to add 2 more? Then yea, fair.

baggins,

the valve index is very expensive

The whole kit is $1300 before tax

FeelzGoodMan420,

Your looking at it in Canadian. I’m talking usd. So we’re saying the same thing, just different currencies lol.

tauren,

But it’s not required, there are much cheaper options, especially today with used quest 2 devices.

Kolanaki,
@Kolanaki@pawb.social avatar

The “other reasons” people aren’t buying affordable VR setups is because they don’t trust Meta or their privacy policies. If the new Valve headset was $300-500 it would go a long way. But $1200 isn’t it.

piecat,

That is why those other VR sets are so cheap.

With valve, you’re paying for the hardware. With Meta, you’re the product

BroiledShit,

Psvr2, plus the pc adapter, i got both for a total of like $400 a few months ago, and got hl alyx on sale.

Kolanaki,
@Kolanaki@pawb.social avatar

Have you used any other VR headset? I ask just cuz I wanna know how the PSVR2 compares to other headsets.

BroiledShit,

The only other one ove used is psvr1, and one of those smart phone ones, psvr2 is obvioisly miles ahead of bith, though i cant say how it compares to Index, or quest. Id imagine its probably near quest quality.

Lv_InSaNe_vL,

I’ve used pretty much all of the headsets on the market. I still haven’t tried a Big screen VR headset though :(

For popular headsets I’d rank them kinda like this

  1. Valve Index - it’s just really old and really expensive now, don’t buy one unless you get a hell of a deal on it used
  2. Quest 2 - Still very very good, screens are getting a little dated now
  3. PSVR2 - its a little janky on PC but it works fine and the OLEDs are sublime
  4. Pixmax Crystal - Money not a problem this is the best headset I’ve tried. The FOV is crazy, displays are beautiful, and tracking is damn near perfect. Its just like $2300 for the whole lot
  5. Quest 3 - Overall the best headset on the market. Its $570 (just get the pro strap, trust me) and gets you so close to the big boys in screen quality, plus it’s wireless, plus it has crazy good passthrough (I use it a lot, most people don’t), and streams PC games perfectly.

PSVR2 has really really really good looking displays, but it has some other downsides which really bring it down in the rankings. I’d stay away from it unless you get a deal on a used one, then it would absolutely be worth it.

False,

Plenty of people aren’t interested in vr for different reasons.

TachyonTele,

Don’t tell me that. Tell Valve.

TheLoneMinon,

Kingdom Hearts would like a word.

AbsoluteChicagoDog,

It’s the only good way to do VR. Otherwise it’s just a gimmick.

baggins,

Fair but why not include a traditional mode so everyone can experience it. Otherwise it’s still just a gimmick to sell hardware

AbsoluteChicagoDog,

For the same reason N64 games couldn’t run on the SNES

baggins,

Oh I didn’t realize connecting a VR headset to my computer made it not a computer anymore

nous, do games w Would "suggest price" be a positive option for steam?

This assumes people are rational and that what they say they are willing to pay matches what they are actually willing to pay. And that is just the people not trying to abuse the system.

Dran_Arcana,

Personally I don’t think I’d advocate for OP’s suggestion, but you could solve the problem by making the suggestion also a commitment for X period of time. If you make the suggestion, and the price drops within 90 days, it automatically purchases it, etc.

JASN_DE,

And what’d you get? People putting in 0.10. Unfortunately useless, as the poster above said.

Dran_Arcana,

potential solution: minimum commitment 10% of original list price?

Mitchie151,

You can put in a buy order at 0.1 for a share worth 100. You’re dreaming, but you can still do it. Don’t think it really qualifies as abusing the system.

XeroxCool,

I’m guilty of this. So many times, I’ll see something at full price and say I’ll wait to buy it on sale. Then it goes on sale and I don’t feel like spending the money at all. Granted, I’m not trying to sway the market and screaming my bid, this is just my internal monologue. I have a backlog of games and a busy adult life, so it’s not like I’m game-poor. Just regular poor.

Quacksalber, do games w Animal Crossing: Pocket Camp will end service in Nov 28 - but will transition to a paid offline app

This is the future StopKillingGames wants us to live in.

Arkenbon, do gaming w I banned my kid from Roblox.... what next?

Terraria, for something crafty-buildy with combat and very cartoony/2d blood and gore. 1-8 players.

Don’t Starve Together, survival crafting in a hand-drawn Tim Burton-esque style. 2-6 players.

Awesomenauts, 3v3 fast paced competitive game in the style of Saturday morning cartoons. 3-6 players.

Deep Rock Galactic, coop shooter where you play space dwarves and shoot bugs while doing missions together. Gore may be a bit strong for your liking, but it’s very stylized and only against bugs and robots. 1-4 players.

Risk of Rain 2, shooter where you try and escape a planet together with lots of different ways to play. 1-4 players.

Age of Empires 2, old school fast-paced medieval strategy game modernized with new graphics and such. 1-8 players.

Valheim, viking survival crafty buildy game in which you explore and conquer a dangerous world together. 1-10 players.

Cassette Beasts, technically not multi-player yet but they’re adding it as a free update January. It’s a Pokémon-esque game where you’ll all be trainers in the same overworld together capturing beasts and taking down challenges together. 1-8 players when it comes out.

All of these games are rated T for teen, but it sounds more like you’re opposed to M rated violence and language than T levels. They’re all also insular in that this friend group doesn’t need to involve other people to play together and can either play with or against each other or the computer.

WetBeardHairs,

Some really solid recommendations here. Thanks a ton. I’ve heard of Deep Rock Galactic but it didn’t pop into mind. And Risk of Rain 2 looks great.

SatouKazuma,
@SatouKazuma@lemmy.world avatar

DRG does have a touch of profanity if you’re concerned about that, btw.

WetBeardHairs,

I just want to avoid the porn games on steam, and any super-gory shit like dead space. I thought Diablo would be fun for him but it is a bit too much right now. It was different when super pixelated back in the D2 days.

SatouKazuma,
@SatouKazuma@lemmy.world avatar

I mean, if that’s your only concern then DRG should be fine.

ICastFist,
@ICastFist@programming.dev avatar

Overcooked can make for some fun chaos, though it tops at 4 players. Team Fortress 2 could work, but it does have graphic violence and I dunno if it’s available for the newer xboxes. On PC, it has loads of mods and custom maps that offer similar experiences to what you can find in Roblox

Arkenbon,

Deep Rock Galactic has mtx packs but they’re cosmetic, and there’s a large selection of cosmetics that you can unlock within the game itself.

Risk of Rain 2 has one proper expansion, with another on its way, and no mtx.

Grulice,

I think there is a mod to allow more than 4 players in a session for Risk of Rain 2

Arkenbon,

The OP said that the friend group has Xboxes, and I assume that you can’t mod the games. I may be wrong though, I haven’t used an Xbox since the 360 and mostly game with the pc myself.

Grulice,

You’re right, I missed that part. I highly doubt it would be moddable though

ninjabard, do gaming w Spend money and consume!

The AI slop doesn’t belong on here.

renegadespork,

Are you referring to the cartoon version of that “other woman” meme?

samus12345,

Yes, and it’s poorly done, too. The “other woman” shouldn’t be noticing the guy looking at her.

arakhis_,
@arakhis_@feddit.org avatar

the guy isnt even looking at her, which is the whole point of the meme too

ai “artists” really are a talented bunch 💀

Ganbat, do games w What's up with Epic Games?

Well, I have four big ones:

  • System scanning: EGS is known to automatically scan your system and send your data back to them. While this seems to be the same type of analytics Steam does occasionally, in Steam’s case, it’s opt-in, and done with full, informed consent.
  • Paid exclusives: Epic has been known to pay publishers to make their games artificially exclusive to their own store. They regularly claim this money is to support the development of the games in question, but this is easily disproven, as they’ve been seen buying games known to be complete more than once. Additionally, this has resulted in bait-and-switch-like situations, where users would prepurchase Steam copies of games, only to be informed that they wouldn’t be getting them.
  • Publisher-centric behavior: Another user here claimed that EGS is pro-developer and anti-consumer, but this is only half true. This only rings true in the case of self-published games. There have been cases of developers getting unwarranted backlash after aforementioned bait-and-switches, when they were just as surprised to learn about all the “development support” they received as anyone.
  • Tim Sweeney: Tim Weeney, the CEO of Epic, is an asshole. A giant, narcissistic, hateful shitbag. Just look at his Twitter, the dudes a giant POS.
lud,

Additionally, this has resulted in bait-and-switch-like situations, where users would prepurchase Steam copies of games, only to be informed that they wouldn’t be getting them.

I didn’t know about this.

It happened to Metro Exodus (great game btw) but iirc all pre orders were honoured and the game was just delisted.

Has it happened after that?

vsh,

It’s mostly owned by tencent (CCP company). I don’t remember how much but I think it was about 40%

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