In Grotto, you play the role of a soothsayer living in a cave who is occasionally visited by members of a tribal society living nearby. They come to you with problems, and they want you to present your opinion, but you can’t speak. You have access to constellations of stars, which each hold different meanings, and you must present your answers in the form of a single constellation, which the petitioners are left to interpret.
You’ll feel a bit of frustration as your intended message is missed completely in favor of something that the petitioner wanted to hear, and the same constellation might mean different things to different people, but that’s just part of the game. The story unfolds around you and its progression is communicated to you only through the explanations your petitioners give for their visit. Each is a uniquely unreliable narrator, so what you believe is for you to decide.
Two endings, and an interesting story with some occasionally unexpected consequences that might make you feel bad, so if a game giving you a case of the sads is unappealing, maybe take that into consideration.
Built to showcase their specific VR hardware. That they built after getting burned from multiple VR companies who abused Valves good will of providing access to their patent protected VR tech for free, to help accelerate the VR industry.
They did all this because they know that the vast majority of the playerbase will never hear about this, and many of those that do will either forget, or simply not care enough to boycott the game. We're in an age of apathy across the board, with so much bad press that any given scandal just fades into the background noise.
Accurate but also not. PewDiePie came out in favour and PirateSoftware lied about it. But I think Thor lying created a huge burst of coverage about how he’s wrong and really created lots of noise about it.
We had a silly mod for Unreal Tournament back in the day for LAN parties that switched out the headshot theme for crotch shots. Whoever did the voice was spot on with the game’s announcer.
Valve are well within their rights here. This isn’t new content or transformative. It’s literally trying to remake the same game using the same engine. These devs knew they were playing with fire. Never come between GabeN and his hats.
Black Mesa is a remake of a single player game that Valve wasn’t planning on remaking any time soon, more profitable to make it official and take a cut
TF2 actively still makes them sht tons of money, no profit in splitting the fan base
Imo, Trademark. Black Mesa is a concept from Half-Life, but “Black Mesa” to the best of my knowledge wasn’t a registered trademark. “Team Fortress/Team Fortress 2” are registered trademarks however, and that significantly changes the value and functionality of the specific terms.
Yes, but it’s easier to give permission to use concepts that don’t infringe on trademark than it is to give permission on something that could be argued in court as muddying a trademark.
I know they require permission either way, but what permission they’re actually asking for changes based on what terminology they use
Well my point is that since the content is directly related, it actually doesn’t matter what they called it. It would’ve been exactly the same amount of infringement if they called it, “happy fun times at the science lab”.
The only differnce is it would’ve been less obvious to identify.
I get your point, my point is the infringement would be less egregious without trademark and thus easier for Valve to turn a blind eye to, or even potentially officially endorse via some potential deal à la Black Mesa.
But hey, I am fully willing to concede that I am just a layman with enormous distance from this topic and no specific expertise or insider knowledge, so the possibility of me being wrong is high
My thinking is that it was hot garbage that was trying to milk the TF2 name to grow their own fanbase. And valve didn’t want to be associated with that.
My guess is that Black Mesa looks great, had passionate people who were really communicating and engaging with Valve/community, didn’t infringe on the Half-Life trademark and it felt like a step forward, which is why it was allowed to continue AND even be brought to market.
Unfortunately it’s not just well within their rights, it’s their legal obligation. The stupid situation that is America means that for them to be able to maintain their claim of ownership on the IP trademark, they have to both actively use the trademark and actively police unauthorized use of the trademark by others. If they don’t, they risk losing the right to claim the trademark, which wouldn’t just mean independents running servers for the game, but also would mean unscrupulous entities could produce and sell merchandise featuring the trademark en masse without having to seek permission from or pay any commissions to Valve.
It’s shitty, but it’s more shitty because of the stupid system we’ve built than because of any intentional malevolence on Valve’s part, imo.
Important caveat: I am not a legal professional and it is entirely possible my understanding of trademark law is flawed, but this is my earnest understanding of the situation.
It is hardly incumbent on copyright owners, however, to challenge each and every actionable infringement. And there is nothing untoward about waiting to see whether an infringer’s exploitation undercuts the value of the copyrighted work, has no effect on the original work, or even complements it. Fan sites prompted by a book or film, for example, may benefit the copyright owner. See Wu, Tolerated Use, 31 Colum. J. L. & Arts 617, 619–620 (2008).
There’s a chance many of the signatures for the EU petition aren’t real. Keep signing to build up a safety margin. Official suggestions are: 10% more minimum, 20% pretty OK, up to 40% more for an actual safety net.
Some countries had problems with signing using the digital ID system - suggests to use the manual method (instructions on the campaign page) or try again later.
Someone not related with the campaign released a SKG crypto. Don’t touch it, obviously.
Ross heard about people harassing Pirate Software, asks to stop.
He’s got a lot of messages to reply to, prioritises ones important to the campaign for now.
UK petition cleared 100k signatures. Number is most likely more reliable than the EU one.
I tried five times to sign using digital ID system, five times failed. Tried once on my phone and…it worked. So try to check other medium if you’re having problem.
Microsoft is literally killing off game studios and dev jobs to fund AI. There’s absolutely no way that customers don’t get fucked when the end goal of game pass is met. Embrace, extend, extinguish. Plus, since SKG is a trending topic, you think they’ll think twice about killing games exclusively under GP or just dropping them? You’re not even paying for the games, just access. I got it a couple times when it was $1. After it went up I realised “oh cool so my entire library would be hostage for future price hikes”. Fuck that.
Stop Killing Games, in short it’s a campaign that’s pushing petitions to force developers to keep games playable when currently if a developer is done with it they will just shut servers and there can be o way to play the games any more, or provide code for someone else to be able to set up a way for them to still be played.
Fawkes is doing this. An indie studio, Buying out IPs that have shutdown their service. They re-released Defiance back in April and it’s been a huge success.
Yes! As a die hard Grim Dawn fan I can say Last Epoch is awesome. Grim Dawn is still better imho, but Last Epoch comes close. Both are excellent games one could easily put 100+ hours in and have a blast.
I just wish that I could start at a higher difficulty on Grim Dawn with the appropriate scaling. I don’t want to do the campaign 3 times just like old days.
Didn’t they just change the game with the last patch (still being updated, my God the devs are GOATed) so they you can play to 100 in any difficulty? I still imagine you get pasted in elite and ultimate if that’s your issue though.
Path of exile charges for inventory QoL and with the ludicrous amount of different stuff that drops, it’s arguably kind of mandatory if you’re trying to complete seasonal objectives
For PoE you consider 30gb installed (on PS5 mind you) a large file size? Yes it has mtx, but it is not once pushed or advertised to you, and none of it is required for anything. They does improve the QoL of the game however.
CoD + WZ is around 240gb I think. Most modern AAA games are usually 90gb minimum.
Some years ago they pretty much rewrote the entire base game code (or some parts of it) and tidied it up, reducing the overall size. It may be larger installed on PC (I’m on PS5) but I can’t imagine there being too much of a difference.
The MTX for PoE are within the “nice” ones. There’s extra stash tabs, but you don’t need to consider that until after the campaign. And then there’s cosmetics. No pay to win. And the MTX are on your account, so they will be on PoE2 as well.
Since this is caused by activist pressure on the payment processors, perhaps a grassroots activist campaign of our own could change their mind. Especially if we threaten to stop using their services in favor of any competitor that allows all legal purchases.
Hopefully you’re referring to Visa/Paypal, not Itch.
One place that comes to mind is Verotel. I barely know them, but supposedly one of their star attributes is their use for adult businesses. Likely someone else knows them better.
visa have similar restrictions… the issue is that payment processor, merchant, card network, issuing bank, and acquiring bank (and a few more) are all different layers to facilitating a transaction… there are very few card networks in the world, and essentially people pay online using mostly either just visa or mastercard
technically you could probably run a site that only accepts amex, diners club, jcb, discover, etc but it really wouldn’t go well: people want to whip out their card (often their only method of online payment) and just pay and go
you’d also need to find a payment processor that would be comfortable taking on the risk of facilitating transactions around mastercard and visa… they might just cut them off from access to their network. sounds like extortion? yeah welcome to the world of banking, where in any other industry it’d be called a cartel
making things even more difficult is that by law in the US payment processors must offer at least 3 (i think? it might be 2?) “routes” (these things aren’t always straight forward - sometimes there are multiple card networks involved), so you probably have to have a pretty mature payment processor because they’d have to accept several of the alternative card networks
oh and you have to push various stats to the federal reserve which is a massive back and forth bureaucratic challenge even above the technical challenge of interfacing with some pretty awful systems. it often takes over a year to get things sorted unless you’re a “too big to fail” type customer
there are a buuuuunch of other spanners that get thrown into the works, but i’m not sure where the NDA line hits so i’m gonna just leave it there and say trust me, payment processing (distinct from payment gateway) is an absolute nightmare mess
I’m not sure that works, like on a purely game theory level. If gamers start to apply pressure, threaten to stop buying games, the stores need to make a choice:
A. Risk facing the wrath of the gamers, sales are likely to drop. Possibly by a lot, perhaps 15-20%. That could keep up for months before stabilizing.
B. Risk facing the wrath of the payment processors, credit card sales will stop immediately, only alternative payment types get through. Sales drop by 80% overnight, over time some users will seek alternative payment methods, possibly resulting in only 50% less revenue than expected…
While both of those options are bad, one of them is totally fatal to their business.
Those numbers are of course only speculation, but that’s my best guess.
I find it offensive that the only effective way to combat this is to fight fire with fire and also make a big bitchy noise about this like the conservatives love to do. I have better things I would rather be doing with my life. But such are the times we live in I suppose.
In the short term, I think that collectively being Karens about it would be able to reverse the pressure, by steering the monopolists away from oppressing us. Because they are mainly motivated by money.
It absolutely is. We only encourage gun and violence culture in real life, especially by authoritarian figures and their representatives. Allowing such in virtual spaces where no one can actually be hurt or killed runs counter to our patriotic ideals.
It’s already expanded. It started as going after “rape and incest” but now it’s all adult games. But a bunch of lgbtq games have already gotten hit. I am beyond furious.
i don’t know if any source has caught up yet, but a few days ago it was indeed just taboo kink games that were being targeted, now it seems all of itch.ios NSFW games are disappearing
I think all games being hit is a temporary measure while they get some sort of new process in place. We’ll see where things land.
Either way, card processing companies shouldn’t be dictating what kind of art consumers can consume, even if I don’t personally agree with the content of some of the worst offenders. If it’s not outright illegal, they can fuck off.
Direct link to the game because the creator restricted who can view their posts on Bsky. Only viewable via a link or from their profile now, searching the name only returns a bunch of other dress-up games, but not this one, presumably because of the „Transgender“ tag.
It’s gonna stop once they hit a category that includes big AAA games. Once they start cutting into the revenue of Call of Duty or Assassin’s Creed the big developers should take a stance.
Capitalism is a global problem, its not contained to america. Replace neighbors being kidnapped with which ever country you’re in supporting a genocide and it still fits, and is likely accurate unless you’re like in Yemen.
Oh no I no longer can play the incredibly toxic matchmaking multi-player games and instead have to enjoy the automation, exploration, story, management and strategy games I’ve always loved
Hmm should I try different party combos in BG3 to see how the dialogue changes or run around a COD map getting shot in the back of the head every 9 seconds while ads for mtx strobe flash my corneas?
Feel kind of lucky. They weren’t so toxic when I was good. The only place to really find that was from the notorious Xbox Live kids experimenting with their first ever swear words.
It was when gaming reached a broader audience and wasn’t just for “nerds” that toxicity became commonplace. Went from making friends with strangers all the time to just default muting mics and avoiding communities.
Nowadays, the less reflex-deoendent, the more you’ll be surrounded by players from those days and the less toxicity. Compare HLL to MW, for example.
As always, the closer a game gets to being a full blown simulator, the older the playerbase tends to be.
Almost like arcady bs with autoaim and automatchmaking and very short game round times and superhuman movement capabilities appeal to people with poor impulse control.
… of course you can then go way, way too far into fullblown sim territory and end up with actual geriatrics and/or turboautists, lol.
(I say this lovingly as a turboautist who has spent probably an unhealthy amount of time in various niche sim communities, lol)
Kind of. Growing up playing Counter-Strike and Battlefield titles, toxicity was still a much rarer thing than these days. Hell, smacktalk wasn’t even a thing unless playing with friends and joking around.
Hrm, I encountered plenty of toxic assholes back on CS and BF/42/Vietnam/2, to the point that I had to explicitly seek out better communities, and then landed at Project Reality, being an alpha/beta tester / gameplay design concept discussion enthusiast (lol) with them for years.
Maybe I just had worse luck back then, or maybe its just way, way worse now with modern casual shooters.
Could be a bit of both.
…
I still remember the final test before PR 0.5 was released.
DBzao had written the first iteration of the injected python script that was to govern how you could request which kits depending on which squad you were in, who had what kits in your squad, how many kits were available to your whole team, etc.
Problem was… sometimes, for a completely indiscernible reason… some players just couldn’t use the system at all.
We spent 3 hours in TS … or maybe it was Ventrilo?.. we spent hours trying everything we could think of, could not identify any pattern.
As the session was being wound down, as we had basically given up… I had a realization.
I pulled up the in game scoreboard… many times.
I then started barking orders at various remaining players to see who could and could not use the kit system.
If a non alphanumeric character was in your username, you could not use the kit system.
DBzao didn’t believe this at first, pulled up his code, and then screamed.
… yep, he hadn’t properly handled strings or string conversions or special characters at some stage of the code.
We’d been stuck on this for almost 2 weeks, and 6 hours later, it was fixed and released.
The controls and game mechanics tend to be so complicated that… well, people tend to have more realistic expectations from their teammates, and if you find a decent community, people tend to be more mature and friendly.
It actually requires a part time job level of commitment to be an exceptional shooter or tanker or pilot or even medic if you’re playing with a sufficiently complex health simulation… so, somewhat true to life, people tend to specialize and thus have much, much more incentive for decent communication standards.
Downside: Also true to life, a lot of games will end up feeling like 90% camping/hiking/road trip, punctuated, often essentially randomly, by 10% sheer terror.
…
You are not authorized for retirement unless you want a dishonorable discharge, soldier! If you need a wrist splint and vertical ergonomic mouse to continue your duties, check the nearest supply depot! Dismissed!
Those are pretty much the most commonly played milsims, with tons of available mods and dlc, huge expansive maps, players have their own inventories, can customize your whole load out and such…
SQUAD is sort of a milsim lite, maybe? It evolved out of Project Reality for Battlefield 2, they eventually made their whole own game in Unreal.
It retains the round based, class base core concept, but greatly expands on the more arcady nature of the Battlefield series with many more realistic gameplay concepts, much of them revolving around playing a role in a squad.
The maps aren’t as big as Arma, but you can still end up with a whole game session taking an hour or two.
There are also other games that basically aim for what SQUAD does, but not in a modern combat setting, Hell Let Loose for WW2 as an example.
I think Gray Zone Warfare is trying to be a new sort of milsim on the block, but so far I’ve heard roughly mixed reviews of it… and there are tons of ‘tactical shooters’… but they tend to be smaller in scope and usually lack vehicles, or don’t include near as many, or simulate them as extensively… and a whole lot of them tend to be developed by basically people who vastly overestimate their ability to make a game, and can be very toxic / in denial about this… so be careful with those, haha, probably check youtube for some reviews before diving in.
There’s also Gunner Heat PC if you want a very tank oriented tank sim, and DCS if you want an excruciatingly detailed, combat oriented flight sim, and you also hate money, lol.
Oh right, for basically most of these, you’re probably going to want to try and find and join some kind of larger community on discord or something like that… usually they’ll have guides, tutorials, plan matches/games on a schedule, maybe even offer some kind of psuedo boot camp / training for enthusiastic noobs, hehe.
This is honestly pretty funny. Even another government agency recognized how bad the response was. That was literally like someone asking how old you are, and you respond by telling them the definition of age.
If Discord is going to be abandoned by people, I wish we’d go back to proper forums that’s much more accessible and searchable. Continuing down this road is just going to lead to the continued burying of useful information behind these services.
I think there’s room for both, as in the old days there was typically an IRC channel along side forums that was typically a secondary channel (but not always).
But yeah, forums would be ideal, preferably with federation support so there is no need to make an account with every single one.
Well, you see IRC and forums went together because they filled two different needs and we understood that back in the day.
IRC was for chatting, short, quick real time communication that would be lost to the ether as soon as you signed off, unless you had a bouncer or log bot.
Forums were for long information, be that long posts or posts that needed to endure for a long time. Sure you’d get some one liner responses to those posts, but forums were not at all instant like IRC. Though the information did stay much longer, and was much more searchable and organized.
Discord has spoiled us, being quick and chatty while also allowing for longer posts and being searchable. At least within the Discord client. Shoot they even added those “forum” channels to replicate the old forum feel. But real time.
Forums are just not great for real-time interaction like discord chat is, not to mention the integration of voice chat, video streaming, etc is just too convenient to give up without replacing it with something similar. I too wish discord/whatever replacement gets attention was more searchable and kept stuff long-term, but… if you want to post info that lasts, post it on lemme and link it on discord or whatever.
True, but I can’t help having nostalgia for ye olde forum days.
Edit: Not sure why I keep being downvoted. I never said forums would replace anything. I was merely acknowledging my nostalgia for old forum boards from a now bygone era. Didn’t realize having fond memories of a time period on the Internet was a bad thing. Jesus.
I kinda don’t though. I quite enjoy real-time chat and voice and video with friends. It’s not like forums don’t exist at all anymore tho - you’re on one right now. I get my forum experience from places like reddit or lemmy, and I use them for very different things, so I’m glad both exist.
discord is not a forum (even if they want it to be with the forum channels), its never been a good location to store information. That being said, its amazing for real time communication unlike forums. I hate that devs use it for FAQ and bug forms and stuff. I stopped reporting bugs if it requires me to join a discord.
Discord did there best to be an all in one solution and we just need a return to real time chat and voice along with asynchronous communication like forums
We need both for different purposes. Discord is amazing for voice, video, and IM chatting. All things that happen in real-time. But forums are intended for a vastly different use case. Forums are play-by-post. They’re asynchronous. They’re meant for responding at your earliest convenience, not for talking to someone right now. The fact that so many people began using Discord as a forum replacement is a travesty, because Discord is a fucking atrocious medium for forums… Not due to any fault of Discord’s, but because they’re completely different use cases.
You’re on a forum right now, no? I think a lot of Discords have accompanying Reddits and vice versa, hopefully they start using Lemmy. But forums are still popular. Just not Ye Olde BBS
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