RightHandOfIkaros

@RightHandOfIkaros@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

RightHandOfIkaros,

I am genuinely curious how Steam puts games in its Top Seller list. It would seem that sometimes a game gets into the list that does not belong merely because it is new. I amnot saying that applies to this game, but I would like to see some metrics that show whether Steam alters anything for anything in the Top Seller list.

RightHandOfIkaros,

Maybe this one will have better performance than the last one.

Age of Calamity, yeah… the calamity is the framerate.

RightHandOfIkaros,

As soon as I saw the motorcycle, I was immediately out. This is not Metroid.

RightHandOfIkaros,

Nintendo has been wrong before. Metroid Other M and Federation Force.

RightHandOfIkaros,

Not me, lol.

Just because people like something doesn’t mean its good. Fortnite, League of Legends, the Disney Star Wars Sequel trilogy, etc.

RightHandOfIkaros,

I did see it. It was the entire highlight of the trailer. I did not like it.

I do not have to play the game in order to give my opinion on what I have seen. If you take a crap on my dinner plate, I do not have to eat it to make sure it is crap first. I can see it, and I do not like it. It is an element that was completely unnecessary, and continues to make it very easy for me to avoid purchasing products that fund a vexatious litigant with a video game side business.

RightHandOfIkaros,

Nintendo absolutely could not control themselves. There are probably multiple motorcycle bossfights. At least one is definitely in the massive empty desert area.

RightHandOfIkaros,

Does this infringe on Nintendos new patents for summoning monsters and battling with them?

RightHandOfIkaros,

I mean, a lot of the games on that spreadsheet (I would even guess more than 50%) contain licensed material, music, or other intellectual property that is not owned by Microsoft, ActiBlizz, or any of the subsidiary studios.

If someone was going to actually make a really list, those games should not be on the list that anyone would reasonably expect to come back, probably ever. It would require renegotiation of the licensed content with the license holder, if they are still easy to find, who would absolutely demand more money than originally agreed upon at the original game’s release (thereby making the effort immensely expensive), or it would require developers to alter the artistic vision and integrity of some of those games that they can, while others like “Bee Movie: The Game” would require so much reworking it would be better to make it an original game instead.

I mean, imagine if Square Enix decided to remaster Omikron: The Nomad Soul. They would have to either renegotiate the soundtrack license with David Bowie’s estate and the record label company that publisher the album, or they would have to destroy the legacy of the game by replacing the music with some other artist that would be guaranteed to be genuinely worse than David Bowie. Honestly, I am surprised but also overjoyed that Square Enix is still selling the game on Steam.

RightHandOfIkaros,

I cannot wait for all the AAA developers to whine, cry, and complain about how everyone is saying Silksong is so good and that AAA can’t compete with their own games.

RightHandOfIkaros,

Maybe it is specific to certain kinds of SSD and/or mobo combos?

RightHandOfIkaros,
  • Half Life 1
  • Half Life 1 Opposing Force
  • The Elder Scrolls III Morrowind
  • Halo Combat Evolved
RightHandOfIkaros,

games with little to no internet

This is kinda vague and I dont exactly know what you mean by this. Do you mean games that you can play on a single screen? Or games with LAN or private server capability such as Minecraft?

For local co-op games:

  • Gauntlet Legends & Dark Legacy
  • Halo 1-Reach
  • Dragon’s Crown
  • Helldivers 1 (broken in RPCS3 unfortunately, but if you have a PS3 can be played offline)
  • The Legend of Zelda Four Sword Adventure
  • Any Call of Duty Zombies (beginning with World At War)
RightHandOfIkaros,

Not for me though, since it doesn’t have an option for fixed camera gameplay, and I will assume it still tries to be an action movie like RE has been since RE2.

Are those of us who grew up on older games more attuned to latency? angielski

I’ve been wondering this recently. I grew up on atari/nes/snes and so of course almost all of those games (pretty sure all) are written in assembly and are rock solid smooth and responsive for the most part. I wonder if this has affected how I cannot stand to play badly optimized games eith even a hint of a laggy feel to it....

RightHandOfIkaros,

Ocarina of Time ran at 20 fps as a compromise for it having the largest draw distance of any game on the Nintendo64.

RightHandOfIkaros,

The Nintendo64 did run blazingly fast. Comparatively, even modern consoles are a step down in terms of power compared to Nintendo64 hardware for its time.

Had the draw distance been lowered in Ocarina of Time, its performance would have been at minimum a steady 30fps, as Ocarina of Time runs in a more optimized Mario 64 engine. Which, naturally, is less optimized than what Kaze has done to Mario 64’s engine, but Kaze also has like 20 years worth of more coding and computer knowledge learned, making comparison pretty unfair.

Framerate is also not the only metric in determining if a game’s performance is bad. Ocarina of Time runs at 20fps (unless you are in PAL region, then it runs at 17fps because of PAL standards, oof), but it never misses a frame. It is extremely consistent at 20fps. The frametime is perfect even on original hardware. The same cannot be said about most modern AAA games, even Nintendo games. Modern games might mostly run at 60 or 30 fps, but they very often dip below that and even more often have hitching and stuttering due to inconsistent frametime. Even though the fps may be high, the playability of the game is worse than Ocarina of Time.

RightHandOfIkaros,

To add to this, Team Silent members started leaving after SH3 came out primarily because when SH2 released, it wasn’t that well received compared to SH1 (this is mostly to do with the Japanese audience complaining online at the time that SH2 was not a sequel or continuation to SH1). As a result, Konami started forcing Team Silent to make changes to SH3 that Konami executives thought would make it sell and review better in Japan than SH2. In other words, Konami was taking away Team Silent’s autonomy within Konami to develop what they wanted.

Silent Hill 3 was the beginning of the downfall of the series because it was the first game in which the original developer’s vision for the game was edited by Konami executives. This would sadly become a recurring theme for every Silent Hill game released thereafter. Silent Hill 3 was never supposed to feature the cult from Silent Hill 1. Heather was not supposed to be Cheryl. The hospital was not supposed to be reused from SH2, and was only done so because the developers were running out of time.

What’s worse, except for Akira Yamaoka, the original series composer, Homecoming did not have any original Team Silent staff working on it because it was outsourced to an external, Western development studio. Not one member of Team Silent was credited in the game except for Akira Yamaoka, they weren’t even mentioned in the “Special Thanks” portion of Homecoming’s credits.

RightHandOfIkaros, (edited )

IMO, hit stop in the combat. Also, the camera perspective puts too much emphasis on combat.

At its core, the peak way to play Silent Hill was to engage in combat as little as possible. This makes sense both in lore and for the player of the game:

  • In the game lore, protagonists in Silent Hill are “Everymen.” Just an average person. Average people do not generally have combat experience or training, and thus an average person put into a Silent Hill scenario, will more likely want to run away than engage in combat with a weapon they are not familiar with. They may be so unaccustomed to combat with a weapon they may injure themselves or waste all the bullets or break the weapon due to lack of training in combat.
  • For the player, combat felt bad, and generally posed more risk than reward (trade potentially losing a lot of health in a fight just to not have to walk around the enemy) as in Silent Hill, killing enemies doesn’t reward the player with anything other than having one less enemy to avoid. They don’t drop health or items.

Additionally, Silent Hill has generally focused on people with some sort of dark past, with the exception of the 1st, 3rd, and 4th game. The 3rd game’s original plot apparently did give the protagonist a dark past, but Konami felt it would have been too much and thus changed the plot significantly. Some elements of the original plot still remain, but are reworked into the new, different plot in the game currently.

SH2 remake, and in fact Homecoming and Downpour fall victim to this overemphasis on combat, and it is primarily the fault of the over the shoulder camera. The combat feels good and fun, and thus it makes the player want to do it more. This resulted in more sales because the mainstream audience seems to only like playing one kind of game. Unfortunately, it also resulted in the IP losing its identity.

The story looks fine, but calling it a Silent Hill game when it gives no indication of connecting to the town of Silent Hill is concerning. Every Silent Hill game previously connected to the actual town in some way. If f doesn’t do this, then nothing separates it from being a generic horror game with the Silent Hill name slapped on top.

RightHandOfIkaros,

Respectfully, as a Silent Hill fan, I have been “cutting Konami some slack” for 20 years. And I have been getting burned for 20 years. So please excuse me for being cynical.

I didnt even mention The Short Message or Ascension because I didn’t feel like I even needed to bring either of them up, but just mentioning them now should be enough to illustrate my point in mentioning them at all.

Silent Hill f was the project I was most interested in from Konami when they announced it. I am not disinterested in the game, and I will likely still play it. However, I have a lot of major reservations because of my history with Konami. I didn’t appreciate the changes made to SH2 Remake, so while the mainstream audience at it up, I didn’t even finish the game. I will see how it goes, but the more I keep seeing about the game, I keep seeing some stuff I don’t like.

Everytime a hit lands on an enemy in the trailers, the game stops for a few frames. This better be removed or an effect that is only in the trailers. If that’s in the game and I can’t turn that off then I probably won’t keep playing it. That might seem nitpicky, but I play Silent Hill for a specific experience. I don’t play Silent Hill to get an experience I can get from Resident Evil or some other game. I am totally fine with Konami “making the same game repeatedly,” so long as story elements, levels, items, etc are different, I would be glad to have games in a series have identical gameplay between each entry. Metroid Prime 1 and 2, for example, or Half-Life and Opposing Force. Although the story, weapons, and visual assets are different, the core gameplay is identical. You are still getting the same gameplay experience in the sequel as your did in the original.

RightHandOfIkaros,

I dont mind spin-offs. I avtually like Silent Hill The Arcade and I wanted to play Book of Memories until I saw its not supported in Vita3k still. I ain’t buying a Vita just for that one game.

I don’t understand IP fans that think spin-offs are mainline entries. Metroid Prime Pinball and Hyrule Warriors (the original one) are among the best of the best spin-offs. I can’t imagine why anyone would think they taint the series they are based on. They are supplemental material made to be fun, not to contribute to the mainline story.

RightHandOfIkaros,

Silent Hill was never a Resident Evil clone. It always had a unique identity. Resident Evil, except the original game, has the identity of a Hollywood Action movie. The developers of the game have stated that is what they wanted from the series starting with RE2. Silent Hill, on the other hand, is like a much slower Alfred Hitchcock Suspense film. Slower paced, methodical, and plays on the viewer’s imagination. Where Resident Evil might explicitly say something in the lore, Silent Hill is more likely to only imply it.

And then we get to Silent Hill 2 Remake which basically is just a copy of Resident Evil 4 Remake, sadly.

RightHandOfIkaros,

The company has been dead since they mistreated Marty O’Donnell, Joe Staten, etc. Haven’t made a good game without them.

RightHandOfIkaros,

“We regret to inform you that we are cancelling Silksong.”

RightHandOfIkaros,

The Silksong Guy on YouTube is probably hyperventilating right now.

RightHandOfIkaros,

Probably the best Halo content to release under 343… Er… I mean “Halo Studios” (which is just 343 wearing mustache glasses).

RightHandOfIkaros,

MCC is mostly okay, with minor bugs and differences from the original release now after they had years to update and fix the game.

But every release from 343 has been subpar compared to the experiences we got from Bungie. Unfortunately, Bungie decided to fire or bully people out of the company that were actually important to making such good experiences by the time Destiny released, so they have been going downhill ever since as well.

RightHandOfIkaros,

I don’t know how spooky youre looking for, but Obscure and Obscure II: The Aftermath are classic co-op Survival Horror gameg. Well, theyre not that scary, really. Sometimes it makes you laugh because of how ridiculous it is. But still, the game was fun and when I played the game with my brother, I went in with zero expectations and walked away fairly impressed.

Abiotic Factor can be a bit spooky at times in the same way the game that inspired it, Half-Life, was sometimes spooky.

Both Resident Evil Outbreak games on PS2 are playable on emulator but they have a pretty involved setup process. If you have the technical capability to follow the instructions, that could be fun. Of course, with RE, there is also Resident Evil 5 and Resident Evil 6, which aren’t really call that scary since theyre more action focused, but they are cooperative capable.

Sons of the Forest is also pretty good if you are looking for a more open world survival atyle game. Also has quite a few spooky moments and enemies.

In that same idea, Project Zomboid is like a zombie apocalypse Diablo. But with more survival based mechanics. The game isnt that scary once you figure stuff out, but the risk is always there that your character could permanently die at any moment.

Best World-Building Game Coffee Table Books? angielski

I recently started getting some CP2077 books (World of, Guide, comics collection) and discovered I really enjoy having nice, high-quality physical media that expand on my favorite worlds. I started poking around my favorite series and already have my eye on Hyrule Historia, the Dishonored art book, the Dark Horse MGS I-IV art...

RightHandOfIkaros,

What on Earth is this dogwater tier list?

"Post SS 2017 & 2013 is the dumbest name for a tier that doesn’t even need to exist. Put Breath of the Wild in “Neo Zelda” with TotK where it belongs, and put Link Between Worlds next the game it is direct sequel to, A Link to the Past.

Also, who’s the genius that said we don’t play Hyrule Warriors, and what is wrong with them? Of all of the spin-off games Zelda has ever had, or any Nintendo game series for that matter, Hyrule Warriors (the original or Definitive Edition) is nearly god tier. Especially on an amulator with near perfect performance. Even in comparison to some mainline games (such as the Wind Waker styled DS games) its a much more enjoyable experience simply for the controls.

With regards your comment on Wind Waker, I think the story writing was pretty good towards the end of the game. But the gameplay is padded by a lot of time sailing with little to do and the art style is very unappealing. I mean, the cel shading looks good even years later obviously, but the character proportions look ugly. BotW and TotK struck a much better balance with their cel shading because the proportions of characters are actually somewhat normal.

Wind Waker was a decently written story held back by a poor choice of art style. Eiji Aonuma admitted this. And I am glad he did. He recognized why it was unappealing, and for what has to be the first and only time ever in Nintendo’s history, listened to the audience that buy and play the game to make changes going forward. Without this admittance, it is doubtful that BotW or TotK would have had their current art style.

RightHandOfIkaros,

Don’t they call IGN in China 8GN or something like that because every review they posted for a while was an 8?

RightHandOfIkaros,

I wouldn’t say it was designed for multiplayer, just that you can play with other players cooperatively. The game is still solo playable. Yeah, plenty of people still play online AFAIK. I have never played online with anyone other than my friends so I can’t speak for whether matchmaking works or not, but I see posts from online communities looking for players to play with, so its multiplayer scene is still active.

It’s a pretty fun game, I am disappointed that development stopped but we all kinda saw it coming. The game is made in a game engine designed for hunting games, so while the vegetation graphics are very good and the robots behaviour is interesting, it is obviously hard to work with when making a game the engine wasn’t designed for. Plus, it was receiving live active development and free updates and minor paid DLCs for like, 5 years? So it was pretty well taken care of, all things considered.

RightHandOfIkaros,

You didn’t skip 2042??

RightHandOfIkaros, (edited )

Didn’t this only happen if you tried to run both games at the same time, which realistically should never be happening? The only time this might trigger is if one anti-cheat misses or drops the command to close for whatever reason and keeps running while the game is closed and you go to play the other game instead.

Both anti-cheats could just whitelist each other, though. Anti-cheats already have software whitelists, there is no reason they can’t add each other. That automatically solves the problem without the consumer or developer needing to do anything other than update their software to the newest version.

Xbox Drops Work on ‘Contraband’ Video Game After Four Years (www.bloomberg.com) angielski

Xbox is canceling Contraband, announced in 2021 from Avalanche Studios (Just Cause), after four years of radio silence, sources tell Bloomberg News. This news arrives weeks after a mass layoff in which Xbox canceled several other big titles. - Jason Schreier

RightHandOfIkaros,

Well since there has been absolutely nothing revealed since, I can only guess and speculate. But I would say the most likely scenario is it was in active development hell.

Like, developers were working on it, but there were probably major problems that were holding them up. Perhaps they restarted development due to some factor. If the game was originally going to be a PvEvP looter shooter, for example, that plan may have changed after seeing the severe negative public reception to that genre (except for streamers). It may have been planned as a live service game but then Concord happened and developers decided to change everything because they were worried the same could happen to their game. Maybe some of the developers wanted a “realistic” depiction of the 1970s and other developers wanted a “sanitized” depiction and there was infighting preventing the game from progressing.

My point is, there are a lot of way that there could have been active development with no actual progress. But since nothing has been shown since the announcement trailer ( a render, not gameplay), I can say with some level of confidence that it likely had no meaningful progress in terms of gameplay development. Otherwise, we would have seen it. 4 years is a long time to spend with no updates just to be cancelled. If there was progress, the game should have been finished by 4 years.

RightHandOfIkaros,

4 years of development and they didnt have anything to show except for a CG render? That is absolutely troubled development.

Are there any examples of games which have had 4 straight years of radios silence that have not had major development problems? I mean, Metroid Prime 4 had major issues and was restarted twice. Halo Infinite had major problems and that took 6 years. Scalebound was in development for 4 years before it was cancelled, and it obviously had very troubled development. At least Scalebound had some gameplay to show after it was in development for 2 years (it was cancelled 2 years later), Contraband didn’t even have that for all 4 years. That would indicate to me that the gameplay was not in a state that could be shown to the public. The developers could have been actively working on the game, but no meaningful progress was being made.

This was probably the right call from Microsoft. Though depending on the problems being had, they probably should have cancelled it sooner. It sucks for me to say that because I was interested in this game, but thats the reality of game development. Sometimes an impassable roadblock comes up and its not feasible to continue to fund the sinkhole for 10 years, sometimes its better to pack up and go around.

RightHandOfIkaros, (edited )

This is true, at the cost of having to avoid almost all game related discussions until they buy the game or severely risk having the game plot be spoiled.

RightHandOfIkaros,

Is this because everything in America has to be bigger?

Wow. Starting off with stereotypes that are incorrect right away, are we?

Let me guess, European? Or Canadian?

RightHandOfIkaros,

Yanderedev? PirateSoftware? (Lol)

I hate to be that guy, but indie developers are not immune to being bad people or making bad choices.

RightHandOfIkaros,

No, I am saying exactly what I said.

Indie developers are not immune to being bad people or making bad choices.

Saying “indie devs keep being the best devs” gives the impression that people can automatically trust all indie developers, which I am cautioning against. While it may be true right now that most indie developers are more likely to be “better” than AAA developers, that is not always true and can always change very rapidly.

How do gameplay youtuber develop interesting commentary? angielski

Ive wanted to be a gaming youtuber sense i was a kid but i realized im pretty boring and i dont have anything interesting to say, im also not sure if ill stick with it like most do, but i want to try anyways. Ive condierd playing without voice but that would be even more boring and im not a pro gamer to say....

RightHandOfIkaros,

Considering how many gaming YouTube content creators have been exposed for sexually grooming and abusing minors, my advise would be to dream something else. Anything else, really.

Also, thats a flooded market. Difficult to stand out. If you just be yourself then you will have a small following, most likely too small for it to support yourself on as your only source of income.

What game sequel ruined a beloved franchise or character for you? angielski

You fell in love with a game and it's characters, sunk hundreds, maybe even thousands of hours into it. It became a comforting, immensely satisfying part of your daily life. Then you heard a sequel was coming and got really hyped but when it came out it was utter rubbish......

RightHandOfIkaros,

The only good thing about Infinite was its return to the classic art style. After whatever the art team was doing in 4 and 5, I am glad at least the art team finally got a clue.

RightHandOfIkaros,

The article author has never played a good RPG before, clearly.

RightHandOfIkaros,

Just because an RPG was made 25 years ago that does not automatically make it bad lol

RightHandOfIkaros,

I don’t buy any game over $60 USD.

Unless its made by Yoko Taro. That is my only exception. That man is a gem and has never let me down with his art.

RightHandOfIkaros,

Monster Hunter Wilds? Really? With negative reception due to awful performance and even with Capcom admitting its sales were weak?

My PC couldnt even run Wilds at a playable framerate. It still can’t. I dont exactly have a weak rig either. But the game has to run at settings so low that it looks like a Wii port, and with framegen disabled it gets 27 fps in windowed 720p.

RightHandOfIkaros,

AMD 7800X3D, 32GB RAM, multiple 2TB SSDs two of which are NVMe, GTX1080Ti.

I know someone going to try to blame my performance on my 1080Ti, but Wilds is the only game that runs poorly. I play at 1080p only, and disable RayTracing because my GPU doesn’t do RTX well and I don’t need RTX on. Also I cannot afford to upgrade. Even still, Helldivers 2 gets more than 90fps at Ultra settings native 21:9 1080p, Starfield gets 70fps at High settings native (framegen off), Cyberpunk gets more than 90fps on High native. Even Black Myth Wukong and Star Citizen gets at least 60fps with High native settings.

Its literally only Monster Hunter Wilds that gets 27fps at 720p windowed and everything set to low or disabled.

Of note: my 1080Ti is overclocked, watercooled, and has its own dedicated 360mm radiator. Other 1080Tis may have more or less performance values.

RightHandOfIkaros,

My GPU is definitely not thermal throttling, it only gets to ~51°C under load at the hotspot. The thermal limit is 84°C.

RightHandOfIkaros,

Did anyone really expect anything less from the average brainless Pokemon Drone?

Pokemon “fans” are the reason a few emulator developers have halted development on their projects. And honestly, its a totally reasonable crash out.

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