RightHandOfIkaros

@RightHandOfIkaros@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

RightHandOfIkaros,

There is barely any gameplay because the developers chose to focus solely on writing, art, and music instead.

Tsukihime and the whole Fate series also started from visual novels.

RightHandOfIkaros,

Rather not, seems like an easy way to phish for Steam account names. Which is granted not particularly hard, but most probably don’t want that linked with their Lemmy account.

RightHandOfIkaros,

They couldn’t even pay me to play Concord.

I hope this is like Morbius, and comes back only to another monumental flop. This game is already so far in the hole at $400 million I dont see how them spending more money on it to develop it more will ever make a profit. They would have to put the most egregious loot box gacha monetization ever known to man to even try, there is no chance it ever makes money.

RightHandOfIkaros,

$400M, $200M, whatever. Sony lost a crap ton of money. They had to pay staff for a game that was in development for 8 years and they had close to 1000 people on payroll for it at one point.

It definitely cost more than GTA V. I mean, Genshin Impact has a dev cost of over ~$700M and that game was in development for only 3 years, and has been actively developed after release for 4 years. Thats ~$100M per year. Cyberpunk 2077 began development in 2013 and when it released 7 years later in 2020 had a development cost of ~$350M. Concord being in development for 8 years and costing less than $400M would almost be absurd.

My mental health has improved after deleting games that have microtransactions in them angielski

After playing World of Warcraft for 15 years, I started becoming increasingly bored and disgruntled with the game. The game being grindy and repetitive is no real surprise, I mean it’s an MMO. But the one thing that was really frustrating was paying monthly for a subscription and a huge chunk of cash for an expansion, but...

RightHandOfIkaros,

I don’t think its so much the microtransactions as it is games with a highly competitive spirit. PvP games in particular. I don’t find myself having any negative feelings after playing a game like Zenless Zone Zero or Goddess of Victory NIKKE, but after about two matches of Dead by Daylight, a game with a notoriously toxic playerbase, I definitely feel worse than before I play, particularly if the matches do not go well for me.

Im the kind of player that doesn’t spend money unless I feel like something provides me value. Ive played ZZZ since release and haven’t spent a single cent, and NIKKE since its release and only spent $25 total. I have enough self-control to handle those games and can spot bad value in games like gacha games pretty fast. So for me it isn’t really about microtransactions, its definitely about competition with other players, and interactions with them. Playing a game of DBD, winning, and then having everyone (usually TTV streamers) call you names in chat or on their stream and report/mercilessly harrass you ( for winning in a video game, mind you) is a completly different level of toxic that I doubt many would be able to properly handle long term.

Its why I pretty much never recommend DBD to people.

RightHandOfIkaros,

Well the issue is that some people confuse a want for a need.

Wanting characters is great but the problem comes from being disappointed that you didn’t get what you want as fast as you thought you should. The true method of playing a gacha game is like running a marathon, its not a race and you take it slow. Play in your free time, down time, whatever. I don’t play those games as my main game, just as a side game. Sometimes I miss a day for the login or a special event or even a character that I really wanted but at the end of the day, its just a video game and I am not going to die without that thing or character I wanted. If I get it, its simply a bonus to the joy I get from playing the game already. I don’t play a game long if I don’t have fun with it at least more than when I don’t.

Some people don’t have self control, and I am not saying that the games are not monetized in a predatory way. But I view it no different from actual gachapon: capsule toys. You know, like a gumball machine, but the little plastic ball that has a random small toy or stickers inside. You pay, turn the knob, and you always win something, you just don’t know what. To me, I dont consider that the same as gambling like with a slot machine. That’s just my opinion, and I sure I am in the minority with that, and with my overall attitude towards gacha games in general.

RightHandOfIkaros,

Well as I said, it is my opinion and I have the self-control to be able to play and enjoy gacha games without being financially irresponsible. When I pull for a character in a gacha game, for example, I just skip the animation to go directly to the results. Not only is it faster but it also bypasses the “anticipation building” that the animation and sound effects create. I am glad you have learned for yourself how to have better mental health, but I am saying for me its not about MTX, its more about competition or competitive style games.

Don’t get me wrong, I still play competitive games. I love me some Battlefield 4, Forza Motorsport, Dead By Daylight (when the people I play against decide to not be serial harrassers), and others. Its just that I try to view it differently. Again, its only a video game and at the end of the day, I am not going to die over anything in the game, winning or losing or whatever. It can sometimes make me feel bad when I have a long losing streak or if I get harrassed, but when that happens I just turn off that game for a week or two and play something else. I don’t have to go to the extreme of uninstalling, but I can understand that some do and that’s totally fine.

RightHandOfIkaros, (edited )

I know I might sound like I am complaining or hating, but please understand I am a huge fan of Silent Hill and want this to be successful, but I also want it to be faithful. No spoiler warnings, its a remake of a 20+ year old game.

There are a lot of things changed that didn’t need to be. Like they changed stuff purely for the sake of changing it, when it was completely fine in the original as is.

They made the fog thicker in some places than the original and thinner than the original in others.

Quicktime events still exist. Actual war crime.

You can take damage and be interrupted when interacting with items, objects, puzzles, the map, and notes, which is awful and needs to be patched to fix it. That type of gameplay mechanic is not suitable for this kind of game. Its Silent Hill, not Dark Souls.

Still wish they gave us a fixed camera option, but I can at least know that modders will 100% fix that blunder.

Don’t like the changes to the Pyramid Head intro scene, also don’t like that you now meet Eddit before PH and James no longer asks about whether Eddie saw the “Red Pyramid Thing.” And actually, I don’t like that they changed the dialogue at all. The original dialogue was fine and easy to understand. It didn’t need to change, and is another example to me of changing it just for the sake of changing it.

Angela’s voice actor is easily the worst in the game. The actress might be okay and maybe the direction was bad, but she just sounds flat and wooden in the remake, which by comparison in the original Angela had a “rollercoaster” type of voice direction, she was quite animated compared to James. The remake just makes her sound like she doesn’t care at all about anything, which is how James should sound, but whatever. Her intro scene in the cemetary is her best acted scene, and it only gets worse from there.

Don’t like how Angela acts with the mirror scene. In the original when she turns the knife on James her pose shows fear, like she is cowering away from James. Given this character’s backstory, that is completely understandable and expected. But in the remake for some reason she holds the knife out like a combat trained Navy Seal or some greaser from Michael Jackson’s BAD music video when they show the knife duel. And the cry of “no” doesn’t really sound like a cry of fear, more like disciplining a child when they take cookies from the cookie jar.

Avoiding enemies, the best strategy of the original and the entire point of survival horror as a genre, is pretty much impossible in the remake. In the original you were only required to fight the Flesh Lips, Abstract Daddy (boss), and Maria. You never even actually had to fight Pyramid Head, you just waited it out and he left on his own. But now I can’t seem to avoid enemies like I could before. Mostly pacifist runs will not be likely doable anymore.

I havent played too much beyond this yet.

I like the graphics. Not crazy about the controls/camera. One note about the graphics- the fog not rendering in the puddle reflections on the ground is really distracting.

Don’t like how they made Eddie look, I much prefer his original design. James is okay, glad they fixed him.

The music is hit and miss for me, unlike the original. Some iconic tracks are too different IMO and lose that charm the original had.

PC performance is bad. Just like every other Bloober game, not only is it difficult to maintain 60 fps (needing DLSS and other options on just for 1080p), but even if you can hit 60 fps the game stutters anyway. Sometimes stuttering in a spot that moments ago did not stutter, it doesn’t seem to have any reliable pattern to it and is unavoidable. About the same as all of Bloobers other games, which is a real shame.

Monster designs are okay but they all seem to have a strange eggshell sheen on them where they were more shiny/wet looking in the original. Especially the Mannequins.

“We dont have yellow paint, we have white paint” is kinda annoying but at least thematic I guess.

Random Screenshots of my Games #13 - Friday the 13th: The Game (lemmy.world) angielski

For my 13th post, I decided to post screenshots from Friday the 13th: The Game. This is an online multiplayer survival game, where one person plays as Jason Vorhees and everyone else plays as camp counselors. It’s randomly assigned, so you never know if you’re going to play as Jason or one of the counselors....

RightHandOfIkaros,

This game is still around? I thought the developer delisted it and took the servers down.

RightHandOfIkaros,

And development teams are too big. No game should realistically be having 500+ people working on it. That’s too many people, too big a ship to steer fast enough for the changes that happen in game development. Even the biggest games have done very well with teams of 250 or less, including all staff that work on the game, how about development studios pay attention to that?

RightHandOfIkaros,

Steam Deck is not any closer to real ownership than Xbox or PlayStation. Video Games have had “non-ownership” clauses in their EULAs long before the Xbox or PlaysStation existed, sadly.

RightHandOfIkaros,

Never forget, releasing your game means you already made it farther than 90% of the other game developers.

RightHandOfIkaros,

I think for a visual novel, you’re probably better off buying it near release for full price. Maybe even get the more expensive version that comes with the soundtrack if you like the game.

For other types of games, especially more mass market games, they’re more complex and prone to bugs. Visual novels, not so much. So being patient in this particular case would certainly hurt the small creator making the game more than it will hurt your bank account. Visual novels aren’t usually $60.

Starfield's first DLC is one of the worst Bethesda DLCs of all time angielski

Starfield steam page for the DLC currently shows eight user review score of 41%, making this one of the worst Bethesda DLC’s released of all time. This is so horribly, shockingly bad for Bethesda, because it shows as a gaming company, they are no longer capable of delivering a really good gaming experience as they had in the...

RightHandOfIkaros,

Still better than Horse Armor. So no, not Bethesda’s worst DLC.

RightHandOfIkaros,

Piracy did not kill the Dreamcast.

Third party developers’s fear of piracy didn’t help the console, but primarily it was released at the wrong time for the wrong price with the wrong features. If the 32X and Saturn never released and instead the Dreamcast came out in place of the Saturn, it would not have failed. Piracy didn’t have much to do with it.

In fact, the GameCube sold very badly in some SEA countries because it was too hard to pirate games for. Piracy literally leads to hardware sales in some countries.

RightHandOfIkaros,

The 32X and Saturn releases were confusingly close to each other and could easily lead to some confusion with consumers. Releasing both a disk console and a disk addon for the existing console in the same year could confuse people on whether they needed the new console or just the disk addon, especially with marketing that didn’t exactly make it clear. Similar issue the WiiU had with people thinking it was an addon for the Wii and determining they didnt need it. If the Dreamcast had started development instead of the Saturn, and released even 2 years after the Saturns release date in 1996, the console would have fared significantly better.

SEGA just didn’t pick the right console features for the right time. The Dreamcast was ahead of its time releasing in 1998, but by the time the PS2, GameCube, and especially Xbox launched just 2-3 years later, the Dreamcast hardware looked extremely outdated, because it was.

RightHandOfIkaros,

Not necessarily. Even if the hardware wasn’t exactly the same, it came out too close to the Saturn. Had there never been a Saturn and the Dreamcast, even if it was slightly weaker like a Saturn 2.5, would have launched in 1996, the console would not have done so poorly. It also would not have been so quickly outclassed by its competition, as it would have directly competed with the PS1 and Nintendo64 the same year.

Its really all to my point that piracy had nothing to do with the console’s failure. There were other problems with the Dreamcast that caused its death.

RightHandOfIkaros,

Nobody was missing out on anything. All of 343s Halo games have been garbage, but Halo 5 takes the garbage cake home.

The translation layer is awesome for every other game though.

RightHandOfIkaros,

343 is okay at making gameplay, but they are not good at making Halo gameplay. I mean, Halo 4 was just Call of Duty with Halo window dressing. And it makes sense because 343 was so proud to announce that they hired people who hate Halo to work on Halo. Well look how that turned out.

Random Screenshots of my Games #5 - Squirrel With a Gun (lemmy.world) angielski

I was absolutely giddy about playing this game the first time I saw its trailer! And it lived up to the hype. Squirrel With a Gun, as the name implies, is a ridiculous game about a squirrel who gets into a secret underground compound, steals a gun off an agent, and then goes nuts (pardon the pun), disrupting the best laid plans...

Assassin's Creed Shadows delayed to February 14, 2025, abandoning season pass strategy, Steam launch day 1, and more (staticctf.ubisoft.com) angielski

They seem to be very caught off guard by Star Wars: Outlaws’ underperformance, and after investor pressure, are trying to massively course correct. This is what happens when you vote with your dollars!

RightHandOfIkaros, (edited )

Big shock. This game has had a lot of red flags, and not the good kind one would expect from a Japanese themed game. Everything about this game from the marketing to the merchandising has been bad at best, and outright offensive/borderline racist at worst.

People have been dreaming of a Japan based AC game since the first one. Ubisoft could not have picked a worse game to mess up this badly than this one.

Finally, let me address some of the polarized comments around Ubisoft lately. I want to reaffirm that we are an entertainment-first company, creating games for the broadest possible audience, and our goal is not to push any specific agenda. We remain committed to creating games for fans and players that everyone can enjoy.”

I do not believe you Yves. You say you are committed to making games everyone want to enjoy, but your last like 4 games have released to awful sales because basically nobody wanted to play them. If you were committed to making games everyone wanted to enjoy then your sales would not be garbage. Your words and your data do not match. I mean, you literally just said Ubisoft remains committed to the GaaS model for games, thats pretty much the opposite of being player committed.

RightHandOfIkaros,

Interesting, but its based on user generated input, so this data could easily be manipulated by someone that doesn’t like particular games creating a few accounts to add bad data.

RightHandOfIkaros,

Im just a person pointing out that this site has issues. Make up your own opinion, I don’t care.

RightHandOfIkaros,

You might be inclined to say that if you don’t really know much of the games From has made.

The Adventures of Cookie and Cream on PS2 was a very easy game by comparison.

RightHandOfIkaros,

Zelda 2 wasn’t difficult, it was a mistake.

RightHandOfIkaros,

Lion King on SEGA Genesis?

Takeshi’s Challenge?

Dragon’s Lair?

Ninja Gaiden?

Marble Madness?

Battletoads?

RightHandOfIkaros,

Stellaris?

RightHandOfIkaros,

The thing that makes Elden Ring much easier is the fact that there is always somewhere else the player can make progress. In Dark Souls, you follow a more or less linear path and if you felt underleveled you had to grind enemies because you could not make any further progress until you pass where you got stuck. In Elden Ring, you can go to a different area completely and make a bit more progress there. From Limgrave, the player can choose to go to Stormveil, skip Stormveil and go to Liurnia Lake, go to Southern Limgrave, or go to Caelid if they’re a psycopath. This is in addition to all the helpers From has given players. Strong magic (compared to Souls games), Summons that are available to the player literally anywhere on top of the same Gold Message Summons from the Souls games, two moves that give players i-frames, etc.

Sure, if you play it like its a Souls game then it might seem hard, but if you play it as the action adventure RPG it is designed to be, the game is significantly easier than Souls games.

RightHandOfIkaros,

I suppose, but the player could very easily overlevel themselves to make the bosses very easy in Elden Ring. Can’t do that without a big, boring, repetitive time investment in Dark Souls, farming the same enemies in the same location.

RightHandOfIkaros,

Random combat is the number one thing that makes me drop a game.

Its annoying, it happens too often, it always interrupts me when I want to do something else, and it is too repetitive.

This is why I stopped playing a lot of JRPGs. The other thing I drop them for is when combat only has a single song and always starts with the exact same intro, like what happened with Dragon Quest 11 or whatever it was that I played.

I hate grinding. Its repetitive and boring. Its not fun. If a games story missions are not paced properly with level such that I can do only the story missions and never be underleveled, then I will drop that game immediately.

RightHandOfIkaros,

They had to wait for PalWorld to sell a lot and make a lot of money so they can financially ruin these people instead of just telling them “don’t do that.”

Literally Comic-Book Villain behavior.

RightHandOfIkaros, (edited )

Since this is over patent and not copyright, wouldn’t this have to be about patents filed after the year 2003 and before 2024? AFAIK, patents don’t get extended and cannot be re-filed, and Pokemon has existed since the 1990s, where a lot of its patents would have been created. Unless for some reason Nintendo delayed filing the patents for more than 5-10 years but I don’t know that patents are allowed to have such a time gap between publication and filing or not. Perhaps Japan has different patent laws, their laws notoriously favor businesses so I wouldn’t be surprised.

Additionally, at least in the USA, some things like gameplay elements cannot be patented if they are necessary for the genre of the product. For example, a first person camera, guns, shooting, etc. are not elements that can be patented as they are necessary for FPS games in general, but some kind of specific new technology like the way Doom draws its 3D world could be patented.

For a Creature Catcher game like PalWorld, devices (very vague and generic term that legally should not be patentable because it is too generic BTW) to catch, store, and deploy creatures is necessary to the genre. Unless it is specifically code or the same exact way that both PalWorld and PokeMon function, I do not see how Nintendo thinks they can win other than by bankrupting their opposition like usual.

Really hope this one turns out like Lewis Galoob Toys Inc v Nintendo of America, but the Japan version.

RightHandOfIkaros,

Digimon did, right? Why didn’t they ever go after that?

RightHandOfIkaros,

Sony is a shareholder and Microsoft has also supportted PocketPair, it will be interesting to see how that works out with Nintendo.

RightHandOfIkaros,

Sims multiplayer sounds like it could be fun, but it is highly dependant on how that is implemented. The other “features” just sound like shareholder porn.

RightHandOfIkaros,

Seeing Brazil pick Pac-Man and not anyone from a FIFA game is honestly pretty crazy.

RightHandOfIkaros,

Sam Fisher lives on in our hearts. Hopefully one day he can live again. Not from Ubisoft though, their last like 4 games have been total irredeemable garbage.

RightHandOfIkaros,

Wait until you find out that the list of people and groups that have NOT done terrible things to other people is so small that there might be only one group or person on it, if at all.

RightHandOfIkaros,

The same reason I hope CalorieMate stays in MGS 3 Delta, it was in the original and became a part of the identity of the game. Not having it would feel weird.

Kinda like when something gets remade and is nearly completely different from the original. All the right names and pieces are there, but its off and doesn’t feel right. 2010 Nightmare on Elm Street stuff.

RightHandOfIkaros,

343 didn’t purchase Halo, Microsoft purchased it from Bungie and then licensed it to Bungie, then transferred the license to 343 after Reach launched.

But other than that, you are correct on the other stuff.

RightHandOfIkaros,

They deleted content I paid for. I couldn’t be happier to see Bungie collapse.

The Bungie I knew and loved died when they got rid of Marty, and later Joe Staten.

Suck on eggs, Jason Jones.

RightHandOfIkaros,

“Hikes Subscriptions” - A bit sensationalist.

A ~7% increase from $2040 to $2200 for a single yearly seat isn’t exactly a price hike, its barely a price walk. Even the Enterprise level, which increases by 25% (but is negotiable) isn’t that big of a jump when you put it into perspective.

Unity Pro yearly seats only need to be purchased if your game makes more than $200k in revenue (was previously $100k). If you made that much, you can most likely afford the $2200 per seat.

Unity Enterprise requires $25 MILLION in revenue. If you’re making that much money you can absolutely afford a 25% price increase on your Unity license.

RightHandOfIkaros,

You aren’t losing 25% profit. The cost of your Unity Enterprise license that you pay once each year would increase by 25%. For ease of understanding, if your license previously cost you $100, now it would cost you $125. However, Unity has stated that this is negotiable and does not have a fixed price. It is possible that this price is calculated with many variable including number of employees that use Unity (seats), yearly revenue and expenses, and potentially other factors as well.

And again, for Unity Enterprise you would need to make a Unity game that makes more than $25 million per year.

RightHandOfIkaros,

To be fair, basic skills for being a human seem to have become a black art that only few can master. So expecting them to be responsible parents is actually probably a bit too high of an expectation. This isn’t an excuse to be a bad parent, of course.

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