I’m loving the current unstable beta version. The basements are dope as shit. Especially if you have mods that add random events like air strikes and nukes, making the basements even more useful.
I felt that way about 40/41 or whatever it was on when I first found out about the game. The most fun stuff was in the MP disabled version and I had gotten the game for myself, my sister and my oldest friend… We still haven’t played together yet 😮💨
Was watching a YouTuber play Week One, and he was two floors down in a basement. A plane crashed into the building and all his stuff burned anyway. Then the nukes dropped. Total madness.
Yeah, I don’t know what happened to him (AmbiguousAmphibian? That’s how I heard about the mod lol) but I haven’t had fire spread down to mine. Worst that happened was I got the plane crash event, waited a day for shit to settle down, go up outside and then just immediately died to absolutely nothing. 😬
I’ve been debating whether to play the beta. I played it on launch but also I play with friends a lot, so it’s some back and forth for me. The basements were super fun though. I always ended up turning them into an underground base since there’s no windows.
Block Blast is a hard puzzle game that blends classic Tetris features and current gameplay, delivering an immensely interesting entertainment experience. With basic but interesting gameplay, block blast is an excellent pick for individuals who love intellectual games and want to exercise logical thinking.
It’s better but it’s onboarding is worse. Figuring out the drift boosting is harder than figuring it out for Mario kart with the latter feeling love riding a bike and easy to get back into the muscle memory time and time again.
However, whenever you’ve got the feeling of how CTRs works, It feels better than Mario karts. Giving you more control and more engagement in the moment to moment.
Sometimes i bounce off CTR when coming back to it after a very long time going to just play it for a bit but fumble a bunch of drifts and feel like i can’t be arsed trying to figure it out again currently and just play something else with what little time i had currently.
Just bounced off of Elden Ring again. It’s a good game but idk starting a fresh playthrough just feels like a slog. And jumping back into my overheated character feels boring. I should remove it from my “favorite game” section on Steam but idk what should replace it.
Another game I’m way more into than I thought is Final Fantasy XVI. I’m not a huge FF fan and have gotten a lot less interested in turn based combat as I got older, so I really like this direction FF is heading into.
Clive and Sid’s VAs sound like 30 years older than their characters and the amount of cutscenes is quite overwhelming, but I’m invested.
I had it on my wishlist for quite some time and the reason why I finally pulled the trigger was a short 50 sec video of someone annihilating a deer with the power of god.
I just wish the combat in XVI had more depth. You kind of have to force yourself to make fights interesting (if you play lots of action games) by doing flashy stuff that’s less than optimal.
Yeah the fact that the basic 4x LMB into RMB combo is basically the only combo you can do kinda blows. The abilities do mix it up, but only a little. I hope it gets better since I’m only like 7-8 hours into the game and there’s still new stuff being added to the combat, but it does make a really bad first impression.
I still have a hearty backlog tho and I know Like A Dragon is waiting so the horizon is looking good. And I’m gonna buy Expedition 33 this Christmas sale.
Monster Hunter World - IceborneI can’t stop! The game is such a marathon…
I think I’m about halfway through and I’m starting to find the difficult spike a bit much so I’m focussing on some easier optional quests to get materials for upgrades which is quite nice as I get through them quickly.
I love how the game looks and feels, prefer it to Rise, but I think I prefer the combat in Rise. The problem with MHWI is the new clutch claw mechanic, it makes monsters get staggered during a fight and leaves them out of distance so you have to use the claw, it really breaks the rhythm of the game, plus they have inflated the monster health massively in Master Rank to compensate for the new mechanic which means fights can take ages if you don’t take advantage of the clutch claw moves perfectly.
Looking forward to Monster Hunter Wilds at some point in the future.
Finished Diablo 3 Season 36. I was really hoping to fully fill out the Altar of Rites this time, but for the life of me and my necromancer, I could not get Ramaladni's Gift to drop. Oh well. This week I'll finally be starting Diablo 4's new season in-between Thief runs (yes, I'm still obsessed, lol).
Funny you bring it up. When Mario Kart introduced the coins, I immediately thought of the Wumpa Fruits in even the first CTR.
I read it as Nintendo running out of ideas. But it seems the Switch 2 Mario Kart adding the cross country game mode is somewhat more novel than the coins.
I’ve been grinding that World of Warcraft: Legion Remix. Monk is a lot more fun than Demon Hunter, so I’m glad I made the switch. I’ve done basically everything for now, most of the quests in all the zones, and I’m at the gear cap. For now, there are raids to clear daily, which I’ll do, and clear Mythic+ dungeons over and over for that “infinite” power, which I won’t do. In a few days the second phase will begin, with more quests, a raid and other things, so I’ll keep playing, but wind down afterward (until the next phase).
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