Pop it in your calendars? Maybe I’m using calendars wrong, but mine aren’t filled with things I should avoid doing. But, I’m willing to learn. What date should I put “Don’t Buy Subnautica 2” on?
I don’t understand how game dev works, how does a publishing company fire the CEO of a game dev company. Like do these publishers own the game company?
This isn't a question of whether or not the game is good, it's a question of whether or not you want to support a publisher that will resort to these types of tactics. Guess it depends on your brand of morality.
The dev bonus payout is still unconfirmed and is a rumor until of course either an insider confirms it or it gets confirmed at the end of 2025, when the payout is supposed to happen. Who knows exactly how true it will be, hence why I’m not basing my opinion on it just yet. Could end up being moved to a different date, could end up being true. I just dislike immediately raising pitchforks just because a terrible thing supposedly may happen. I have enough patience to wait and see what the future holds.
Yea the founders getting ousted is a bit of a sour taste. I just have less sympathy for them since they were also the ones who sold the company in the first place.
It would just require smaller teams making lower budget games that are more focused on Art than sales, which I would be really happy about honestly. Too many people are in this industry solely to rake in the big bucks.
If you are going to compete with AAA games it’s going to require a big budget, which not all Devs have access to.
A high quality AA game would probably do great, but would be unlikely to outsell a AAA with hundreds of millions of dollars for budget.
Obsidian made a fantastic game with Pillars of Eternity 2: Deadfire but it was considered a ‘failure’ sales wise (at least at launch), despite being well received.
Obsidian sold to Micro$oft despite making very high quality games and their crowdfunding campaigns consistently earning more money than they were asking for. The stated reason was they found it hard to keep their employees paid consistently and they didn’t want to lay people off. Also that they thought they could do just as good as other big players in the industry if they had access to larger budgets.
I think it was a bad move. They managed to survive the massive round of 9,000 jobs cuts to Microsoft’s gaming division (this time), but you just know that Microsoft would cut them in a heartbeat if they thought it would save them a dime in the future. That being said I think it’s understandable to want to see your employees paid, and it’s just a sad fact that AAA games require huge budgets nowadays, so I can kind of understand why they sold, even if I don’t agree with it.
Pretty much every popular indie game has a publisher. Publishers are great because they provide relatively low cost marketing, the trick is to be careful when signing a contract that you don’t sign away too much while still getting value from them.
It’s not so black and white, Clair Obscur : Expédition 33 has that level of quality and polish because the team behind it was able to find a publisher to finance it. Everything has nuance, we got shafted on subnautica 2 but we had other great games, some self published, some not
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