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FlashMobOfOne, do games w What are some good examples of "Where the fuck do you go" kind of games?
@FlashMobOfOne@lemmy.world avatar

Jedi Fallen Order has no fast travel and the map sucks, do you often end up lost or backtracking.

Divinity Original Sin is also one that doesn’t guide the player particularly well.

ComicalMayhem,

Jedi survivor is the exact same way

warm, do games w Day 291 of posting a Daily Screenshot from the games l've been playing

The game is great fun. There's loads of really fun mods too.

dutchkimble, do games w What are some good examples of "Where the fuck do you go" kind of games?

Myst, sometimes Max Payne, Doom 3, Tomb Raider

NigelFrobisher, do games w What are some good examples of "Where the fuck do you go" kind of games?

Head Over Heels. Somehow I eventually managed to complete it, after much trial and error.

CCAirWater, do games w What are some good examples of "Where the fuck do you go" kind of games?

Just started playing a simple isometric game called Tunic. It’s cute, and you play as a little button mashing fox creature with a sword in a language that’s gibberish as you find hidden paths in the isometric style. It’s frustrating for being so simplistic, because the hidden paths are hidden. I kinda like it so far tho. Just simple, relaxing, chill music, and cute AF artwork.

EveningPancakes,

Absolutely adored that game! It’s one of those that I wish I could replay without having remembers how I uncovered all the various secrets.

rustyricotta,

Fantastic game. If you haven’t been already, you can tilt the camera slightly to get a peek at some of the hidden paths.

helloyanis, do games w What are some good examples of "Where the fuck do you go" kind of games?
@helloyanis@furries.club avatar

Try Platoon on the NES, you get bombarded by ennemies while you have to find your way through this abomination of a maze!

blockheadjt, do games w What are some good examples of "Where the fuck do you go" kind of games?

Beavis & Butthead (SNES/Genesis)

tobz619, do games w What are some good examples of "Where the fuck do you go" kind of games?

Chrono Trigger had me looking up guides as several points just to find a way to progress.

Chozo, do games w Marathon vs. Arc Raiders - Discussion of the games' opposite opinions
@Chozo@fedia.io avatar

I think a big part of this sentiment has to do with Bungie burning a lot of bridges with their fan base in recent years. I'd played Destiny 2 for several years (from Shadowkeep through The Final Shape), and in that time Bungie had made a lot of very unpopular moves. From things like the "Destiny Content Vault" (where old content was removed from the game to make room for new content), expansions getting delayed by several months, massive studio layoffs, apparent mismanagement of an entire expansion (Lightfall), more studio layoffs... It's just really hard, as a player, to back a Bungie project right now. I no longer feel like their priorities line up with mine.

Meanwhile, I've also been a huge fan of Embark's previous game, The Finals. It's a totally different type of FPS compared to Destiny, yet they managed to capture my interest by doing correctly all the things Bungie did wrong. They nailed the monetization of the game and it doesn't feel predatory, they listen to their community, and they constantly show a commitment toward making The Finals into the best game it can be (and not necessarily the most profitable game it could be).

So while Marathon looks like it's got all the makings for an amazing game, I just don't feel like Bungie fans have enough faith left in Bungie anymore. For a lot of people, myself included, The Final Shape was the "end" of Destiny; not because Bungie stopped making it (they're still releasing content), but because we got the closure we wanted out of Destiny's story and we're just done with Bungie's antics.

That said, I just don't like extraction shooters. I played a bit of Arc Raiders to see how it is, and it's just not for me. Honestly, I hope both games do well, because it's clear that both studios put a lot of heart into these games and I'm interested in learning about both games' stories. But right now, Bungie has to overcome their reputation if they want Marathon to succeed.

Kolanaki, do games w Game design question : how to make a "trapped" player character?
@Kolanaki@pawb.social avatar

This sounds similar to another game I’ve seen (never played) that you are trapped in a security closet and trying to assist another person in both freeing you and escaping the dungeon you both find yourselves in using the door locks and CCTV cameras and things of that nature that you have access to in your prison. I think it even came before Five Nights at Freddy’s, but I don’t remember the name of the game.

In a way, the game play ends up being like Lemmings or ICO, where you’re solving a puzzle indirectly for another character to get beyond.

Sunsofold, do games w Recommendations for "girly" games?

I’ve never played it but ‘Pony Island’ seems to have a pink color scheme and I’m guessing it’s about ponies, so maybe?

Someonelol, do games w What are some good examples of "Where the fuck do you go" kind of games?
@Someonelol@lemmy.dbzer0.com avatar

Most recently it’s Clair Obscur Expedition 33. There’s an actual overworld map but you need to get your bearings in area maps and dungeons because there are none. You’ll have to use local landmarks to get around, find clues for hidden areas, and the direction you actually need to go. I’ve spent hours in single areas just getting lost admiring the design and artwork.

LwL,

So far for me the game has done a great job of having recognizable landmarks at least. I might not always know where I am, but I’ll frequently come across something that orients me again.

I despise being lost in video games, but claire obscure has been fine because I never feel like I get lost for too long. Just long enough to appreciate the gorgeous and very weird world I’m in.

I still sometimes wish there was a map but it would probably be a net negative.

Dark_Arc, (edited ) do games w Marathon vs. Arc Raiders - Discussion of the games' opposite opinions
@Dark_Arc@social.packetloss.gg avatar

I haven’t played Marathon, but I did get into the ARC test. This will mostly be some ramblings…

I’m still waiting to play ARC with some friends. I only did some solo stuff.

I’m coming from this as a big Hunt Showdown player (1,200+ hours) and someone that’s played a bit of Forever Winter (~20). I still like Hunt better; I think it’s the only extraction shooter that didn’t take a ton of influence from Tarkov.

I wasn’t crazy about the marathon art style, but I’m not ready to pass judgement on it until I’ve been in the world.

ARC’s art style I found beautiful but also perhaps too sparse. There were so many wide open spaces … I just don’t see that being a good thing for an extraction shooter. The world felt vast and empty … I prefer Hunt’s more cluttered and dense design.

ARC does seem to have a lot of potential in like how it’s designed its AI, Hunt’s is very primitive in a lot of ways and kind of secondary. I think the AI is going to be a bigger deal in ARC.

Third person also feels worse to me than first person. I hope they add a first person mode to ARC, but I kind of doubt they will.

I definitely agree that ARC felt like it was being set up to tell a story and felt very cinematic at times.

The UI also felt like the best extraction shooter UI I’ve ever encountered.

I’m concerned about the long term health of ARC. The progression system seems like it will certainly lead to established players dominating newer players. The lack of a primary objective that’s shared by all the teams on the map … I’m not sure how I feel about that. On the one hand, it may lead to a more relaxed experience, on the other hand, it doesn’t curate players towards each other like Hunt does; it seems looting and crafting are the primary motivators instead.

The fights that I did get into, they lacked the complex environment and buildings in Hunt so I didn’t find them nearly as engaging, they were much more straight forward gunfights than leveraging the map to use it to my advantage. I think that aspect will ultimately hurt the game as it makes it feel like a bit of a generic shooter.

Overall ARC felt very middle of the road from what I’ve played of it so far. I had a similar feeling about The Finals. Embark seems like a talented studio and I wish them the best as they go up against Bungie and Crytek.

million,
@million@lemmy.world avatar

The UI also felt like the best extraction shooter UI I’ve ever encountered.

As another big Hunt fan this made me laugh. The bar is pretty low over in Hunt land unfortunately.

arakhis_,
@arakhis_@feddit.org avatar

good insights on the gameplay loop.

Thanks for sharing the hunt bit too. Answers some of my questions about defining what makes fights in and generally these games good long term

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

Yeah for me, it’s the variety of tales that you author. Every game feels a bit like a new adventure, after a while similar to ones you’ve been on before, but still new.

ARC has those elements, but something feels off so far for me…

Also typically the progression is in terms of variety (Roguelike) instead of straight power (Roguelite). That keeps things fair because even a new player, if they trade the aim, can pose a real threat to a seasoned player of similar FPS skill. ARC seems like it’s decided to go for a sort of Roguelite experience and that seems risky.

dumblederp, do games w What are some good examples of "Where the fuck do you go" kind of games?
@dumblederp@aussie.zone avatar

Control had me wandering around.

zymagoras777,

That’s one of the best games I’ve played with one of the worst map designs I’ve ever seen.

dumblederp,
@dumblederp@aussie.zone avatar

I actually gave up because I was lost in an office most of the time.

DamienGramatacus,

Surely that’s the point though. Isn’t the map design part of the Tower of Babel madness vibe?

hector, do games w What are some good examples of "Where the fuck do you go" kind of games?

Abiotic Factor, survival in a facility like Half-Life with crafting, survival and exploration. Really great game and it’s pretty hard understanding where to go

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