Ya, whole show was kind of a let down, TankRat, from the Beginning no less, was the only one that really cought my eye. Oh well, at least Expedition 33 got its due & EVERYTHING ELSE SOMEHOW.
I really should play it already, if even the notoriously AAA subordinate Jeffy K. had to acknowledge those French people’s game so hard.
All of the old scummVM adventure games; Sam and max hit the road, monkey island, day of the tentacle, etc
For something more cinematic I’d look at platinum games like Bayonetta, god of wars, mass effects, gears, half-lifes, dark souls
I would avoid something really puzzle heavy like professor Layton or tactical like civ or Stellaris I enjoy watching/listening to people play games but those usually can’t hold my interest unless I’m playing
Edit: a couple more recent titles to add are Pentiment and Kentucky route zero
I used a similar setup for a while but the input lag from emulators on android is noticeable, made far worse through a Bluetooth controller connection :( I went back to using my old PsP and had a blast retro gaming!
Thought I’d miss the ease of use, everyone always has their phone with them after all. But the controller attachment is far bulkier and less pocketable than the entire PsP!
Now I use the original Switch to scratch that retro itch
Realized you can significantlly compress ps2 roms using emu decks compression tool, and have saved quite a bit of space doing that, shrunk the size of each rom by more than half
I have seen up to 80% file size reduction in some cases compressing to CHD format with chdman. Most of the time its about a 50% reduction, in some cases a little less like Metal Gear Solid 3. Is there a better format?
I’ve never cared for it - the entire show’s awards and announcements could be YouTube Shorts that I can pick and choose to watch, and I’d get exactly the same thing out of it.
I wait a day and then check for a megathread with bullet points, then see if there is anything of interest to me.
Was that just so you could get a pint of blood from the cats? And then the cats die of alcohol poisoning because you have a secret vampire cat and they normally hit the bottle pretty hard, but with not enough blood disorder they get wasted too easy and thus die.
They added cats. Because the dev has a cat, he had the cats have some catlike behaviors, including licking itself clean. This tied into the ingestion code, deliberately.
The ingestion feature hooks into the new syndrome system. There are all kinds of procedurally generated poisons that can do all kinds of nasty things, mostly for the “forgotten beasts” that dwell in the caverns to make use of. While he was at it, he added the syndromes for a couple of canonical substances as well, primarily alcohol, inputting the values for a serving of beer, whiskey, etc, that a dwarf might drink, so that they can get drunk, and even sick if they overindulge. This is calculated by body weight.
Elsewhere was included a contamination feature, so that walking through puddles would get mud on your dwarves boots and clothes.
Then he added bars for the dwarves, and gave them carousing features such as quaffing, which would end up with spilled drinks on the floor.
Result? Cats walk through puddles of beer, get it on their paws, and lick it off. The syndrome information of the beer or whiskey or whatever is then applied to the cat. This is not a bug, this is intentional behavior.
The bug was that the full dosage of the syndrome was applied upon ingesting a contaminant. So the few drops of beer or whiskey were being treated as if they were full servings, so when the alcohol was applied to the cats’ body weight, which again, was an intended feature, it absolutely overwhelmed them and the cats started dying of alcohol poisoning. Just from the smattering on their fur.
It’s an awesome series of steps and combinations of systems to get this bug, and 99% of it was fully intended. And that’s all you need to know about dwarf fortress.
The factory building part in Factorio is way way deeper and far more complex. And if you add Space Age, five times so.
Mindustry is mainly a tower defense, and the factory part serves this mechanic.
You still need to mine resources and build stuff and bring the ammo to the turrets using conveyor belts and all that good factory things.
It’s a pretty fun game and you can play it even on mobile.
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