I don’t think Sandy did much game design on Doom though. He was mainly a level designer who came in late in the project to finish the levels started by Tom Hall, who had left id software, and to grind out levels for the third episode. By the time Sandy joined id software, Doom (the engine and game mechanics) was already pretty much the game it was going to be.
I should also say that the maps he made for Doom and Doom 2 are by far my least favorite in the game.
Well at least one of those Switch Sports sales was a double buy by me because somehow the first digital copy I purchased, and played many times and put maybe 20 hours into golf, just decided to up and pretend I never bought it. One day it just told me I needed to buy it and my trial period was over. Despite having already bought it years before. I couldn’t find the proof of purchase email even though I had one for every other game. I emailed Nintendo, they said they had no record of my purchase even though they could clearly see dozens of hours played across multiple sports. I also have a video of my kid playing it like a year before this happened. I eventually just re bought it. It was honestly one of the weirdest and unsettling experiences of my life. Like a portion of my life was deleted and only I remembered. Even my brother was doubting me.
I tried the VR mod a year or two ago and it was pretty good except for the way that the character moves does not compute to the way normal people move, so it was making me suuuper sick. The strafing in particular was bad.
Playing in VR made me realize how poorly pancake mode gives you a sense of scale. Everything is subnautica is absolutely massive. Peepers’ eyes are the size of dinner plates
I replayed Subnautica in VR with the mentioned mod not too long ago. It’s an environment that’s perfect for VR and really puts the scale of things in perspective. I found some of the leviathans were a little janky in their movement sometimes, but they were still quite terrifying.
Happy New Year! I do love Subnautica myself, and I'm actually working on a building/creative playthrough rn with the large rooms that I've never used before, for fun (so much titanium!).
And if nothing else, I'm assuming you bought the game before the whole... whatever is going on right now with all that. You are clear to enjoy.
I ended up getting it through other means I’m not sure I’m allowed to mention (though I own an Xbox copy too), but a friend who checks these had a Steam Key from a while ago I guess that he just forgot to use it, so I guess I got a moral and legal copy. It’s a shame about Below Zero, I doubt I could pull luck like that again.
I hope the base building goes well! It’s definitely a therapeutic experience just sitting back and building
Expected more people arguing about dark souls in here. There’s usually a contingent of people going at it over “I want to win on the first or maybe second try” vs “the game is about failing repeatedly until you persevere”
Rhythm Doctor is a good rhythm game. My only real complaint is that it’s short. I would have liked more levels that gradually increased the complexity of newly introduced mechanics. You get a short tutorial and then it’s straight into the frying pan! And some mechanics are only in a single level!
Other than that though… Loved it. Great game. I get the songs stuck in my head a lot!
If you need more, there’re A LOT of custom levels.
You can find them in either rhythm.cafe (better levels overall) or the Steam Workshop integration. (is more shitty).
Oh yeah I know that. I meant as a progression sort of thing. There’s little ramp up to new mechanics most of the time. Sometimes there’s tutorials for new mechanics on the boss levels!
But like I said, I still love the game. It’s just something I noticed.
Spoilers for the actual game!The boss levels don’t introduce mechanics.
Well…except 5-X, but that only adds a cue to say the speed is doubling/halving. Nothing new.
6-X just gives you a heads up about the rhythm being funky.
My favorite thing about Sandy Peterson is that he is a Mormon. Not that I like that he’s religious. But when he was applying to ID Software to make Doom levels, they were concerned about his religious background. Then he said his famous line “I have no problems with the demons in the game. They’re just cartoons. And, anyway, they’re the bad guys.”
But when they said, “Well at least you’re not like one of the crazy ones who carries a card!” And Sandy whips out his Mormon card…
Games like System Shock and Deus Ex are examples of “FPS” games with alternatives to shooting. Those kinds of games are completely my jam. I love to find a way to complete the whole level without ever firing a shot. The Deus Ex remake had an achievement for passing a level without ever being spotted in an unauthorized place, never setting off an alarm, etc. It also had one for completing a level without killing anybody. It took 5x as long, but I made sure to get both those achievements on every level.
I’m sure the id software crew knew what they were doing, and the market for demon-murdering FPS games is probably much bigger than the market for First Person Sneakers. OTOH, there are currently a glut of FPS murder games, so there’s probably a real niche for someone who’s willing to create a game where shooting is possible, and happens sometimes, but stealth and nonviolence is also an option.
Too bad their newer game (Split Fiction) wasn’t that good. I read good reviews about it, but when I played it it was completely disappointing: stupid story, repetitive games, no “aaahh” moments like in their previous games.
I feel the bad feedback trope is inverted in 2025. Devs will release a game, get a solid audience, then completely change mechanics or style or direction for no apparent reason. The audience complains (pointing out what they like in the original release), the devs tell them to kick rocks and the game shrivels up and dies.
What happened to Battlebit? I didn’t play it much, but when I did it was basically just voxel Battlefield 2/3/4. If they pivoted I sure hope it’s something stupid like survival extraction zombies or something, just because that would be the lamest possible direction.
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