I played them when they were released, and they were such great games for their time. Don’t remember much about the story though, some dream sequences, and there was some subway in start of the first game I believe, remember trying the slow-mo from different angles there.
Far Cry Blood Dragon’s tutorial section. The game is very aware of how impatient gamers are to get to the killing, and milks it for all the time it can while the PC grumbles about annoying tutorial sections. They throw in a ton of extra dialog boxes like accompanying reading recommendations, obvious tips,etc.
The whole game is meta and corny on purpose. If you like '80s action movies and sci-fi, they packed just about every trope possible into this thing. Heavily recommend if you haven’t played it.
In Drake of The 99 Dragons, each time you die, (which happens often), you get roasted and humiliated by some gods in the after life for 10 seconds before they allow you to revive again. This has absolutely no reason to be here, except for doubling the loading screen time.
Could also mention, in the 6th installment of Touhou Project, Embodiment of Scarlet Devil, if you play on easy, the game won’t even let you fight the final boss, mocking your pride on such simple level, and this game mode is usually commented as child play by the games in the whole franchise.
just at the tail end of being obsessed with Hollow Knight (after having owned it since the Switch came out in 2017, but could never get past the 1st boss, so never played it) - since then played a bit of Elden Ring, half of Dark Souls 1, then started a bit of Silksong (beat 1st boss 1st try), but I’ve kinda hit a wall - I’ve explored the whole map except one map-region, and just have like 7 bosses to beat…
Playing Silksong now, also I started Pokemon Z-A 3 days before it was released ; on a hacked switch , hehehe
Little Nightmares 1 & 2. Cosmic horror very well executed. No real lore is ever given to you besides what you are shown through your travels and what little environmental storytelling exists.
Everything is vaguely familiar but off. Distorted, but in a way that you’re never quite sure whether everything in the world is supposed to be like that, or if something happened to make it that way. In fact, it’s not even officially cosmic horror. There is no Cthulhu-esque big bad revealed to be behind it all. The visuals of the games could even just be interpreted as on -the-nose allegory and metaphor, with a fairytale like quality, if not for the subtle hints at a prior normality in the background.
Another game with interesting worldbuilding is White or Black (by ZeroCreation).
In that one, humanity nearly destroyed itself after an incredibly devastating WW3. Therefore, to avoid the constant Cycling of Empires, a band of philosophers and religious people tried to make one final civilization that lasts forever, which completed its rise to world domination in the late 21st century. Some interesting tidbits about this final civilization:
The final civilization restricts learning and innovation to things it deems safe to consume. It considers certain works to have a destabilizing effect on people, so it only allows trusted individuals to use them to achieve the civilization’s goals.
The human species in the far future now engages with symbiosis with another species. As far as I can tell, these future humans mainly photosynthesize.
Emotion is considered to be an outright SCP. The final civilization allows some of it, but too much can make areas uninhabitable.
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