Not much to add, but this was true from the beginning for me. I have “Roguelike” excluded from my Steam searches because around the time Hades got popular it was a source of so much slop where you’d spend most of your hours in the first two levels. Many of those games I hated were highly regarded.
I think a good evolution of roguelite meta-progression is actually extraction mechanics.
Like escape from duckov etc. is essentially a roguelite where you have to survive and extract with your meta items, which I think is better for keeping you on your toes and feels less “grindy” than traditional roguelite meta-currency.
I feel like this is why I dropped playing many rogue-likes and am currently addicted to playing arc raiders, as you lose so many things if you die and have to self-evaluate every single time you don’t get home.
I have to get home and survive in order to actually grow my character positively, where dying punishes me for losing (almost) everything and gaining very little experience points to allocate to my characters permanent buffs.
Yeah I don’t really like the model where it starts basic and hard, and each failure makes it a little easier.
Feels like it would be more interesting if you started with high stats, and each successful run you had to remove or lower something. Sure, you won with 200 health but can you win with 100? Hades kind of had this alongside the upgrades as you go.
I didn’t like dead cells or rogue legacy that much because it felt like I would’ve won if I had grinded more, and that’s not what I want.
I feel like games are usually a mix of execution challenges and numbers challenges. In a pure action game or other games without progression (eg: chess) you win or lose from your decisions and input. But in numbers games, you win or lose based on the stats. There’s really no way cloud from the start of the original ff7 can defeat disc 3 bosses. The numbers just aren’t there.
Some rogue-lites feel like they’re trying to be execution games but have a less clear numbers check on top. Doesn’t always work for me.
I do really like the traditional rogue like Crawl: Stone Soup, though. No meta game aside from the occasional player ghost.
It was never “clever” or “keeping the game fresh”, all I see this as is a crutch for badly designed gameplay. “Ok but the game gets fun as long as you play it THE WAY WE INTENDED” no I’m sorry if you’re gonna keep the game’s actually fun part behind a 30-hour time gate, I’m refunding that shit. There’s been games that were fun, but I lost my safe file for and thus all the progression is reset and it’s just not fun to grind anymore, I’ll go play something that gives me the whole game that I paid for, right off the bat.
I like Team Ninja and the way they do character action, so I’m happy both Ninja Gaiden 4 and Nioh 3 were well reviewed and successful. Probably won’t jump into this for a long time due to my backlog (I’m working on Ninja Gaiden 4 at the moment, though!), but will most likely tentatively wishlist this for a future sale.
For a while, meta progression felt like a clever way to keep games fresh.
It always felt like a cop out to me, TBH. I’d rather you give me fewer tools and a lot of potential for synergy among them. Dead Cells definitely has more weapons than Dante has in DMC5, but the amount of shit you can pull off with Dante is insane in comparison because every weapon can do so much. People are still discovering new tech to this day: now that’s keeping things fresh.
More and more I feel like instead of removing the frustration, meta progression is removing the sense of improvement.
It always felt like this from the get-go. It needlessly muddies the water: am I progressing because I’m improving, or am I progressing because I’m unlocking more powerful weapons/perks? The answer is most likely a blend of both, but it’s never clear what’s the bigger reason.
I recommend Magenta Horizon or The Dishwasher if you want something similar to Rogue Legacy/Dead Cells without rogue elements.
They say this one is even more combo heavy than the second one, but I see no launchers yet. I’ll be watching from afar until I see something that hooks me.
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