No, it did not, and concurrent players is a very bad metric to use for something like this. They sold north of 3.5M copies. At $40 each, that’s about $100M. Even looking at concurrent players, right now, at 98k players, it’s the 14th most played game on Steam, so with the information you did use, as a paid game and not free to play, it would be hard to say that it flopped.
Typically, that’s how you’d measure a flop. Seeing as you only need two other people to play, this game isn’t dead as long as there are 3 people who want to play and a server running to facilitate them.
You see, that’s your problem. Companies don’t make games for any other reason than money. Since there are no microtransactions or subscriptions available, they quite frankly don’t care if you ever play the game after you’ve purchased it.
They moved a lot of units already and considering it’s only a side game with reused assets, they made a profit. Therefore, the game by all means is a success for them, even if nobody would play anymore.
Concurrent players also shouldn’t influcene future sales by much, since you only need 3 people at a time
By memory this means we’ve only got Rise of and Shadow of - alongside the IV-VI Remastered still to come via Amazon, they’ve given the rest out themselves (though Epic has given others)
I like when you include fun or odd stuff, that resembles a lot of old magazines (yeah yeah, I suppose you get comments like that often).
Has anyone shared your posts outside the fediverse? I legit think this is unique and real content, no SEO or AI shit that I doom scroll on a daily basis, that could benefit users from other communities lol.
I guess I do, but I don’t really know so much about the older magazines. I’m young, so I wasn’t around for the magazine era of gaming (much to my own sadness, my Papa tells me all the time how fun it was getting each month’s issue and the included ‘demo disk’). I’ve just spent a ton of time looking at scans of them, finding old archived gaming blogs…idk I just wish the current era of gaming journalism was more fun and less ‘begging’ or trying-to-trap-you-into-ads.
And not anywhere really! My friends Eben and Annie, who run Junk Store for Steam Deck take what I write and edit it so it fits for their sub-reddit. Or did, because now with the next iteration of Junk Store so close, their workload is getting more and more.
Other than that, last year I had a few of my interviews on SteamDeckHQ (because the owner of the site was a friend), and the same for Gaming on Linux for a couple.
These news posts though?! Nope, as they are they’re just here. Thank you for taking the time to enjoy these, I really appreciate it. Without people who love these I’m sure I’d have stumbled to a halt!
This is basically what it’s like playing KCD2 at times, but it’s fucking hilarious watching an army of guys try to kill me or the person I am talking to while we just ignore them.
If you like space dogfighter sims, try Chorus. You can score it super cheap on sales and I think it’s a solid 6/10. Combat is fun and it’s nice to look at. Unfortunately the story has terrible pacing and kinda doesn’t make sense at times. Also, the missions get kinda repetitive. These two things really held it back for me, otherwise it’s a fairly good game.
Another, if you like top down shooters, is Subterrain. Doesn’t always go on sale, but when it does it’s dirt cheap because it’s like 10 years old at this point. It’s got some weird survival mechanics that I think are kinda pointless, but the gameplay and story were enough to keep me mildly entertained. I’d call this a “potato chip” type game. Not particularly good, but somehow kind of satisfying if you don’t think too much about it. Definitely a 6/10.
On another note, what’s y’all’s stance on the association that 5/10 = bad? I feel like it’s because people equate it to being 50% and associate that with bad due to school grades. I see it as an average score and when I give something a 5 or 6, that means I’m neutral to slightly positive feeling about it.
I don’t think a 5/10 game is necessarily bad, but it needs to have some kind of - I dont know, character? Niche appeal? - to shine for the players who are going to like it.
I’ll throw out Krater as an example. It’s not great, but it has a unique setting, great atmosphere, and some interesting ideas driving it. I kinda love it for its eccentricities in spite of the overall experience being a bit meh.
Your comment has caused me to reflect on the early game, and I think I agree with you. I suspect I hadn’t noticed the slow early game because the catalyst for me playing the game was grieving a friend who had loved the game — this means that even if I had found it painfully slow, I would have been likely to push on regardless.
I’m trying to remember at what point it potentially gets better. It’s hard to say without knowing how far you got in (especially because it’s entirely possible that maybe you just didn’t jibe with this game (which is fine, because subjectivity is cool)); I remember part of what I enjoyed about the game was the general vibes.
That being said, going off the map above, I think the most engaging parts of the game for me happened after Boulder City. The world gets more content dense as you approach New Vegas, and I remember enjoying the anticipation as I got closer to the city, and how I was beginning to feel like I understood the various moving parts of the world better (such as the politics around the NCR).
So I think the short answer is that yes, it does pick up. If New Vegas seems like the kind of game you usually play, it might be worth giving it another crack (but I can’t gauge how far into the game it starts picking up, time-wise)
Never really agreed with the Metroidvania label, same with Skul: The Hero Slayer. You unlock different biomes (and side rooms), but the items to do so are more like keys. Just my thoughts on that.
You’ve waited now 7 years - waiting a bit longer won’t hurt - but then again if you wait for the next one there will probably always be another one after that.
bin.pol.social
Aktywne