bin.pol.social

BroBot9000, do games w I'm sure the game prices will decrease, right guys?
@BroBot9000@lemmy.world avatar

Buying new games is decreasing in value sharply. They are releasing broken games, overpriced and with invasive DRM.

Play games 2+ years delayed. They are completely fixed and in a playable state, reasonably priced with frequent sales and some game get their shit DRM removed for better performance.

And no. Games as a service and fomo are NOT enough to buy games on day one.

BmeBenji, do games w What are some good examples of "Where the fuck do you go" kind of games?

All of fucking Bloodborne. Fast travel is great. Building into the narrative where you don’t tell the story directly? Fuck that.

OldChicoAle, do games w What are some good examples of "Where the fuck do you go" kind of games?

For me it’s always been Zelda games.

ChexMax,

I spent so long on the 3DS in ocarina of time just running all over the entire map not sure how to progress, I eventually gave up. Those stupid boulders are supposed to give you tips but idk I just couldn’t figure it out back then.

Grangle1,

The Water Temple.

ampersandrew, do games w I'm sure the game prices will decrease, right guys?
@ampersandrew@lemmy.world avatar

Inflation decreasing just means that prices aren’t rising as fast anymore.

itsgroundhogdayagain, do games w I'm sure the game prices will decrease, right guys?

If we don’t buy $80 games, they WILL put them on sale. I haven’t paid full price for a game since Horizon FW came out and it’s worked out pretty well.

EDIT: maybe not Nintendo…

morgunkorn, do games w I'm sure the game prices will decrease, right guys?
@morgunkorn@discuss.tchncs.de avatar

maybe just don’t buy it? life goes on, you can play something else

Kazumara, do games w What are some good examples of "Where the fuck do you go" kind of games?

Disco Elysium for me. Too many open directions. Too much player agency. I had no idea where I should go.

dumblederp, do games w What are some good examples of "Where the fuck do you go" kind of games?
@dumblederp@aussie.zone avatar

Control had me wandering around.

zymagoras777,

That’s one of the best games I’ve played with one of the worst map designs I’ve ever seen.

dumblederp,
@dumblederp@aussie.zone avatar

I actually gave up because I was lost in an office most of the time.

DamienGramatacus,

Surely that’s the point though. Isn’t the map design part of the Tower of Babel madness vibe?

CCAirWater, do games w What are some good examples of "Where the fuck do you go" kind of games?

Just started playing a simple isometric game called Tunic. It’s cute, and you play as a little button mashing fox creature with a sword in a language that’s gibberish as you find hidden paths in the isometric style. It’s frustrating for being so simplistic, because the hidden paths are hidden. I kinda like it so far tho. Just simple, relaxing, chill music, and cute AF artwork.

EveningPancakes,

Absolutely adored that game! It’s one of those that I wish I could replay without having remembers how I uncovered all the various secrets.

rustyricotta,

Fantastic game. If you haven’t been already, you can tilt the camera slightly to get a peek at some of the hidden paths.

noxypaws, do games w What are some good examples of "Where the fuck do you go" kind of games?
@noxypaws@pawb.social avatar

Half Life 2 for me

MSids, do games w What are some good examples of "Where the fuck do you go" kind of games?

So many times in GTA V I had no idea how to trigger the next mission. I would probably go back to it and play through if it had some sort of indicator for how to trigger the next campaign mission.

zipzoopaboop,

Go to a mission marker on the map?

sugar_in_your_tea,

Some missions are characteristic-specific, bit those are labeled too.

TheDoozer, do games w What are some good examples of "Where the fuck do you go" kind of games?

This is an extremely specific situation in a game, but…

In World of Warcraft, back in the day, there was a dungeon in Outland, I believe it was Helfire Citadel. It wasn’t particularly hard, but if you died, you were screwed. The way dungeon deaths worked was your spirit would spawn in a graveyard out in the regular world, and you would have to run your spirit ass back to the dungeon entrance to respawn. But finding the entrance to Helfire Citadel was so difficult I told the group if they don’t rez me, they’d have to just kick me, because I’d never make it back in. It was awful.

MirthfulAlembic,
@MirthfulAlembic@lemmy.world avatar

There is a reason that as long as Hellfire Citadel has existed, the first Google auto complete suggestion is “Hellfire Citadel entrance.”

Frostbeard,

Lots of the vanilla WoW instances was like that. Often the way to the entrance was populates by the same level elites as the dungeon so you had to run a gauntlet just to get in.

The Deadmines and Uldaman comes to mind. And since you spawned at the entrance you had to dodge and sneak past patrols avoided on the run. Gnomereagan and Maraudin and parts of Dire Maul was very maze like if my memory serves me right

DoucheBagMcSwag, do games w What are some good examples of "Where the fuck do you go" kind of games?

Most 90’s and late 80’s point and click games (Sam and Max, Full Throttle, Monkey Island, The Dig, Loom, Maniac Mansion, Day of the Tentacle, Indiana Jones and the Fate of Atlantis, Zack McCraken and the Alien Mindbenders, Kings / Space quest, Dark Seed, Beneath a Steel Sky)

TriflingToad, do games w What are some good examples of "Where the fuck do you go" kind of games?

This one’s pretty controversial, but if you’ve never played it before,

Half Life 1

It’s really confusing and enemies will pop out of nowhere and kill you instantly. Not really fun imo, but then again I AM playing it for the first time 27 years after it came out 😂

I’m sure Black Mesa is more intuitive though.

Baggie,

Which bits in particular? Because on one hand it’s a fairly linear design, but on the other there are some bits that can loop around themselves and objectives aren’t always obvious.

TriflingToad,

past the first few chapters it got a bit confusing, but the train trolly thing was like a maze and I kept going in circles for so long 😵‍💫

nevetsg,

Make sure you listen to the NPCs. They give you clues like being quiet around the big beaky things that one shot you. Also, if it is really big you guns do nothing. Go and find the other way to destroy it.

ChickenAndRice, do games w What are some good examples of "Where the fuck do you go" kind of games?
@ChickenAndRice@sh.itjust.works avatar

A couple times in Linda Cubed Again. The game’s next objectives are told to you by characters, or through the in-game voicemail system.

However, there is no “current quest” screen so if you take a break from the game, you can easily forget where you left off.

Also, it doesn’t help that the game was only released in Japan (and fan translated only recently) so there’s not a lot of walkthroughs you can follow.

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