MK8D would be perfect if only battle mode wasn’t such a mess. If they could just take MK64 battle mode and implement it exactly as is in MK8D, it would be perfection.
People engage in absolutes. They either love a thing or hate a thing. There’s no nuance.
And it must be made to cater for them, there’s no expectation that it will contain choices they don’t approve of.
And this stance, this modern relationship with the world permeates everything, especially forms of media.
You see it in films and books… Fans and stans and folk trying to take it down. There is no nuance or middle ground.
People don’t accept that, perhaps, something isn’t just “not for them”. That’s why you get grown men complaining about the direction of children’s shows they used to watch.
And this is compounded with social media where polarisation, blunt takes and contradiction are the primary drivers of engagement.
It’s absolutely not just a gaming problem. Movie reviews are getting more and more bandwagon-y. Only a few reviewers post in the first day or two, and everyone else says “okay, they hated it, now I have to hate it too or I’m going to lose credibility”. I think it’s the inevitable outcome of having less famous reviewers, a NYT columnist can post what they feel, but a small blog can fall into obscurity if they have one contrarian review.
The only part that’s unique to gaming is that gamers are the most toxic community in the internet.
Don’t forget the vocal minority problem. The subset of people who comment on things is much smaller than the set of people who consume them. And while the threshold of effort for making comment is low, it isn’t zero, so people who hold more extreme views are going to be more prevalent in the selection because the people with moderate views aren’t going to have the motivation to spend 20 minutes explaining the nuanced position they have, while the ‘love’ and ‘hate’ camps will gladly spend 10 seconds on posting their simplistic view.
Add on the way modern systems work, focusing on likes, upvotes, etc. and you get short form responses getting greater engagement purely because they don’t take as long to read. It’s always easier to get traction with a short, maybe amusing, rehash of a common opinion than with a long dissertation on niche, complex views.
That cycles back in at the top to create a visibility bias so the people making the next round of commentary/content see the wave of love/hate and try to ride it. The result is a feedback loop with a terrible signal to noise ratio.
If you are seeing this message it means you tried to abandon your run before the boss bind has been attempted. This will not be permitted. You have not purchased a mult mult joker when available, embarrassing yourself and the entire Balatro community. Your attempt to reset is a an act of cowardice. Your self destruct joker has been recycled, you will be limited to the checkered deck and you will need to beat the orange stake and try to find a good flush hand.
I biked out to a park yesterday with my big binoculars but I’m still waiting for my tripod to show up so I just checked out the moon some. Thanks for posting.
The Pleiades and Hyades should still be fairly high in the sky, and make great targets for binoculars. I’m also VERY partial to the little beehive cluster in Canis Major (go to the first barely visible star down from sirius, along the dog’s spine, and move directly right from there). If they’re strong enough, the Orion Nebula also makes a great target. The regular beehive cluster is alright; it can be tricky in the city, but you should juuuust be able to see what kinda looks like a faint, blurry star just left of the angle of you make a right angle between Pollux and Procyon. There’s also a few binary stars that make good targets right now. You should be able to split the first bright star out from the cup in the handle of the big dipper into three stars.
I also reccomend deep rock galactic, the devs are very involved in the community. The community is (mostly) amazing. There isn’t much story and it is completely hidden in the in game encyclopedia and the wiki. No drm (apart from steam) and lots of content and depth that keeps you hooked once you make it to your first promotion.
The first game felt like a really cool tech demo with the occasional cool boss here and there.
The sequel is that concept turned into a proper game. Each world now has it’s own mini-campaign that ends in a final boss with dialogue, minor choices and everything.
The bosses are my favorite part though, the main ones are extremely creative and polished, especially the final one.
I played about 15 hours with a friend and honestly found it to be a very annoying experience
The combat never felt satisfying, and reminded me a little too much of destiny 2. By this I mean that all the shots from your guns sounded and felt like you were roughly sneezing on the enemies, and the ui felt too “clean” for what was supposed to be a more gritty game
The layouts of the dungeons felt nonsensical, such as in that one British town setting, or absolutely mind numbingly boring, such as in the futuristic open desert one
After my time playing, it felt like I was making no story progress (besides the characters sometimes saying “wow where’s that one character we saw for all of ten minutes”), and it was never clear how I was supposed to progress. This is in stark contrast to dark souls, where this is an intended and relishable experience
Myślę że po jakimś czasie cały obraz drugiej osoby zmienia się, ponieważ jest coraz bardziej kompletny. Ale sądzę, że coś z tego wczesnego zachwytu zostaje — choćby dziś, słysząc głos żony pobiegłem za nią żeby powiedzieć jej jak bardzo ją kocham, a jesteśmy małżeństwem od 10 lat.
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