bin.pol.social

DonAntonioMagino, do games w Games you really want to play, but can't or won't?
@DonAntonioMagino@europe.pub avatar

Minecraft. I love building things, and I especially love the idea of building things you can walk through in first person. I also loved the little of it I did play. Sadly, it makes me incredibly nauseous and gives me a headache after about half an hour of playing.

Atropos,

Have you messed with the settings? Turning off view bobbing might be the trick!

DonAntonioMagino, (edited )
@DonAntonioMagino@europe.pub avatar

Did you have view bobbing in 2012? That’s probably about the last time I tried playing.

I figured it were just the 2D/3D environments. Wolfenstein 3D and Doom make me nauseous as well.

Atropos,

I couldn’t find conclusive information for Wolfenstein 3D or Doom, but it seems to point toward bobbing being present for those as well.

If it really seems like a game that might be otherwise fun, I’d recommend giving it a shot with bobbing/sway (however it is called) turned of.

This also affects my wife, she has to have it off in order to enjoy any 3d, first person game.

DonAntonioMagino,
@DonAntonioMagino@europe.pub avatar

I played Wolfenstein 3D at a friend’s house as a kid. It made me sick exactly like Minecraft does.

I’ve never had any issue playing CoD, Medal of Honor or any other fps, it seems to specifically be this kind of first person in a boxy environment.

But I might try it again.

Atropos,

Interesting, it may be more than simply turning off bobbing then. I wish you luck!

Also, @ameancow has some great suggestions as well.

ameancow,

I know a number of people who have motion-sickness issues with games like this, it’s almost entirely first-person games that cause this.

Some things to consider from my years of assisting managing it:

  • You get motion sick because your eyes tell your brain that you’re moving, but your inner-ear gyroscopes say you’re not, so your brain assumes you must be infected with something so it starts measures to evacuate your stomach of potential poison.
  • View bobbing, screen-shaking, depth-of-field, motion-blur and frame-rates have a huge impact on your sense of balance and visual processing of motion, so try to always turn those off. (Minecraft has had view bobbing since early on, it’s always “step one” to turn it off for everyone.)
  • Framerates also can make you sick. If you’re playing an first-person game and the field of view isn’t moving smoothly it will be more likely to make you start to feel nauseous. Turn graphics settings down until your frame-rates are at least 40 or so. (You would have to look up the game and/or platform to figure out how to turn on FPS display on your screen to see where you’re at.)
  • The brain is highly elastic for learning new things, but also learns negative associations. This means sometimes you have to train it like a toddler or puppy. Patiently and with persistence. This can take the form of only playing for 15 minutes instead of waiting until you start to get nauseous. You need to train your brain that the viewing experience isn’t actually harmful by disconnecting the association with feeling sick, by getting used to the game without triggering the motion sickness. So frequent, short sessions, not letting yourself get sick. (This is the most effective method anyone I know has tried.)
  • Medication. Seriously, anti-histamines work pretty effectively. Motion-sickness pills are literally just anti-allergy medication. It will make you very quite groggy though so don’t plan on staying up late playing. Chewable nausea tablets also help a lot. Again, you’re just trying to let your brain adapt to a new perspective/activity without getting fully sick, so think of medications as a temporary measure to get to that adaptation point.
  • Field of view is also a huge factor. Try turning it up or down, most 3D games give you the option. Additionally, playing on a smaller screen can help a lot too. Play in windowed mode and gradually work on making the screen larger and larger until you’ve adapted.
  • Engagement in the game also helps. Once you start having fun you will often forget about the negative sensations and give your brain more time to adapt. If you’re not enjoying a game, don’t force it. Try a different one until you find some mechanic you enjoy that hooks you.
  • After adaptation, you would likely also need to periodically “refresh” it and play a 3D game for a little while every day or you will slip back into motion-sickness triggers again easily.
fatalicus, do games w Games you really want to play, but can't or won't?

Clair obscur.

It looks so good, and the music is great, and story is apparently fantastic, but I just can not get the hang of the counter/block mechanic in combats, and without it the battles are pretty much impossible.

tatann,

I ended up using the auto-parry/block mod, but it means you’re practically invulnerable, you only need to do the jump and radiant attack counters

www.nexusmods.com/clairobscurexpedition33/…/478

There’s also a mod to increase the block/parry “period”

www.nexusmods.com/clairobscurexpedition33/…/28

I still hope there will be a mod to have the dodge/parry based on your stats (agility/luck), to feel like it’s a RPG and not a souls-like game

mysticpickle,

I came to depend less on the visual cues which are often deceptive and more on the audio ones or counting in my head for dodges/parries. Also invest heavily (basically all your points) into defense/vitality which makes Dodge/Parry misses much more forgiving.

Eventually, even if you only do a smattering of side quests/areas, you’ll get powerful enough to basically ignore the timing mechanics altogether.

Also set it on story mode + auto QTEs. I did that on my first playthrough and had absolutely no regrets. The mechanics of the game are definitely secondary to the experience of the story.

kazerniel,
@kazerniel@lemmy.world avatar

Clair Obscur for me too, but because of the AI art controversy. I can’t stand AI, even if temporary, even if just store banners, I just can’t trust the company from then on not to sneak it into other areas.

dustyData,

They didn’t sneak anything and they never will. Looked into it deeply. They used AI assets as placeholders during development. But everything in the shipped game is human-made. No further use of generative AI is expected, since the game awards controversy the company’s management published a statement of banning AI use entirely in their company.

The whole controversy around indie game awards was also blown beyond proportions. A company used a new technology at a time when the tech was new and the debate around it’s use was still inmature. Then dismissed it for it was not good enough. They failed at quality assurance and a couple of textures weren’t deleted. They replaced them as soon at they found out. By all intents and purposes, this controversy does not qualify sandfall as an AI using company, and to affirm so is ignorant of the context of all that went down in reality.

kazerniel,
@kazerniel@lemmy.world avatar

I understand their reasoning, but still, it soured me on the game. GenAI models being built from non-consensually mass-scraped art was known from the very start, and yet the devs thought it was ok to put it into their game… They could have just used stock textures as placeholders like developers have been doing for decades.

But anyway, we are free to just not agree and draw the line in different places on what we consider ethical conduct 🤷

dustyData,

the devs thought it was ok to put it into their game

That’s the point. They didn’t thought it was OK and didn’t.

They could have just used stock textures as placeholders like developers have been doing for decades.

That is exactly what they did, any texture left in the first version of the game was a mistake that was promptly fixed as soon as they noticed it. We have the advantage of judging four years later with new info something they did back then and have since corrected. Ethical considerations must include intent and context, and here there was definitely no intent to harm.

Blackmist,

I found it rough near the start, but it gets a lot easier as you go on, once you get more of a feel for when attacks are coming. Eventually you’ll be dodging things you’ve never seen before just on instinct.

Dodges are a lot easier than parries, even if you don’t get the extra AP from it. Fights last a bit longer, but you can definitely plough through most of it even with bad timing. Explore thoroughly in act 1, otherwise you’ll probably be underlevelled for the last boss there. Not really any need to grind mindlessly, but you can if you really need the extra levels.

asmoranomar,

I haven’t played since I beat it. But I did look into this after I did…

In general, every time the screen zooms in, you need to act. What type is something you learn, but that cuts down on the timing aspect There are also audio queues, like a sort of woosh effect. I don’t play a lot of fast response games like this, so I never noticed until it was pointed out.

Botanicals, do games w Games you really want to play, but can't or won't?

Any of the Civilization games. I used to spend 10+ hours on a single session! My ass can’t handle more than 1-2 now

ameancow, (edited )

I keep trying Civ VI and keep uninstalling it before finishing a single game.

I can’t put my finger on exactly what’s changed since earlier games, but it’s lost a lot of the addicting charm and intuitive flow that made me play prior versions for days. Also, the goofy-ass style and overly dramatic narrative starts to irk me.

If that’s the trend of the franchise I sure won’t be touching any of the later ones.

chunes,

Sometimes I think it’s nostalgia talking, then I go back and play Civ II or Civ IV and confirm that no, no it is not.

chunes, do games w Games you really want to play, but can't or won't?

Silksong. My muscle disease has progressed too much to physically play it. That really stings because Hollow Knight was one of my favorite games ever.

SnotFlickerman, do games w Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam?

What are they being sued for? I guess I missed this?

Also I guess it could be argued they only removed it from new sales whereas people who already owned those titles on Steam still have them on Steam.

eli, (edited )
@eli@lemmy.world avatar

They are being accused of price fixing with the whole “can’t sell games for cheaper on other store fronts compared to the steam listing” thing

warm@kbin.earth explains it better below:

It only applies to Steam product keys though, so developers cannot sell cheap Steam keys on other platforms while still taking advantage of Steam’s services.

SnotFlickerman,

Oh well that’s totally fair, honestly.

It locks out real competitive pricing.

warm,

It only applies to Steam product keys though, so developers cannot sell cheap Steam keys on other platforms while still taking advantage of Steam's services.

eli,
@eli@lemmy.world avatar

Yes this is a more apt description, sorry, this whole thing has been stupid tbh.

Cavemanfreak,

I believe the problem is that it isn’t just Steam keys. There’s apparently emails from Valve employees that state that it’s all versions of the game, and that seems to be the real crux here. And if that’s true it’s pretty shitty, and they might actually lose this.

warm, (edited )

Do you have a source for that? All I can find on their Steamworks site is the rules on Steam keys being restricted, not other versions. Maybe I missed that email part in the news.

Cavemanfreak,

They were mentioned in a recent Youtube video by Bellular News. I haven’t read more about it myself.

sukhmel,

I guess whether this is true or not will be a defining point of the whole lawsuit

Cavemanfreak,

Yeah, that seems to one of the few things here that might actually be relevant.

mic_check_one_two,

It only applies to steam keys though. Like if you want to sell on other storefronts (like Epic) for cheaper, it’s perfectly fine. You simply can’t sell steam keys on other storefronts for cheaper. It’s not really “price fixing” as much as it is “Steam ensuring their servers aren’t used to download the game unless the dev has properly paid them for the key”…

Like imagine a company wants to sell more copies of their game. So they set up their own site to sell directly to consumers, and it’s cheaper than buying on Steam. This is totally fine. Consumers can still choose to add the standalone version as a non-Steam game to be able to launch it via Steam.

It’s only a breach of contract if they start offering steam keys for that same (cheaper) price, which allows the game to be downloaded via Steam, includes achievement integrations, includes Steam’s friend list “join game” multiplayer, includes Steam Deck/Steam Machine optimizations, etc… If they want all of those nice Steam integrations, they need an official Steam key. And that Steam key can’t be sold cheaper than on Steam’s official store.

Nibodhika,

How does it do that?

bookmeat,

I think this lawsuit is actually about allowing people to buy dlc from other stores for games that you bought through steam?

unknown1234_5,
@unknown1234_5@kbin.earth avatar

ah yes, they are price fixing by saying devs can't set the price on steam (which the devs control) higher than the price on other platforms (which the devs also control)

Nibodhika,

That’s not true, it only applies if you’re selling a steam key. Devs are free to set the price on any platform they want, want proof? Check out the currently free game on epic which has never been free on Steam.

Steam provides developers with infinite steam keys that they can sell outside of steam for 100% profit, however those keys cannot be sold at a lesser price than what it’s sold on steam. Which honestly sounds like common sense.

Lfrith,

That itself is false too with a quick look at isthereanydeals showing lot of steam games being sold cheaper outside of the steam store.

Even the Steam key guidelines don’t explicitly state that steam keys can’t be sold cheaper.

It’s OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.

partner.steamgames.com/doc/features/keys

Key word being comparable which is why if you are a user of isthereanydeals or /r/gamedeals you’ve likely gotten most of your steam games from outside the official Steam store.

I think some people just assume Steam sales must be the cheapest and don’t look beyond it.

I am puzzled why people believe Steam keys can’t be sold cheaper outside Steam unless they never looked outside the Steam store.

This is one example of a game that isnt too old is Silent Hill F.

isthereanydeal.com/game/silent-hill-f/info/

Historical low is $31.49 from Fanatical and Steam low is $41.99

Nibodhika,

Sure, but that’s more about Valve not pursuing violations than anything else (in other comment I also mentioned how they turn a blind eye to Humble Bundle as well). But legally they could go after silent hill f and demand it be sold for a similar value to $31.49 since some time has passed and stem users have not been offered a comparable offer. I think what’s in the clause they make people sign is more important than whether they enforce it or not, because if it was about price parity with other stores then it would be abusive (even if they didn’t enforced it always), but if it is about selling something they provide then it’s not abusive even if they do enforced it always.

Lfrith, (edited )

I just keep hearing claims, but nothing actually definitive when it comes to sources. Do you have any actual evidence that price is not supposed to be lower, because I don’t see clear language stating that in the steam key documentation.

And then when it comes to real world price tracking it doesn’t fit with the claims that devs aren’t allowed to sell steam keys cheaper.

That’s what makes it unclear. What is the definition of not worse or comparable? It could be interrupted as $41 vs $31 meeting the definition while selling for $10 but going no lower than $41 would be considered a breech. There’s no clear language of it has to be equal or can’t be lower. It’s language with a lot of flexibility.

That’s why I don’t feel like claims of people saying Steam keys can’t be lower with such confidence is appropriate. The sources we have at hand isn’t cut and dry and actual prices don’t fit those claims either to state it as a fact.

nogooduser,

I’m pretty sure that Amazon also says that you can’t sell things on Amazon for more than you sell the same item elsewhere.

I’ve certainly seen a video claiming that.

GuerillaGorillas,

Which isn’t accurate and is more nuanced involving Steam keys like another user said. For instance, Prey is on sale for $6 on the PlayStation store but still $30 on Steam.

https://lemmy.world/pictrs/image/10b8e30b-6a07-45fa-9cd4-c4c8cbcd41c6.jpeg

https://lemmy.world/pictrs/image/ace46a16-5ff6-4aef-9fb0-de01ff7dba5e.jpeg

SparroHawc,

That’s because they can’t intimidate Bethesda with an email.

lath,

As per my understanding (which isn’t saying much), Steam takes a 30% cut of each sale. In UK, someone with a specific agenda claimed to represent gamers as a class and sued reasoning that the 30% cut inflates the price of games globally even beyond Steam’s store, harming everyone.

Did i understand it right? No idea. What’s the actual goal here? Also no idea. Is Steam the “good guy” in all this? Of course not.

lofuw,

Well that’s stupid. If Steam charged less, the price of games wouldn’t change.

Developers and publishers would just pocket the difference.

Lfrith,

Best example is Ubisoft and EA when they took their games off Steam and Epic wasn’t around but didn’t sell their games any cheaper despite 0% cut. Or Final Fantasy 7 Remake released as an Epic exclusive, but was priced at $70.

It is weird. Every other product people know that companies want to charge as much as the market will take to maximize profits. Most noticeable examples being GPU prices over the years and now ram and storage.

But, gamers for some reason think companies want to price things lower as though game companies are so noble they escape the greed of capitalism to seek out exponential profits.

Adeptus_Obsoletus,

Is Steam the “good guy” in all this? Of course not.

Too bad a lot of people, even here or in other threads, don’t get it, so they willingly cheer for Valve simply because Tim Sweeney sucks.

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

I think devs actually get quite a bit for that 30%. Let’s present a hypothetical. What if Valve offered an option where you could list your game on Steam with no restrictions and they’d only take a 10% cut, but the tradeoff is, they won’t promote your game at all? Like, it won’t show up in any Steam storefront advertisements, can’t participate in sales, etc. - it’s still there if it’s linked to from off-Steam or if someone searches for it, but it won’t be promoted, period.

How do you think that would work out for developers? I’d argue not well, especially for small studios.

The promotion those games get applies to the game as a whole, not only through Steam - someone can see the promotion on Steam, then go shop around and buy it elsewhere. Why should Valve promote a game if they aren’t getting a cut of the sales?

alsimoneau,

Plus you get the download servers, payment processing, customer support, reviews, …

yopp, do games w Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam?

Because sweeney is greedy lying piece of shit, who’s using “think of poor developers being robbed by app stores” to cut himself bigger market share by suing fuck out of competitors

Like they won over google and guess what? He fucked over “all the poor developers” and cut himself a juicy deal to settle antitrust case

Fuck him, fuck Epic

appleinsider.com/…/epic-hypocrisy----google-gets-…

daggermoon,

Epic customer support is also garbage. I’ve sworn off the company.

fartsparkles, do games w Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam?

If Epic spent half as much money as they are suing organisations and instead funded developing their shop into a gaming community platform like Steam, they’d probably have caught up by now.

warm,

Epic Games Launcher would always end up a pile of shit anyway. Tim Sweeney is a fuckhead and he has lots of investors to please.

fyrilsol,

He's also Tencent's bitch too.

ampersandrew,
@ampersandrew@lemmy.world avatar

To be honest, Epic is doing a good job of tearing down walled gardens in places like mobile, and we’ll probably be better off for it. But yeah, they’ve done a terrible job of competing with Steam.

scrubbles,
!deleted6348 avatar

They only did that because they wanted their walled garden to be there too. Tim Sweeney is just butthurt his walled garden isn’t the biggest

ampersandrew,
@ampersandrew@lemmy.world avatar

Of course, but…broken clock, you know? A large percentage of personal computers will be freed from Windows in large part because of Valve, even though they profit off of legalized child gambling addiction. And walled gardens in mobile will be broken down in large part because of Epic, which uses dark patterns to trick people out of their money in pursuit of a cultural hodge podge of nonsense that won’t even exist in a few decades.

doublah,

The problem there comes from Epic taking secret deals to settle those cases instead of let any precedent be set that would actually benefit customers.

Tattorack,
@Tattorack@lemmy.world avatar

They’re doing that because they want their own walled garden.

Korkki,
@Korkki@lemmy.ml avatar

it’s often more risky and expensive to hire, train and develop systems and communities like that, especially when doing it against the tide, than to just try to trip up the competition. It’s not just that it’s dificult and it costs money, but it’s not preferred because investors abhor risks.

Isn’t this seen in global politics all the time. When US says China is too dominant in X and we need to fight it. They are not saying that US will invest in shit that will help them compete. All or 90% of the actions is to try to trip up, sabotage and sanction the competition.

Typhoon,

Just a bunch of crabs in a bucket.

yeahiknow3,

“Gaming community.”

Steam and Epic are both malware.

Agent_Karyo,

I wouldn’t call them malware, but both Valve and Epic are not your friends and they have done a lot of bad shit (Valve was huge in enabling lootbox gameplay).

LifeLikeLady,
@LifeLikeLady@lemmy.world avatar

I wish they’d just focus on fixing Unreal. It’s a shit show.

zipzoopaboop,

Always has been

warm,

You dont like games that look like you have grease smeared over your monitor?

Baggie,

Every time someone uses lumen the frame rate drops by roughly 2/3rds, it’s nuts.

reksas,

its not about making better product for epic. its about removing competition so they dont have to.

M137,
@M137@lemmy.world avatar

They could remove that competition by making a better product, but that is somehow always the last thing they’d ever think about. It never stops being so fucking weird with all these business people who go to great lengths to do shitty stuff and always end up making it worse for everyone except a quick buck for themselves, even though they could easily make a lot more for a longer time by simply doing a good job. But no, that would require anything other than immediate greed. Absolutely vile people.

Lfrith,

Their approach feels like how lot of companies are currently focusing on AI to market to investors and AI data centers directly, and ignoring what consumers want assuming their opinions are of little relevance. Like how Microsoft doesn’t care if people dont want copilot, and keeps talking up the corporate side with the assumption that they know people will use Microsoft no matter what.

Which is much like Epic with them focusing more on giving money to publishers to lock up titles in the past like Final Fantasy 7 Remake from Square Enix over concerning themselves with the demographic of people buying the product.

Its not a consumer focused business model, because the idea of consumers not buying it is impossible to comprehend. Their headlines never seem to be around how its better for the consumer and the benefits to using them over the competition.

reksas,

we are products and cattle for them, not customers. Their customers are other rich people they associate with and exchange favors and assets with.

I wonder if this is how it would be to live in world dominated by vampires.

Lfrith,

Epic approach is the typical venture capitalist run company approach of running at loss then once they get market share start jacking up the prices.

Can’t really trust a company until they are actually profitable with a functioning sustainable business model. We’ve seen it time and time again where even Facebook launched without ads and look at it now.

Stern,
@Stern@lemmy.world avatar

If they didn’t have fortnite and unreal engine money propping them up it would have closed by now. Hasn’t been profitable since it opened in 2018.

SkunkWorkz,

If they didn’t have Fortnite they probably wouldn’t even have the money to dump into Unreal Engine to make it where it is today. They probably would ask Tencent for more money and Tencent would have bought the rest of the company. The game engine business is just not as profitable as Fortnite, just look at Unity.

BilboBargains,

There’s an argument for using these services in the early stages because they often operate at a loss in the hope that they will secure a monopoly in the future. The trick is to immediately abandon them when they jack the price up. I recently heard that in the food delivery space virtually no one is turning a profit.

Nugscree,

Even worse, it’s costing the food places you order from money. We have a lot of restaurants here that will give you free stuff if you do not use Thuisbezorgd which is owned by Just Eat Takeaway. They also own the American Grubhub since 2021 and are also active in the UK, Germany, Canada and the Netherlands.

-edit-

Correction they no longer own Grubhub, and are active in a lot more countries than I first thought, see: en.wikipedia.org/wiki/Just_Eat_Takeaway.com

Tattorack,
@Tattorack@lemmy.world avatar

As of late 2025, Just Eat now belongs to Prosus.

dreamkeeper,

Why would a restaurant allow delivery services if it causes them to lose money?

Holytimes,

They don’t get a choice.

boonhet,

Sweeney is legit delulu tbh.

He literally said Epic’s launcher/store is ready as is, doesn’t need more development. It also runs in Unreal Engine, so you get Chromium (CEF) + Unreal Engine running just for one launcher/store.

At least on Linux you can run Unreal Editor without EGS (because it doesn’t exist on Linux) and if you’ve claimed any free games on Epic, you can use Heroic launcher to manage them easily.

Knock_Knock_Lemmy_In,

if you’ve claimed any free games on Epic, you can use Heroic launcher to manage them easily.

Oooh. This is interesting. I wonder how much of the epic library is Linux compatible.

Benaaasaaas,

Everything except fortnite and a few other kernel level anticheat games

evol,

I don’t understand this I use it for rocket league occasionally and it all just works ™ ? I prefer Valve 100% to slopnite developers but the launcher seems fine to me. (On Linux Heroic is unlikely better than steam which has a bunch of random bugs every few weeks)

mohab, do gaming w Looking for real-time RPGs with combat based around positioning

Hmm… I thought I knew what you mean, but you said MH and now I’m confused. Monster Hunter is mainly dodge and hit? I’m not an expert, but this is how I played World/Rise. How different were older MH games?

_Lory98_,

It’s less important in the newer games, since the monsters are less predictable and their attacks track a lot, and the hunters get parries or other options (in GU and Rise in particular), but you often need to position yourself defensively to preemptively avoid attacks and usually keep attacking. For example: the Rathian charge is instant, so you should keep to her side to avoid it and her other frontal attacks like the fireballs.

Pretty often you could just walk out of attacks if you knew they were coming.

mohab,

Hmm… this is common in action games and soulslikes, I think: Arkham in Devil May Cry 3 and Centipede Demon in Dark Souls come to mind. Those fights are all about positioning.

I feel as if this is a common solution to large boss fights in most games with melee combat; whereas humanoid enemies can typically either quickly turn, do sweeping 360 attacks, or teleport behind you (oh hi Vergil) so it’s less about positioning and more about pattern recognition and quick reflexes.

That said, it’s possible I misunderstood what you mean because I haven’t played older MH games or Xenoblade.

_Lory98_,

That said, it’s possible I misunderstood what you mean because I haven’t played older MH games or Xenoblade.

I realize I’m being a bit too vague, as I’m not sure how to describe clearly what I’m thinking about.

You mentioned both DMC3 and Dark Souls and while I don’t remember very well either fight, I do think that DMC3-5 (and Bayonetta too sometimes) allow you to do what I’m thinking about with most bosses, while normal encounters I feel are more about crowd control. On the other hand, Dark Souls and the other soulslike I played feel more focused on reacting to attacks, like the newer MH games.

mohab,

Yo, what about God Eater?

Aljernon, do games w Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam?

I haven’t really looked deeply into this issue but what caught my eye was the claim that a 30% fee was excessive. I’m no insider into video game publishing but 30% is the standard retail markup for many things. If you bought a candy bar today, it probably cost the mini mart you bought it from 70% of what they’re charging.

Taldan,

30% is the standard retail markup for many things

It most certainly is not standard in retail. Most retail stores have a margin of a couple percentage points. Walmart, for example, is ~3% net margin most years

Unless you’re trying to compare wholesale price to final consumer price. In which case I would say that’s a silly and pointless thing to compare, but even then it’s far smaller than 30% across retail and varies wildly based on the individual item being sold

A 30% cut is only really common in the tech sector where the underlying economics make it feasible

umbraroze, do games w Games you really want to play, but can't or won't?
@umbraroze@slrpnk.net avatar

There’s like a boatload of really classic Xbox 360/One era games that I’d love to play on PC.

Problem is they were made by Ubisoft or EA. Repurchasing them is already dubious from the get-go, but chances are the versions in Steam, if they’re still there at all, are old neglected buggy builds. And things are not much rosier on the Uplay or Origin! They may have gotten a patch or two, but old shit’s janky. These need the GOG treatment.

I did get the Mass Effect trilogy rerelease for a pittance. Also found out I somehow had Dragon Age Origins already. These should keep me occupied for a while, as (to paraphrase a certain video game villain) at this very moment, EA burns.

Rooty, do games w Games you really want to play, but can't or won't?

I’ve bought the Witcher 3 for two different platforms, and I have neither the time or the patience to play it to completion.

justdaveisfine, do games w Games you really want to play, but can't or won't?

Most anything PvP.

I just can’t do anything with games that don’t allow me to pause (or go idle) as I just have constant interruptions.

It doesn’t help that many PvP games also have sweaty tryhard metas that put you on a different level if you’re not reading up on forums or discussions.

Abundance114,

I’ll straight up admit that I can’t compete in most pvp titles; and I don’t want to be a loot goblin for the high school kids who are going to 360 no-scope headshot me from across the map and then tea bag my corpse.

ameancow,

Arc Raiders took this trope and turned it on its head. The game is entirely about being a loot goblin around other people in a no-rules environment but if you don’t pick fights, you will gradually get matched to servers with other people who don’t pick fights, and you start to meet people and have adventures together, it happens very organically and pleasantly, and if you ever DO run into a PvPer the game doesn’t really give a huge advantage to sweaty try-hards, a newb with a basic gun can defend themselves just as well as some well-equipped player hunter.

Aljernon, do games w Why is Valve being sued for almost $900 million, but Epic Games wasn't sued when they bought Rocket League and Fall Guys to remove them from steam?

I haven’t really looked deeply into this issue but what caught my eye was the claim that a 30% fee was excessive. I’m no insider into video game publishing but 30% is the standard retail markup for many things. If you bought a candy bar today, it probably cost the mini mart you bought it from 70% of what they’re charging.

Asparagus0098,

Just letting you know that you commented the same thing twice.

Bakkoda,

That’s what Apple charges devs in their “ecosystem” correct?

protogen420,

thats what apple forces and imposes on any developer that uses the app store, which is most of them since on ios alt stores are only a thing on eu and japan afaik

Grimy,

Retail needs a location to store and sell their product. They need employees as well. One small Walmart has as many employees as steam does. Retails also buys the product in bulk, there is a bigger risk involved if it doesn’t sell or even sells slowly.

Huge difference imo.

WraithGear,
@WraithGear@lemmy.world avatar

and steam needs data centers and servers and power and all the stuff to keep those running. ultimately though it didn’t matter. if steam thinks that their ecosystem is worth charging that much, then it’s up to the dev to decide if what steam provides is worth it to them

Grimy,

We don’t know how much it costs for their servers but I doubt it’s anywhere near what they charge devs. Gaben having an 11bn dollar net worth kind of points to that.

The biggest problem is that it isn’t up to devs since steam has market dominance. Not putting your game on steam is basically suicide, they have close to 90% of the PC market…

jordanlund, do games w Games you really want to play, but can't or won't?
@jordanlund@lemmy.world avatar

Heard all the good things about Disco Elysium and found it on sale for the Steam Deck… Could not stand playing a character with traumatic brain injury. I thought I did something wrong generating the character, no, fanbase assures me that’s the way it’s supposed to be… Refunded it in less than an hour.

Abundance114,

I could get info that game either. It looks amazing. I’m sure the experience is great, but it never really grabbed me.

ameancow,

It was marketed as a game, when really it’s an interactive novel. If you don’t like that kind of experience, you won’t like it.

(But as far as novels go, it was one of the best, the story continues to open up paths and deep-dives into lore and philosophy branching ever deeper and further, while telling a story of personal tragedy.)

Katana314, do games w Games you really want to play, but can't or won't?

I love the story of Final Fantasy XIV, but it can easily categorize as “One of the most expensive singleplayer games of all time”. On top of buying the expansions, you’ll need to pay for each month you play; and unless someone’s really speedrunning, that will start to add up. Worse, for a first timer setting up their account, their website and payment system is really stuck in 1998, making giving them money an obtuse task. And, while the story has its great moments and excellent side content, a depressing amount of it is extensive polite dialog with just simple quests where you move to a location and right-click on someone. I’ve finished Dawntrail, and am glad I experienced it, but I can’t blame anyone who sees it all as beyond them.

garretble,
@garretble@lemmy.world avatar

Counterpoint: Someone can play up through Stormblood without having to buy anything.

But, yeah, I agree. I don’t really want to think about how much I’ve spent on this one game over the last 12 years. But roughly spitballing:

  • ARR, Heavensward, Stormblood, Shadowbringers, Endwalker, Dawntrail…I’ll say that’s 6 x $40 (not accurate since I bought special editions for some and moved from PS3 to Pc so that’s an extra cost there, too): $240
  • $13/m for 11 years (I’ve played ARR since launch but there have been some times where I turned off my sub for a little bit so I’ll just knock off 12 months): 13 x 12 x 11 = $1,716
  • Various Mogstation purchases, roughly $40?
  • Total for me with this napkin math: $1,996

Woof. But, I do love the game and spent all weekend playing it just now. So there’s worse things to spend money on.

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