Those comments are all true though, and any game other than Silksong would absolutely have failed unless it got lucky. The only reason Silksong is initially so successful is because of Hollow Knight.
I just recently got Spider-Man on sale and I’ve not once used fast travel except in the tutorial because it’s too much fun swinging around the city. And there’s like 50 types of collectibles/ side missions to do while you’re fucking around.
Also you should definitely try Grand theft Auto v if you had that much fun in San Andreas
Put off the DLC for so long (4 years now? 5?) that I’d have to relearn a fair bit to get back into it.
I remember being chased by a creature and noping out. I’m not built for horror games and that was a huge shift in tone from the idyllic feeling of the base game. I get that the thing I’m avoiding is basically a sprite with eyes and some music cues designed to feel a little stressful but I don’t know.
IIRC there’s an accessibility option that makes things less dark, so probably less scary. Doubt you’ll get back to the game after so long (even though it’s really worth it!), but it might help other people
They have a mode to turn off the creatures for exactly that reason. I haven’t tried it, but other than the spooky factor the creatures don’t add a ton to the game, so it probably wouldn’t lessen the experience. (There is a small thing, but it’d spoil some story elements if I were to say them here)
I did have reduced frights on and it didn’t work for me. I’ve even read some anecdotes about it being worse than having it off. It doesn’t remove the creatures I think it just makes them walk slower and makes the sounds less jumpy, I think.
spoilerSorry if this spoiler text doesn’t work. The only records left behind by the Nomai were their writings, save for a few pictograms, which left a lot to the imagination. The Owlks did have writing, but it was clear that visual story telling was much more important to their culture so we got to see for ourselves what they went through. Seeing the prisoner at the end would not have hit so hard had we just read about them.
I understand you. The DLC is scary af but not really horror. There is nothing more malign there than the anglerfish i the base game and as you may have noticed this creature chasing you doesn’t even make you die.
I fully understand. But if it helps (without major spoilers), the horror elements are not permanent, and as you learn to progress you learn to work around them and through them.
But yeah, if they’re too deal-breaky upfront, I totally get that. You do spend a lot of time, pun intended, in the dark.
If your heart holds even the tiniest itch for adventure, you’ll probably want to play this game. I don’t game as often anymore, because the older I get, the fewer experiences can really captivate me.
Outer Wilds did. I have a friend who told me he teared up during the end game, without understanding why, and I remember someone on Reddit comparing it to a religious experience.
I can STILL remember the entire game and all the feelings that came with it. Every planet, every realization was chapter in my memory and sometimes I find things in the real world that reminds me of a part of the game. It’s one of the only consumed media that can remind me of the game from visual, audio, or emotional triggers.
If you enjoy driving games, I’d suggest Forza Horizon 5. Beyond the racing, you can just drive around in different cars and enjoy the scenic views. Plus they have a Hot Wheels dlc that’s a lot of fun.
In the vein of driving, I’ll throw out Snowrunner as well. I think it’s the best of the three (I think) games of that series. Sure, you can dive into the missions, but I thoroughly enjoy just driving around. I also enjoy the missions.
Older games, sure, but I like to mess around with games that had tons of customization. Examples include Guitar Hero World Tour (using the Definitive Edition overhaul mod), Need for Speed games (I like MW '05 and Carbon), and many others I can’t name off the top of my head. I know, older games for me, but I certainly know how that goes for the most part (I tend to play older games).
If you haven’t done GTA 5, that’s the one you really need to get.
RDR2 is a very good game, but it’s a slower pace that’s not for everyone.
GTA 5 is a masterpiece for dicking around. I’ve spent entire evenings just stealing a waverunner and racing through the canals, or the scuba boat and scuba diving, or stealing a bike and biking up and down the mountain, or taking a helicopter up to interesting places and jumping out and parachuting.
In particular, you’re going to want to check out “Director’s Mode.”
This is a mode where you can toggle things like turning off police reactions or giving access to guns or having a super-jump that lets you fly through the air to the roofs of buildings with one leap.
You can really enjoy some of the finer details in this mode, like shooting up cars to see the deformation physics and how the tires get flat or the specific gas tank locations for different cars where they start leaking and shooting the gas trail to blow it up.
Infinite ammo for the mini gun is also quite worth it.
Teleporting around the map is extremely convenient too for things like getting back to the top of the mountain to bike down it over and over.
And oh man — controlling the weather and time of day, and being able to freeze the time of day to exactly when you want? Keeping it at nighttime and rain for an entire play session? Hit the golden hour with an overcast sky and keep it there? Makes a huge difference too.
(The only negative of Director’s Mode is you can’t explore stealth mechanics and certain types of special NPCs like the mime don’t show up.)
There’s so much detail to the world. Get into the military base and see if you can find where one of the landing strip lights is on the fritz because the drain next to it is overflowing. Or some of the graffiti in the tunnels underneath the city.
For your specific ask, I really can’t think of a better game in existence.
(I’ve also spent hundreds of hours messing around in Cyberpunk 2077, which is an outstanding game and open world, but not quite at the level of polish and variability as GTA 5.)
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