I don’t think Sandy did much game design on Doom though. He was mainly a level designer who came in late in the project to finish the levels started by Tom Hall, who had left id software, and to grind out levels for the third episode. By the time Sandy joined id software, Doom (the engine and game mechanics) was already pretty much the game it was going to be.
I should also say that the maps he made for Doom and Doom 2 are by far my least favorite in the game.
This can be overused though. There are dumb mechanics and choices in Fromsoft games that the megafans bend over backwards to defend, and say you’re just “not into the genre” if you criticise them… yet millions of people play and enjoy the games but dislike those aspects.
Wo Long straight up just lets you turn player invasions off. I would not mind it being an option, personally. I wouldn’t turn it off most of the time, myself, but I am always for more options than less.
I, personally, want it to work like DS2 but without Soul Memory. No level or weapon upgrade limits. You could be fresh out of the tutorial and be invaded by some level 347 dude with the strongest weapons and beefiest armor. It would be awesome.
Valid reason is you want the online features because messages from other players is content. Counterpoint is, pvp is also content. Counterpoint is, people can want one and not the other, and it’s not that complicated to just give people a toggle. Elden Ring is not worse because of its improvement over the DS invasion system.
I like all the online features that aren’t invasions.
Invasions, however, are simply punishing me for reviving. I don’t seek out PvP, which means I don’t have all the techniques they use for cheap crits, I don’t have a PvP focused loadout (I tend to go for slow weapons and I’m usually not all that optimized), etc., etc., so when I get invaded it’s mostly ‘Welp, this run is a loss. Better die somewhere I can get back to.’ I know I’m going to get one-shotted with some OP weapon from someone who fishes out a lagstab, and it’s been that way since Demon’s Souls.
Don’t forget the Nioh series, which adds Diablo/Borderlands style loot and skill trees that unlock weapon skills dependent on weapon type rather than the weapon arts specific to each weapon like in Elden Ring. It also has a cool take on the bloodstain mechanic where instead of seeing how a player died, you can see their gear and summon a copy of them to fight with a chance of them dropping some of their gear.
Well at least one of those Switch Sports sales was a double buy by me because somehow the first digital copy I purchased, and played many times and put maybe 20 hours into golf, just decided to up and pretend I never bought it. One day it just told me I needed to buy it and my trial period was over. Despite having already bought it years before. I couldn’t find the proof of purchase email even though I had one for every other game. I emailed Nintendo, they said they had no record of my purchase even though they could clearly see dozens of hours played across multiple sports. I also have a video of my kid playing it like a year before this happened. I eventually just re bought it. It was honestly one of the weirdest and unsettling experiences of my life. Like a portion of my life was deleted and only I remembered. Even my brother was doubting me.
I feel the bad feedback trope is inverted in 2025. Devs will release a game, get a solid audience, then completely change mechanics or style or direction for no apparent reason. The audience complains (pointing out what they like in the original release), the devs tell them to kick rocks and the game shrivels up and dies.
What happened to Battlebit? I didn’t play it much, but when I did it was basically just voxel Battlefield 2/3/4. If they pivoted I sure hope it’s something stupid like survival extraction zombies or something, just because that would be the lamest possible direction.
Our demographic is dwarfed by the type of person who only plays 4 or fewer games per year. These people play Assassin’s Creed, Call of Duty, EA’s soccer game, GTA, etc. Call of Duty is one of the highest selling games each year because it sells to people whose only video game for the year is Call of Duty.
Expected more people arguing about dark souls in here. There’s usually a contingent of people going at it over “I want to win on the first or maybe second try” vs “the game is about failing repeatedly until you persevere”
When Steam had its outage recently, I decided to go through my GOG library instead to find something to play. Noticed I had the Thief Trilogy, which I had never played, so I gave the first game a try. I wouldn’t have thought that a 3d-game from 1998 would hold up so well! It pretty much does stealth as good or even better than modern games. Sound design is brilliant as well. I’m 10 hours in and quite hooked on it right now.
I could be wrong, I think it’s a rare case of a game releasing with zero levels. The idea there was to let people take it and make their own levels for it (which, I’m sure, many did)
After genuinely laughing at this, I anecdottaly remember my father asking, “If your home sick, why are you playing vidya games?”…it was ‘Rise of the Triad” at the time…
I also added a shader pack for myself. I’m not usually big on these as i feel like they make the game kind of fuzzy and crank up the bloom
Same. I like the real time shadows and water waves, but the extreme bloom and sunshafts most shaders add are just not for me. I like being able to see my screen!
Yeah, the bloom ended up getting to me, along with the TAA fuzzing everything so i just went back to vanilla lighting. On the plus side, the hydro electric dam i’m building in create doesn’t nearly cause my PC to crash anymore with how many water wheels there are
bin.pol.social
Aktywne