A new shooter that Sony launched a couple weeks ago and have subsequently cancelled and is offering refunds. So basically an astronomical waste of money.
Sony released a more realistic looking big budget Overwatch clone. It was fine, but nobody cared, because nobody wants a $40 live service Overwatch clone where all the characters have similar silhouettes. They spent 8 years making an okay game for nobody. If they’d done something different with the same basic characters and gunplay it could have maybe been good. They didn’t though, so estimates suggested they sold about 25,000 copies worldwide before pulling it from their store and refunding everyone.
Ontop of all of that, it was also just clearly a corporate cash grab where the people who made it either didn’t feel strongly about it or they didn’t get to put their soul into it as much as they wanted.
It’s not just bland, it’s a cold and calculating kind of bland. Like being served nutrient paste, but it’s not even flavourless instead they added artificial banana flavour so now it’s both depressing and makes you feel sick.
I feel as if the “lack of clear path forward” is a bit over an overreaction from the community.
They dropped Lightfall, and people feel burned, saying they’ll stop playing after Final Shape because Bungie never learns. Add the 2 layoffs into the pot, and the player hemorrhage isn’t about the path forward. This is just the first time the players haven’t known the 3 year plan in a long time.
Bungie is still announcing plans at the same rate they used to, the only difference from pre-TFS is they gave the community the names of 3 expansions ahead of time back then.Now all we have are leaks from some twitter accounts and the title of the next year of content.
AFAIK, they are talking about what “Codename Frontiers” is either today or tomorrow. So yeah, no future plans is not really the issue. They have been saying for a long time there will be more D2. The reason people haven’t wanted to play is everything else surrounding the the game (Bungie layoffs, etc).
Source: 3500+ hours of D2, and the ability to read and retain information. A seemingly rare trait in the D2 community.
I feel as if the “lack of clear path forward” is a bit over an overreaction from the community.
I don’t think it’s an overreaction considering the fact that they have been building up to the end of this story for about a decade now, it was the grand finale of everything in the entire game’s overarching dialogue, and frankly, no one even considered what would come after that other than the release of Destiny 3 if there even would be one
Bungie is still announcing plans at the same rate they used to
This is just the first time the players haven’t known the 3 year plan in a long time.
Now all we have are leaks from some twitter accounts and the title of the next year of content.
You’re contradicting yourself. You’re saying that they are still announcing things at the rate that they used to, but players don’t know what’s going on, and all we have are leaks from Twitter accounts. How does that make any logical sense? We have no idea what’s going on, but we also know exactly what’s coming, but we also don’t because it’s just leaks and rumors… ummm
Destiny 3: They have said several times over the years that making a Destiny 3 would not make sense, so there were no plans. Only thing that ever mentioned there was work happening on a D3 were leak accounts.
Considering it an overreaction is a bit subjective I suppose, but since what said was they are announcing things at the same rate, save for pre-TFS, all we had were the names of upcoming expansions… I don’t see how I’m contracting myself. Unless you mean the leaks, which should always be taken with a grain of salt if you are to believe them.
I say it is an overreaction because, sure, they had a decade long story, but more than half of that was by the seat of their pants, *constantly * needing to stop moving forward and needling to fix core elements of this game. Curse of Osiris infamously almost killed D2, and without the Go Fast update and Forsaken returning everything people loved from D1… Game would’ve died.
I implore you to look back on Forsaken and see that it was just… Fixing D2. The campaign, while having some incredibly memorable story beats, was just… Not good. A bulk of the campaign consisted of Lost Sector like missions in the world that had you killing most of the Barons, with some bigger set piece missions spriklnkled in there.
All I’m trying to say is the only difference between now and then is that we had expansion names up front. Otherwise, about 6 months out, we would get our reveal, and them more info from there as we got closer. If anything, they are talking about Frontiers ahead of schedule. Usually wouldn’t expect anything until like… November/December.
They are in damage control mode, trying to push update son content faster, but with less staff to do it. I imagine it’s hell in Bungie HQ for the devs. Fuck their leadership though.
My partner and I gave up destiny before witchqueen dropped, played pretty consistently since house of wolves with a pause just before forsaken until shadow keep. Absolutely loved the core mechanics and the PvP is some of my favourite, but it just felt so stale, barely any new maps, sunsetting old ones, lack of committing to ideas (4v4 was actually solid, some of the maps do not play well in 6s, 3s are fine though), rotating gamemode playlists like d1 had (for 6s I find control annoying after a while, 3s I liked relic in d1, mix in elimination and I’d be good)
It’s a shame because as I said, core mechanics rock, slug shorties and hand cannons feel amazing, and fusion rifles are legitimately awesome as well. I have really solid memories of doing stupid things with stuff like the Le Monarque and No Land Beyond. Wasn’t a huge fan of some metas but had some fun times with the games.
Are there aspects of the game that still offer value or enjoyment
I like the core D2 experience as much as I always have. The gunplay is great, the abilities and build crafting is great, the vibes and graphics and soundtrack are excellent.
The current season is kinda eh but they always put the weakest season they have lined up first because it launches at the same time as the campaign. The current season is more substantial than previous first seasons though, which is good since they are doing 3 seasons per year instead of 4 this time.
The main plot line is finished but there are still sub-plots that need to be resolved. Xivu is not fully defeated. We need to come to a more long-term arrangement with Savathun. (The Xivu-Savathun plot is going to be touched on later this year). Some sort of Vex alliance is long overdue. With the bigger threats out of the way, it would be neat to help the Eliksni and Cabal retake their home planets. Clovis could be a full villain any time now. Plus they are trying to sow the seeds for the new plots down the line with their “traveler/witness demise led to magic seeds being shot into space”. Plus they should answer more details about the fallout after the events of TFS.
All that being said, the main reason I’m still playing is simply because I bought the campaign + season pass combo just like I did for the past 5 years, and I intend to play the content I paid for. However there is a good chance I won’t pay for next year’s pass. There is a lot of potential left in the Destiny IP but the current state of Bungie will have to prove they can still tap into it.
It’s also worth mentioning that I’ve definitely been playing less of it lately than I used to.
What keeps them engaged with Destiny 2 despite its apparent lack of a clear path forward?
There is no alternative. The First Descendant is p2w. Once Human has different structure and resets your progress every season. Warframe is pretty different and similar to First Descendant. Overwatch basically cancelled its pve. Darktide is clunky.
And none of these games have the polish and shooting satisfaction that Destiny has. If people want a pve game, with long term progression that has enjoyable shooting, Destiny is all there is. What keeps them playing? Copium.
Slowly but steadily Destiny will die. And thats when Marathon will come out. But Marathon is very different, so i am not even so sure that most Destiny players will migrate to that.
I am not even playing Destiny. Destiny is the game that i want to love so much but always shits on me, so i gave up. It seems to me that the easiest thing in the world, is to keep Destiny going and address its minor issues. But somehow Bungie doesnt think so.
What main storyline? I jumped in late and none of it made sense. I couldn’t even figure out what order I had to play. Gameplay was great as long as it wasn’t PVP.
Yeah they made the genius decisions that new players should be dropped into whatever dlc they were Hocking right then and worse than that they removed dlc, never to be played again. They burned some hard bridges with me on that
I loved this game when I was 5-6 years old. I actually forgot about it now that I’m in my 20s but when GOG made that giveaway I immediately downloaded it. It’s still fun
Yonder: The Cloud Catcher Chronicles … but with the caveats that a) it’s only PARTLY like stardew/portia/harvestmoon and b) For the life of me I can’t remember if the game had money or not.
The game is partly farm-life-sim, but the other part is “zelda-like” adventuring and getting rid of “dark smoke thing” that does bad things to the world.
It has a barter system, but you don’t need to use it if you don’t want to. Nearly everything you need in the game can be harvested or made.
Their other game, Grow: Song of the Evertree, is pretty fun too. It’s partly a city builder, partly exploring new worlds that you create. It’s been a while since I played it, so I remember some sort of currency, but I don’t really remember having to work that hard for it. Mostly, I just focused on creating worlds with crazy elements.
Grow: Song of the Evertree has lots of crafting materials, but no money. I haven’t played it much, but it mostly seems to be about gathering daily to grow the Evertree, then using the resources to expand the town.
Continuing Trails, now at Cold Steel (started chapter 3) and it’s… bad? It feels like a huge drop in quality from the previous games. The dialogues feel too long and boring, the characters uninteresting and I’m not vibing with the school setting.
Played a couple of hours of Atelier Ryza, which I had accidentally put on hold midway through, and felt lost and confused. I’m not sure if I should restart it or push through.
Played Ys I and currently playing II. The first one was a fun simple adventure, the combat system is kinda weird, as you just run into enemies to damage them, but surprisingly satisfying. The bosses were more annoying than anything. The second one seems to have made the combat more interactive, as there’s magic now, and the first two bosses were fun to fight, but the maps are a bit too big and confusing.
Still the new World of Warcraft expansion. While I appreciate Blizzard slowing down the start of an expansion, so you don’t have to rush through everything to get to the endgame, this is a bit too slow for me. The next weekly reset on Wednesday can’t come soon enough, so finally the higher difficulty stuff opens up.
I noped out of Destiny during 1, but it isn’t dissimilar from most live games.
Some people want that endless content drip. They are the ones who tend to bounce between live games and so forth.
But for a lot of us? It is about the journey, not the destination. We played Elite Dangerous because we like flying and scooping and not because we want to buy every single ship. We play Warframe because we enjoy the movement and gameplay and not because we need to make our MR even higher. And so forth.
And for them? Hopefully there is new content at some point if only for Bungie’s sake. But even if there isn’t? They are still playing a game they enjoy.
Because back in the before time? I probably logged 30 hours on CTF-Face alone back in UT. I played and beat Freespace 2 at least a dozen times. Hell, I have basically an annual replay of DOOM 1 and 2 that I have been doing for longer than most of you have been alive. Sometimes you want something new to experience. And sometimes you just want to have fun playing a game you like.
Now that I’ve discovered emulators are now allowed on iOS, I’m playing through the original PS version of Chrono Cross.
The ability to use save states and jump back into a session within seconds is HUGE for me. No vendor logos, no waiting for save points. Just instant save and recall.
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Aktywne