Apple is trying to get games running on macOS, most obviously with the Game Porting Toolkit to make it easier for developers to release Mac versions, but they still face an uphill climb mostly because of the reputation that Macs can’t run games. Of course, Apple would also prefer that these games be sold on the App Store instead of Steam or the Epic Games Store, and I think a lot of developers aren’t too interested in that.
It would be funny if gaming on Linux ends up getting more traction than macOS because of Valve’s efforts with Proton despite the much larger macOS market share.
It would be funny if gaming on Linux ends up getting more traction than macOS because of Valve’s efforts with Proton despite the much larger macOS market share.
Death Stranding. Ok not sure if that actually really changed my life, but it left me in a bit of a mixed emotional state.
See the thing is that I became a dad not that long ago and during the pregnancy and maybe a year or so after the birth of my kid I had this somewhat irrational fear of finding my kid just dead at some point in the crib or something like that. I fought past that fear eventually and the kid is now three and as healthy as one can be.
Then was it 2024 or something when the Director’s Cut was released on Xbox. I never had a PlayStation (not for any other reason other than I just never happened to get one) so I was exicted to finally start playing this game I’ve heard so much about. I bought the game and played whenever I had time (if you have kids, you know how it can be) and loved the game, especially for the atmosphere and the sort of weird lore that was exciting to uncover for me.
Rest of the post contains spoilersThen I got the the part where you have to cut the umbilical cord of Mama’s BT baby. I wasn’t prepared for that at all and it kinda just broke something in me. I had to stop playing and didn’t play for like at least 6 months or so. It brought back too many of the feelings and fears I had previously gone through so I just needed to take a break. Like don’t get me wrong, I actually DID like the scene for the beautiful moment it was and think it was amazing storywriting, it just caught me so off guard that I had to take a moment or ten. After the break I kept going and the game still managed to keep me hooked and the story just kept getting better and better imo. And then the ending. I cried. A lot. I have never ever cried out loud to any piece of media, but I could literally feel Sam’s emotions when he noticed that BB wasn’t moving and was likely dead already. That was pretty much exactly the fear I had so you’ll probably understand why it hit me so hard. And then when I hear that cry come from the game, the relief I felt was something I can’t really describe well. And after that I was sitting there in the living room, tears in my eyes, laugh-crying and just… wow. I don’t know, if I’d played the game when it came out in 2019 before my kid was born and before the pregnancy and everything, I would’ve probably just thought it to be maybe a decent story and maybe tear up a bit at the end. But with all the other stuff that piled on before I got to play the game, it just added it’s own effect to the experience. I really don’t know if I can say that I was changed in any meaningful way, but I do kinda think that it might have at least helped me deal with the past fears a bit better so maybe in the future if I need to face them again, I can do it with more confidence. One thing that I can say for sure at least is that I loved the game and I kinda wish I could play it again for the first time. The emotional roller coaster might’ve been a bit rough at times but damn it was a good one.
Boy oh boy, don’t play the second one. It’ll tear your heart out, throw it in a blender and force feed it back to you through a straw! The game is absolutely amazing but the emotions that 2 brought to the table were stronger than anything I’ve ever played.
Even though it was such a rollercoaster, I watched a friend beat it, and we cried together too. I’d give up a lot to play it again for the first time. Just, be prepared. If you dare!
Honestly I would expect nothing less given the first game. It’s very likely I will play it eventually if it ever makes its way to the Xbox or if I happen to find myself owning a PlayStation, which means it’ll probably take a while. Regardless, thanks for the heads up!
A while ago i tried one of those mods bringing back the feeling of the 4J version of Minecraft.
Not sure if it is this one: www.curseforge.com/minecraft/…/legacy-minecraftBut they brought back even an updated version of the tutorial world. Its worth checking out, it even has controller support.
I’ve always thought about trying it out, and i think at one point i tried it for a few seconds but something just felt off? I want to give it another try though some day
For some reason there is a disproportionate love for the tutorial world on Xbox 360. I guess a lot of the current generation of players got their start there.
I’m old. I started playing in alpha. We didn’t even have a food bar.
Yah I felt low key attacked when they said that the “old villager” model was nostalgic. I played before villagers even existed, when we did crazy redstone stuff with very basic things.
The tutorial world was always super cool to me growing up. The big floating minecraft sign, the large structures they make for showing the basics, and all the hidden locations around the map. As a kid I thought that was the only way to collect all the discs was to find them hidden in the tutorial world. There was a lot of magic in those worlds, I miss them
That’s my suggested way of playing the games (unless you’re looking to try and get closer too the original hardware with filters and stuff). The QOL features really make it worth it
Cyberpunk is the only game in recent memory where I felt like I was not playing into my interpretation of who I wanted the character to be, but rather who I wanted to be as V. Games like Red Dead 2 let me drive the character’s outcome and I definitely has an emotional response to Arthur’s journey (one of my favorite games of all time), but it felt like the character’s story. Cyberpunk did a stellar job at making it feel like my story.
I think about CP77 to this day. I sometimes even miss Johnny. He’s with you the entire time and it’s a really fascinating bond to experience as a player.
Eastern Mind: The Lost Souls of Tong Nou and Planescape Torment. I think both helped me think about death and reincarnation - what would it even mean to have a “soul”? Would it mean some sort of unbroken consciousness, or are we bits and pieces of different segmented ideas and thoughts loosely connected together?
The answer is you’re a meat robot! We’re all just chemical gradients that learned to think.
A lot of people find this really existentially problematic but I think it’s fascinating. It’s even more fascinating that the meat doesn’t like thinking about it’s meathood, and developed bits of brain meat specifically to think about souls & gods instead of reality.
Tong Nou offers some interesting explorations of the idea of dharma, which I don’t think it got in the same way before playing it. Even if we are ultimately electricity flowing through meat, we all end up with an idea of “purpose”? And the ultimate despair re: materialist atheism is that the answer to “why do some people just suffer and suffer and suffer?” is that things just suck.
In Tong Nou, there is a dharma or purpose underlying each life. There are some lives you instantly die when selecting, or whose purpose is to die. There’s one where you sacrifice yourself and become a sacred torch. Suffering given meaning.
Planescape has an afterlife, and your character is going to hell at the end of it. Forever. All of your actions only lead you closer and closer to maybe a moral redemption? But what’s really the point there? You’re going to suffer endlessly after all of this anyway.
There’s also a really good series of Oblivion mods - Ruined Tails Tale, and The Tears of the Fiend - that have captured this in a personally inspiring way too. You find out that you are a demon who stole the soul of the body you inhabit, that you cursed them to an eternal afterlife of wandering and suffering. Your attempts to fix everything make things worse. But what do you from there? Try to live a life which makes up for it?
Whoa. A Jumpman reference in the wild. Thank you for reminding me. But I have no idea what that string of characters means. :(
The sound of the player taking a tumble off the stage, followed by a death march, has been forever seared into my brain. Watching my uncle play this, helped little_warp_core understand the limitless potential of (home) video games, above and beyond the likes of crappy Asteroids and Pac-Man ports.
The sound of the player taking a tumble off the stage, followed by a death march, has been forever seared into my brain. Watching my uncle play this, helped little_warp_core understand the limitless potential of (home) video games, above and beyond the likes of crappy Asteroids and Pac-Man ports.
Yeah, that too and then the aforementioned piece is the stuff of nightmares.
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Aktywne