Half-Life 2. It brought me into PC gaming, as well as introducing me to Garry’s Mod, a relatively simple sandbox tool for creativity, complete with a wide array of assets to use.
I also really appreciate its moody world design that doesn’t often explain things directly to you.
It was segmented so it wasn’t really at the ending for battlefield one but the beginning that has fucked me up for a long time. The game opens to a black screen, utter silence, and a description prints out of how wide and brutal the first world world war was. The last text that appears on the screen was, “What you are about to experience is front line combat. You are not expected to survive.”
What they were describing was that they didn’t expect you to play one character and that you should be dying to respawn in a new section of the map with new features. This was the most accurate depiction of the war possible, even if it was just meant to describe the mechanics of the level. It went further! Every time you died they showed a real name of a real soldier that lost their life in the war and their birth and death date. Most of these ages are under the age of 24.
After the final death, it plays a cut scene where two soldiers are pointing rifles at each other and they both break down and chose not to kill each other…I believe all of this gameplay and the cut scene are being played off as a PTSD nightmare he’s having while recovering in a hospital…one of those ‘stare at a blank wall and rethink how fucking good our lives are’ moments. Also a deviation to the standard which is having a good guy-winner/bad guy-loser. They instead opted for the “we’re all losing because of this” realization…I don’t think we’ll ever see anything like it again.
That’s impressive. I know a lot of games struggle to find a good balance between gameplay and simulation. But to heap historical accuracy and storytelling on top of that, and have it be a worthwhile experience, is a feat.
It's one thing to read a cyberpunk novel or watch a cyberpunk movie and "get" the moral of the story, which is usually "misuse of technology is bad".
But it's another thing to actually spend time in that world; to feel the effects of corporate corruption on your community, to experience the addiction to mind- and body-altering technologies, to watch loved ones - who you've spent hours looking directly in the eye and having conversations with - have their lives taken from them unfairly so that the richest person in the world can get 0.0001% richer.
I'd always been wary of techno-corpo bullshit. But that game instilled an all-new level of hatred in me; a hatred toward billionaires and megacorporations, toward oligarchs and aristocrats, toward those with the resources to change things for the better but too apathetic to stick their necks out.
Yeah, I first finished with the ending where >!I’m gliding to somewhere beautiful with the woman I love. !<
Right after that, I did the one where >!I sign myself off to the corpo, so my physical body is about to be destroyed, and I just walk there as a cow to a butcher. !<
That hit hard. Especially listening to the same messages from different people: “haven’t heard of you, I hope you are in a good place!” I was depressed for a couple days since, until I did a third ending where >!I give a kid my guitar. !<
This is what I call “choices matter”! Many endings, which have their own missions that lead to some actual changes and bend the narrative, not just several pre-made cutscenes.
What I especially love about the endings is that there isn't any "good" ending in the game. Some are worse than others, but there's never a net positive for V. No matter what, there is a human cost to victory. Night City would never allow some lowly merc to have a happy ending. Arguably, the "third option" can be seen as the "best" ending, as it costs the fewest amount of lives. But holy shit, the voicemails you get in that ending are heartbreaking.
Also, I think this is just an Mbin issue, but the spoiler tags don't work if there's a space before the closing tag.
Spoiler tags aren’t working for me either, I don’t think they’re correct for Lemmy markdown. It should look like this:
::: spoiler Spoiler Title
Spoiler text body goes here
:::
And hopefully work like:
Spoiler TitleSpoiler text body goes here
Anyway for Cyberpunk endings I agree, and happy endings don’t really go with the setting. Personally the one I felt best about was doing the “Don’t Fear The Reaper” secret ending path into the Temperance ending, for me that was an awesome and fitting resolution. But I had grown quite close with Johnny over my playthrough. Caveat that I haven’t finished the DLC yet and I know it adds endings, so maybe I’ll like one of those better.
I think “the sun” variation where you take Rogue with you is the best ending. It’s still sad, but you do get to realize your dreams and do crazy awesome merc shit in the Path of Glory epilogue.
For me that was the first ending I got, Rogue’s path followed by the Sun. I felt like absolute shit afterwards personally. I took Johnny’s offer because I was appealed by the idea of redemption, but instead he dragged Rogue down with him one last time. And then in Path Of Glory V had learned nothing, discarded all the character growth and ignored every lesson to instead let Night City consume her like it does everyone else that fails to realize it’s a festering swamp you must leave behind at all costs. That’s why the two endings that have a positive undertone - The Star and Temperance - involve the main character leaving Night City behind.
Yeah, they’ve all got serious drawbacks at best. The most terrible ending is the Phantom Liberty one where you take Reed’s help, imo. You literally squeak out with nothing more than your life, and you’re a shell of your former self.
I think Temperance was the first ending I got, but I’ve played it so many times it’s hard to remember now, haha.
The Tower is bad, but The Devil may be worse. Once you know what Yorinobu is up to, the one ending where he’s stopped before he can pull it off is pretty bad.
For me the best and canonical ending is the secret ending and letting Johnny take the body. Mostly because I tend to play a solo tank build and that building is a joke even on very hard. Also because johnny is V’s bro by the end so i give him the body. Makes no sense to just waste some preem ‘ganic material like that by letting V just die.
The first time I played through it, it didn’t really sink in. When I got to the ending where
SpoilerYou you give up Songbird in exchange for your cure and you find that they are able to heal you only by removing your cybernetics
I booted the game back up the next day, but just couldn’t bring myself to continue with my character. It felt like I finally got them out of that world. I didn’t pick it back up again for another month and started with a fresh character because of how hard it sunk in.
That’s exactly why I think the game has value despite being a mediocre experience as a game. Adam Something did a video recently on how terrible it is, and while he’s not strictly wrong, he missed a deeper point. Yes, the traffic modeling is terrible. It’s terrible in many of the same ways that real traffic is terrible. That doesn’t make for a good game, but it does make a different point.
Also, if you want to ride motorcycles, that game is worth a play for traveling around on one. Not because the physics of the game motorcycles are good–they’re shit–but because it can teach you how to learn to avoid target fixation. Car pulls out in front of you and your eyes will naturally focus on the car. Then you will just as naturally hit the car. If you learn to dart your eyes to the side, you will tend to miss it. Very valuable skill for actual riding. They accidentally made a target fixation trainer.
That used to be a more popular sentiment but somehow CDPR manages to get a bunch of goodwill and the ‘labor of love’ award after… fixing all the bugs that still existed in their botched releae.
I have to agree with Frezik too. At least for me, the graphics and storyline are top notch but the gameplay and other mechanics are pretty average. And the open world is stunning to traverse but you realize if you explore a bit more deeply that it’s pretty dead and there’s not much to discover.
I literally had to delete an account because I made a comment on reddit before I left about how I didn’t think cyberpunk has ever really lived up to the hype despite what people say about it now.
Honestly, I don’t think it hit me the same way, and I wish it did. I already went into it agreeing with everything you said from our real world. It’s still a great game and I enjoyed it, but it didn’t change my view on anything because it’s just a heightened version of our real world. If you were paying attention to our world then CP2077 mostly wouldn’t change your opinion. Hell, if anything it’s a nicer view of our future than I have based on our current path. There’s almost more social mobility in that game than there is in real life America currently.
That is to say, Johnny not only was right, but is right.
I really don’t get the hate for the Library. It’s one of my favourite levels in CE. The Flood are a creepy and scary new enemy (on the first play-through at least…) who back you into a corner and attack relentlessly. You’re left fighting for your life with no way to retreat or charge past. It’s one of the rare times in the whole series where you’re forced to play defensively.
It’s also the level that introduces rocket launcher flood, wtf is up with them? So unfair that the enemies get such a good weapon!
It is tedious, with repeated samey layout and a limited selection of flood enemy types. The mod mixes up the environment and adds more flood enemy types for variety.
Hellblade: Senua’s Sacrifice stayed with me for quite a while. It’s a walking simulator with some mild puzzles and fun combat, but the real experience is something I’ve never seen before. They really made the best of the medium to tell their story. Also there is a short documentary you should watch after finishing the game.
How is thst compared with a regular no Vm gaming rig?
How is the multiuser support on that?
I find the project super interesting and it is under my radar but I don’t know how it will work with multiuser/ multisession and some first hand experience would be appreciated
It’s been shockingly good. If you are at least somewhat proficient with Linux and Docker it’s not too difficult to get going. If the game runs on Linux / SteamOS it should just work on Wolf without issue. I think the project also requires you to have Intel or AMD GPU and I would highly recommend an AMD. I have only run into one game that doesn’t work and that is Doom Dark Ages.
Performance is pretty near native, but that is very much YMMV since you are sharing a single host. My Proxmox has about 20+ LXCs and VMs on it, my biggest contention is GPU Memory. I tend to have transcodes going, Ollama, other light AI stuff, etc. It really leaves about 8-10GB of VRAM from my 16GB card.
Wolf wants to be multiuser by default, and it requires some configuration to do it the other way. Every device you pair via Moonlight gets its own unique “home” directory. So each device is its own copy of Steam, your games, etc. I am the only user on here and wanted to share one profile for my devices. It requires you to edit a config.toml for Wolf and change the profile for each to device to the same string. IE: change the profile of each device to “gamer1” and they get a shared home directory.
More about Moonlight. To get your pin for pairing you will have to log into your Wolf server and look in the docker logs of Wolf, this is the only place the PIN is available. They do have a Web GUI for Wolf but it is very early stages, it works but can be buggy. Once paired the experience is pretty great, when you launch Steam in Moonlight, Wolf will start a containerized version of Steam for you with the display matching what your client requests. This for me is the greatest feature since I have a 165HZ Ultrawide desktop, a 4K TV, a Handheld, etc and it just works.
Besides Doom Dark Ages not running I do have a few other issues. Wolf currently doesn’t support any fancy display features like HDR or 4:4:4 display, so the quality is great but if you’re used to playing native on an HDR display it does feel a tiny bit lacking. Moonlight clients on the Mac and PC are amazing but have been hit or miss on other devices. I have a few Onn Android TV boxes, oddly enough they have really high latency and decode times with H264 and H265 but work amazing with AV1, they also don’t seem to like anything above 1080p. This also requires me to have a card that support AV1 encoding, which luckily I do. I side loaded the Moonlight app on an LG TV and it works great at 1440p with H265 but absolutely falls apart with AV1. Moonlight also does not support microphones. If your game requires in-game voice you are out of luck (IE: REPO, that one got me).
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Aktywne