It’s disappointing to see Valve not fully embracing the hard work and creativity of mod developers, especially when so much effort has gone into recreating Team Fortress 2. A partnership could not only honor that dedication but also revitalize the crazy chicken 3d game in a way that benefits both the community and Valve.
Laser Squad, playing couch hot-seat is what sent me down this path.
I really liked Jagged Alliance 2, Afterlight and especially X-COM: Apocalypse. Apocalypse had such radical departures from the first two Ufo titles, which did not make it very well liked among enthusiasts, in particular the real-time battle mode. But the game had such fun mechanics and steep difficulty curve, I really enjoyed the challenge of it, as opposed to getting another Enemy Unknown clone that was TFTD.
Congrats on your 20th post! Now onto adding a 0 to that number! :P
What have you been playing?
I’ve recently finished Resident Evil 2 Remake for the first time. I’m a longtime RE fan (the original trilogy being one of the earliest gaming memories that I have), and the remake of the first title is one of my favourite games ever, so I was kind of curious to see how the second one would be.
I’ve never been more torn on a game. The moment-to-moment gameplay is great! The environment is greatly improved from the original, the creatures design is awesome, the horror aspect has been done well, and it mostly doesn’t overstay its welcome. I can see why people enjoyed it so much when it was released.
As a remake, it fails spectacularly. The story makes no sense, the writing is abysmal and made me hate most of the characters. And of course there’s that thin-veiled misogyny that’s become (unfortunately) fairly common in most recent entries of the franchise. It’s a sad day when a game from the 90s can boast being more progressive than its counterpart from 2019…
Absolute favorite is probably either Bloodstained or Castlevania Portrait of Ruin. Every Metroid and Castlevania is good though. Ender Lilies, Shantae, Momodora and Alwa are some other ones I’ve really liked off the top of my head.
Not Hollow Knight, which thinks it’s clever to not fill out the map as you go unless you happen to pick the path the map dude is on. Makes me feel like my time isn’t respected which is a pet peeve of mine. Also other than bosses the combat is boring and repetitive and you don’t get stronger fast enough for revisiting areas to not be a slog.
I mostly play on PC these days but historically it was Nintendo consoles. I like exploring maps.
That being said, Shin Megami Tensei Devil Survivor 1 and 2 are awesome. They combine SRPGs with the usual SMT combat - I don’t think I’ve found something similar yet.
You move around like you would in any other SRPG, then you can attack enemies in range to enter normal turn based combat - however, at most, you can only play out 2 full turns before combat ends. Afterwards the next unit moves. Each unit represents a squad of up to three characters you will be batteling with, usually a human and two demons. Depending on your squad, you may have different movement, range and abilities.
The original Mass Effect was great, a classic, but 2 and 3 had less and less of what I’d loved about the first game. By the time I got to 3, I was playing because I felt invested in the story and characters, not because I found the gameplay enjoyable. Andromeda wasn’t quite as enjoyable as ME1 to me, mostly because I didn’t connect with the characters as much, but the story was surprising and original, fights were exciting, and the gameplay had a lot of interesting new elements that made the scenario feel immersive. It’s really too bad that so many people didn’t like it.
I really wish this had been one for me, but I’ve never been able to make it more than halfway through despite a few good faith attempts. I am really glad you had a great time with it, though!
The beginning of the game is really bleak, but it makes the scenario of trying to colonize a lifeless planet feel all the more real IMO. After you meet aliens and start terraforming planets, it starts to be more what people wanted out of it, I think.
Shining Force is a classic. Basically Seva’s answer to Fire Emblem.
Wargroove is pretty good too. Kind of like Advance Wars, but in a more medieval fantasy setting. From an indie dev with pixel art. My only real complaint is one I have with all modern “retro pixel art” style games: the “pixels” can move by much smaller increments than themselves. I wish games that used that style would align everything, including animation, to the fake pixels. It looks kind of busy and messy imo. It doesn’t bother me enough to ruin Wargroove though.
Banner Saga was pretty good. It’s a combination of tactical RPG with mostly text-based choose-your-own-adventure style elements between battles. Still haven’t played the 3rd one, but I enjoyed the first 2.
Loved Shining Force since I watched my brother and his friend play all night after renting it from Blockbuster in the early 90s! I’ve played 1 and 2 a few times over the years and always had fun.
bin.pol.social
Aktywne