Apple is trying to get games running on macOS, most obviously with the Game Porting Toolkit to make it easier for developers to release Mac versions, but they still face an uphill climb mostly because of the reputation that Macs can’t run games. Of course, Apple would also prefer that these games be sold on the App Store instead of Steam or the Epic Games Store, and I think a lot of developers aren’t too interested in that.
It would be funny if gaming on Linux ends up getting more traction than macOS because of Valve’s efforts with Proton despite the much larger macOS market share.
It would be funny if gaming on Linux ends up getting more traction than macOS because of Valve’s efforts with Proton despite the much larger macOS market share.
Whoa. A Jumpman reference in the wild. Thank you for reminding me. But I have no idea what that string of characters means. :(
The sound of the player taking a tumble off the stage, followed by a death march, has been forever seared into my brain. Watching my uncle play this, helped little_warp_core understand the limitless potential of (home) video games, above and beyond the likes of crappy Asteroids and Pac-Man ports.
The sound of the player taking a tumble off the stage, followed by a death march, has been forever seared into my brain. Watching my uncle play this, helped little_warp_core understand the limitless potential of (home) video games, above and beyond the likes of crappy Asteroids and Pac-Man ports.
Yeah, that too and then the aforementioned piece is the stuff of nightmares.
Assuming I remember correctly, some ways into the game, you, the player, realizes your character is the one who has been committing all the horrible, tortures and murders. I stopped playing at that point. I never play “evil”. For instance, in FO4, I never took over the Commonwealth with the raiders, raiders are always cannon fodder.
So, it didn’t really change my life, per se, but I have remembered it all these years, and still have no interest in finishing the game.
I love that wild shit, and the story is very touching.
The one before that: Xenoblade Chronicles 3
There’s so much emotion in that game. Of all the games I have played in the last 37 years or so, I cried more in XC3 than I think I have in any other game. So good.
How it affected me: Mr Wobbly Hides His Helmet. Many, many hours of enjoyment. But it also got me into trouble on a few occasions.
The game that changed the way I think: Go. I even got my first great job because I beat someone at Go, so he thought that meant I was smart. He was the hiring manager for a project that required international travel and which gave me high visibility within the company. But what it really meant was just that he wasn’t a particularly strong Go player. I’m still an OK player, though one of my sons now plays at master level (which, he says, means that not all 12-year-old Koreans can beat him).
The game itself is brilliant. The story and message within is heartfelt, heartbreaking, and un-apologetically autobiographical. Up until that point, I knew gaming was a good storytelling medium, but not for something this moving.
Theres one little paragraph from braid that really stuck with me.
Tap for spoilerIf we’ve learned from a mistake and become better for it, shouldn’t we be rewarded for the learning, rather than punished for the mistake?
the game that practically changed your life in terms of how it affected you… and the game that made you change the way you think.
For practicalitys sake, the game that had the most change and influence on my life was, ironically, Second Life. Just through the people I met and experiences I had over the course of the 15-16 years I played it.
I cant really tell you what one had the most profound impact psychologically, I was going to say the Sims or Fallout for the impact they had on like, how I see people vs how I see society. but Im gonna cop-out and go with Mass Effect 2 and 3. since The story is such an “epic” in that it tackles so many philisophical and existential questions, Mainly revolving around what living beings, and in some cases, individual heroes do in the face of death. the whole story is a broad tale of Machines vs Organics, but its done in a very doomsday/armagedon tone. stretched across a sci-fi galaxy instead of just talking about humanity.
That’s my suggested way of playing the games (unless you’re looking to try and get closer too the original hardware with filters and stuff). The QOL features really make it worth it
The first one that comes to mind is Ocarina of Time. I was 10 when it came out. I didn’t know video games could do that. Been a huge Zelda fan ever since.
Also metal gear solid 2. I was 13 when that game came out, my brother and I rented a ps2 without a memory card. We were obsessed instantly. We left the ps2 on all weekend so we could beat it. I replayed it recently and it still holds up. Kojima is on another level.
Same, I only played OoT and MM when I was kid. The itch to play other Zelda games was bothering me for the longest time. So luckily over the years, I bought some random used Nintendo consoles off friends, last year I bought bunch of used Zelda games and finished them and emulated some games that I couldn’t get irl.
There was something about that summer, and the way this game (especially through Twilight Town) delved into the theme of an “everlasting summer” …it was a magical year. And that year of my life still resonates with me till today.
Kingdom Hearts 1 and 2 were some of the first games I ever beat as a kid. I remember getting through all the credits and immediately starting over lol. I still do a play through if them both every few years. I played the third one once, it’s flashy but doesn’t hold a candle to the first two.
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