Bokura, 2d puzzle platformer played with 2 players
Minor gameplay spoilersBoth players are seeing a completely different world. Different art, different puzzle elements. It is about communicating exactly what is happening, and puzzle solving.
It requires Steam, both players need to own the game, and two separate devices to play on (one for each player). Iirc networking goes through Steam, no way to selfhost.
Seriously? How has no one suggested Untitled Goose Game or did I miss it? It is frigging hilarious and if you both like humor and fooling around as a mischievous goose, it is perfect! I played it with my 7 year old and we had tons of fun, plus the ending was the cherry on top!
Edit: also, similarly hilarious but a bit more stressful to play, Pizza Possum, my kid was and is nornally absolutely not into fast-paced gaming, but this one was an expection and is also hilarious to play together and it was a blast collecting all the gadgets. We still come back to both games regularly.
I heard puzzle games and am legally obligated to shill Petal Crash (and it's upcoming sequel). It's a great accessible entry point into versus puzzles, and tbh it's practically the only good thing to happen to the genre in a decade or so.
Can also check out Panel Attack as a FOSS clone of Panel de Pon, and FightCade for emulating all kinds of classics with netplay.
Do you like puzzle games? I played Blue Prince with my wife and that was pretty fun. She’s not much of a gamer, so I just drove and she took notes. We talked about decisions/speculated on puzzles together.
I think the company is shit for delivering a shit product. It is less shit for finally delivering some of what was promised but it’s still a shit company
Of all the fucking things to be upset about across the entire world and this is your fight your gonna spend your limited resources on earth on? Starting shit online about a stupid topic to feel like you actually mean something today? You got some weird shit going on man and not the good kind IMO.
But first. Its not an arch like in a movie, its not a narrative. Its a complete story. The narrative to that story is subject to change but is still based around the actual events. Which played out redemptively at some point and is a part of the established history now.
Secondly. You are constantly asking for a logic to the emotion of it all over here and asking to have someone explain that to you like it’s so easy. You are going to need to read some psychology if you want to validate your noticing/noting the parallels between nurturing and being a baby and vulnerability and all that and that making us susceptible to emotional attachment to free things given freely over a period of time if you want but stop asking here its not the time.
He felt bad about situation. You ever run a studio? Building? Never? Professional obligation mixed up with your personal human judgement? No? Fantastic then assume that its not all fun and promises get made for 1000 reasons. Nervousness. Overconfidence. Obligating yourself to do it later because you said you would. These are everyday practices in that area. He got his big boy pants on and went to the interviews and lied (read: manager promised). (Why he “promised” is subject to opinion and thus the “narrative” you suggested divides right there) ‘Promising’ like that, however, doesn’t work well in that fan type of environment. And he felt bad about it. It actually really bothered him. We arent always who were trying to be. He fucked up. He let real people down by being impulsive. He stopped interviewing I think completely. And its likely mostly his fault that this all happened (unless the studio was talking to each other about those features and making unofficial promises internally which would help explain some of the false promises made)
That would have been the whole story if he/they had just walked. But it appears theyre just not that kind of people. Sean is, however, CLEARLY total shit at promising stuff 😂 (and thus the twitter emojis to announce updates) But they could have wanted to do those features but probably also said don’t tell the media that shit which happens all the time in studio productions. They’re were likely things they didn’t yet know they could do (independent studio and all) but wanted to do very badly and were literally working on. (Fuckin’ Creatives you know? Amirightoramiright /being sarcastic here don’t be too offended)
So. The updates ARE the fucking apology bro 🤦 and a love letter to the whole embarrassing ordeal.
Or at least they were for few years or however long it took them to add everything even VAGUELY promised that wasn’t clearly “what are our intentions are for the game how is it supposed to feel” type talk. (That people hold him accountable for even now, like star wars nerds and George Lucas. Honestly that energy had to go somewhere 🤓) Now its an entire, see how far we can push this game, sales are stable so why stop, corporate is just us anyways, Terraria-esqe love-of-the-game, the community has been good to us and they love us and that’s how we love them back thing.
But your social engagement consists mostly of this so I’m worried you don’t really get emotions outside your own views and probably can’t be trusted to change that big ol’ galaxy brain style opinion of yours this but I’m sure trying here anyways, good practice if nothing else 🤔
A person put in the time, to create an entire post, about how this guy is romanticized and doesn’t deserve it, for attention on the internet and I’M the one who is taking it personally huh?
I’ve seen shit like this posted and reposted for like 8 years now. Did my thing here inconvenience you for what, like 30 seconds? Sorry for giving a frankly good goddamn answer to his direct question addressed to me personally on this public forum thing 😤
Youre not taking it personally enough, cause it is in fact meant personally
Oh Minecraft. She’d get bored with an open world sandbox. Maybe there are mods or something that are more story driven, but that’d ruin my nostalgia for the game. Bit of a pickle!
I’ve recently gotten into putting together sort of silly “party” mod packs for my friend group. Things that are meant to be played as a “one shot” with everyone online. Things like full loot randomizers, or shared health and inventory. Just silly and chaotic mods to shift the focus from exploration and sandbox-y things, to “let’s try to beat the ender dragon under very adverse conditions”. So far I’ve only gotten one friend to bite, but we’ve been doing one run a night for the last week or so. Takes between 20 to 60 minutes, maybe more if we really get into it.
Could also look into mods/modpacks that add quest books. That helps take the edge off the “open world, figure it out” paralysis and give some concrete things to work towards.
Valheim and Raft are both fun with two people. Raft’s a bit janky but more relaxed. Valheim can be relaxing or as hard as you want to make it (there are world settings you can change and plenty of mods), and although it’s technically still in early access there’s a ton of content.
Yeah I should’ve mentioned my last 2 are single player. We took turns after each death and it was super enjoyable. Using the controller and navigating is only half the battle with those two games. The other half is just brainstorming and planning a solution to the puzzle.
These two were the top two favs of my wife and I last year. Played it takes two on our steam decks, and split fiction on our PCs. One of them is older and handled it great. Both pcs run linux.
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