If you’re triggered easily, I’m not sure if the game is a good fit for you as it does delve into some deeper, more serious topics.
The only other thing I could think of to try and resolve this issue would be to purposely spoil the plot of the game for yourself by reading summaries in advance and then make the judgement call on whether or not you believe you can handle the subject matter?
Developers should spend effort vouching for a launch without startup logos. Even if supporting libraries/publishers are credited some other way, startup movies take up a lot of time when gamers launch the game many times.
Trails in the Sky has a feature where you can choose to launch the game directly into your most recent save game rather than ending up at the menus. This would be a boon for many singleplayer games, especially those with densely animated menus.
Why do you want to get into a horror game in the first place, if you don’t handle horror games well? I don’t see how that could work, as shocking and horrifying the player is kind of the whole point of the game.
It also depends on the game too. I’m one of those people who hate horror tag to the guts but there are a couple games I was able to play and DDLC was one of them (The other was Neverending Nightmares).
Currently evaluating to play Needy Streamer Overload but my friends say don’t. :)
My partner played Needy Streamer Overload and loved it lol. Not sure what that means for you, but I guess any game’s worth the two hour demo that Steam gives you at least.
I might like it if it’s kinda similar to DDLC as in horror aspect. According to HLTB, one playthrough is ~2 hours, so probably won’t go that way, since I succeeded to stayed spoiler-free until now.
For some reason, I don’t see psychological horror as pure horror. At least I can tolerate it at some point, most likely not all though. :)
shocking and horrifying the player is kind of the whole point of the game
I disagree on the “shocking” part here. DDLC is psychological horror. It does have shocking moments, like the end of Act 1, but this is not the main point. It is way more about relationships than about shock moments. Sadly discussing that part of the game (the later acts…) is massive spoiler territory, so I’ll stop here.
The fact remains though, that it is a horror game, and if the end of Act 1 is already too much, then sorry, but it is only going to get worse. A lot worse. (Or, if you enjoy psychological horror: Better. A lot better.)
Please let me invert y-axis for games where I control the field of view. Nothing takes me out of a game like suddenly staring at my feet when I try to look up.
This is a pretty terrible comparison considering those cartridges didn’t include any game data… You could probably still use them today, the only thing they held was game save data…
If I'm going to put 100+ hours into a game, there better be a setting to mute BGM, because no matter how good the OST is I will eventually tire of it and want to listen to something else.
Similarly, granular audio options that separate dialogue from ambient from music from system sounds. Definitely don’t need my ears blown out just to hear dialogue.
I like having the background music very low, but not off, system sounds a bit above that, sound effects higher than system but lower than dialogue, which is maxed. And of course ambient sound levels really depend on the game and what kind of ambiance it has.
Same thing with granular contrast/gamma/etc. Don’t just provide a few preset options, especially if they can only be set before you start the game (also they should never only be set from the main menu, never). Let the player choose whatever they want on the fly. I love playing with everything bright so I can see wtf I’m doing, I don’t give half a shit if the devs think it should be so dark it’s not navigable. I disagree.
I’d love it if a group could collude on a standard for music signals.
Imagine this: You have a music player following this signal standard.
Game starts, it signals GAME_STARTED, and the media player signals STOP_GAME_MUSIC, so the game itself plays no BGM, leaving it to the music player. But, then the game can also signal later on: THEME_MENUS, THEME_EXPLORE, THEME_COMBAT, THEME_BOSS; and the media player can respond to that by cross fading between playlists built for each.
It’s a great place. The sim racing league that I’m a part of is even run by a super knowledgeable guy who even uses his own time to coach other sim enthusiasts. One member started in this sim league and now races in real life even. Look forward to seeing you there!
I can’t think of a setting that would university apply to all games, like I’d be hard pressed to say a setting in Tetris that would apply to Minecraft. Vision and auditory accessibility is probably about it, but those settings would look pretty different I think depending on the game or genre of game.
I’ve tried many communities before this that were either toxic, pressured you for lack of attendance or were just pretty much dead. I’ve had the opportunity to be a member for over 6 years and it’s been amazing. Hope you find it to be the same!
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