Not gonna lie, the concept “pushing the enemy back without killing it and having infinite ammo” sounds pretty interesting to me, like an Vampire Survivors but the enemies never die, it would be pretty hard!
Reminds me of that one enemy (in form of a ghost) in Phasmophobia, a Deogen (if my memory serves me correctly). Unlike the rest of the ghosts which only know your location based on any noise you make, any interactions you make with certain objects, or if you are in its line of sight… This ghost ALWAYS knows where you are, except it is really slow.
I love/hate the idea of an enemy slowly making it’s way over to you from across the map, and you can’t see it, but it can see you. * shudders *
It would be pretty neat to have a game based solely around prolonging your inevitable demise, trying to survive for as long as possible, maybe with roguelike features such as rng and differing runs.
I love the deogen. I was just playing phasmophobia last night and encountered one or two of them. I love that it flips the game on its head. Quite literally every other ghost wants you to hide somewhere, usually in a tight spot like a locker or behind a cabinet so the ghost can never get line of sight on you. But for the deogen that’s the exact opposite of what you should be doing, and if you don’t know that or don’t know it’s a deogen before it hunts, you’re screwed. Nothing gets my heart pumping like hearing a ghost rapidly running towards my exact location like Usain Bolt as I realize what it is and desperately try to escape my hiding place before it traps me.
Fun thing about the deogen is that it’s the second fastest ghost in the entire game, and then it slows down to be the slowest ghost when it’s extremely close to you. So you can’t safely hide anywhere, no matter how far away from it you are. By the time it’s near you, the deogen becomes slow enough to out-walk, but if you manage to back yourself into a corner? Good luck.
However, I haven’t played the game in quite a while (despite it being one of my most played games) since imho the devs did a great job of royally fucking up the game. With the direction they took it, I just get burned out when playing it after such a short time nowadays.
Bear in mind this example is one of a long list of things I believe they got wrong: I initially thought the equipment overhaul was a good idea, except after having played for over 100hrs I don’t feel like grinding to get all my old equipment back again, especially after so little has been done to make the core gameplay more interesting.
Anyway, sorry, rant over, used to be one of my all time favourite games.
I was also a big fan of the gear overhaul initially, until I saw how it was actually implemented and really came to dislike it. I just don’t see who it’s here for. It screws over newer players who are stuck with really poor gear, making the already punishing learning curve the game has significantly worse, and it screws over any experienced players by punishing anybody that actually wants to interact with the level prestige mechanic once they do get themselves to level 100. Meanwhile anybody who doesn’t prestige just permanently has even better gear than what previously existed and never needs to worry about the other tiers. And since there’s no reward for prestiging aside from a cosmetic badge, why should you interact with the system at all? Overall it was a poorly thought out and unbalanced update.
While some updates haven’t been great and some things desperately need to be reworked, I’ve still been really enjoying the game. Once you get to around level 40 and unlock all the original gear, you can largely pretend the gear overhaul never happened. The newer maps and map reworks are awesome (aside from the new-ish lighthouse map point hope, that thing sucks), and I don’t play frequently enough to get too bored of the basic gameplay loop. Playing on nightmare where you only get 2 evidence helps since it adds a bit more strategy to each round than just getting 3 pieces of evidence and leaving. The newly reworked media evidence is pretty fun too, where you get rewarded for getting videos and pictures of unique forms of evidence rather than taking 10 pictures of a pile of salt that somebody stepped in.
Subtitles. I wish I could have suuttiles for halo, the early games. It’s getting better these days, and should be a setting accessible before starting the game (not after the intro movie, I’m looking at you vanilla wow).
Can you remote into a Steam Deck? I’m guessing yes but I’m not sure.
Switch 2 is an easy win in your mother’s case, though. People see emulation but they don’t see the hoops you have to jump through, and the Switch 2 is a solid machine, it just doesn’t have the breadth of games.
I kinda want a Deck (I only have a 3DSXL and Switch 1 for mobile gaming, not counting phones) but I’m also not discounting the Switch 2. On Switch, I almost exclusively play Animal Crossing, and the performance gains of the Switch 2 upgrade alone make it almost worth it for a game I play almost daily. But I’ve been playing for a year, I’m on my third island, and I’m afraid I’m starting to get tired of it. I know about the free hotel DLC/update coming in January, it’s basically a lite/free version of the Happy Home Paradise DLC (same mechanic), but I think it’ll be too little too late for me, let alone people who have been crossing since ACNH came out in 2020 — or longer, with previous titles. (I have the modded HShop version, Welcome Luxury, which supposedly fixes a lot of stuff, but I’ve had a hard time getting into it after being spoiled by New Horizons.)
Once you setup the emulators (which does take me ages sometimes), the only problems I had were Gamecube and Switch emulators not letting me open emulator options in game mode without things getting fucked up.
But she probably won’t care, and I probably needed an extra 30 minutes to get it fixed, which’d be your problem. I grabbed NSO on Switch 2 because the setup was a pain and I am fine with paying ~4€ a month to skip it, but Steam Deck sounds better for you. (And is also just better in general)
Emulation ≠ Piracy (pirating ROMs is another story…)
Oh yeah, I know hah. But considering the instance I’m on, you can, I assume already know how I obtain most of the games.
But if you’re using EmuDeck, if you install it for her, it’s pretty simple after that - all the games just show up as games in Steam Library.
Yeah, I use EmuDeck on my own Deck but there are some hiccups when it comes to using the emulators thru Gaming Mode (bit of laggy, sometimes the games won’t start). Usually start the games through Desktop Mode. Did not manage to get the game to show up on the Steam Library, for some reason I just could not get that to work and due not enough time (work…) got a bit lazy and thought ‘never mind’ lol.
I got the OLED Deck this year to replace my Switch, and the first thing I noticed was that my hands are not quite big enough. I can’t reach the Y button with my thumb quickly, and I cannot comfortably put my index and middle fingers on the bumper and trigger buttons. I ended up mapping the bumpers to the back buttons and got used to pressing trigger with my index finger, but it took a while to get over my muscle memory.
Switch 2 will be a better user experience for someone who knows nothing. Steam Deck is great, but you’ll need to find which games work well on it. All Switch 2 games work on the Switch 2 (assuming they aren’t crappy ports).
You just reminded me of a funny feature I found in Elite Dangerous (space MMO) to prevent combat logging (quitting suddenly during combat like a little b***h): if you press Alt+F4, the game doesn’t immediately exit, but shows you a Quit dialog (to main menu or desktop), and there’s a lengthy countdown if you’re near hostile ships. :)
Doesn’t prevent it entirely, but I thought it was pretty crafty.
bin.pol.social
Gorące