It’s rare, but there’s a few indie games where I did not wait for a sale, even knowing I wouldn’t play it for a while, because I wanted to be supportive to devs that made something I wanted.
I’ve even come across games, like If On A Winter’s Night, Four Travelers, that is free, but it’s such a great game, that I just had to buy the supporter pack :) (I even waited a bit for it to go off sale :) )
Moonring is another free game who had to add a $5 megadungeon DLC after being harassed by fans for months to give them a way to support the game monetarily
This thread has some bangers. Thanks for sharing!!!
I really like this “supporter DLC” model. And it legitimately warms my heart to see a lot of people saying they go out of their way to support indies this way.
I read the book’s wiki page, but it doesn’t seem to, besides the title. The game does have a narrative frame of strangers meeting at a masquerade ball on an odd train going through a winter landscape, but most of the game is the self-contained stories of 3 of these travellers, it doesn’t directly talk to the player.
Cutscenes that can’t be paused, especially if they’re longer than 10 seconds.
Do you have the slightest idea how frustrating it is to be mid-cutscene, something else requires my attention, and I cannot fucking pause it? Singlehandedly my biggest gripe with gaming.
Same with unskippable cutscenes, especially before a difficult boss. It’s no fun to have to sit through it over and over if I’m struggling with said boss, or have to sit through a cutscene I’ve seen several times in previous playthroughs. This also applies to the game’s credits.
The first and only humble bundle I’ve bought was the WB with all the Arkham and Injustice games in it. I already owned like a third of the games, but I wanted the rest because it also had Mad Max. And it was only $12.
Best humble bundle I ever bought was a $15 bundle that included Euro Truck Simulator 2 because I wasn’t sure if ETS2 would be fun enough. I’ve since purchased every map DLC, American Truck Simulator and every map DLC for that too, plus a smattering of the cargo, truck and paint scheme DLCs, and I’m very likely to continue purchasing the DLC that keeps the studio constantly updating these 10+ year old games at a really healthy pace
I kept waiting for Starfield to drop in price. Impatiently, I sailed the seas to see if it had improved since launch. Sadly, it’s still a HUGE turd and now it’s off my watch list. The first big Bethesda title I don’t own.
I beat it on game pass and had fun. The base building is kinda impressive but there’s little reason to spend a bunch of time on it because nobody will ever see it. It’s not amazing but I definitely don’t think it deserves turd rating. That said everyone should just play expedition 33 instead.
As a huge sci-fi fan, and fan of most of Bethesda’s games in the past, I disagree. Turd rating is accurate. It just all felt like a waste of time. Like you said, the base building seems like it could be good, but it is never relevant. It’s like this for almost every piece of content. They’re just all on islands that don’t interact.
My biggest issue though is the writing. It’s so boring. It’s like they watched a bunch of sci-fi and put tropes from them in the game, but then they never explore the consequences of them. They just exist for a quest and are gone. Why sci-fi is good is because it uses these stories to explore humanity, which would be made even better with an RPG where the player has agency. They just don’t though. You get a few boring options that don’t actually effect anything and everything goes on as normal. It’s just a bland game that doesn’t respect your time.
Again you’re describing a not excellent game but a turd, there are real turds out there but this is just a middling attempt which is particularly disappointing from a formerly excellent studio
You can disagree, but no, I feel it’s a turd. I felt like best thing I can say about it was that it was a waste of time —and that’s not a positive thing. I’ve played really bad games that I still feel respected my time more than Starfield, which in my opinion is one of the worst sins of video games. I’d put it up there with Ubisoft games for not respecting the player’s time, but at least their gameplay is good (or used to be, but I haven’t played one in a decade or more).
I agree with you. People have a tendency to be too kind to things in ratings, but anything that literally feels like a waste of time is not even worth a rating. Turd is accurate. I see this with movies and TV-shows a lot, where people say “it’s not very good and you feel like you wasted your time at the end of it but 5/10.” What???
In college I took some classes on Brecht (for those who don’t know: extremely important 20th century play-right and theater theorist), and one thing he wrote always stuck with me. I can’t quote because I have a shit memory, but it was something like this: if the guy sitting in the front row takes a cigar out during the beginning of your piece, by the end of the piece he should be sitting there with his cigar still unlit.
What he means by this is simple, and he says it more clearly in his Kleines Organon: the single most important thing, before anything else, is that what you make creates “Unterhaltung” for the audience. “Unterhaltung” is am interesting word choice; it can be translated as both entertainment and conversation. The old school of Brecht only saw the latter, but today it is believed that he meant both.
Thus, even the great Brecht agrees with your sentiment: if it is not entertaining and creating conversation, if you really feel like you wasted your time, it is a complete and utter failure!
Okay, that went on a little longer than I expected… but it’s all just to say that you’re well justified!
There’s a Star Trek Voyager game out at the moment which is basically what Starfield should have been, but set in the Star Trek universe.
I think the big problem Starfield has is that it tries to be really big, but they don’t really have that much content so it’s just all spread out. While at the same time you don’t actually get to feel that bigness because moving between locations is just a loading screen. You don’t get the long quiet sections like you do in something like Elite Dangerous. So they made a really big, really spread out world, with fast travel, it’s the most pointless game ever made.
Well France doesn’t even exist in the game so I think you’re safe. They even are tongue in cheek about it and you can literally dress like a baguette stereotype for the lolz
I considered odyssey, but then I realized it would break all my mods, because they aren’t through steam, and I have multiple weeks spent getting those appx 750 mods working properly. Not worth it when a lot of the mods I like most have been shelved with the major changes. I’d need an entirely new setup.
with my five mods i think im … only scratching the surface. i beat it once on biotech but in proper form; my newborns were annoying so i used them to launch the ship after i sterilized every adult so that wouldnt happen again.
If you play on steam, and want to try a very easy-to-load set of mods that completely reworks the whole game, check out the progression mod pack. (Link is for the 1.5 version since you don’t have odyssey, there’s a 1.6 version as well and I think there’s a link for it on that page)
It’s around 1,000 mods, many of which are compatibility/patch mods, the authors of them worked closely together for compatibility, and they have a community-driven mod sorting tool to reduce errors. You can single-click to add all and follow the directions to have them properly sort for best experience.
I use around half of the mods on that list, very much recommend. You don’t have to have all of them enabled if there’s content you don’t like or whatever.
I do mostly sandboxy base building, rather than accomplishing main objectives, so I frequently have hordes of kids running around my base (highest pawn count ever was 86, I just sort of let people do their own thing and accommodate them). The first bit is kinda annoying, but growth vats for newborns are great if you can’t spare people for feeding and play time :)
Pretty sure the steam version of rimworld is DRM free. Try copying the game files elsewhere and running the executable to see if it just works. That’s how it was with the old DRM free builds Tynan would email you, and I think it still works like that now?
it’s from the makers of “Heavy Rain” and “Beyond: Two souls”. The player has to play the role of three different humanoid androids throughout the game, and make choices that heavily affect the gameplay. Depending on the choices you make with every character, their story and outcome changes their future paths. It’s a good game, and can be bought quite cheap at sales. The acting is really good IMO.
It’s a choose your own adventure take on the civil rights movement set in the future. Because of course society will have to deal with this shit all over again.
To be fair, non-fixed savepoints introduce a bunch of additional work, especially on the gameplay design and testing sides, and for some games that work is better invested into other aspects of the game.
But if savepoints are fixed, they have to be frequent enough to not become an issue.
I’ve restarted Yakuza Kiwami 2 after dropping it a few years ago, but neither the story/sidequests nor the gameplay don’t feel as good as 0 or Kiwami 1.
Demonschool released a few days ago, so I’ve been playing that. It’s pretty good, I was expecting more of an RPG but it’s actually more like a puzzle game. The writing is charming and the art looks great.
This week I’ve been mostly playing Sound Voltex tho, as I finally got the controller. It took me a while to get used to the actual layout, and I’m still having troubles understanding the lasers’ timing. It feels much more fun with the proper inputs. I’m currently trying level 13 songs and clearing them with a bit of trouble.
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