Nah the best bug was cats dying of alcohol poisoning because they’d walk through the tavern, get booze spilled on them, and then lick it off themselves when cleaning. Since they weren’t programmed to drink booze directly, they had 0 tolerance for it and would easily die from it.
Nonono, alcohol tolerance is a function of the creature’s weight, and it works perfectly.
The problem was the amount of alcohol that would get transferred on their paws when walking on spilled booze. If the alcohol was spilled from a mug, then the game would place the equivalent of a full mug of booze on each paw, which would then be ingested when the cat cleaned them.
Four full mugs of beer would be more than enough to waste anything the size of a cat.
The kicker is, everything you mentioned is intended behavior.
animals wander around (maybe implemented just to make things more lively)
creatures get splattered with whatever liquids are splashing around (perhaps initially implemented to have dwarfs get splattered with blood on a kill or to have things gradually get wet close to a waterfall)
animals clean themselves, licking off whatever dirt there is
All these mechanics just naturally interact, by virtue of being implemented in a generic way, which allows for this amazing emergent behavior.
IIRC the bug was that the amount of booze ingested by the cats during cleaning wasn’t scaled correctly to how much splatter they received or should’ve. Either way they ended up with excessive amounts of alcohol and overdosed immediately.
I always hear about Dwarf Fortress being the spiritual progenitor of Rimworld; “It walked so Rimworld could Run” kind of thing. But honestly everything I’m reading in the comments makes it sound even MORE fucked up than Rimworld (in the best kind of way).
There was another bug where dwarfs would sometimes go blind after a fight. The problem was that they got blood in their eyes and had no way to get it out. This led to the addition of eyelids so they could blink away blood.
Starting with 2 cats would mean the extinction of local wildlife because they would breed and hunt everything until there are only cats.
Dwarf Fortress is so complicated that the bugs tend to be hilarious.
EDIT: Okay clearly the cat alcohol story is already infamous and is recounted much better about a dozen times in this very thread. XD
Also don’t forget players discovering tons of dead cats, apparently from alcohol poisoning.
If I recall correctly, their fur absorbed liquids. The cats walked in booze. Each paw counted erroneously as a full mug of beer absorbed. When the cats cleaned themselves, they drunk themselves to death.
Game is absolutely bonkers wild and a gem of emergent mechanics.
In Rimworld leather in leathercraft also does not care whats the origin of it. But it’s named appropriately. So you can be chilling on a leather couch made from your grandmother while admiring your new leather art piece you made from your son.
You should look up mermaid bone farming if you want to be horrified. It was so bad. Toady actually stepped in and made mermaid bones worthless so that we would stop the atrocities. Normally he’s all dwarves will be dwarves and blood for the blood God but this was the first recorded instance of him nerfing the game to change the way players played the game.
The Jabroni Mike one was done with Fredrik Knudsen like 4 years ago. Also if you want to watch Fredrick Knudsen do a Mage the Ascension game he does one with some of Bruva Alfabusas crew, also it’s on Bruva Alfabusas channel.
Ya, whole show was kind of a let down, TankRat, from the Beginning no less, was the only one that really cought my eye. Oh well, at least Expedition 33 got its due & EVERYTHING ELSE SOMEHOW.
I really should play it already, if even the notoriously AAA subordinate Jeffy K. had to acknowledge those French people’s game so hard.
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