There are only a few reasons I can surmise that this would be the case:
CRTs don’t add any input lag
There’s no extra latency from being connected to the internet
There’s no latency from bluetooth/wireless on the controller
Because most older games are extremely badly optimised by today’s standards. The original Metroid slows to an absolute crawl when there’s more than about 4 sprites on the screen; the dragon boss in Mega Man (2, I think) was such a laggy, slippery mess that I gave up trying to beat the game; Ocarina of Time runs at 20FPS (worse if you’re in a PAL territory like I am), and that’s one of the better playing N64 games.
I think you’re either noticing one of these extra sources of delay, or you’re blinded by nostalgia.
Unless it’s an HD one, there’s no input buffer so it’s impossible for a CRT to have more than a frame of input lag. And the console needs a frame to notice your input anyway.
You measure lag by taking the capture of a frame an input happens when it is halfway down the screen. Therefore, CRTs have input lag of half their refresh rate. For NTSC, that’s about 8ms. For PAL, 10ms.
Incidentally, a modern gaming LCD has a 2ms average pixel response time. Which is about the same as the difference between NTSC and PAL.
Classics still had lag. DK Country 3’s final boss was so laggy it’d affect the boss music.
Not quite super classic you mentioned but a chunk of the speed run tech around Super Mario 64 is how to optimize the camera to avoid lagging on certain effects (the sunshine to the wing cap, the top tower in whomps fortress, the sub in dire dire docks).
I say that less as a knock on the game and more that there were technical compromises made back in the day as well. Nostalgia sometime last hits and people assume everything ran blazing fast.
The Nintendo64 did run blazingly fast. Comparatively, even modern consoles are a step down in terms of power compared to Nintendo64 hardware for its time.
Had the draw distance been lowered in Ocarina of Time, its performance would have been at minimum a steady 30fps, as Ocarina of Time runs in a more optimized Mario 64 engine. Which, naturally, is less optimized than what Kaze has done to Mario 64’s engine, but Kaze also has like 20 years worth of more coding and computer knowledge learned, making comparison pretty unfair.
Framerate is also not the only metric in determining if a game’s performance is bad. Ocarina of Time runs at 20fps (unless you are in PAL region, then it runs at 17fps because of PAL standards, oof), but it never misses a frame. It is extremely consistent at 20fps. The frametime is perfect even on original hardware. The same cannot be said about most modern AAA games, even Nintendo games. Modern games might mostly run at 60 or 30 fps, but they very often dip below that and even more often have hitching and stuttering due to inconsistent frametime. Even though the fps may be high, the playability of the game is worse than Ocarina of Time.
I grew up on atari/nes/snes and so of course almost all of those games (pretty sure all) are written in assembly and are rock solid smooth and responsive for the most part.
HA!
Older games were laggy as all fuck and had very significant input delay.
But ignoring the rose tinted glasses: I DO think there is some element of truth to this: My formative years of online gaming were 56k and an ATI Rage. I probably logged at least a thousand hours of UT at 20-ish FPS and my ping was regularly in the hundreds. I can definitely appreciate lower latency games, but I mostly just need VRR (for screen tearing and the like) and I am set. Whereas one of the younglings from work pretty much can’t play anything below 60 FPS… and we have tested this.
Im not certain what input delay youre referring to. It is likely very dependent on the games I play as well. Of course some of the older games pushing the hardware to the max were laggy when a lot of sprtes etc were loading.
Aurelia is an adventure point and click where you move to a cozy fantasy town. Beautiful art and presentation and just good erotica all around with reasonable puzzle and rpg gameplay.
Third Crisis is an ultimate gooner game. It really goes out there and if you’re into that sort of thing and it’s really well made.
Kaiju Princess hang out with a girl who’s secretly a kaiju monster
Most steam erotica games started out as poor quality visual novels or clone games with titties but the scene is really shaping up to something much more interesting!
I personally like Galaxy War’s “Let’s Get Married!” series, which is two puzzle games. The premise is to advance through dungeons by spending health, keys, and money. Enemies are not just obstacles, they drop money and the route you take through each level will determine what resources you have down the line. The meta game is to keep track of routes, and in future playthroughs, have a more precise plan that accounts for the future. It is very math-based, since there is no RNG. Each action is a tradeoff. It is the same gameplay as DROD RPG and Tower of the Sorcerer. The characters and molestation elements feel similar to Rance, though more good-natured.
Another game of interest is Monster Girl Dreams. While I personally don’t care much for the battle fuck system, I very much like the variety of characters and the large amount of dialogue that can be had with them. The game is freeware, and well worth playing if you enjoy lovey-dovey sex with monster girls.
In a similar vein to Lulu Farea, I am interested in Star Knightess Aura. Some resources cannot be replenished during a playthrough, so you need to consider routing. The plot might be interesting, as it is about brainwashing the protagonist. You select what aspects of her personality are altered, changing her one thing at a time. For those who are into corruption, I think it holds promise.
I think so – gamers these days complain about having 50 ping or less than 120fps. There’s certainly a point at which it seriously impacts your gameplay, but I find it laughable when they can’t even deal with better performance than even existed 15 years ago.
I distinctly remember mario bros on the nes. There was like a 1/3second latency between pressing the button and mario jumping. You had to time your jumps (especially when running) further back than you’d expect to compensate. You just kinda got used to it after a while.
Yep. On the emulators now it is instant. I recently stayed at an airbnb with an nes and played with my kids. The lag is definately there. Even my kids were falling off stuff shouting that they pushed the jump button.
Nostalgia is a hell of a drug. Older games are a laggy mess when there is too much on the screen. Not to mention sprites disappearing. The issue I think is, we have gotten better and better over the decades until recently. We are just seeing a backward slide in performance (for many reasons, not just poor optimization).
I’ve only recently (2 years ago) started to play older games I was interested in but never got the time to play. I even got a 16:9 CRT-TV and modded all the original consoles. It toatally depends on the game if it is a smooth and optimized experience or just an unresponsive mess of code.
Examples: Virtua Racing on the Genesis or Star Fox on the SNES. they were slow and quite laggy. sure they were essentially pushing the limits of what the console could do and in the case of Star Fox had to have the FX chip in the cartridge but I wouldn't call racing around on the Genesis in Virtua Racing a "smooth" experience.
Other games are like this too with loading. Mortal Kombat CD on the Sega CD. you get to the Shang Tsung fight and the game has to load every time he morphs. Other games would also slow to a crawl if there was a lot on the screen. To your point Ranger X on the Genesis had these little tadpole enemy things that could quickly populate the screen if you didn't take them out quickly it would slow the game down. Same would happen on the PSX with the game Loaded.
Its wild how gooning and porn are so normalized to the point they harass real woman in their comments and dms 24/7 but god forbid a porn game, I like them ocassionally, when I don’t want to be lazy and I’m in a gaming mood, it’s like reading some Choose your own adventure erotica with visuals, but the story is porn story adjacent
It seems less bad to me, I actually have to use my brain a little, idk I get bored using the same content daily, every one in a while I’ll use vr, comics, books, or a game, but tbh whenever I start to need something extra like that I just don’t jerk off for a day to normalize, don’t want to enter the gooner mindset
Your post made me want to check these out. I only ever played one with a friend for kicks. It was a fun, cheap activity, easy to make a drinking game out of.
It’s like how erotica can still be literature, but people dismiss it for the sexual focus. But I’ve read erotic stories that had me hooked, made interesting social commentary, had nuanced characters and were just a fantastic time.
One of the hardest times I’ve laughed my ass off was at a one of those semi surreal uncanny 3d porn games. Can’t remember what it was but it scared the shit out of my cat who was sleeping under my desk, have the scars to prove it.
Also if anyone wants to look at porn games F95zone"dot"to is a pirate forum which is good for keeping track of in dev ones or just if you don’t want to possibly waste money on a porn game you may not like. Also the dot is in quotes cause I am not sure how the mods would react to me posting what amounts to a porn link.
I’ve written porn comedy before. No I will not be linking it, but yeah I enjoyed it and the bad porn book club I was in over the pandemic enjoyed it too.
I think part of the problem is that oftentimes once something erotic has merit beyond the erotic it often loses its porn classification in the public eye. Venus in Furs is porn, the word masochism is a reference to Sacher-Masoch who wrote it the same as sadism is named after the Marquis de Sade, but it’s also classic literature.
I definitely do want to get back into writing porn comedy, but I haven’t been pissed off sufficiently stupid porn writing since that book club stopped.
once something erotic has merit beyond the erotic it often loses its porn classification in the public eye.
This definitely poses a problem. Er… depending on what we think a problem is, I guess. But the stuff I’m thinking of, it would be very hard to do this to.
Maybe but like Story of O is on the verge (apologies as these are all going to be bdsm) by nature of it being old and remembered. The 120 Days of Sodom is likely mostly read by people not into it in a sexual way (mind you I think it’s mostly read by the edgy). 50 Shades of Grey is atrociously written and yet despite being a story existing to package soft core pornography that’s the dissenting opinion on it, not the mainstream consensus. Sunstone meanwhile is the inverse, soft core pornography to entice and enhance a story about bdsm. All of these except Sodom are edge cases where some people might be uncomfortable regardless of which box you put it in
Though I’ll acknowledge it does get harder for much more explicit stuff with less non-sex content.
I wish there were more games that had NSFW stuff, but not as the main focus. BG3, Cyberpunk, The Witcher, etc all have nudity, but the sex scenes are short, cropped, and half assed because they are embarrassed.
There needs to be quicktime events, better cinematics, and werewolves (BG3, Elder Scrolls, Witcher) during erotic scenes. Bring back A/O games. Many of these shouldn’t be even remotely aimed at anyone below 18 anyways.
Hell, the last genuinely fun game with kink in it was Saints Row 3, and that was for comedic effect.
Buttknight was a really good arcade scroller shooter. The unlockable scenes weren’t interractive, but actually unlocking them was a ton of fun. Short game too.
You will never see 18+ only games that comes close to Cyberpunk or BG3 in scope. Because most retailers won’t stock A/O games, and these publishers still get a significant portion of revenue from these retailers selling physical games. And these games are simply too expensive to make to ignore those retailers.
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