SMB3 was an absolute banger and revolutionised the platforming genre while making the hardware run things it had no business doing, so much so that even id Software took inspiration from it.
World just improved the formula in every single way though. Far from ragging on SMB3, World just took an amazing game and polished it up beyond what was expected.
Sorry, that’s not correct. SMB3 was released in 1988 in Japan. It was delayed in North America until 1990 and released in the same year as SMW, while Nintendo of America ironed out its Super Nintendo console launch.
Super Mario World, in fact, started development as a port of Super Mario Bros. 3.
They’re interesting but aren’t used in novel ways. Leaf is great and Cape expands on it. Frog is entirely optional, Tanooki and Hammer are nice upgrades to Leaf and Fire Flower but don’t meaningfully change how you approach the game, the Shoe exists for a single level gimmick, and the map items are all little shortcuts to play less of the game. SMB3 does not use its unique tools to build new kinds of puzzles or present alternate paths through a level they just make the challenges a little easier.
Cape, P-Balloon, and Yoshi are much better utilized.
SMB3 does not use its unique tools to build new kinds of puzzles or present alternate paths through a level they just make the challenges a little easier.
This is extraordinarily wrong!
There are secrets that you need specific power ups to get to.
Raccoon/Tanuki are used to fly to secret areas or break blocks with the tail
Fire is used to melt blocks in the ice world
Frog can swim against strong currents
If you start some levels with an invincible star from the map, it will cause some blocks to drop a star instead of a coin, letting you chain invincibility through the whole level
Tanuki and Hammer aren’t necessary for anything in the main game, but they are for some e-reader levels where they can break blocks that can’t be broken normally
This is almost nothing, though. The secret areas are a handful of coins, or an extra power-up, or a magic whistle. Three sections of a water level or a wall of ice in one world is not a puzzle nor an “alternate path” in a meaningful way. E-reader? The niche peripheral adds a tiny bit of extra content for the GBA release of the NES game and that’s among your best arguments?
SMB3 is very good for what it is and a technical achievement but ranking it above World is pure nostalgia.
making the hardware run things it had no business doing,
Speaking of hardware limitations, Kirby’s Adventure plays like a mid gen SNES game, I have no idea how they got it running on NES. I need to play through it again
Kirby’s Adventure is the largest NES game ever officially released in terms of ROM size, and has a frankly absurd amount of graphics tiles. Just consider all of those required for the copy abilities thumbnails alone and you’ll see what I mean. It pulled basically every trick the MMC3 mapper is capable of, and was definitely a masterpiece of the system in the original sense, i.e. it displays astonishing mastery of the mechanics of the Famicom/NES.
What I find more amazing is that the MMC3 isn’t one of the mappers that confers any additional sound channels and the American NES didn’t support that capability anyway. So the entirety of the game’s iconic soundtrack fits within the confines of the NES’ two square waves, one triangle wave, one noise channel, and singular PCM channel.
I think ultimately it ran into memory constraints, even with the additional 8 KB provided by the mapper. If you sit back and look at them as a whole, its levels are all quite short. It’s still my favorite NES game bar none, though.
Programming all the copy abilities had to be a nightmare. Not only the graphics but the controls for things like the wheel & hi jump, the pallet swaps for the Freeze abilities, the environment interactions from the Hammer… it’s a ridiculous amount of content by today’s standards and it was made over 30 years ago.
Then add in cutscenes (all in-game engine, but still), between level overworld sections, mini-games… It’s baffling!
Half of that game would be DLC/premium content if it was made today.
yeah, the ai enemies are crazy, though having pve threat more dangerous than players is good thing imo, it limits the pvp a bit since people have to be wary. But if its unfairly dangerous then its just annoying since you cant survive at all.
I liked the movement, though it could be better too.
I play EVE Online soooooo this happens daily? multiple times a day?
The political dramas in that game could put actual real world political drama to shame. I mean take what’s currently happening in game right now. A massive alliance named Pandemic Horde decided to evacuate the space they held. fair enough, the issue? Leadership made the announcement they were leaving said space and then…leadership quit. in the same message. Thus all the regular members, literally hundreds of them if not well over 1000, were left on their own in hostile space with all their assets stuck in stations that were now actively being shot at and destroyed by opposing alliances. The players are essentially stuck because all the upper leadership of Pandemic Horde have the massive capital ships that they could have used to save their members by getting them out of system or aiding in destroying the attackers but they said nope, we’re not going to do that. It’s a cluster fuck.
oh yeah it’s huge. As of right now Pandemic Horde have lost over 16,000 characters that have quit the alliance. they’re pretty much done. End of an era.
I have lots of different controllers, and have had even more through the years. My personal recommendation is the 8BitDo Ultimate 2, should be plug and play either on wired, wireless or Bluetooth on most modern distros, comes with a stand for charging so you never have the issue of picking the controller and being out of batteries, has Hall-Effect track pads so you won’t get drift with time, has 2 extra back buttons which are configurable on steam. Plus specifically against each other major controller:
Thanks. Unfortunately this one’s on the expensive side and I am not a hardcore gamer. I think I will go with the ultimate C wired as it is in my budget as well as seems to work with Linux (atleast via steam; got mixed reviews with Lutris from some folks in the comments).
Fair enough, the ultimate 2 is the same price as the Xbox and Playstation, so I guess those are also outside your range. The ultimate 2C wireless is only $5 more than the wired, I think that’s a good benefit for that price difference, but even the wired should be good since 8BitDo does good hardware.
The ultimate 2 is over 100$ more expensive than the ultimate c wired and 50$ more than the official Xbox one. (All of this in rough ₹ to $ conversion) Interestingly, I just searched Amazon and I had to scroll down quite a bit to find the 2c wireless which is actually cheaper than Ultimate C wired (at 81% discount like wtf?!), so now I might go for that one. Thanks.
Edit: Sorry that 2C was just for the Nintento Switch. The reviews mentioned it didn’t support PCs. So now the actual 2c is 20$ more expensive than the Xbox. Now I am confused to put in the extra and go for the ultimate 2 lol.
Not sure how the prices are in your location, but these are the rough prices here in Europe that I had in mind when replying to you, I assumed the relative prices would be similar in your location, apparently I was wrong:
I only really start to regret it towards the end lol. The fun house i enjoy though. I think my favorite would have to be the final level though. That boss fight was fun for me to figure out my first playthrough.
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