bin.pol.social

BigBananaDealer, do gaming w I'm still in full denial, personally.

i still go on cod ww2 to pwn noobs but if i ever lose its because im going against no life sweats

mudmaniac, do gaming w I'm still in full denial, personally.

Late 20s: You realize gaming from the couch is getting difficult because the distance to the TV is too blur without glasses

Mid 30s: No longer able to consume infinite packets of instant ramen. In fact it kinda tastes nasty. Halo 3 at Legendary still tho.

Early 40s: Quake 3 Arena and Half Life 2 now give you motion sickness. Can still get by Halo at Heroic.

Late 40s: The 2ft distance to your monitor now looks blur without glasses. not getting past gold or silver in ranked Overwatch

Mid 50s: Gonna need reading glasses to play. Clair Obscur difficulty now set to Story.

v4ld1z,

Honestly, as long as you’re still having fun and enjoying game, I don’t see an issue here. Sure, in some areas it might have gotten difficult, but if you’re able to adjust

vivalapivo,

I’m in my 30 and I fucking can’t beat Golgra at medium. Rrrrraaaaggeeee

mudmaniac,

I’m stymied at Renoir at the Paintress’ monolith. My pride is such that I rather take a break from the game than go down to Story.

_AutumnMoon_, do gaming w I'm still in full denial, personally.

Don’t have to worry about gaming skills disappearing if you never had any in the first place :3

Hackworth, do gaming w I'm still in full denial, personally.
roundup5381, do games w Pop it in your calendars

Below Zero was ass anyways

KingGimpicus,

Agree. Did not get sucked in like subnautica, which is weird because it’s basically a small reskin and new (but much smaller) map.

It should have worked, but it very didn’t.

MotoAsh, (edited )

Is it actually smaller, though?

Don’t get me wrong, I fully agree in spirit, it just seems like several aspects royally screwed over the map design so it felt much smaller.

  1. The bay being the main area where you started meant everything felt far more like linear progression regardless of where one wandered to.
  2. The island bifurcating the bay made the bay itself far more prominent, isolated, and greatly reduced how many under water biomes were simply ‘there’ to explore. You always HAD to wander out in one of two directions to get to some other under water biome open to the surface, of which there were only, what? three?
  3. Most later game biomes were solo, single entrance offshoots of the already limited ‘main’ areas. This made them feel much more like explicitly added game assets instead of areas you’d just wander in to while exploring.
  4. The story and the game design itself seemed to want the on-land biome to be more cool than it was. It was ONE biome, and not even the type of biome that the game is known for.
  5. The sea truck is cool in concept, but when every area is disparate and isolated, it SUCKED to drive a loaded truck to any of them.
  6. The “AI” companion (and really, the story over all) totally and completely popped the isolated explorative feeling of the game.

Basically, the basic design of the map and story ran completely counter to everything that made the first such an amazing experience.

The individual biomes and assets themselves were still great, but they were composed in such a way that left them … not greater than the sum of their parts.

I think it could’ve been a banger if they had interconnected more biomes and made them larger so there was ANY point to dragging a loaded sea truck to them. The land biome could have worked if they made it much more like a real arctic; an ocean mostly covered in ice sheets instead of it just being some random biome “over there” largely literally on land. The ice worm would’ve been waaay cooler if the player had to wonder if it could make an appearance under water, for example, even if it never did. The snow fox (or what ever the land vehicle was called, it’s been a while) could’ve been way cooler if it wasn’t for one biome “over there”, too.

I don’t know how much larger it’d need to be, but a little more creativity in mixing the biomes together would’ve gone a LONG way.

Bosht,

I think a large part of why everything was segmented is they released the game into EA way too early. It made it to where they had to have a ‘gating’ system where they could stop players from going to areas that weren’t developed out of finished yet. Overall this affected the maps flow, validating all your points there. Also completely agree with the voiced narrative. Part of what made Subnautica great was the silence. It gives more room for hearing the crazy sounds around you. Instead you had some chatty voice in your head that had commentary about every damn thing.

MotoAsh,

Eh I know what you mean from a development standpoint (remixing the map would be a huge effort), but I still find it a kinda’ copout excuse. I bet we’d be here heralding the design instead of lambasting it if they took the time to really mix the biomes together properly once they had the assets complete.

In fact, I remember some early early access games doing exactly that: basically having demos that were WAY different than the final product. Ugh I wish I remembered any names, though such effort in to game development was over a decade ago, when some companies still treated it like an actual art form instead of a money vessel…

Bosht,

Oh no I wasn’t excusing the behavior, quite the contrary. I’m saying the map sucked because they went into EA too early and didn’t put effort into changing the map for full release. I agree with you!

MotoAsh,

Yea, if only they had thrown in the extra effort! Maybe we’d be here heralding it as a worthy successor instead of identifying the low hanging fruit still on the branch. lol

Asetru,

I’m adding some second hand experience here, but what made below zero much worse for my son when he played it was that it constantly crashed, resulting in a lot of lost progress. Often crashing when saving, too, so after having accomplished something. He got it on the switch as some kind of double-feature with subnautica and below zero on a single cartridge. He played through subnautica and loved it but ditched below zero after barely a handful of hours played, purely due to the frustration, not even being at the point where those game design points would have mattered.

MotoAsh,

Ouch. I didn’t even know either were on the switch. Ironic that the first ran well because they had a good bit of performance issues with it in beta. Though mostly around efficiently streaming assets while moving around, which I’m sure a cart is much faster than old spinny HDDs.

ivanafterall, do gaming w I'm still in full denial, personally.
@ivanafterall@lemmy.world avatar

Fine, my kids can beat me at Rocket League sometimes now, but they still can’t manage their duchies and bloodlines for shit in Crusader Kings.

JimVanDeventer, do gaming w I'm still in full denial, personally.

Me being terrible at games now is because I am old and can’t sink the same time into it. But I beat Teenage Mutant Ninja Turtles on NES. Do I really need to prove myself anymore?

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar

That deserves a medal as far as I’m concerned.

JimVanDeventer,

I am just going to frame your reply. Thank you.

m3t00, do gaming w I'm still in full denial, personally.
@m3t00@lemmy.world avatar

never was all that good, but declining coordination and a desire to quit investing time/money playing games made me stop. Asynchronous social interaction is more my speed now. also gave away my guitars for similar reasons. quit driving last year. if you are still having fun, keep going. I can still type, sort of.

desertdruid, do gaming w I'm still in full denial, personally.

Idk I keep hitting full combos in my favorite rhythm games

thatradomguy, do gaming w I'm still in full denial, personally.

I was already outdone like 10 years ago by my cousins who practically came with gaming consoles out of the womb. Idk how they figure the stuff out so fast.

Beebabe, do gaming w I'm still in full denial, personally.
@Beebabe@lemmy.world avatar

Nope. Not me! I’ve got new glasses. That was the entirety of the problem. Nothing to see here…I’m not old

harcesz, do piracy w Hiding the tankie donate box
!deleted269 avatar

What donation box? Something in the newer lemmy?

oplkill, do gaming w I'm still in full denial, personally.

you cant lose what never had

LifeCoffeeGaming, do games w Pop it in your calendars

Now this has been rather disproved, do we think we could retract the post? It’s probably done harm already but we can at least acknowledge it’s no longer accurate.

hornedfiend,

Can you elaborate on that please?

ZombiFrancis,

Is Flayra not pursuing legal action against Krafton over this?

echodot,

What do you mean this has been disproven?

Can you provide some context. A link maybe?

Tudsamfa, (edited )
@Tudsamfa@lemmy.world avatar

If you visit the official website of krafton www.krafton.com/en/ you should get this pop up:

https://lemmy.world/pictrs/image/9ead99b0-e7ef-4aac-9fb1-52b814f8d7b1.png

Basically, Krafton claims that the 3 founders they fired did not do their job in overseeing the project, leading to a game without any direction. Since the game would not meet their standards, they decided to rework a lot and push the release date back.

This is an official statement of a company, meaning they can be (and if I read it correctly have been) sued for slander should they lie here. So a legal department looked over this and decided “Yep, we can claim that they abandoned responsibilities, we can prove that in court”. Whether or not this is actually true or just an attempt to regain public opinion, it’s a real shitshow.

MotoAsh,

Yea but what are executive responsibilities to a company? They generally are not creative and dynamic positions and instead focus on producing results for the corporate body. I could readily see Krafton firing them for trying to make a fun and compelling game as opposed to a profitable game ripe for DLC, for example. Of course they’d couch such money grubbing expectations in to language of the managerial class…

Hawk,

I wouldn’t call this proof. Krafton is known for pulling stuff like this.

MufinMcFlufin, do games w Pop it in your calendars

Planning on not buying it, that being said I was likely never going to even if this controversy didn’t happen. I’m apparently part of 3% of Subnautica players on steam who really didn’t care for the game. Gave it a decent chance (7 hours playtime) and talked with several people who adore the game but found many aspects of the game to be overrated, poorly designed, or frustrating. Just about the only thing I can remember honestly enjoying about the game was the aesthetic, which even then was held back by some sometimes downright bad graphics.

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