Realized you can significantlly compress ps2 roms using emu decks compression tool, and have saved quite a bit of space doing that, shrunk the size of each rom by more than half
I have seen up to 80% file size reduction in some cases compressing to CHD format with chdman. Most of the time its about a 50% reduction, in some cases a little less like Metal Gear Solid 3. Is there a better format?
I’ve never cared for it - the entire show’s awards and announcements could be YouTube Shorts that I can pick and choose to watch, and I’d get exactly the same thing out of it.
I wait a day and then check for a megathread with bullet points, then see if there is anything of interest to me.
Was that just so you could get a pint of blood from the cats? And then the cats die of alcohol poisoning because you have a secret vampire cat and they normally hit the bottle pretty hard, but with not enough blood disorder they get wasted too easy and thus die.
They added cats. Because the dev has a cat, he had the cats have some catlike behaviors, including licking itself clean. This tied into the ingestion code, deliberately.
The ingestion feature hooks into the new syndrome system. There are all kinds of procedurally generated poisons that can do all kinds of nasty things, mostly for the “forgotten beasts” that dwell in the caverns to make use of. While he was at it, he added the syndromes for a couple of canonical substances as well, primarily alcohol, inputting the values for a serving of beer, whiskey, etc, that a dwarf might drink, so that they can get drunk, and even sick if they overindulge. This is calculated by body weight.
Elsewhere was included a contamination feature, so that walking through puddles would get mud on your dwarves boots and clothes.
Then he added bars for the dwarves, and gave them carousing features such as quaffing, which would end up with spilled drinks on the floor.
Result? Cats walk through puddles of beer, get it on their paws, and lick it off. The syndrome information of the beer or whiskey or whatever is then applied to the cat. This is not a bug, this is intentional behavior.
The bug was that the full dosage of the syndrome was applied upon ingesting a contaminant. So the few drops of beer or whiskey were being treated as if they were full servings, so when the alcohol was applied to the cats’ body weight, which again, was an intended feature, it absolutely overwhelmed them and the cats started dying of alcohol poisoning. Just from the smattering on their fur.
It’s an awesome series of steps and combinations of systems to get this bug, and 99% of it was fully intended. And that’s all you need to know about dwarf fortress.
The factory building part in Factorio is way way deeper and far more complex. And if you add Space Age, five times so.
Mindustry is mainly a tower defense, and the factory part serves this mechanic.
You still need to mine resources and build stuff and bring the ammo to the turrets using conveyor belts and all that good factory things.
It’s a pretty fun game and you can play it even on mobile.
Did you play BS F-Zero? It was only available as a streaming service in Japan in the 90s, but someone managed to put a rom together a couple years ago. It mostly just feels like a remix of the first game, but it’s still some new content
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