Hellblade: Senua’s Sacrifice stayed with me for quite a while. It’s a walking simulator with some mild puzzles and fun combat, but the real experience is something I’ve never seen before. They really made the best of the medium to tell their story. Also there is a short documentary you should watch after finishing the game.
It was segmented so it wasn’t really at the ending for battlefield one but the beginning that has fucked me up for a long time. The game opens to a black screen, utter silence, and a description prints out of how wide and brutal the first world world war was. The last text that appears on the screen was, “What you are about to experience is front line combat. You are not expected to survive.”
What they were describing was that they didn’t expect you to play one character and that you should be dying to respawn in a new section of the map with new features. This was the most accurate depiction of the war possible, even if it was just meant to describe the mechanics of the level. It went further! Every time you died they showed a real name of a real soldier that lost their life in the war and their birth and death date. Most of these ages are under the age of 24.
After the final death, it plays a cut scene where two soldiers are pointing rifles at each other and they both break down and chose not to kill each other…I believe all of this gameplay and the cut scene are being played off as a PTSD nightmare he’s having while recovering in a hospital…one of those ‘stare at a blank wall and rethink how fucking good our lives are’ moments. Also a deviation to the standard which is having a good guy-winner/bad guy-loser. They instead opted for the “we’re all losing because of this” realization…I don’t think we’ll ever see anything like it again.
That’s impressive. I know a lot of games struggle to find a good balance between gameplay and simulation. But to heap historical accuracy and storytelling on top of that, and have it be a worthwhile experience, is a feat.
How is thst compared with a regular no Vm gaming rig?
How is the multiuser support on that?
I find the project super interesting and it is under my radar but I don’t know how it will work with multiuser/ multisession and some first hand experience would be appreciated
It’s been shockingly good. If you are at least somewhat proficient with Linux and Docker it’s not too difficult to get going. If the game runs on Linux / SteamOS it should just work on Wolf without issue. I think the project also requires you to have Intel or AMD GPU and I would highly recommend an AMD. I have only run into one game that doesn’t work and that is Doom Dark Ages.
Performance is pretty near native, but that is very much YMMV since you are sharing a single host. My Proxmox has about 20+ LXCs and VMs on it, my biggest contention is GPU Memory. I tend to have transcodes going, Ollama, other light AI stuff, etc. It really leaves about 8-10GB of VRAM from my 16GB card.
Wolf wants to be multiuser by default, and it requires some configuration to do it the other way. Every device you pair via Moonlight gets its own unique “home” directory. So each device is its own copy of Steam, your games, etc. I am the only user on here and wanted to share one profile for my devices. It requires you to edit a config.toml for Wolf and change the profile for each to device to the same string. IE: change the profile of each device to “gamer1” and they get a shared home directory.
More about Moonlight. To get your pin for pairing you will have to log into your Wolf server and look in the docker logs of Wolf, this is the only place the PIN is available. They do have a Web GUI for Wolf but it is very early stages, it works but can be buggy. Once paired the experience is pretty great, when you launch Steam in Moonlight, Wolf will start a containerized version of Steam for you with the display matching what your client requests. This for me is the greatest feature since I have a 165HZ Ultrawide desktop, a 4K TV, a Handheld, etc and it just works.
Besides Doom Dark Ages not running I do have a few other issues. Wolf currently doesn’t support any fancy display features like HDR or 4:4:4 display, so the quality is great but if you’re used to playing native on an HDR display it does feel a tiny bit lacking. Moonlight clients on the Mac and PC are amazing but have been hit or miss on other devices. I have a few Onn Android TV boxes, oddly enough they have really high latency and decode times with H264 and H265 but work amazing with AV1, they also don’t seem to like anything above 1080p. This also requires me to have a card that support AV1 encoding, which luckily I do. I side loaded the Moonlight app on an LG TV and it works great at 1440p with H265 but absolutely falls apart with AV1. Moonlight also does not support microphones. If your game requires in-game voice you are out of luck (IE: REPO, that one got me).
Kingdom Hearts. The story is a little confusing at first but replaying them after getting it shows new things. The whole, “My friends are my power!” really resonates with me to this day. 358/2 Days is the best story, and I cry every time I hear Xion’s story. I named my dog Xion because I love the character and what she represents so much. Can’t wait till #4!
Accidentally, because I fell in love with the characters so much that I started watching the actors’ streams on Twitch and learned that I probably have ADHD.
Desperados 3 did it for me. The game ends right where it promised, getting revenge and jumping to black as soon as the trigger’s pulled. Knowing something like this will likely never be made again drove me into a light melancholy.
Doom Eternal after completing the game and all the DLC. They put you through HELL (literally) and these levels are a BITCH at the end and the sigh of relief to see this arc of the story finally come to a close is so satisfying.
Doom 2016 was an overall better game from an atmospheric perspective, and it had better direction overall, but Eternal was just fun and hard. If you can bare it on at least ultra-violence the sense of completion at the end of it all is quite gratifying.
Apple is trying to get games running on macOS, most obviously with the Game Porting Toolkit to make it easier for developers to release Mac versions, but they still face an uphill climb mostly because of the reputation that Macs can’t run games. Of course, Apple would also prefer that these games be sold on the App Store instead of Steam or the Epic Games Store, and I think a lot of developers aren’t too interested in that.
It would be funny if gaming on Linux ends up getting more traction than macOS because of Valve’s efforts with Proton despite the much larger macOS market share.
It would be funny if gaming on Linux ends up getting more traction than macOS because of Valve’s efforts with Proton despite the much larger macOS market share.
Whoa. A Jumpman reference in the wild. Thank you for reminding me. But I have no idea what that string of characters means. :(
The sound of the player taking a tumble off the stage, followed by a death march, has been forever seared into my brain. Watching my uncle play this, helped little_warp_core understand the limitless potential of (home) video games, above and beyond the likes of crappy Asteroids and Pac-Man ports.
The sound of the player taking a tumble off the stage, followed by a death march, has been forever seared into my brain. Watching my uncle play this, helped little_warp_core understand the limitless potential of (home) video games, above and beyond the likes of crappy Asteroids and Pac-Man ports.
Yeah, that too and then the aforementioned piece is the stuff of nightmares.
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