I’ve seen OpenMW mentioned (and it’s fantastic), but you might want to check out Daggerfall Unity as well. The game’s available at no cost, and you can find a zip of the necessary game files on the install guide in the dfworkshop forums.
It’s way better than the old DOS version, and it supports mods, too.
Alright so I was a little confused on OpenMW but it appears that it is, in fact, complete enough to play? Nice. I now finally have an excuse to play.
I completely forgot about Daggerfall existing. I’m just reading through the wikipedia article. “Daggerfall consists of 15,000 cities, towns, villages, and dungeons for the character to explore.” I am intimidated, yet intrigued.
Tears of the Kingdom. I’m going to be here for awhile, but this game has made me want to play some other Switch games in my collection that I’ve been putting off, like Xenoblade Chronicles.
There’s been some great advice in this thread. In the future though here’s a shout out for one of my favorite wikis out there, the before I play wiki .
It’s great and has useful tips for all kinds of games. Good luck in Hollownest!
Any game that has daily login bonuses or a bonus for playing every day. Animal crossing pocket or whatever it is. Pokémon go. A bunch of afk phone games. A bunch of gacha games. It just feels so shallow to me. Like, I’m not being manipulated to play something, I just end up feeling so guilty to lose a streak I’d rather delete the game.
While not a daily login bonus, the weekly and monthly tasklist of Forza Horizon 5 killed the game for me. It triggered some sort of fomo and I would rush in every week to grind the new tasks/events. That burned me out very fast, so I could not enjoy the rest of the game.
Stardew Valley. I don’t find it relaxing at all but a chore and stressful due to the day/night cycle. I feel like Terraria is handling day/night much better.
If you’re on PC, there’s mods to help with the time (even stopping it altogether). I haven’t tried them out myself, but this mod would solve the time management issue: www.nexusmods.com/stardewvalley/mods/169
I’ll probably get roasted for this but… Pokemon. It just seems like endless copy/paste and might be one of the laziest game franchises I’ve ever seen. I’ve really tried to get into them. I was there when the Pokemon cartoon started, I saw it rise to the phenomenon it is today, but damn if it isn’t the most boring grindfest ever.
This is going way back, but the 7th Guest soundtrack had lived in my head since the first time I saw the game. Really great atmosphere, equal parts creepy and playful, perfect mood for a haunted mansion filled with puzzles.
Brittle Hollow spoilerRealizing that Brittle Hollow crumbling actually results in you being able to uncover more mysteries. I always tried to find some solution before it collapsed and frenetically search for a solution that didn’t even exist at the time. The simplicity of just waiting didn’t even cross my mind for so long.
Idk if I’m just dumb or something but I have tried to play terraria on 5+ separate occasions and the controls and UI just DON’T make sense to me. Like how to craft?! How to equip? How to do stuff? It was just so confusing. I tried on mobile and steam deck. I even looked up the controls online and mapped it out. It just never clicked for me. I felt like an 80 year old using a smartphone for the first time.
RDR2 suffers heavily from the same problem as GTAV’s single player mode: it’s a movie posing as a video game and both aspects suffer for it.
RDR2 would have been great if it was just the part where you wander around tracking critters and collecting flowers and playing cowboy dress-up, but the game really doesn’t want you to do that. Not to belabor the point, but between how unpredictable the connection between “interact with item/character X” and “start mission with character Y” can be and the game’s tendency to fail missions the second you go off-script, RDR2 often felt like it was directed by someone who actively resented the concept of player agency.
You articulated my issue with it perfectly. In theory it was this amazing open world with tons of player freedom, but the minute you engage with the actual story at all you have no choice in anything. There was one quest where I HAD to rescue Micah and kill a butt load of people which really annoyed me given I was going for a white hat run.
My main wish after P5R soundtrack was released… is that I wish there was a definitive playlist of the order once both soundtracks are merged. As of right now, there is a set list for P5 and then a separate one for P5R…
Maybe I need to keep looking, or generate it myself (it’s harder than it seems though).
Check out J-music Ensemble’s Persona 5 cover album Metagroove! It’s really well made, I couldn’t go back to listening the vanilla soundtrack without thinking of it.
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