bin.pol.social

caut_R, (edited ) do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

Chromatic Aberration toggle

Motion Blur toggle

Distortion Effect toggle

Vignette Effect toggle

FoV slider

DLSS/FSR implementation (cause fuck TAA, like really, really fuck TAA and its smear)

Oh, and Head Bobbing/Camera Shake slider, forgot about these

zipzoopaboop,

Don’t forget film grain.

I’d like a button to just disable all the post processing things at once

murmelade, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

Mute while in background aka stfu I’m tabbed out ffs

frongt,

Also just plain support that. Too many games lock up or outright crash if they lose focus.

Malix, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)
@Malix@sopuli.xyz avatar

in general: settings which have multiple levels, display it as a slider so I can visually see which ones are actually maxed out and which arent. It’s insanity when most settings have off/low/med/high/higher and randomly some of them have additional levels like epic/ultra/psycho/gigaultrapseudobullshit. You have to go each and everyone through to figure out which have higher settings. Now, this is not a flex, my system can’t run new games on gigaultrapseudobullshitultra++, but older ones? sure.

for fps & tps games: FOV.

otherwise, in no particular order, option to toggle off entirely:

  • motion blur
  • chromatic aberration

otherwise, must haves:

  • subtitles on/off
  • master volume/music/sfx/dialogue as separate sliders.
  • don’t default volume to max, this is instant ear explosion if you happen to use different audio devices
Keegen, (edited ) do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

Save and exit to desktop straight away with no going back to the main menu before. I’m looking at you Dark Souls series! It’s like the developers have never used a computer for anything not related to writing code before.

TachyonTele, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

I just want a exit to desktop button always available. I don’t always have time to go all the way back to the title screen just to edit out.

frongt,

Alt+F4 usually works for that

SGforce, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

Chromatic Aberration

I get enough of this from my glasses, thanks.

Malix,
@Malix@sopuli.xyz avatar

the bane of my eyes. I don’t have glasses, but holy hell this effect starts to strain my eyes when games have it.

SCmSTR,

Yeah any setting that tries to make things photoreal needs to be able to be turned off. Fringing, vignette, motion blur. What’s next? Strobing? Jfc. Like yeah those can all look really good if tumed properly. But tuning for everybody’s monitor and everybody’s room ambient light or sunlight is really tough. Let people at least turn them off, and if you’ve got time, you can add in some changeable values.

dual_sport_dork, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)
@dual_sport_dork@lemmy.world avatar

All controls should be remappable. All means all. Not most, not some, and certainly none of this bullshit where all you can do is toggle between “XBox 360 controller layout A/XBox 360 controller layout B.” This is especially true for titles on consoles, many of which still to this very day don’t allow you to remap their controls at all.

For 3D games, field of view. Far too many developers of FPS titles in particular have Console Disease, and feel it’s somehow acceptable to lock the FOV to 70° or some absurd number. If they allow you to adjust it at all they may be feeling “generous” enough to let you go as high as 90°. That’s completely unacceptable. On my 4K monitor that’s 25" from my face, I need at least 120°. Honestly, I want to see that slider go up to 180°. That’s right, I want to be able to look at your game world like a goddamned pigeon. On that note I really have to wonder what those people with those 3840x1080 überwide monitors do most of the time, other than spending their days in never ending torment.

Allow me to turn off the stupid pre-launch splash titles. Certainly at least after the first startup. I certainly don’t need to be told that nVidia is the way it’s meant to be played, or that your company licensed Havok, or who your publisher is, or who your publisher’s owner is, or who your publisher’s owner’s owner is, etc. Nobody cares. Usually instead you have to resort to replacing the .mkv or .bik files in the game folder with zero-byte text files or something. It’s dumb.

While we’re griping, and speaking of Console-Itis, does every PC game now need to have an unskippable message telling me that this game has auto save and urging me not to turn off my PC when the icon is being displayed? Really? Nobody’s going to do that. Tell me your game is a shitty console port without telling me your game is a shitty console port. To keep this on topic, let’s have a setting to turn that off, too, because it’s stupid. Off by default would be nice. Should there be an Idiot Mode toggle?

Granularity in subtitles. It seems too many games only have two settings: All subtitles off, or they assume you’re completely deaf. Typically I want to be able to read what characters are saying in their voice lines, but instead the developers also think I need to see the bottom third of my screen filled with [BOOM] [GUNFIRE] [JUKEBOX MUSIC] [FOOTSTEPS] [BOOM] [GUNFIRE] [BOOM] [BOOM] and so on and so forth, all the time. They should either categorize sounds and make their subtitling things individually selectable, or at least if they insist on making it a slider give it three or four levels: Off, cutscene/conversation dialog only, all spoken lines (“Cover me!” “Reloading!” “Never should have come here!” etc.), and then only the top level resulting in every single cricket and rustle of grass being captioned. Some games do manage to accomplish this. Many do not.

Oh, I thought of a good one to add to my wish list. I want every game to bring back the sound test menu. But they won’t, because every studio on Earth now wants you to spend an extra $15 for their game’s soundtrack. (As if it’s not all going to be on Youtube about twelve seconds after release anyway…)

ampersandrew,
@ampersandrew@lemmy.world avatar

To be fair to devs, increasing the FOV has a lot of performance implications on how much less they’re culling from the scene as you rotate the camera. In this era of open world games, I suspect it scales very poorly as that FOV increases. Temporarily increasing the FOV is also one of their handy tricks for giving you a sense of speed when you hit a boost button and whatnot, so whatever your FOV is, they need to make it more than that.

Sound test menus are a remnant of arcade design, and when arcades starting dying, this feature made less sense. The OST sale is usually more of a revenue stream for the game’s composer, as I understand it.

dual_sport_dork,
@dual_sport_dork@lemmy.world avatar

performance implications

That might be fine for consoles which have known performance limitations built in. But if I’m on my PC, let me make that decision. Don’t try to make it for me.

ampersandrew,
@ampersandrew@lemmy.world avatar

I understand the desire, but then that might have implications on support tickets, advertised system requirements, separate maintenance and optimizations for only one platform, etc. It might be that turning up the FOV even a smidge over their maximum requires a super computer that doesn’t even exist yet, depending on what it has to render and how it works under the hood.

dual_sport_dork,
@dual_sport_dork@lemmy.world avatar

Given I’ve never seen that actually become the case even in games with engines I had to apply configuration hacks to increase the FOV, I find all of that highly unlikely.

SCmSTR,

Please stop making excuses for lazy and disrespectful devs

dogslayeggs,

Fully remappable controls is my biggest wish. I hate WASD and swear by EDSF, but some games like Fallout 4 hardcode some controls. E is hardcoded to “interact” or “open door” or something, but the game DOES let you map “move forward” to E. So I can run around like normal, but every time I run past a door it auto opens to a zombie hiding behind it.

mic_check_one_two,

Allow me to turn off the stupid pre-launch splash titles.

I can guarantee that those splash titles are included because of contractual obligations. The same way a movie lists the publishing companies in the intro. Including a “skip after first launch” option would violate their contract. If it were up to a game’s director, they would almost universally prefer to drop you straight at the title screen. But they legally aren’t allowed to do so.

Oh, you want us to publish your game? We can require the game designer to show our logo for {x} seconds when the game launches. Oh, you want your game to be G-Sync compatible? Nvidia can require that you show their logo for at least {x} seconds when the game launches. Oh, you want to use our game engine to build your game? Unreal can require that you show their logo for {x} seconds when the game launches. Et cetera…

ampersandrew,
@ampersandrew@lemmy.world avatar

Quite famously, Unity had a reputational problem because of this. Free users were required to show the splash screen, but companies with larger war chests could pay the higher rate to skip it. It led to Unity being associated with low-budget and amateurish games, while higher quality games running on the same engine, which would be better advertising for Unity, tended to not show the logo.

SCmSTR,

Verified.

A couple years ago I made a game and used Wwise and was required to have a splash screen at startup

SCmSTR,

Sliders are the problem.

They encourage a maximum and a minimum.

Just let people enter values.

zerofk,

While we’re griping, and speaking of Console-Itis, does every PC game now need to have an unskippable message telling me that this game has auto save and urging me not to turn off my PC when the icon is being displayed? Really? Nobody’s going to do that. Tell me your game is a shitty console port without telling me your game is a shitty console port.

This one, along with “press any button to start”, annoy me so much. There is absolutely no reason to have to press a button before even entering the main menu. If you need it to determine the type of input device, that can be the first press on the menu.

Treat PC games as PC games, even if you make them cross platform.

newthrowaway20, do gaming w More than enough

Well one of those is just for saved data while the other is for the whole game.

IrateAnteater,

Yeah. To make a fair comparison, you’d have to take the number of games in your PS/2 library and multiply it by 4.7 GB per game.

GlitchyDigiBun,
@GlitchyDigiBun@lemmy.world avatar

Not necessarily. That’s the max size but tons of games were 1.5-3GB. My modded OG xbox has iso’s loaded directly on the drive. Jurrassic Park: Operation Genesis is like 600mb.

IrateAnteater,

That’s why I went with the 4.7 GB DVD as the average. Actual game disks ranged from 700 mb CDs to the 8.something GB dual later DVDs, with actual game sizes ranging anywhere in-between.

ieatpwns, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

Color blind options even for those that aren’t color blind. Sometimes they add a different ui color palette which is fun

derekabutton, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

Multiplayer games should have toggles to allow more than 4 people. Why do we need to install mods or change a 4 to a 6 in some config file?

This obviously doesn’t work for games like It Takes Two where more than 2 players would be senseless, but your survivalcraft game shouldn’t be limited in the same way.

snooggums, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

The ability to pause should be a requirement for single player games. Not being able to pause long cut scenes, combats, etc. is so frustrating when nobody else is impacted.

Any game completely opposed to pausing for whatever design reason should instead be required to have a minimum of 30 seconds between pauses to allow for interruptions while playing without it allowing for rapid pauses to impact game play. 30 seconds minimum is because of how many interruptions are immediately followed by another interruption by kids/spouses/parents/pets.

evasive_chimpanzee,

I’m sure I have seen it before, but I can’t think of a single game that lets you pause during a cutscene. It really sucks for turn-based games where you need to watch whats happening when it’s not your turn in order to respond correctly.

I remember a game I used to play years ago that had no ability to pause, so what i would do is alt+tab to the task manager and suspend the process, and then resume it later. Obviously that’s way more clunky than just hitting a pause button.

Malix,
@Malix@sopuli.xyz avatar

started Red Dead Redemption 1 last night, seems like just hitting esc during cutscene pauses it.

Admittedly I was wanting to go to settings and drop some settings, but that’s only allowed during gameplay, not cutscenes x)

snooggums,

I have played a lot of games where pausing the game to get to game menus pauses cutscenes, generally ones where they use in game assets to do the cut scene. I would have to check to confirm, but I think BG3 let you pause by going to the menu and there was also a separate option to skip the cuts scene.

Definitely played a lot with unskippable cut scenes too. Mostly avoid those games now.

Lojcs,

Conversely I can’t remember a game in recent memory that didn’t let me pause in cutscenes.

Just off of my head: Ubisoft games, Control, Shadow of Mordor, Crysis, Witchers, Borderlands 2, Devil May Cry, Celeste had it.

dogslayeggs,

Ghosts of Yotei lets you pause during cut scenes. It doesn’t let you skip most cut scenes, though.

dukemirage,

It’s been a very common feature for the last few years and has been very rare before that so it really depends on when you started playing new releases. I’m in my mid-30s and pausing mid-cutscene definitely happended after I stopped being excited about my birthday.

evasive_chimpanzee,

Yeah, I’m probably what you’d call a patient gamer. Usually not playing anything more recent than 5 years old, and often way older.

mic_check_one_two,

Cutscenes especially. The pause button should pause cutscenes, with an option to skip the cutscene on the pause menu. The pause button should never just outright skip the cutscene. It should always pause the cutscene.

So many times as a kid that my mom would walk in and start talking right as a cutscene started. And when I’d go to pause it, it would just skip the entire fucking cutscene instead.

snooggums,

Yeah, pause and skip should be separate things. I have some games pm PC where the ESC key pauses and brings up the menu but to skip the scene you have to be watching it and then hold some specific button like mouse 1 for a couple of seconds to skip. Those are my favorites because I have time to reconsider skipping!

SCmSTR,

Oh yeah that was the worst. Game devs really shooting themselves in the foot with that design.

Once paused, should it just be a single button? Maybe a menu with an “are you sure? Y/n”, or maybe a hold down one or two buttons together for a couple seconds like on consoles?

SCmSTR,

Yeah no-pause feature was cool for one or two games as a gimmick, but Jesus h christ I’m an adult now and sometimes you need to freeze everything RIGHT NOW and single player games that you can’t pause are stupid as hell. Like I get maybe not pausing for accessing gear menu. But then at least give us a separate pause in case I have to run to the post office or take a business call or something

tetris11, do gaming w More than enough

Remember when games came self-contained on disks?

Bluegrass_Addict,

the only part to waiting to play the game was the drive home, not the game downloading, then downloading again with the updates.

tetris11,

PLEASE DRINK VERIFICATION CAN

AtariDump,
tetris11,

I never tire of reading this, just due to how prescient it is

ByteJunk,
@ByteJunk@lemmy.world avatar

Those CD loading screens made me long for my cartridges, to be fair…

iAmTheTot,

The transition away from discs is not inherently bad. Discs read very slowly. Cartridges are better for load times.

otacon239,

I always wondered why we didn’t transition to flash storage. Would be much easier to scale smaller releases, too.

jqubed,
@jqubed@lemmy.world avatar

The Switch went back to it, or never left if you view it as a DS/3DS successor

otacon239,

I thought about this right after replying. Really, the GC, Wii and Wii U were more exception than rule with Nintendo. They’ve always liked their cartridge formats.

jqubed,
@jqubed@lemmy.world avatar

I remember Nintendo getting trolled for still using cartridges with the Nintendo 64 when Sony was already using discs and it looked like the future. Nintendo’s response even then was the cartridges were faster, basically eliminating load time.

prettybunnys,

If only they could have figured out storage density back then.

Losing the RPGs to Sony was devastating to someone expecting (hoping) the N64 would be as good to the jrpg as the snes was.

iAmTheTot,

People seem weirdly attached to the idea of discs, in my experience. Without anything but anecdotes to back it up, I feel like people view discs as adult and cartridges as childish.

feannag,

I feel like most people don’t care they just want physical media and not be required to only go digital.

iAmTheTot,

Actually, in that regard I feel like the majority of people are fine with the transition to fully digital.

feannag,

I doubt most are fine with it, but its not a priority enough to not buy a specific game.

salacious_coaster,

Might be a generational thing you’re perceiving. For someone about my age, carts were what we used as little kids (NES, SNES) and a little longer if you stuck with Nintendo (N64) over PlayStation. The PlayStation kids tended to view Nintendo as “kid stuff.”

iAmTheTot,

Yes, I’ve considered that. Nintendo has mostly stuck to cartridges and their games are mostly cartoony, which is associated with childishness.

TORFdot0,

Switch carts are way easier to lose for one. Hard to lose a blu ray in my experience

Gerudo,

Disc was way cheaper to produce

ShinkanTrain,

Kinda moot these days when everything is using flash storage. Transfering a Blu-Ray to storage at 100MB/s before playing is an acceptable compromise if it means you can use the fastest possible storage for all games, without the cost.

Of course, this wouldn’t work on a portable not named PSP

TORFdot0,

I rather a game load a little bit slower than having to spend hundreds more for expanded storage or waste hours manually installing and uninstalling games.

iAmTheTot,

I think you’re probably in the minority on that one.

nuko147,
@nuko147@lemmy.world avatar

Nothing can reach an nvme drive. I heard Switch 2 had longer loading times from cartridges vs loading from internal storage or micro SD express card. And there is no way to store 100+GB games in there. Yeah textures in 4k hurt.

NutinButNet,

And it was the full game, not a broken mess that required updates and DLC to continue the story before the next title in the series.

apftwb,

A DVD can hold 4.7GB. 500GB is 107 DVDs.

tetris11,

Not when the games are over 20GB. A HD-DVD dual layer disc can hold 30GB. That should be more than enough for a self-contained game.

Assassassin, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

Motion blur - OFF Screenshake - OFF

snooggums,

Those two features frequently make me nauseous! Being able to turn them off or at least down is a necessity for me.

Bluegrass_Addict,

my friends always want to ‘ppay the game the way it was intended’… cool, I’m still disabling all the crap that makes me not see the game properly.

JDPoZ,
@JDPoZ@lemmy.world avatar

Hey now… Don’t forget camera bob, “lens dirt,” chromatic aberration, and vignette!

AKA - the video game graphics equivalent of “beer goggles.”

Assassassin,

I’m okay with a little chromatic aberration and vignette. Camera bob can go straight to hell.

JDPoZ,
@JDPoZ@lemmy.world avatar

I’m okay with a little chromatic aberration and vignette.

Why? It’s literally something that pro camera tools have added in-software fixes for to remove them. Like - if you’re simulating an old JVC vidicon tube camera and wanting to make something specifically look like an image capture device from a specific time, I get it, but otherwise, it just seems like a way to hide the fact that your graphics aren’t quite hitting the realism mark and you think if you obscure it a bit, players will think it looks more “real.”

Assassassin,

I’m very aware, I’ve spent quite a bit of time over the years removing them from photography projects.

For vignette, it accomplishes a lot of the same thing in games as it does in photography in general: it is a subtle focus shifter. For some games - like some photos - I enjoy that little bit of extra emphasis on the center of the screen.

For chromatic abberation, i generally avoid it in photography, but it can be used for effect. I feel like that’s also true to a point in games. Over the top CA feels like trying to watch something without 3d glasses. A little bit on the fringes can give a smidge of retro (and, oddly, futuristic) style for effectively no compute cost. It’s definitely overused though, and I tend to turn it off more often than not.

JDPoZ,
@JDPoZ@lemmy.world avatar

Agreed on the “shifting focus” part for vignetting specifically - but everything else… outside of specifically tailoring to fit a particular “aesthetic” I think are crutches that are generally used to obscure an overall graphical presentation in order to work in a similar way to how squinting your eyes works.

I agree that highly stylized games like “Bodycam…”

https://lemmy.world/pictrs/image/585f3f1b-0600-4781-bd91-93ad3dd3bf4c.gif

…use things like a specific kind of grain, noise, distortion, aberration, etc. to create a highly appealing visual aesthetic designed to match an actual low-fidelity police body camera, but Battlefield and CoD have much less excuse in my book.

The camera aesthetic stuff only makes sense on things like the AC-130 killstreak in CoD where you’re emulating the on-aircraft cameras actually used in the real deal.

dual_sport_dork,
@dual_sport_dork@lemmy.world avatar

I’m glowering hard at No Man’s Sky’s permanent chromatic aberration effect applied to the top 20% of your viewport at all times, here.

Krudler,

Also fuck Bloom to hell

rtxn, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

For over-the-shoulder games, separate field-of-view AND CAMERA DISTANCE.

For player-hosted games, an option to reject hosts using unsuitable hardware or low bandwidth, high latency networks. My gripe is specific to Warframe on the Switch 1, but if the developers of any game can’t/won’t operate public game servers and choose to offload the responsibility to the players, the choice should belong to the players.

SCmSTR,

Low fov and really far camera is ass

Almost as bad as low fov and too close camera and too low camera.

gustofwind, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)
@gustofwind@lemmy.world avatar

This is totally unrealistic but it would be sweet if there was a button for showing you a compilation of recent cutscenes or something for when you havnt played a story heavy game in a while and forgot what’s going on.

Like in the main menu give me a memory button or whatever that basically brings me up to speed to where I left off. Could be replaying cutscenes or showing me text of recent events, who knows 🤷‍♀️

But there are too many times i have to put a deep rpg down and then life gets in the way and picking it up again becomes impossible when it doesn’t feel like I’m there anymore

dual_sport_dork,
@dual_sport_dork@lemmy.world avatar

One of the latter Final Fantasies did this. I think it was 13? Despite that game’s many other rather glaring shortcomings, that part was pretty neat. I agree it should definitely be standard for most RPG and heavily story driven games.

gustofwind,
@gustofwind@lemmy.world avatar

I’ve seen a variety of half baked implementations. Sometimes you have a decent in game log but sometimes it’s also just the dialogue of your last conversation and nothing more 🥲

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