I’ll have to replay Halo 4 at some point. I remember liking it more than most people seem to, and I probably would have rated it like a solid 7/10. Not amazing, but not quite mediocre either.
Then again, I haven’t played it since it first came out, and I was far less critical of games back then.
I imagine I sounded a bit harsher than I meant, but I did somewhat enjoy Halo 4. It’s not the scum of the earth I hear people say it is. But it’s definitely no Bungie Saga either
Halo4 is really weird. Forerunner design became all busy and plastickey (the plastic aspect is due to the material/shader and the business comes from stark changes in the design language). The new enemies are not interesting in terms of behaviour and the new weapons are literally the old ones with a slightly different appearance. Also for some reason the game starves you of ammo and weapons dropped to the ground disappear after a few seconds, which makes legendary… a legendary slog.
Yet they did something really cool with Cortana and Chief. But that’s not nearly enough for me to ever want to replay it again, which is a terrible thing to say about a Halo game…
You kinda need to play it with bandanna to enjoy it. But even then, anytime you die after you’ve gotten some nice weapons from enemies, you have about 10 seconds to run over and pick them up before they’re gone.
I don’t mind the loadout system for Spartan Ops, but I can see why they’d be a pain in the ass to deal with in multiplayer.
The updated Forerunner architecture designs seem directly lifted out of Tron. I can’t imagine it’s a coincidence that Halo 4 released just 2 years after Tron Legacy.
Speaking of the weapons. I absolutely despise using the forerunner weapons. Like. The UNSC Weapons and majority of the covenant weapons control fine, hell, I’d say a few of them control really well. But then the Forerunner weapons feel like they have no impact. It’s some sort of combo of how the Forerunner enemies are and the lack of any sort of haptic feedback.
Maybe it’s just a me thing. It did take me a while to figure out the needler actually needed the shields to be down to explode. So maybe I’m missing something
I recently replayed 4. Although I kinda like the gameplay, I found the story to actually be pretty boring. I like the Didact as a concept, but he’s incredibly underused imo. The Prometheans are just incredibly annoying to fight, and Spartan Ops gets very tedious because of them.
I like some things like the added sprint (fight me, if any game should have sprint it should be Halo, at least in campaign) but another thing is that the story feels so incredibly short. Like it ends right as it’s about to get good.
I will say the Spartan armor and elite designs have grown on me since it first came out. It does make me want to replay Halo 5, and I am disappointed that it’s not going to be brought to PC pretty much ever.
I like how Reach handled the sprint. You had it, but you could swap it out for a different power up like the older games. It felt like a balanced way to handle it.
I can’t say I share the same fondness for the armor though. It’s more of a personal thing though. Something about the armor feels very clunky to me
It definitely is clunky, but I feel like if you look at designs fairly closely you can see some evolutionary jumps. Maybe not with some helmets like Hazop, but you can with others like Rogue and Recon.
Imo I kinda liked 4’s version of sprint. It was there, everyone had it, but it was limited and had a sort of cool down similar to other armor abilities. I do also like the gameplay of 5, with the other added Spartan abilities like slam and clamber; imo it made me feel like a lethal killing machine moving around the battlefield.
In this how it is time for Project Zomboid, which other than the zombies respawning is really hitting my middle school zombie apocalypse itch. So much so that I am thinking of rereading World War Z!
About one-third the length of the range from the southeast is Mons Blanc, a peak rising to a height of 3.6 km. This compares to a typical height of peaks in this range of 1.8 to 2.4 km.
It’s crazy to think where we’ve gotten so far. I know there’s a lot of points to be made about how we need upscaling and stuff to reach some of these highs, but damn, they still do look really impressive
I put a lot of time into Warhammer 40,000: Rogue Trader these last two weeks and finished the game. I had a great time with it, mostly because of the combat, I just really liked it.
Story is kinda meh, because in my run it felt a bit unfocused and bloated. It’s like the devs just wanted to cram as much 40k stuff into it as possible, so story threads just kinda fizzle out or something completely new gets suddenly thrust into the focus. It’s possible that this is because of my choices, how I did quests or if I did or didn’t kill certain NPCs.
This game also made me realize I don’t really like 40k. The whole setting and universe is just too ridiculous, dumb and over the top for me. I’ll still play the occasional 40k game, like Boltgun 2 or Dark Heresy, but it’s not a selling point for me.
I’m definitely gonna do a second playthrough, probably once the second season DLC is released. I actually started another run yesterday, because I just had so much fun with the game, and played through the prologue, making heretical choices, but I’ll try to finally give Pathfinder: Wrath of the Righteous a proper shot.
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