bin.pol.social

mohab, do gaming w The highest-rated games and what the people say

Is this an ad for Backloggd?

On a serious note, there’s a happy middle ground between my favorite genres and the highest rated games, and this is typically where I have the best experience.

Examples: Bayonetta, Guilty Gear Plus R, or more recently: Hi-Fi Rush.

Selgege,

lol, I sure didnt want to make an ad without getting paid for it.

+R mentioned, nice, but I dont think I get what you mean by those games being a happy middle ground

mohab,

In a hypothetical three-layer scenario:

  1. Highest rated games, regardless of genres. (RDR2, The Last of Us, Portal… etc.)
  2. Highest rated games, that happen to belong to my favorite genres. (Bayonetta, GGPR, Hi-Fi Rush… etc.)
  3. Games that belong to my favorite genres, but aren’t necessarily highly rated. (Hellsinker., Soulstice, Persona 4 Arena Ultimax etc.)

Highest rating doesn’t guarantee I’ll like anything in layer 1, and not every game in layer 3 ends up being good enough. Layer 2 is the happy middle ground and the highest chance of finding games I’ll enjoy.

+R mentioned, nice

Ayyy, let’s go. Who do you main?

Selgege, (edited )

After trying the whole roster, I now have my eye on three: Order Sol, A.B.A., and Venom. Im still a total begginner, and trying to not put the game back in the shelf again like a few months back tho.

Still I do look at it highly because high-level gameplay looks awesome, and the music and story mode were quite good EDIT: I actually was planning to go just with Sol the first time I tried it, but yk, seeing xPhantom and all I had my mind blown

mohab,

It’s one of those games where the power level is so high that almost the entire roster is viable. You really can’t go wrong with any of the 3 characters you named. All powerhouses in different ways.

FlashMobOfOne, do gaming w Commentary on taking feedback as a game designer, from someone who worked on the original DOOM.
@FlashMobOfOne@lemmy.world avatar

One of the keys to being happy is just letting other people enjoy things.

ChrisMcMillan,

This! If someone could explain that to republicans, please?!?

yakko,

You would first have to explain the concept of other people

scutiger,

They can enjoy whatever they want, but they have to enjoy them the right way!

rainwall,

Pretty interesting tiktok take on this posted earlier today on lemmy about a boomer meme:

https://knowyourmeme.com/memes/just-coffee-black#fnr11

He goes on to talk about what might have motivated the artist to draw the comic, pointing out that nobody has taken black coffee away from him. Pargin says:

“All that happened is the range of options for other people expanded and he perceived that as persecution […] this is not political, this is a human nature thing. Most people are not satisfied to simply have the option to live their life the way they want. They also want to feel normal […] and see that most people have made the same choice they have made.

Echolynx,

Clever take on that, thanks for sharing.

Zink,

Yep and part of that is just letting the things exist and be what they are, even if they aren’t for you.

Let DOOM be what it is for those of us who were the right edgy age at the right time to eat it up. Let the calm games be what they are too, without requiring combat mechanics.

People gotta practice letting go. In general. About literally anything. The correlation I see in my acquaintances between not letting go of trivial shit (including the existence of different types of people that like different things) is stark.

usernamefactory,

Also for those who the “right edgy age” is their whole life.

Zink,

Yeah that too. Didn’t mean to imply otherwise!

In my old age with sophisticated tastes I do enjoy a little Brutal DOOM now and again.

CarbonatedPastaSauce, do games w The highest-rated games and what the people say

Congratulations, you are now an art critic!

Seriously… that’s basically what you’re doing, curating your own list based on what you think is important. And it’s great! I’m the next step down on the food chain, the guy who devours the curated lists that people like you spend time putting together. Thanks!

queerlilhayseed,

The fun thing about art criticism is there’s no barrier to entry. Literally anyone can do it.

atomicbocks, do gaming w Commentary on taking feedback as a game designer, from someone who worked on the original DOOM.

I’m confused. I get the The Exorcist reference but I don’t get why it’s relevant here or why this person is going places where people can talk to them about the game if they don’t want people talking to them about the game.

jj4211, (edited )

The reference is an example of a flippant sort of response of answering the request, but with something lacking the depth the person was asking about.

He probably doesn’t mind talking about the game broadly, but it can be a bit much for someone to be annoying about saying it should have been a different genre that they would have enjoyed. I suppose your question could be flipped around, why attend a panel discussing doom if you don’t really care for doom?

atomicbocks,

I don’t think people would go to one unless they cared which is part of why I am confused. Out of context this just comes off as somebody bragging about being an ass to a random fan.

lmmarsano,

random fan

Are they a fan?

Windex007,

To me it reads more like an artist who is tired of justifying thier art, and is recalling a time they met notes with honesty.

TachyonTele,

He’s talking to publishers

Stabbitha,

why this person is going places where people can talk to them

Read the first sentence.

atomicbocks,

I did. Were they forced to be there?

NotASharkInAManSuit,

Literally the first fucking sentence.

atomicbocks,

What about it? Pointing out what confused me doesn’t make me any less confused.

NotASharkInAManSuit,

Let’s break it down. He was a game developer at a game developers conference…you know, where people are there to talk to and ask questions to game developers about the games they develop. He was there specifically to answer questions about his game and someone asked a stupid question about his game and got the answer to that question, because he was, again, participating in an event specifically to be asked questions specifically about his game that he developed and was at a game developers conference to talk about.

atomicbocks,

I appreciate your attempt to alleviate my confusion but you have really only covered what I already understood. I’m confused as to why this is something somebody would want to tell other people about. Why did they even agree to be on the panel if they were just going to be an ass to people who may have even paid money to stand in line and ask their pedantic questions? At the end of the day it really seems like somebody bragging about taking their annoyance out on a random fan.

NotASharkInAManSuit,

Fuck, man, I tap out, you are so fucking dense.

Kolanaki, do gaming w Commentary on taking feedback as a game designer, from someone who worked on the original DOOM.
@Kolanaki@pawb.social avatar

Wasn’t the original vision of Doom closer to an RPG than the action game it came out to be? I know I read somewhere (one of the books written about development of the game) it was originally meant to have a bigger story, multiple characters, dialogue, etc.

Skullgrid,
@Skullgrid@lemmy.world avatar

are you thinking of quake?

Kolanaki,
@Kolanaki@pawb.social avatar

No. Doom.

Quake never had any vision, originally. That’s why it seems so random.

Skullgrid,
@Skullgrid@lemmy.world avatar

… OK, I read masters of doom. Quake had a vision, that vision became daikatana.

The problem was that Romero couldn’t bring everyone on board, because it was too complex and they slapped whatever everyone did together; hence the random design

Kolanaki,
@Kolanaki@pawb.social avatar

Check out Doom Bible; Tom Hall’s original design document for Doom. One of the first drafts is where what I am talking about came from.

Skullgrid,
@Skullgrid@lemmy.world avatar

Sure. It can be true for both games :)

Although, I did play and learn about Rise of the Triad, which is what Tom’s vision for the Wolfenstein 3d sequel turned into, and it was still a run and gun shooter.

EDIT : I suggested quake because you said you were unsure :)

Duamerthrax, (edited )

Maybe? The devs played DnD during development and the chapter text definitely sounds like a GM setting the scene. Supposedly Daikatana is closer to John Romero’s vision of Doom(it was Quake). It’s not great though, so if they tried to implement those ideas back with Doom, it probably wouldn’t have been as well received. Doom has a sort of K.I.S.S. design.

https://lemmy.world/pictrs/image/f1763392-c420-4106-a539-2f19d304a555.png

ayyy,

Graphic design is my passion

Duamerthrax,

You gotta understand. This was 1994. Graphic design wasn’t invented yet.

https://lemmy.world/pictrs/image/29204533-d653-48db-86b7-48fd1545d132.png

DoucheBagMcSwag,

That is correct! Look at the Doom Bible

angstylittlecatboy,

I know Quake was originally planned as an RPG, and became an FPS because they had to ship “something” and they knew how to do FPS

samus12345, do gaming w Commentary on taking feedback as a game designer, from someone who worked on the original DOOM.
@samus12345@sh.itjust.works avatar
missingno, do games w The highest-rated games and what the people say
@missingno@fedia.io avatar

I'd argue that if a game doesn't have anything to nitpick at, it probably wasn't doing anything bold enough for me to truly fall in love with either.

Quetzalcutlass,

Hideo Kojima rewrote parts of Death Stranding 2 late in development because the beta testers were unanimous in praising it. He said something along the lines of if nobody hated it, he was playing things too safe.

Selgege,

I also read something about him saying something like that in an interview. I’ve not seen much of the actual game, but ironically it has still been accused of being too safe, in spite of what Kojima said

Selgege,

I get what you mean but at the same time, it’s not that big of a deal. Because if a game that is really complained about seems good to me, I may still include it because the reviews arent managing to convince me. Though realistically, I may fail to catch that.

As for the opposite case, where a game that passes the review stage turns out to not be so bold, well… tough luck. I mean it could still be good and be safe, like Mario Kart 8, and that isnt really a problem I feel.

lath, do games w The highest-rated games and what the people say

I read the bad reviews and if a reasoning that appeals to my tastes repeats, I’ll believe it.

Selgege,

yeah basically. Funnily enough, I did mark those comments that didn’t repeat as unverified kind of like you say haha

ampersandrew,
@ampersandrew@lemmy.world avatar

The thing is, for a game like Clair Obscur or Elden Ring, I’d echo those same complaints, but I still enjoyed them; in Elden Ring’s case, despite those complaints, I’d still call it one of the best games ever made. You might share those criticisms but still find plenty to love about it.

Selgege,

I do agree, as only reading reviews feels like getting to know a game only at a surface level. I’d like to believe that I won’t miss anything by ignoring those games that I excluded but really it is inevitable.

FishFace, do gaming w Commentary on taking feedback as a game designer, from someone who worked on the original DOOM.

This can be overused though. There are dumb mechanics and choices in Fromsoft games that the megafans bend over backwards to defend, and say you’re just “not into the genre” if you criticise them… yet millions of people play and enjoy the games but dislike those aspects.

Kolanaki,
@Kolanaki@pawb.social avatar

I see a lot of people bitch about invasions, but personally I think surprise boss fight is the best mechanic.

Stabbitha,

There’s literally no reason to bitch about invasions, just play offline.

scutiger,

But then you lose things like the messages on the ground (good and bad) and jolly cooperation as well.

Kolanaki,
@Kolanaki@pawb.social avatar

Wo Long straight up just lets you turn player invasions off. I would not mind it being an option, personally. I wouldn’t turn it off most of the time, myself, but I am always for more options than less.

I, personally, want it to work like DS2 but without Soul Memory. No level or weapon upgrade limits. You could be fresh out of the tutorial and be invaded by some level 347 dude with the strongest weapons and beefiest armor. It would be awesome.

leverage,

Valid reason is you want the online features because messages from other players is content. Counterpoint is, pvp is also content. Counterpoint is, people can want one and not the other, and it’s not that complicated to just give people a toggle. Elden Ring is not worse because of its improvement over the DS invasion system.

SparroHawc,

I like all the online features that aren’t invasions.

Invasions, however, are simply punishing me for reviving. I don’t seek out PvP, which means I don’t have all the techniques they use for cheap crits, I don’t have a PvP focused loadout (I tend to go for slow weapons and I’m usually not all that optimized), etc., etc., so when I get invaded it’s mostly ‘Welp, this run is a loss. Better die somewhere I can get back to.’ I know I’m going to get one-shotted with some OP weapon from someone who fishes out a lagstab, and it’s been that way since Demon’s Souls.

IronBird,

…just use the item that nullifies it completely?

invasions havent been proper invasions since DS2

Katana314,

And, we can see a huge set of third party fromsoft games that are generally doing well, even after removing the bad parts. I wonder what that says.

FishFace,

Heh, I’ve never played one, only the originals and bitched about them. Maybe I should check out the other studios’ offerings, but I dunno which.

Katana314,

Tunic is hard, and uses the Estus system, but it doesn’t take much on death.

Another Crab’s Treasure has an accessibility menu that lets you choose to return currency, make Kril invincible, or even give him a gun.

Stellar Blade has an easy mode you can choose, and no death penalties or retrieval. Although, even then, it can be a tough game.

EldritchFeminity,

Don’t forget the Nioh series, which adds Diablo/Borderlands style loot and skill trees that unlock weapon skills dependent on weapon type rather than the weapon arts specific to each weapon like in Elden Ring. It also has a cool take on the bloodstain mechanic where instead of seeing how a player died, you can see their gear and summon a copy of them to fight with a chance of them dropping some of their gear.

hodgepodgin, do games w Day 532 of posting a Daily Screenshot from the games I've been playing

What’s your upload bandwidth?

I wisssh I could do this but I have 10Mbps up.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I want to say i’m 25 Mbps Upload, i’m not 100% sure though

desiccated_event, do gaming w Commentary on taking feedback as a game designer, from someone who worked on the original DOOM.

After genuinely laughing at this, I anecdottaly remember my father asking, “If your home sick, why are you playing vidya games?”…it was ‘Rise of the Triad” at the time…

samus12345,
@samus12345@sh.itjust.works avatar

“To distract myself from feeling sick!”

Bonesince1997,

I’m being healed by the wololo

desiccated_event,

Thank you for the only logical response.

Klear,

Eat lead!

four, do gaming w Commentary on taking feedback as a game designer, from someone who worked on the original DOOM.

I would also be mad if a demon said that to me. That’s not nice :c

samus12345,
@samus12345@sh.itjust.works avatar

“Ah, you must be the tiny-dicked one she mentioned yesterday.”

murmelade,

It’s a line from the movie “The Exorcist”. Coincidentally just watched Ricky Gervais’ new standup special that just came out in which he riffs on this exact line.

Spaniard,
@Spaniard@lemmy.world avatar

I expect a demon to say that it would be weird if the demon said something nicer.

jjjalljs, do gaming w After playing DCSS for two years I finally beat it

Congrats. I play a lot of crawl, and have pretty regularly since v0.16 or so. There’s been a lot of changes (there used to be food! Spells made you hungry!) but the core of it remains very good.

At one point I had a win with every species, but they added new ones and removed some since then.

Minotaur Berserker was my first win. Can’t go wrong with screaming and headbutting, I say.

Gargoyle Earth Elementalist was also fun. If you get Shatter online it can delete a lot of stuff outright. You just need another solution for flying stuff and jellies.

I think it’s an Ice spell now, but the one that takes a couple turns and then just kills the nearest creature was amazing. Did the extended endgame with that. Blew up so many pandemonium lords.

I don’t usually do the extended anymore. Hell is, appropriately, unpleasant. Pandemonium isn’t as bad, but there’s always the risk of popping in next to a very bad crowd.

Also the tomb can get fucked.

The ascent with the orb is usually pretty safe, with the occasional heart stopper. I’ve lost at least two dudes on the way up. One gargoyle ate a high damage spell from one of those hell sentinels. Should have blinked or fogged or something. One felid ate a pan lord’s chain lighting that was more than his max health.

Hm I’m rambling. Great game. Highly recommend.

catfeeder,

I play a lot of crawl, and have pretty regularly since v0.16 or so. There’s been a lot of changes (there used to be food! Spells made you hungry!)

I want to try older versions someday but the lack of QoL features from modern versions is scary. I still remember my Vine Stalker who was sent to Abyss by a elf necromancer with a chaos dagger that I overlooked in logs. I’m SO glad that distortion brands are now marked on screen.

If you get Shatter online it can delete a lot of stuff outright. You just need another solution for flying stuff and jellies.

I never dived too deep into Earth magic but had a powerful ice mage with Permafrost Eruption, destroying entire screen worth of enemies. Then a unique caught me on the Spider’s entrance and I realized too slowly that I need to escape. YASD

I don’t usually do the extended anymore.

I’m curious about extended but I also prefer my runs to be pretty short… I’ll probably manage to get a few big runs to explore Pan and Hells and whatnot but can’t see myself sticking to it. Short and sweet is great!

jjjalljs,

Short and sweet is great!

They’ve really shortened the game. Lair used to be 8 floors. Orc was 5. I think they shortened hell, too.

The qol stuff has generally been pretty solid.

The only change I actively dislike is the opportunity attacks you suffer when moving. I added a “blink the screen yellow when it happens” to my config to alert me, but I just think the mechanic isn’t fun.

Ok, I do kind of miss the yellow wands (heal, haste). And being able to learn Controlled Blink as a spell. That stuff was nice.

catfeeder,

While I understand the reason people dislike attacks of opportunity, playing a roguelike without it feels so wrong to me. Melee brutes just can’t do a thing to you when you moving away from them, it’s so… weird!

veniasilente, do gaming w Commentary on taking feedback as a game designer, from someone who worked on the original DOOM.

It’s important to know your audience. it’s also important to know your not-audience.

caseyweederman,
@caseyweederman@lemmy.ca avatar

Naudience.

sqw,
@sqw@lemmy.sdf.org avatar

naughtyence

aeronmelon, do gaming w Commentary on taking feedback as a game designer, from someone who worked on the original DOOM.

Isn’t this something that happens in Balder’s Gate 3?

“If into the diplomacy options you go, only pain will you find.”

Godort,

I dunno man, I’m going through it for the first time right now and I convinced a demon to kill his minions and himself in front of me.

prettybunnys,

My group cheered when I convinced him to do that.

Probably because it was the first time I didn’t first seduce the enemy

Zorsith,

ahem

STOP LICKING THE DAMN THING!

UnderpantsWeevil,
@UnderpantsWeevil@lemmy.world avatar

It’s a very mixed bag. You can (technically) do a Pacifist Run in BG3 that leans on conversation to keep earning XP in a game that heavily favors combat rewards.

But without prior experience in the story paths, it can be hard to know who can actually be cajoled and who is innately unreconcileable. Lots of NPCs lie or bluff or just bait you into giving up initiative.

You do get more story in dialogue. So if you don’t mind the odd ambush or icy rebuff, I’d say there’s more to diplomacy than just pain.

prole,

The Shin Megami Tensei games have speaking to demons as an important part of the gameplay

Feyd,

It’s just always a full moon in DOOM

ryven,
@ryven@lemmy.dbzer0.com avatar

And honestly I would not be surprised at all to hear a demon in SMT tell me that my mother sucks cock in Hell. And then I’d say something like, “she’s better at it than you” and there’s a 50% chance they like my attitude and decide to join my team, and a 50% chance they get offended and take a free turn.

samus12345,
@samus12345@sh.itjust.works avatar
trslim,

Mara is such an icon

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