Hate to say it, but you might be missing out on something you won’t ever be able to experience again afterwards. It’s like with episodic releases of TV shows, half the fun is sitting with friends discussing and overthinking what just happened while you wait for the next episode. Being there too long after community wide revelations, you can’t experience that head space of mystery and surprise again. Deltarune handles the episodic releases very well honestly, I’d understand if it was a series of bad partial releases.
Agreed, as much fun as I’ve had playing the game itself, there’s a lot of fun and magic talking with my kids about it and sharing theories and stuff, watching videos about theories and discoveries, anticipating what will happen next, all that. Then again I’m older, so the wait doesn’t feel as long as I’m sure it does to younger folks
Well, I know at least one part of this is pretty out of date. Baldur’s Gate 3 just got confirmed a few weeks ago as having sold over 20M copies. We have so many round numbers here because companies generally only share milestones.
Not just out of date, complete and utter fabrication.
TIL people eat shit from the “visual capitalist” and swallow it whole. I’d bet my right nut this image took 15min of AI “prompt engineering” and 30 of photoshop copy-paste. None of if is remotely reliable.
Its source is a wiki, noted in the bottom right corner. I’ve seen plenty of these numbers reported publicly before. By its very nature, it’s going to lag behind real time.
There were three edits in the past few days. Feel free to look at the diff, but I’m not making a Fandom account to do so. It would stand to reason that it was this list, and those three edits probably account for Palworld’s number being lower in the graphic and why the wiki has two more games on it, if they pulled the data more than a few days ago.
If only there was a pervasive tool nowadays that is famously inaccurate, likes to hallucinate and frequently cites deprecated data… Something artificial that slop content mill producing shitrags like the visual capitalist like to use… I can’t quite put my finger on it…
edit: Fyi, that’s why any writer worth its salt puts dates on their citations and usually citations include urls. Just another piece of the puzzle that when put together screams “visual capitalist is a shitrag low effort content mill and people should not propagate their message”.
Where are you getting the term “visual capitalist”? And why did you learn about this phenomenon today? Misinformation has been rampant for over a decade now.
This is number of copies sold. It really did sell that high. And if that blows your mind, wait until you find out Human Fall Flat sold like 40M copies.
Hopefully they didn’t, as it just would be inacurate data. But yeah I think whomever made the graph just put top image search result and nobody in the publication cared enough to check… ¯_(ツ)_/¯
On a serious note, there’s a happy middle ground between my favorite genres and the highest rated games, and this is typically where I have the best experience.
Examples: Bayonetta, Guilty Gear Plus R, or more recently: Hi-Fi Rush.
Highest rated games, regardless of genres. (RDR2, The Last of Us, Portal… etc.)
Highest rated games, that happen to belong to my favorite genres. (Bayonetta, GGPR, Hi-Fi Rush… etc.)
Games that belong to my favorite genres, but aren’t necessarily highly rated. (Hellsinker., Soulstice, Persona 4 Arena Ultimax etc.)
Highest rating doesn’t guarantee I’ll like anything in layer 1, and not every game in layer 3 ends up being good enough. Layer 2 is the happy middle ground and the highest chance of finding games I’ll enjoy.
After trying the whole roster, I now have my eye on three: Order Sol, A.B.A., and Venom. Im still a total begginner, and trying to not put the game back in the shelf again like a few months back tho.
Still I do look at it highly because high-level gameplay looks awesome, and the music and story mode were quite good EDIT: I actually was planning to go just with Sol the first time I tried it, but yk, seeing xPhantom and all I had my mind blown
It’s one of those games where the power level is so high that almost the entire roster is viable. You really can’t go wrong with any of the 3 characters you named. All powerhouses in different ways.
He goes on to talk about what might have motivated the artist to draw the comic, pointing out that nobody has taken black coffee away from him. Pargin says:
“All that happened is the range of options for other people expanded and he perceived that as persecution […] this is not political, this is a human nature thing. Most people are not satisfied to simply have the option to live their life the way they want. They also want to feel normal […] and see that most people have made the same choice they have made.
Yep and part of that is just letting the things exist and be what they are, even if they aren’t for you.
Let DOOM be what it is for those of us who were the right edgy age at the right time to eat it up. Let the calm games be what they are too, without requiring combat mechanics.
People gotta practice letting go. In general. About literally anything. The correlation I see in my acquaintances between not letting go of trivial shit (including the existence of different types of people that like different things) is stark.
Seriously… that’s basically what you’re doing, curating your own list based on what you think is important. And it’s great! I’m the next step down on the food chain, the guy who devours the curated lists that people like you spend time putting together. Thanks!
I’m confused. I get the The Exorcist reference but I don’t get why it’s relevant here or why this person is going places where people can talk to them about the game if they don’t want people talking to them about the game.
The reference is an example of a flippant sort of response of answering the request, but with something lacking the depth the person was asking about.
He probably doesn’t mind talking about the game broadly, but it can be a bit much for someone to be annoying about saying it should have been a different genre that they would have enjoyed. I suppose your question could be flipped around, why attend a panel discussing doom if you don’t really care for doom?
I don’t think people would go to one unless they cared which is part of why I am confused. Out of context this just comes off as somebody bragging about being an ass to a random fan.
Let’s break it down. He was a game developer at a game developers conference…you know, where people are there to talk to and ask questions to game developers about the games they develop. He was there specifically to answer questions about his game and someone asked a stupid question about his game and got the answer to that question, because he was, again, participating in an event specifically to be asked questions specifically about his game that he developed and was at a game developers conference to talk about.
I appreciate your attempt to alleviate my confusion but you have really only covered what I already understood. I’m confused as to why this is something somebody would want to tell other people about. Why did they even agree to be on the panel if they were just going to be an ass to people who may have even paid money to stand in line and ask their pedantic questions? At the end of the day it really seems like somebody bragging about taking their annoyance out on a random fan.
Wasn’t the original vision of Doom closer to an RPG than the action game it came out to be? I know I read somewhere (one of the books written about development of the game) it was originally meant to have a bigger story, multiple characters, dialogue, etc.
… OK, I read masters of doom. Quake had a vision, that vision became daikatana.
The problem was that Romero couldn’t bring everyone on board, because it was too complex and they slapped whatever everyone did together; hence the random design
Although, I did play and learn about Rise of the Triad, which is what Tom’s vision for the Wolfenstein 3d sequel turned into, and it was still a run and gun shooter.
EDIT : I suggested quake because you said you were unsure :)
Maybe? The devs played DnD during development and the chapter text definitely sounds like a GM setting the scene. Supposedly Daikatana is closer to John Romero’s vision of Doom(it was Quake). It’s not great though, so if they tried to implement those ideas back with Doom, it probably wouldn’t have been as well received. Doom has a sort of K.I.S.S. design.
Hideo Kojima rewrote parts of Death Stranding 2 late in development because the beta testers were unanimous in praising it. He said something along the lines of if nobody hated it, he was playing things too safe.
I also read something about him saying something like that in an interview. I’ve not seen much of the actual game, but ironically it has still been accused of being too safe, in spite of what Kojima said
I get what you mean but at the same time, it’s not that big of a deal. Because if a game that is really complained about seems good to me, I may still include it because the reviews arent managing to convince me. Though realistically, I may fail to catch that.
As for the opposite case, where a game that passes the review stage turns out to not be so bold, well… tough luck. I mean it could still be good and be safe, like Mario Kart 8, and that isnt really a problem I feel.
The thing is, for a game like Clair Obscur or Elden Ring, I’d echo those same complaints, but I still enjoyed them; in Elden Ring’s case, despite those complaints, I’d still call it one of the best games ever made. You might share those criticisms but still find plenty to love about it.
I do agree, as only reading reviews feels like getting to know a game only at a surface level. I’d like to believe that I won’t miss anything by ignoring those games that I excluded but really it is inevitable.
This can be overused though. There are dumb mechanics and choices in Fromsoft games that the megafans bend over backwards to defend, and say you’re just “not into the genre” if you criticise them… yet millions of people play and enjoy the games but dislike those aspects.
Wo Long straight up just lets you turn player invasions off. I would not mind it being an option, personally. I wouldn’t turn it off most of the time, myself, but I am always for more options than less.
I, personally, want it to work like DS2 but without Soul Memory. No level or weapon upgrade limits. You could be fresh out of the tutorial and be invaded by some level 347 dude with the strongest weapons and beefiest armor. It would be awesome.
Valid reason is you want the online features because messages from other players is content. Counterpoint is, pvp is also content. Counterpoint is, people can want one and not the other, and it’s not that complicated to just give people a toggle. Elden Ring is not worse because of its improvement over the DS invasion system.
I like all the online features that aren’t invasions.
Invasions, however, are simply punishing me for reviving. I don’t seek out PvP, which means I don’t have all the techniques they use for cheap crits, I don’t have a PvP focused loadout (I tend to go for slow weapons and I’m usually not all that optimized), etc., etc., so when I get invaded it’s mostly ‘Welp, this run is a loss. Better die somewhere I can get back to.’ I know I’m going to get one-shotted with some OP weapon from someone who fishes out a lagstab, and it’s been that way since Demon’s Souls.
Don’t forget the Nioh series, which adds Diablo/Borderlands style loot and skill trees that unlock weapon skills dependent on weapon type rather than the weapon arts specific to each weapon like in Elden Ring. It also has a cool take on the bloodstain mechanic where instead of seeing how a player died, you can see their gear and summon a copy of them to fight with a chance of them dropping some of their gear.
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